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Mini me AI. You, a few centimeters tall.

Upload one photo. Shrink to a few centimeters. Climb the giant world.

40 mini me and mini world workflows

Nina

CHARACTER LOCK — HIGHEST PRIORITY: the person is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions. Preserve their gender presentation exactly as shown. Do not beautify, slim, de-age or restyle them. No other people in frame. Use they / their / them only. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them — including @image2's exact shape, features and proportions. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes on the still. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, hardware in every shot. No invented branding or text. There is only ONE @image2 in the entire scene, at its TRUE FULL SIZE. Never a second copy. Never a miniature replica. TINY SCALE — HIGHEST PRIORITY, MUST READ FROM FRAME 1: This is a MACRO shot. @image1 is a living person only a few centimetres tall. Their whole body would fit in a teacup. They stand or perch ON the surface of @image2 itself, working on @image2's own surface. @image2 is architecture — true full-size, same shape as the photo. It fills most of the frame like a hillside, its own surface, details and any hardware towering like terrain, exactly as shown — same shape, colour, materials, label and logo; nothing invented or redesigned. They work on its SURFACE. They are smaller than the smallest detail on @image2. They could not reach the far end of @image2 even with a ladder of fifty of themselves. Frame 1 MUST show: tiny full-body (or head-to-waist) person standing ON @image2's own surface AND the rest of true-size @image2 filling the frame around them. If the person and @image2 look like a normal adult standing next to a normal-size object, the shot is WRONG. There is never a second @image2 at any other scale. They polish, wipe, or fix a tiny loose part ON this one object — never on a separate miniature, never on a workbench copy. FORBIDDEN CAMERA — instant fail: - Never a seated or standing adult whose body is similar in height to @image2. - Never a studio two-shot of a person beside a tabletop object of similar scale. - Never giant-hands POV / giant fingers / giant face filling the frame. - Never a socked ankle, a second foot, a second person, or a second @image2. - Never a miniature replica of @image2 anywhere in frame. If a hand appears it is THEIR tiny hand, matching their tiny body, five fingers, naturally proportioned. They are a tiny living person — not a doll, not a statue, not a posed still pasted onto @image2. Soft living micro-motion the whole time — blinks, breath in the shoulders, weight shifting. HANDS: tiny, anatomically correct, five fingers, same scale as their body. SINGLE SUBJECT: only @image1 appears as a person — no other people, figures, ankles, socks or giant hands enter frame. Only one instance of @image2 exists in the scene. SCALE REALISM: Match lighting and colour grade between @image1 and @image2 throughout so the whole shot reads as one real photograph, not a composite. The scale contrast between @image1 and @image2 is clearly visible in the very first frame. PHOTOREAL LIVE-ACTION MACRO: real camera, real light — not CGI. Match grain, colour and lighting between the tiny person and towering @image2 so the whole shot reads as one photograph. PROP CONTINUITY from frame 1: true-size @image2 filling the frame, a pin-scale cloth or tool in their hands, and the surface @image2 rests on. Nothing new appears later unexplained. CAUSALITY LOCK: every action has a shown, physical cause — they spot a smudge or mark on @image2's surface, lean toward that exact spot, and work on it; the cloth or tool catches on a ridge, stitch, or piece of hardware of @image2, causing a visible pause, not without reason; they adjust grip and continue, a direct cause and effect. PACING: real continuous motion almost the whole duration — no calm pause longer than 1 second. Shot 1 opens already in motion. Never freeze on the reference still. SCENE: a warm-lit wooden corner, @image2 at true full size filling the frame like terrain, soft lamp glow, shallow depth of field, whimsical live-action macro realism. Tiny @image1, already mid-task on @image2's own surface, is working a section of it when the shot opens. 0–2s: Already at work at insect scale — whole upper body visible on the surface of towering @image2 — they run the cloth along its surface, spotting a stubborn mark. 2–4s: The cloth catches on a ridge or piece of hardware of @image2 — they pause, steadying their footing on its surface. 4–6s: They adjust their grip and press on, working the mark carefully. 6–8s: They step back along @image2's surface to check their work from a different angle. 8–10s: Satisfied, they give the spot one last wipe until it gleams. 10–12s: They stand back on @image2's surface, small against its true full-size form, admiring the finished result. @image2 still fills the frame around them. STYLE: photoreal live-action macro, warm lamp, shallow depth of field. Vertical 9:16. Insect-scale living person on the surface of silo-sized @image2 — not a doll, not a statue, not a full-size adult. AUDIO: natural foley only — soft wiping/polishing sound, a small catch-and-pause sound, quiet resumed polishing, a satisfied exhale at the end. No music, no BGM, no voiceover, no narration. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
AIwithSynthia

16:9 30 seconds. Seedance 2.5. Miniature tiny-person FX, photoreal live-action, cinematic macro, shallow DOF, giant indoor arcade. ONE person. No on-screen text. No logos. No narration. CHARACTER LOCK: the person is exactly @image1. Preserve face, hair, skin, age, build, gender presentation. Use they / their / them only. @image1 = FACE only. Photocopy this person. Do not copy studio wardrobe from the lock. They are PALM-SIZED, about 1:15 scale. A miniature person, exactly as in @image1, moving with quick athletic agility. Scene outfit: practical clothes that suit them for running and climbing, with a small backpack. Same size the whole clip. ARCADE: oversized claw machines, racing sims, basketball, air-hockey, giant plush, neon, prize shelves. Everything huge compared to them. 0–6s They sprint across enormous glowing arcade buttons, jump them, launch from a giant joystick, grab a hanging cable, swing, land on a racing cabinet. 6–12s Jump onto the steering wheel of a giant racing simulator as it accelerates. Hold on through the shake, jump off at the last moment. 12–18s Land on a huge air-hockey table. Massive puck races at them. They jump on it, ride across, leap the goal, land on oversized plush. 18–24s Inside a giant claw machine. Climb stuffed animals. Mechanical claw descends. They trampoline off a plush bear, grab the claw, swing out. 24–30s Land on a towering prize shelf, race across giant stuffed toys, leap onto a glowing neon sign above the entrance. Camera pulls far back to show their tiny scale. They raise both arms. Arcade lights flash. No end-card type. SFX: arcade beeps, buttons, footsteps, engine, air-hockey, plush, air, chimes. No spoken lines. Same person. Same tiny scale. Realistic physics. Never a studio still as frame 0.

1 step
Seedance 2.530s · 16:9
Leaf Boat

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGE IS MANDATORY AND FINAL: The attached image outranks every word written below it: wherever the attached image and this text disagree, follow the image. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes exactly as in @image1. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. SUBJECT LOCK — HIGHEST PRIORITY: The tiny subject in every shot is exactly what is in @image1, only shrunk in scale. Do not beautify, restyle, slim or redesign it. No other version of it appears anywhere in frame. HANDS: if the subject has hands, they are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. The story does not require them to grip, hold or manipulate anything — only to ride, sway and settle with the boat’s motion. SINGLE SUBJECT: only the @image1 subject rides the leaf-boat as the story’s subject — a real frog and real fireflies may appear as natural wildlife in the scene, not as characters, and no other people, figures or hands enter frame. They are a tiny real person, not a doll. PHOTOREAL LIVE-ACTION: real camera, real miniature stream, real water, real light — not CGI, not a painting, not an animated illustration. Match grain, colour and lighting between the subject and the water so the whole shot reads as one photograph. SCALE REALISM: the subject, riding on a single large fallen leaf, is a few centimetres tall relative to a real miniature garden stream — the blades of grass on either bank tower like canyon walls, a lily pad ahead is the size of a small island. Match lighting and colour grade between the subject and the water throughout so the whole shot reads as one real photograph, not a composite. The scale contrast is clearly visible in the very first frame. Unbranded: no logos, no brand names, no readable text on leaves, petals or water. PROP CONTINUITY: the leaf-boat the subject rides, the grass-blade banks, and the overhanging curtain of petals partway downstream are all visible from frame 1 or clearly established before first use — nothing new appears later unexplained. CAUSALITY LOCK: every event has a shown, physical cause — a real frog leaps from the bank into the water first, visibly, before the ripple-wave it creates reaches the boat; the boat tips because that same wave physically strikes it, not randomly; it rights itself because the wave passes and the water settles, a visible physical process, never an unexplained recovery. PACING: real, continuous motion for the full duration — no calm establishing pause longer than 1 second except the brief settled beat at the very end. Each beat below must read as a distinct, clearly readable event, not a blur. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. Never freeze on the reference still. SCENE: a miniature garden stream at dusk, warm fading light on the water, grass blades rising like canyon walls on either bank. The tiny living person, built exactly from @image1, is already riding the leaf-boat downstream when the shot opens. Whimsical live-action macro realism, shallow depth of field. Tiny real person — not a doll, not a statue. 0–2s: Already racing downstream, the leaf-boat weaves between the grass-blade banks, a fine spray kicking up at its bow, the subject riding steady at its centre. 2–4s: Ahead on the bank, a real frog leaps into the water — the splash sends a ripple-wave racing toward the boat. 4–6s: The wave strikes — the leaf-boat rears up and tips hard to one side, the subject sliding toward the rim, before the wave passes and the leaf levels out flat on the water again. 6–8s: The current carries the boat under a low curtain of overhanging petals — they brush just overhead as the boat ducks beneath, emerging into open water on the far side. 8–10s: The stream widens into a still, glowing pool, real fireflies hovering low over the surface, their light scattered across the water. 10–12s: The leaf-boat drifts to rest against a large lily pad at the pool’s edge, the subject settled and steady at its centre, fireflies circling softly above — the full miniature river world visible in this final frame. STYLE: photoreal live-action macro, real garden stream at dusk, warm fading light, shallow depth of field. Vertical 9:16. Tiny real person on a giant leaf-boat — not a doll, not a statue. AUDIO (native, synced, no BGM, no voiceover, no narration): rushing water, a frog’s splash and the ripple that follows, water lapping against the leaf, a soft rustle as petals brush overhead, gentle water settling at the pool, faint insect hum at the end. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
Desk Dash

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGE IS MANDATORY AND FINAL: The attached image outranks every word written below it: wherever the attached image and this text disagree, follow the image. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes exactly as they appear in @image1 ( their own hair exactly as in @image1 — never add a braid, ponytail or length it does not have; any jewellery or bag only exactly as in @image1). Ignore the grey studio pad and any gym, brick wall, banners, weights, or extra people behind @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears as a living subject — no other people or extra hands enter frame at any point. They are a tiny real person, not a doll. SCALE REALISM: @image1 is only a few centimetres tall on a real, full-size home-office desk among everyday objects (a stapler, a phone charger cable, a stack of books, loose coins). Match lighting and colour grade between the tiny person and the surroundings so the whole shot reads as one real photograph, not a composite. The scale contrast is clearly visible in the very first frame. Unbranded: no logos, no brand names, no readable text on the stapler, books, cable or desk. PROP CONTINUITY: the charger cable, the stapler and the stack of books are all visible from frame 1, placed across the desk — nothing new appears later unexplained. CAUSALITY LOCK: every obstacle has a shown, physical cause — the cable swings because it was already gently moving from a draft, not randomly; papers stir from a desk-fan gust a half-second before that same gust reaches them; their catch and recovery are a direct physical reaction to that gust, never an unexplained save. PACING: real, energetic, continuous motion for nearly the whole duration — no calm establishing pause longer than 1 second. Each beat below must read as a distinct, clearly readable event, not a blur — slow down fractionally at the peak of each obstacle so the action is visible, then keep moving. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. Never freeze on the reference still. SCENE: a cluttered home-office desk at warm late-afternoon light. @image1, only a few centimetres tall, is already running across the desk surface toward a stapler at the far end, weaving between obstacles. Whimsical live-action macro realism, shallow depth of field. Tiny real person — not a doll, not a statue. 0–2s: Already sprinting — they dash across open desk space, dodging a stray coin rolling slowly in their path, vaulting over it without breaking stride. 2–4s: A phone charger cable hanging off the desk edge swings into their path like a pendulum, already mid-swing from an earlier draft. They time it, duck low, and slide underneath just as it passes overhead. 4–6s: A sudden gust from an unseen desk fan hits — loose papers nearby flutter and lift first, a half-second before the gust reaches them. They stagger, grab the edge of a book to keep from being blown back, and hold on through the gust. 6–8s: Gust passes. They let go, climb the stacked books like steps, using the raised spine of the top book as a final foothold to reach the base of the stapler. 8–10s: They reach the top of the stapler — the highest point on the desk in view — and stand there, chest heaving, looking out across the whole desk landscape they just crossed. The full size contrast is clearly visible in this final frame. STYLE: photoreal live-action macro, warm late-afternoon desk lighting, shallow depth of field. Vertical 9:16. Tiny real person on a giant desk — not a doll, not a statue. AUDIO (native, synced, no BGM, no voiceover, no narration): quick tiny footsteps, a whoosh as the cable swings past, a gust of wind and papers fluttering, a grunt of effort at the book-grab, a relieved exhale at the top. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.510s · 9:16
Boot Climb

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them: wherever an attached image and this text disagree, follow the image — including the product’s exact shape, features and proportions. ASSET MAP: @image1 — the tiny person. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, label and logo text in every shot it appears. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears in this video — no other people, hands, or faces enter frame at any point. SCALE REALISM: @image1 is shrunk to only a few centimeters tall relative to @image2, which stands at its true full size — like a towering landmark. Match lighting and colour grade between the tiny person and the product throughout so the whole shot reads as one real photograph, not a composite. The size contrast must be clearly visible in the very first frame, not revealed later. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. SCENE: @image1, shrunk down, stands at the base of @image2, which now looms above them like a giant landmark, its real shape, curves, ridges, textures and any natural handles, caps, straps or edges reading as an oversized landscape. 0–2s: Already climbing/scrambling along one of the product’s natural features (a ridge, a strap, an edge, a textured surface) — in motion from the first frame, using the product’s real shape as handholds and footholds. 2–5s: They continue upward, using another distinct natural feature of the product (a different textured section, a curve, a seam) as the next obstacle — visibly different action from the first beat, not a repeat of the same climbing motion. 5–8s: Near the top, they reach the product’s highest or most distinctive point (its cap, its peak, its rim — whatever @image2 actually has) and pull themselves up onto it, slightly out of breath but triumphant. 8–10s: They stand on top of the product, hands on hips or arms raised, looking out over the “landscape” below with a proud, delighted grin. The full scale contrast between them and @image2 is clearly visible in this final frame. STYLE: whimsical live-action macro realism, warm natural lighting, shallow depth of field, believable physical interaction with the product’s real surface — no invented parts, functions or textures that don’t match @image2's actual design. No on-screen text, no watermark, no subtitles, no BGM.

1 step
Seedance 2.510s · 9:16
Bee Rescue

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. No face changes, no identity drift. No other people. ATTACHED IMAGES ARE MANDATORY AND FINAL: If an avatar image is attached, that is the person — reproduce them exactly, in every single frame, and never invent a different face, hairline, hair colour, skin tone, body or age. The attached images outrank every word written below them: wherever an attached image and this text disagree, follow the image. @image1 is identity only — face, hair, skin — not any studio backdrop, not a frozen headshot, not any specific outfit as locked wardrobe; outfit, hair and accessories are exactly whatever the uploaded photo shows, only the scale changes. Photocopy the person from @image1, shrunk to a few centimetres tall, into the scene below. ASSET MAP: @image1 — the character. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. Tell the following story in exactly 3 shots, same miniature character throughout, facing an oversized everyday environment as the world of the adventure. Clear visual beginning, twist and ending — never ambiguous or faded-out. STORY: In a garden after rain, the character — a few centimetres tall — is already kneeling at the edge of a wide puddle, reaching out toward a bee floundering weakly on the surface, its wings soaked flat and useless, slowly losing its fight to stay afloat. They grip its body carefully with both hands and drag it up onto a dry leaf at the puddle’s edge, where it lies still, wings plastered down, barely moving. They kneel over it, cupping their hands around it to shield it and warm it, gently working the water from its wings and fanning them dry, watching closely as it stirs weakly again and again without lifting off. Finally the bee’s wings flutter, hold, and it lifts unsteadily into the air — but instead of flying off, it circles back low, hovers beneath the character, and lifts them briefly off the leaf, carrying them in a short low flight over the garden before setting them down gently on a nearby flower. The bee flies on; the character watches it go, quiet and steady. STYLE: Whimsical live-action macro realism, soft overcast light after rain, water droplets catching pale silver light, shallow depth of field, handheld camera that stays close and careful during the rescue, then lifts into a smooth low glide during the flight. Vertical 9:16. Continuous real motion. Never freeze on the reference still. No on-screen text, no subtitles, no watermark, no logos, no title card. AUDIO (native, synced, no BGM, no voiceover, no narration): birdsong and dripping water after rain, the bee’s weak, uneven buzzing, quiet focused breathing during the rescue, the bee’s buzz steadying and lifting into flight, wind during the short flight, and quiet, settled breathing as it sets them down. SHOT 1 (0-7s): Open already in motion — no static establishing beat. Handheld macro, low over the puddle’s edge. The character reaches out and drags the floundering bee from the water onto a dry leaf, its soaked wings visible and still. The puddle and surrounding raindrops read as unmistakably giant next to them — the scale contrast is clear without slowing the action down. Face readable, focused. SHOT 2 (7-14s): The care and the tension. The character cups their hands around the bee, carefully warming and fanning its wings dry as it stirs weakly again and again, not yet able to lift off. Their focus and patience are the twist here — no danger to themselves, all the stakes belong to the bee. Same person as @image1, miniature scale maintained throughout. SHOT 3 (14-21s): The resolution. The bee’s wings hold and it lifts into the air, circles back, and scoops the character up for a brief, low flight over the garden before setting them down gently on a flower. They watch it fly off, quiet and steady, a clear warm ending — not a fade-out, not a still.

1 step
Seedance 2.521s · 9:16
Blueberry Ride

CHARACTER LOCK — HIGHEST PRIORITY: The character in every shot is exactly the person shown in @image1, shown at miniature scale throughout — same face, facial features, hairstyle, skin tone, build and gender presentation in every shot. No identity drift between shots. Do not beautify, slim, de-age or restyle the face or hair. @image1 is identity only — face, hair, skin — not any studio backdrop, not a frozen headshot, not any specific outfit as locked wardrobe; outfit, hair and accessories are exactly whatever the uploaded photo shows, only the scale changes. Photocopy the person from @image1, shrunk to a few centimetres tall, into the kitchen scene below. No other people in frame. ASSET MAP: @image1 — the character. Tell the following story in exactly 3 shots, same miniature character throughout, facing an oversized everyday environment as the world of the adventure. Clear visual beginning, twist and ending — never ambiguous or faded-out. STORY: On a sunlit kitchen counter, the character — a few centimetres tall — picks their way between towering utensils and a dusting of flour, a single wooden spoon lying nearby like a fallen log. A blueberry escapes from a bowl a short distance away and starts rolling steadily across the counter, straight toward the drop-off at the counter’s edge. They break into a sprint after it, weaving around scattered crumbs, gaining just enough ground to leap and land on top of the rolling berry as it picks up speed. They ride it, off balance and gripping its skin, as it rolls closer and closer to the edge — until it clips a folded kitchen towel and skids to a stop right at the lip of the counter, its momentum spent an arm’s length from the drop. They slide off, breathless, peer over the edge at the long fall below, then straighten up with a relieved, proud grin. STYLE: Whimsical live-action macro realism, warm morning kitchen light through a nearby window, shallow depth of field, visible texture on the wood counter and flour dust catching the light, energetic handheld chase camera that smooths into a controlled tracking shot once they’re riding the berry. Vertical 9:16. Continuous real motion. Never freeze on the reference still. No on-screen text, no subtitles, no logos, no title card. AUDIO (native, synced, no music, no voiceover, no narration): ambient kitchen hum, quick footsteps on the counter, a sharp gasp as they leap, the soft rumble of the berry rolling, a skidding stop against the towel, and a relieved, delighted laugh at the end. SHOT 1 (0.0-6.0s): Establish the scale clearly. Handheld macro at counter height. The character, a few centimetres tall, steps around scattered flour and crumbs, a full-sized wooden spoon and mixing bowl towering beside them. A blueberry tips out of the bowl above and drops onto the counter, starting to roll away from them toward the counter’s edge. The scale contrast — the spoon, the bowl, the edge in the distance — is the single most important thing in this shot. Face readable. SHOT 2 (6.0-13.0s): The twist. They sprint after the rolling blueberry as it gathers speed, weaving around crumbs and closing the gap. At the last possible moment they leap and land on top of it, riding its momentum as it barrels toward the counter’s edge, arms out for balance, expression shifting from panic to focus. Same person as @image1, miniature scale maintained throughout. SHOT 3 (13.0-18.0s): The resolution. The berry clips a folded kitchen towel and skids to a stop right at the edge of the counter, an arm’s length from the drop. They slide off, catch their balance, and cautiously peer over the edge at the long fall below — then straighten up, wipe their brow, and break into a wide, relieved grin. A clear satisfying end, not a fade-out, not a still.

1 step
Seedance 2.518s · 9:16
Tiny Books

CHARACTER LOCK — HIGHEST PRIORITY: the person is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions. Preserve their gender presentation exactly as shown. Photocopy their hair, eyes, any eyewear and outfit exactly as in @image1. Do not beautify, slim, de-age or restyle them. Keep glasses only if @image1 shows them; never add any. @image1 is identity and wardrobe — only their scale changes. No other people in frame. Use they / their / them only. SUBJECT LOCK — HIGHEST PRIORITY: Preserve the subject in @image1 exactly. If it is a person: their exact face, facial features, hairstyle, skin tone, build and gender presentation stay unchanged — only their scale changes. Do not beautify, restyle or alter identity in any way. @image1 is a REFERENCE still. Do not paste it as the opening frame. Do not open on a studio-grey headshot. CONTINUOUS MOTION REQUIRED: Real, visible physical motion for almost the entire 12 seconds — but the opening 2 seconds prioritize CLARITY over speed, so a first-time viewer immediately understands the setting before the action builds. NO MUG. There is no coffee mug, no cup, no steam anywhere in the shot. The scale anchor is a stack of real, full-sized hardcover books. SCENE: The subject, shrunk to a few centimeters tall, works at a tiny handcrafted workshop bench built from scrap wood and matchsticks, laid out with a small anvil and a row of miniature tools — a tiny hammer, wrench and screwdriver — under a small glowing desk lamp. The bench sits on the corner of a real, full-sized desk, right beside a short stack of normal-sized hardcover books (worn cloth and paper spines, a few millimetres of page-edge showing) that tower over the tiny subject and anchor the scale contrast. Warm lamp light from one side. 0-2s: ESTABLISHING SHOT — wide, clear view of the full miniature workshop bench and its tools, the subject standing at it holding a small piece of metal up to the lamp light, inspecting it. The giant stack of hardcover books is visible in the same frame beside the bench, making the scale contrast unmistakable from the very first seconds. Camera slowly pushes in. 2-4s: The subject sets the metal piece onto the anvil, picks up the tiny hammer, and begins striking it in a steady rhythm — each hit sends a spark into the air, the metal slowly glowing and taking shape, sweat visible on their brow. WOW MOMENT — TIME FREEZE + ORBIT (4-6.5s): On the final, hardest strike, a bright shower of sparks bursts upward. At the instant the sparks reach their peak height, everything suddenly FREEZES. Dozens of glowing sparks hang suspended in mid-air around the subject, who is frozen mid-swing with the hammer raised. The camera performs a slow, cinematic 180-degree orbit around the frozen subject and sparks, revealing the full workbench layout and the giant book stack from multiple angles, shallow depth of field. This freeze holds for roughly 2 seconds. 6.5-7s: TIME RESUMES at full speed — sparks shower down and fade out, the hammer completes its strike with a final ringing clang. 7-9.5s: The subject sets down the hammer, picks up the now-finished tiny piece — a small gleaming gear or medallion — with miniature tongs, and holds it up to inspect it against the lamp light. 9.5-12s: They walk it over and place the finished piece down directly beside the giant book stack, creating a clear side-by-side size comparison against the book spines and page edges, then step back, wipe their brow, and give a satisfied nod and thumbs-up toward camera. SCALE REALISM: The workbench grain, the miniature tools and the books’ cloth spines, paper edges and cover boards must all read at true scale relative to the tiny subject — every texture enormous next to them. Match lighting and color grade between the subject, the sparks and the desk throughout so the whole shot reads as one real photograph, not a composite. Frame wide enough that the establishing shot, the hammering, the freeze-orbit, and the final side-by-side reveal all stay clearly visible. AUDIO: Generate synchronized natural audio for this scene — ambient workshop quiet, rhythmic metallic hammer clangs, a sharp sizzle with each spark, near-silence during the freeze, then a whoosh as sparks shower down, and a satisfied exhale at the end. No music, no voiceover, no narration. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
Bottle Roll

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Use they / their / them only. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them — including the product’s exact shape, features and proportions. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes on the still, exactly as photographed. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never keep the crossed-arms studio pose. Never show a checkerboard or transparency grid. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, label and hardware in every shot it appears. No invented branding or text added. Ignore the grey studio pad around @image2 — that pad is not a set. Keep @image2's real label as the product's own label — do not replace that label with @image1's face. SUBJECT LOCK — HIGHEST PRIORITY: @image1 is a three-dimensional tiny living person only a few centimetres tall — same face, features and proportions, just shrunk in scale — already physically inside @image2's own real interior cavity, visible through the real material of @image2, with real volume and depth. Not a doll, not a statue, not a posed still, not a printed portrait, not a sticker, not a 2D face on the label. Soft living micro-motion the whole time — blinks, breath, weight shifting. They are inside the real hollow of @image2 itself — not inside any invented box, wrapping, capsule, shell or added packaging of any kind. @image2 keeps its own real shape, material and finish exactly as shown throughout, including after it breaks open — nothing about its appearance is invented or changed. Do not beautify, restyle or redesign either subject. FORBIDDEN CAMERA / TREATMENT: never print @image1 onto @image2's label. Never treat @image1 as label art, a mugshot on the label, or a picture glued to the product. From frame 1 the tiny person must read as a real body inside @image2. HANDS: if @image1 has hands, they are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears as a person — no other people, figures or hands enter frame. PHOTOREAL LIVE-ACTION: real camera, real surface, real impact — not CGI, not an animated illustration. Match grain, colour and lighting between @image1, @image2 and the surface so the whole shot reads as one photograph. SCALE REALISM: @image1 is a few centimetres tall relative to @image2, which is at its true full size. Match lighting and colour grade throughout so the whole shot reads as one real photograph, not a composite. The scale contrast is clearly visible in the very first frame: a tiny living three-dimensional person inside the full-size product, seen through @image2. PROP CONTINUITY: the real surface @image2 is rolling along, and the edge or drop it is heading toward, are both visible from frame 1 — nothing new appears later unexplained. CAUSALITY LOCK: every event has a shown, physical cause — @image2 is already rolling when the shot opens, not starting from stillness; it falls because it reaches the edge of the surface it was rolling on, visibly; it is fragile and cracks the instant it first touches the ground, at the exact point of contact, not after a bounce or a delay; it breaks open immediately because that first-contact crack gives way at once; @image1 tumbles free only because the opening is now physically there. FORBIDDEN: a slow spiderweb crack over several seconds; staying intact after landing; bouncing then cracking later. PACING: real, continuous motion for nearly the whole duration — no calm establishing pause longer than 1 second except the brief settled beat at the very end. Each beat below must read as a distinct, clearly readable event, not a blur. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion — @image2 is already rolling, not sitting still. Never freeze on the reference still. SCENE: a real tabletop or shelf at warm indoor light, shallow depth of field, whimsical live-action macro realism. @image2 is already rolling along the surface, @image1 a tiny three-dimensional living person visible moving inside its real interior cavity, when the shot opens. Tiny real person — not a doll, not a statue, not a picture on the label. 0–2s: Already rolling fast along the surface, @image2 approaches the edge, @image1 clearly visible as a tiny 3D body inside @image2. 2–4s: It rolls off the edge and falls, tumbling as it drops, @image1 still inside the cavity. 4–5s: The instant @image2 first touches the ground it cracks at that contact point and breaks open there — fast, easy, no delay. 5–8s: @image1 tumbles free through the opening, landing clear of the broken pieces on the ground. 8–12s: @image1 sits up or steadies themself amid the broken pieces of @image2, the full scale of both clearly visible in this final frame. STYLE: photoreal live-action macro, warm indoor light, shallow depth of field. Vertical 9:16. Tiny real three-dimensional person inside a towering full-size product — not a doll, not a statue, not a posed still, not label art. AUDIO: natural foley only — a rolling sound building speed, a whoosh during the fall, a sharp impact thud and an immediate crack as @image2 hits the ground, a tumble as @image1 comes free, a soft settling sound at the end. No music, no BGM, no voiceover, no narration. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
Hat Slide

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them. Wherever an attached image and this text disagree, follow the image — including the product’s exact shape, features and proportions. ASSET MAP: @image1 — the tiny person. Photocopy face, hair, skin, and the clothes and accessories exactly as on the still. Ignore the grey studio pad around @image1 — that pad is not a set. Ignore any restaurant tables, chairs, windows or city skyline leftover in the still — those are not the location. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. The pose on the still is not the action. @image2 — the product, exactly as shown — same shape, colour, materials, label and logo; nothing invented or redesigned. Unchanged and not regenerated — same shape, colour, materials and hardware in every shot it appears. Ignore the grey studio pad and any thin white JPEG fringe around @image2 — those are not part of the product. No invented branding, text or extra hardware — keep the product’s own label and logo exactly as shown. No giant wearer or user. No other people, hands, or faces enter frame at any point. HANDS: if the subject has hands, they are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. The story does not require the subject to grip, hold or manipulate anything — only to be carried along by the water and ride out the motion. SINGLE SUBJECT: only the @image1 subject appears as a character in this scene — no other people, figures or hands enter frame. PHOTOREAL LIVE-ACTION: real camera, real drizzle, real water — not CGI, not a painting. Match grain, colour and lighting between the subject, the droplet and the product’s surface so the whole shot reads as one photograph. SCALE REALISM: the subject is a few centimetres tall relative to @image2, which stands at its true full size — like a towering landscape. A natural slope or curve on the product’s own surface forms the run the water follows. Match lighting and colour grade between the subject and the product throughout so the whole shot reads as one real photograph, not a composite. The scale contrast is clearly visible in the very first frame. PROP CONTINUITY: the slope on the product’s surface, a sharp curve partway down it, and a small ridge near the bottom — all taken from the product’s own real shape as shown in @image2 — are all visible from frame 1 or clearly established before first use — nothing new appears later unexplained. CAUSALITY LOCK: every event has a shown, physical cause — a real raindrop lands and gathers into a single large droplet at the top of the slope first, visibly, before it breaks free and starts rolling; the subject is swept along only because the moving water physically reaches and carries them; the brief airborne moment happens because the ridge is a visible bump in the product’s surface, not an unexplained jump; the splash at the end happens because the droplet and subject reach a real puddle that has visibly formed at the product’s base. PACING: real, continuous motion for the full duration — no calm establishing pause longer than 1 second except the brief settled beat at the very end. Each beat below must read as a distinct, clearly readable event, not a blur. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. SCENE: light drizzle falling onto @image2's real surface, overcast daylight, shallow depth of field. The subject, exactly as in @image1, is already perched at the top of the slope as a droplet forms nearby when the shot opens. Whimsical live-action macro realism. 0–2s: A single large droplet gathers from the drizzle right beside the subject, then breaks free and starts rolling down the product’s natural slope — the subject, caught at its edge, is swept along with it. 2–4s: Gathering speed together down the slope, water spraying off to the sides. 4–6s: The slope curves sharply — droplet and subject swing wide around the curve, water fanning outward at the turn. 6–8s: They hit the small ridge near the bottom — a brief airborne moment, both lifting off the surface together — before landing back on the slope, still moving fast. 8–10s: Reaching the bottom, droplet and subject splash together into a small puddle that has formed at the product’s base. 10–12s: Settled at the puddle’s edge, drizzle still falling softly around them, the subject sits or rests there, @image2 towering behind them — the full scale of the product landscape visible in this final frame. AUDIO: natural foley only — soft drizzle, water gathering and breaking free, a rushing trickle as it rolls and speeds up, a brief whoosh at the airborne moment, a soft splash at the bottom, gentle rain ambience settling at the end. No music, no BGM, no voiceover, no narration. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
Bloom Cross

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGE IS MANDATORY AND FINAL: The attached image outranks every word written below it: wherever the attached image and this text disagree, follow the image. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes on the still, exactly as @image1 shows them. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears as a living subject — no other people or extra hands enter frame at any point. They are a tiny real person, not a doll. SCALE REALISM: @image1 is only a few centimetres tall in a real back-garden flower bed at dusk — among real moss, pebbles, fallen petals, a spanning strand of spider silk, and two large blooms. Match lighting and colour grade between the tiny person and the surroundings so the whole shot reads as one real photograph, not a composite. The scale contrast is clearly visible in the very first frame. Unbranded: no logos, no brand names, no readable text on pots, petals or stones. PROP CONTINUITY: the mossy stone step, the scattered petals, the spider-silk strand spanning the gap between the two blooms, and both blooms themselves are all visible from frame 1 or clearly established before first use — nothing new appears later unexplained. CAUSALITY LOCK: every event has a shown, physical cause — the petals scatter because a real gust moves through the garden first (grass and moss stir before the petals lift); the stumble happens because a loose pebble shifts underfoot, visibly; the silk strand sways because the same recurring gust catches it mid-crossing, not randomly; every recovery is a direct physical reaction to its cause, never unexplained. PACING: real, energetic, continuous motion for the full duration — no calm establishing pause longer than 1 second. Each beat below must read as a distinct, clearly readable event, not a blur — slow down fractionally at the peak of each moment so the action is visible, then keep moving. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. Never freeze on the reference still. SCENE: a magical-feeling corner of a real garden at dusk, warm golden-blue light, soft natural bokeh from real distant light sources (not added sparkle effects). The tiny living person, built exactly from @image1, is already climbing when the shot opens. Whimsical live-action macro realism, shallow depth of field. Tiny real person — not a doll, not a statue. 0–2s: Already mid-climb up a mossy stone step, they reach the top just as a gust moves through the garden — grass and moss stir first, a beat before the fallen petals around them lift into the air. 2–4s: Caught in the drifting petals, they duck and shield their face with one arm as petals swirl past, one grazing their shoulder. 4–6s: Stepping forward through the thinning petal-fall, a loose pebble shifts underfoot — they stumble, catch themselves on the stem of the first large bloom, steadying in one motion. 6–8s: Looking up, they spot a single strand of spider silk spanning the gap to a second, taller bloom. They test it with one foot, grip it with both hands, and start crossing hand-over-hand above the drop. 8–10s: Midway across, the same recurring gust catches the strand — it sways hard, their feet slip free for a moment, swinging, before they hook a leg back over the strand and keep moving, shaken but steady. 10–12s: Reaching the far side, they haul themselves up the last stretch onto the second bloom’s open petal edge and stand there, breathing hard but upright — the full dusk garden, both blooms, the crossed strand, and the soft distant lights all visible in this final frame. STYLE: photoreal live-action macro, real garden at dusk, warm golden-blue light, shallow depth of field. Vertical 9:16. Tiny real person among giant blooms — not a doll, not a statue. AUDIO (native, synced, no BGM, no voiceover, no narration): rustling grass and moss, a soft gust of wind, petals fluttering past, a small stumble sound, the silk strand creaking and swaying, an effort grunt mid-swing, a relieved exhale at the top. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
Ladybug Glide

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Use they / their / them only. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them. Wherever an attached image and this text disagree, follow the image — including the product’s exact shape, features and proportions. ASSET MAP: @image1 — the tiny person. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, label and logo text in every shot it appears. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears in this video — no other people or hands enter frame at any point. SCALE REALISM: @image1 is shrunk to only a few centimeters tall relative to @image2, which sits at its true full size, towering like a landmark. PROP CONTINUITY: a natural loop, strap, fold, or edge on the product — whatever @image2 actually shows — is established in the opening frame as the thing @image1 grabs. It does not appear out of nowhere later. CAUSALITY LOCK: @image1 only swings because they grab and push off from that natural feature of the product — the motion has a shown, deliberate cause throughout, not an unexplained swing. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. SCENE: @image1, shrunk down, stands at the base of the product (@image2), which towers beside them at full size, a natural loop/strap/edge of its own design within reach, design/label/logo unchanged. 0–2s: Already reaching up, @image1 grabs that natural feature with both hands and kicks off, starting to swing. 2–5s: They swing in a wide, confident arc past the side of @image2, close enough that its real texture and details are clearly visible passing by. 5–7s: At the peak of the swing, they let go, sailing briefly through the air before landing in a controlled crouch on another part of the product’s surface. 7–10s: They rise from the crouch and stand tall, looking out over the towering product with a proud grin — the full scale contrast between them and @image2 clearly visible in this final frame. STYLE: whimsical live-action macro realism, warm natural lighting, shallow depth of field, believable physical interaction with the product’s real surface — no invented parts that don’t match @image2's actual design. AUDIO: natural foley only. No music, no BGM, no voiceover, no narration. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.510s · 9:16
Inspired by Just_sharon7on X

10 seconds, 9:16. ONE continuous LOW tracking shot. Golden hour. Photoreal. @image1 LOCK: @image1 is the giant — photocopy their FACE, hair and features exactly as in @image1. Preserve their gender presentation exactly as shown. Use they / their / them only. Adult. IGNORE whatever clothes are in @image1. The person in @image1 is a GIANT lying on their SIDE on a grassy hill, filling the frame like a landscape. Pose from the original film: left elbow on the grass, left hand near their cheek, looking toward camera. Right hand on a long wooden staff. A plain simple top and a long black robe draped over hips and legs. NOT on their back. NOT overhead. @image2 LOCK: @image2 is the skater — photocopy their FACE. Preserve their gender presentation exactly as shown. Adult. IGNORE whatever clothes are in @image2. TINY skateboarder in plain casual clothes and sneakers. CAMERA: extremely LOW, almost on the skin of the person in @image1. Opens on a huge thigh filling the bottom of the frame. Tracks FORWARD and slightly UP with the skater. Strong foreground motion blur. Never a bird’s-eye top-down. @image2 SKATE (real skills, curved lines, not a straight crawl): 0.0–3.0s Starts on the sunlit THIGH of the person in @image1. Carves an S-turn, knees bent, arms out, pumping the board. 3.0–6.0s Rides up onto the black ROBE at the hip of the person in @image1. Kick-turn, then a small ollie over a fabric fold, lands rolling. 6.0–8.5s Carves across the giant's top toward the collarbone of the person in @image1. Weight shifts, board tilts on the contours of the giant's body. 8.5–10.0s Ends tiny on the collarbone of the person in @image1, near their face. The person in @image1 still holds the cheek pose. HOLD. AUDIO: urethane wheels, wind, grass. No speech. NEGATIVE: bird’s-eye, the person in @image1 on their back, straight-line walk without carving, extra people, overlay type, recast of @image1 or @image2.

1 step18715K
Seedance 2.510s · 9:16
Leaf Summit

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. No face changes, no identity drift. No other people. ATTACHED IMAGES ARE MANDATORY AND FINAL: If an avatar image is attached, that is the person — reproduce them exactly, in every single frame, and never invent a different face, hairline, hair colour, skin tone, body or age. The attached images outrank every word written below them: wherever an attached image and this text disagree, follow the image. @image1 is identity only — face, hair, skin — not any studio backdrop, not a frozen headshot, not any specific outfit as locked wardrobe; outfit, hair and accessories are exactly whatever the uploaded photo shows, only the scale changes. Photocopy the person from @image1, shrunk to a few centimetres tall, into the scene below. ASSET MAP: @image1 — the character. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. Tell the following story in exactly 3 shots, same miniature character throughout, facing an oversized everyday environment as the world of the adventure. Clear visual beginning, twist and ending — never ambiguous or faded-out. STORY: The character, a few centimetres tall, is already partway up the trunk of a large potted houseplant, gripping a thick leaf vein as they climb toward the last patch of warm evening light catching the topmost leaves. Below them, the room has slipped into shadow, an ordinary coffee mug on a distant table already dwarfed and half-lost in the dimness. Reaching for the next leaf, their foot slips on its smooth waxy surface and they drop, catching a thin curling tendril just in time, swinging and scrambling for footing against the stem. They find their grip again, climb the last stretch, and pull themselves onto the topmost leaf just as the last ray of sunset light hits it directly, warming them in gold. They stand, catch their breath, and look out past the leaf’s edge at the reddening sky beyond the window, calm and steady. STYLE: Whimsical live-action macro realism, warm dwindling sunset light fading to soft blue shadow below, shallow depth of field, visible leaf texture and fine backlit hairs on the stem, handheld camera that tightens and steadies through the climb. Vertical 9:16. Continuous real motion. Never freeze on the reference still. No on-screen text, no subtitles, no watermark, no logos, no title card. AUDIO (native, synced, no BGM, no voiceover, no narration): rustling leaves and a light evening breeze, strained breathing during the climb, a sharp gasp as their foot slips, the tendril creaking as they catch it, and calm, settled breathing as they reach the top. SHOT 1 (0-7s): Open already in motion — no static establishing beat. Handheld macro, mid-climb on the plant’s stem. The character grips a thick leaf vein, climbing steadily toward the light above. A normal-sized object (the coffee mug) sits dim and distant on a table far below, unmistakably giant next to the room’s fading scale. Face readable through the effort of the climb. SHOT 2 (7-14s): The twist. Reaching for the next leaf, their foot slips on its smooth waxy surface and they drop suddenly, catching a thin curling tendril just in time. They swing against the stem, scrambling for footing, expression shifting from alarm to focused determination as they steady themselves and keep climbing. Same person as @image1, miniature scale maintained throughout. SHOT 3 (14-20s): The resolution. They pull themselves onto the topmost leaf just as the last ray of sunset light hits it directly, bathing them in gold while the room dims below. They stand, catch their breath, and look out at the reddening sky beyond the window — calm, steady, quietly satisfied. A clear settled ending, not a fade-out, not a still.

1 step
Seedance 2.520s · 9:16
Bottle Cap

CHARACTER LOCK — HIGHEST PRIORITY: The character in every shot is exactly the person shown in @image1, shown at miniature scale throughout — same face, facial features, hairstyle, skin tone, build and gender presentation in every shot. No identity drift between shots. Do not beautify, slim, de-age or restyle the face or hair. @image1 is identity only — face, hair, skin — not any studio backdrop, not a frozen headshot, not any specific outfit as locked wardrobe; outfit, hair and accessories are exactly whatever the uploaded photo shows, only the scale changes. Photocopy the person from @image1, shrunk to a few centimetres tall, into the garden scene below. No other people in frame. ASSET MAP: @image1 — the character. Tell the following story in exactly 3 shots, same miniature character throughout, facing an oversized everyday environment as the world of the adventure. Clear visual beginning, twist and ending — never ambiguous or faded-out. STORY: At dawn on a windowsill garden, the character — a few centimetres tall — picks their way between fallen leaves and blades of grass, each dew drop looming overhead like a giant glass orb. They notice a discarded bottle cap lying nearby, its curved underside catching the light like a small hull. Without warning, the first fat raindrops of a sudden shower begin to strike the ground around them like small explosions, sending up splashes taller than they are. They scramble into the bottle cap for cover just as a fast-running stream of rainwater sweeps it off the ledge, spinning and rocking through the current as sheets of rain hammer down on every side. The current slows and the cap runs aground in a shallow puddle at the base of a potted plant; they climb out onto dry ground, soaked but grinning, and duck under the shelter of a broad overhanging leaf to watch the rain fall harmlessly around them. STYLE: Whimsical live-action macro realism, overcast silver-grey storm light giving way to soft ambient glow under the leaf shelter, shallow depth of field, rain-streaked textures and splashing droplets caught in motion, gentle handheld camera energy with a fast tracking glide during the rainwater ride. Vertical 9:16. Continuous real motion. Never freeze on the reference still. No on-screen text, no subtitles, no logos, no title card. AUDIO (native, synced, no music, no voiceover, no narration): birdsong cutting off as rain begins, the growing patter of raindrops, a startled gasp as the current sweeps them off the ledge, rushing water and rain hammering around them, a soft splash as the cap runs aground, and a relieved, delighted laugh at the end. SHOT 1 (0.0-6.0s): Establish the scale clearly. Handheld macro, low angle looking up so blades of grass and dew drops tower overhead. The character, a few centimetres tall, steps between fallen leaves, notices the bottle cap resting nearby and crouches to inspect it. A dew drop or blade of grass should read as unmistakably giant next to them — the scale contrast is the single most important thing in this shot. Face readable. SHOT 2 (6.0-14.0s): The twist. The first heavy raindrops slam down around them like small explosions, splashing higher than their head. They dive into the bottle cap just as a fast stream of rainwater sweeps it off the ledge. Camera follows in a fast tracking glide as the cap spins and rocks through the rushing current, rain hammering down on every side, their expression shifting from alarm to wide-eyed thrill as they grip the rim to stay upright. Same person as @image1. SHOT 3 (14.0-20.0s): The resolution. The current eases and the cap runs aground in a shallow puddle at the base of a potted plant. They climb out onto dry ground, soaked through, catch their breath — then duck under the shelter of a broad overhanging leaf and look back out at the rain, breaking into a wide, relieved grin as it falls harmlessly around them. A clear satisfying end, not a fade-out, not a still.

1 step
Seedance 2.520s · 9:16
Pocket Rain

MODEL: Seedance 2.5 — use this model specifically. Do NOT use MiniMax or any other model for this generation. FORMAT: 9:16 (vertical video) QUALITY: High-fidelity, 4K render, sharp detail, no compression artifacts AUDIO: Generate synchronized natural audio for this scene — ambient light rain outside, a rising whoosh as time freezes, near-silence during the freeze, then a sharp splash and a delighted laugh as time resumes. No music, no voiceover, no narration. ASSET MAP: @image1 — the subject. Photocopy this person. PHOTOREAL LIVE-ACTION — HIGHEST PRIORITY AFTER IDENTITY: Real camera, real tiny human, real jacket pocket. Not CGI, not a figurine, not a doll, not a sticker, not a composite. Match grain, colour and lighting between the person, the droplet and the fabric so the shot is one photograph. SUBJECT LOCK — HIGHEST PRIORITY: Preserve the subject in @image1 exactly. Exact face, facial features, eye shape, skin tone, build and gender presentation. Hair, makeup, jewellery and clothing exactly as in @image1. Do not beautify, restyle or alter identity. Only scale changes. Refer to them only as they/them in this prompt. THEY ARE INSIDE THE POCKET BAG — NOT ON IT: The subject is a few centimetres tall and sits DOWN INSIDE the jacket-pocket cavity. Fabric walls surround them. They stand and move on the inner fabric floor, not perched on the outside of the pocket like a brooch. Their legs and hips sink into the cloth; folds wrap them; they cast a contact shadow; they occlude the weave behind them. POCKET READ FROM FRAME 1: This is a real JACKET POCKET on a different full-sized adult's coat (never the subject's face on the wearer). A first-time viewer must instantly recognise a clothing pocket — not a fabric cave, not a bag, not a tunnel of cloth, not a person glued onto the pocket front. Camera sits just outside the garment at chest/hip height, looking down and IN through the pocket opening. The opening is angled slightly upward toward grey drizzle sky so daylight and rain can enter. In every frame keep visible at once: - the coat: outer fabric, seam, stitching, welt or flap, pocket-edge hem - the pocket as a 3D pouch sewn onto the jacket, with a clear opening - the tiny subject inside that pouch, a few centimetres tall, pocket bag huge around them Do not crop so tight that only fabric walls remain. If the pocket silhouette would leave the frame, pull the camera back. Outdoors, light drizzle, pale daylight shaft through the opening, dust and mist in the beam. Same light on their skin, the droplet and the fabric. Pores, flyaways, fabric weave. cameraFixed unset. CONTINUOUS MOTION: Real visible physical motion for almost the entire duration — no calm establishing pause longer than 1 second except the designed freeze below. 0-1s HOOK — already mid-action: pale daylight cuts into the pocket. They are already reacting, shielding their eyes, off-balance, down inside the pouch. Pocket opening, coat stitching and sky visible. 1-3s: One giant raindrop breaks through the opening and falls straight toward them in real time, growing larger. WOW — TIME FREEZE + ORBIT: The instant the drop is inches from them, everything FREEZES. Spherical droplet hangs, refracting daylight, faintly reflecting their silhouette. They are frozen mid-flinch, hair and clothes caught in motion, mist particles suspended. Camera does a slow cinematic 180-degree orbit around the frozen droplet and subject, shallow depth of field, still showing the pocket opening and coat. Freeze holds about 2 seconds. TIME RESUMES at full speed — droplet bursts past them in a splash, fine spray outward. 6-8s: Half-drenched, they laugh, wipe their face, notice a small puddle forming on the fabric floor beside them, their reflection in it. Still down inside the pouch; pocket hem and coat stitch in frame. 8-10s: They scoop a little puddle in cupped hands, watch it catch the light, look straight into camera and grin triumphantly, still dripping, still inside the cavity. SCALE: Pocket stitching and fabric weave, raindrop surface tension and puddle reflection read at true scale next to the tiny subject. No on-screen text, no watermark, no subtitles, no second copy of their face on the wearer, no gym, no vanity lights from the still.

1 step
Seedance 2.510s · 9:16
Watch Bench

CHARACTER LOCK — HIGHEST PRIORITY: the person is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions. Preserve their gender presentation exactly as shown. Do not beautify, slim, de-age or restyle them. Use they / their / them only. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes on the still. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. @image2 — the product they are assembling, exactly as shown, unchanged and not regenerated — same shape, colour, materials and any label/logo/patch in every shot it appears, with no invented branding or text added. TINY SCALE — HIGHEST PRIORITY, MUST READ FROM FRAME 1: they are a living person only a few centimetres tall standing on a real household tabletop. A wooden thread spool beside them is as tall as their torso and is their stool. A metal thimble is a storage bin they could climb into. A sewing needle standing on the bench is a long staff taller than they are. The unfinished miniature replica of @image2 on the bench is about as tall as they are — a giant object relative to them. This size contrast MUST be clearly visible in the very first frame: tiny person next to the towering replica. WORK ON THE PRODUCT — HIGHEST PRIORITY: from frame 1 to the last frame they are physically assembling the miniature replica of @image2. Both tiny hands stay on that object — pressing a part, seating it, turning a part, adjusting a small piece, using the needle-staff as a tool on the replica. They do not crawl across the table. They do not walk away. They do not pose beside it empty-handed. They do not lean back idle until the final half-second. Camera always shows tiny hands ON the replica. FORBIDDEN CAMERA: never a craftsperson POV. Never human-scale fingers filling the frame around a normal-size @image2. Never a giant face filling the frame while giant hands work on a life-size @image2. If a hand appears it is THEIR tiny hand, matching their tiny body, five fingers, naturally proportioned. They are a tiny living person — not a doll, not a statue, not a posed still. Soft living micro-motion the whole time — blinks, breath, weight shifting on the spool-stool while they work. HANDS: always anatomically correct with five fingers each, naturally proportioned, and TINY — the same scale as their body. Hands stay on the replica. SINGLE SUBJECT: only @image1 appears as a person — no other people, figures or giant hands enter frame. PHOTOREAL LIVE-ACTION MACRO: real camera looking down at a tabletop workshop, real light — not CGI, not a painting. Match grain, colour and lighting between the tiny person and the giant household props so the whole shot reads as one photograph. PROP CONTINUITY: the spool-stool, the thimble-bin, the needle-staff, and the unfinished miniature replica of @image2 are all visible from frame 1. CAUSALITY LOCK: every action has a shown, physical cause — the small part doesn’t fit because it is visibly misaligned; it starts to slip because they’re pressing at an awkward angle, and they catch it on the bench without leaving the replica; the eventual fit happens because they adjust the angle and press again. PACING: real, continuous working motion for nearly the whole duration — no calm establishing pause longer than 1 second. Shot 1 must open already in motion, already working on the replica. Never freeze on the reference still. SCENE: a warm-lit miniature workshop corner on a real tabletop, golden desk-lamp light, shallow depth of field, whimsical live-action macro realism. Camera is a macro lens on the tabletop: tiny @image1 already mid-task, standing on the wood beside the spool-stool, both hands on the towering miniature replica of @image2. 0–2s: Already working at insect scale — whole upper body visible next to the giant replica — they press a small part into place on the replica. It doesn’t seat right, sitting crooked. Hands stay on it. 2–4s: Trying to adjust it, the part starts to slip from their tiny grip along the replica’s edge. They catch it on the bench without leaving the object, still at the replica. 4–6s: They reseat themselves on the spool-stool and keep working — both hands back on the replica, lining the part up. 6–8s: They angle the part differently this time and press it in — it resists for a beat, then clicks firmly into place. Hands still on the replica. 8–10s: They reach for the needle-staff (taller than they are) and use it as a tool on the replica — a final turn or adjustment of the object itself. 10–12s: The replica is complete — it settles with a final satisfying click, exactly matching @image2 — they give it one last tiny turn with both hands, then a brief satisfied look, still standing at the object, full miniature workshop visible around them. STYLE: photoreal live-action tabletop macro, warm desk-lamp, shallow depth of field. Vertical 9:16. Tiny real person assembling a giant product replica — not a doll, not a statue, not a full-size craftsperson, not a crawl across empty wood. AUDIO: natural foley only — a soft click and scrape of tiny tools, a firm mechanical click when the part seats, a small satisfying settling sound as the object is completed. No music, no BGM, no voiceover, no narration. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
Puff Ride

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGE IS MANDATORY AND FINAL: The attached image outranks every word written below it: wherever the attached image and this text disagree, follow the image. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes on the still (their own hair, outfit, jewellery and any bag exactly as shown in @image1 — nothing invented, nothing swapped). Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. SUBJECT LOCK — HIGHEST PRIORITY: The tiny subject in every shot is exactly what is in @image1, only shrunk in scale. Do not beautify, restyle, slim or redesign it. No other version of it appears anywhere in frame. NATURAL FLIGHT — HIGHEST PRIORITY: they are a living person riding the dandelion, not a posed still pasted onto it. Do not copy the seated cafe-chair pose from @image1 into the air. They nest in the hollow of the seed head like a soft nest: hips sunk into the seeds, knees loosely tucked, torso relaxed and slightly forward, face clear above the fluff rim from frame 1 — never buried in the seeds. Hair, sleeves, hems and any loose straps stream and lift in the real airflow. On every tilt they lean with gravity; on every dip their body sinks a beat then recovers with the puff. Soft living micro-motion the whole time — blinks, looking where they are going, breath in the shoulders. Not a doll, not a statue, not a frozen smile, not hovering above the puff, not glued on top. HANDS: if the subject has hands, they are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. Hands rest loosely in their lap or on the seed rim — they do not grip, hold or manipulate anything. SINGLE SUBJECT: only the @image1 subject rides the dandelion as the story’s subject — a single real moth may appear as natural wildlife in the scene, not as a character, and no other people, figures or hands enter frame. They are a tiny real person, not a doll. PHOTOREAL LIVE-ACTION: real camera, real garden at dusk, real light — not CGI, not a painting, not an animated illustration. Match grain, colour and lighting between the subject and the dandelion so the whole shot reads as one photograph. SCALE REALISM: the subject, nested in the hollow centre of a single dandelion seed head, is a few centimetres tall relative to the real garden below — blades of grass, a low garden fence, and a ring of mushrooms at a tree’s base all read at true towering scale beneath it. Match lighting and colour grade between the subject and the dandelion throughout so the whole shot reads as one real photograph, not a composite. The scale contrast is clearly visible in the very first frame. Unbranded: no logos, no brand names, no readable text on seeds, grass or mushrooms. PROP CONTINUITY: the dandelion seed head carrying the subject, the grass blades and low fence below, and the ring of glowing mushrooms at the destination tree are all visible from frame 1 or clearly established before first use — nothing new appears later unexplained. CAUSALITY LOCK: every event has a shown, physical cause — the dandelion tilts because a real gust of wind visibly bends the grass below it first; it dips suddenly because a real moth’s wingbeat disturbs the air close by, visible a beat before the dip; it rights itself and descends only because the wind settles and gravity brings it down, a visible physical process, never an unexplained recovery. PACING: real, continuous motion for the full duration — no calm establishing pause longer than 1 second except the brief settled beat at landing. Each beat below must read as a distinct, clearly readable event, not a blur. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. Never freeze on the reference still. SCENE: a real garden at dusk, warm fading light low on the horizon, cool blue shadow rising from below. The tiny living person, built exactly from @image1, is already airborne, nested in the dandelion hollow, rising fast past the grass blades when the shot opens. Whimsical live-action macro realism, shallow depth of field. Tiny real person — not a doll, not a statue. 0–2s: Already rising fast, the dandelion carries them up past the grass blades and over the low garden fence. Their hair and clothing hems stream in the airflow; face readable above the fluff; hips nested in the seeds. 2–4s: A real gust bends the grass below first, then catches the dandelion — it tilts hard to one side. They lean with it, hair flattening with the fluff, then the puff levels and they settle back into the hollow. 4–6s: A real moth flutters close, its wingbeat disturbing the air — the dandelion dips suddenly. Their body sinks with the drop, then the puff catches air and they recover with it. 6–8s: Steadied, it drifts higher through a loose scatter of real fireflies, their light catching the fluff strands and the moving hair as it passes through them. 8–10s: Below, the garden opens into a ring of glowing mushrooms circling the base of a large tree — they look down toward the destination coming into view. 10–12s: The dandelion settles gently down at the edge of the mushroom ring, fluff coming to rest, they still nested and living at its centre, soft mushroom-glow lighting the whole scene — the full miniature garden world visible in this final frame. STYLE: photoreal live-action macro, real garden at dusk, warm fading light, shallow depth of field. Vertical 9:16. Tiny real person nested in a giant dandelion seed head — not a doll, not a statue, not a posed still. AUDIO (native, synced, no BGM, no voiceover, no narration): a steady breeze, fluff rippling and rustling, a soft gust gusting past, a faint moth wingbeat, gentle settling as it lands, soft ambient dusk insects at the end. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
Sill Slide

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGE IS MANDATORY AND FINAL: The attached image outranks every word written below it: wherever the attached image and this text disagree, follow the image. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes on the still, exactly as @image1 shows them. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears as a living subject — no other people or extra hands enter frame at any point. They are a tiny real person, not a doll. SCALE REALISM: @image1 is only a few centimetres tall on a real windowsill among full-size objects (a small potted plant, a window-blind cord, the sill’s edge dropping to the floor below). Match lighting and colour grade between the tiny person and the surroundings so the whole shot reads as one real photograph, not a composite. The scale contrast is clearly visible in the very first frame. Unbranded: no logos, no brand names, no readable text on the plant pot, tag, blinds or sill. PROP CONTINUITY: the plant pot, the hanging blind cord and the drop to the floor are all visible from frame 1 — nothing new appears later unexplained. CAUSALITY LOCK: every event has a shown, physical cause — a gust from the cracked-open window knocks a small paper tag off the sill first, visibly, before they react to it; their slide down the cord happens because they grab it mid-fall, not instantly; the catch at the bottom is a direct physical response to the tag’s falling speed, not a lucky unexplained grab. PACING: real, energetic, continuous motion for nearly the whole duration — no calm establishing pause longer than 1 second. Each beat below must read as a distinct, clearly readable event, not a blur — slow down fractionally at the peak of each moment so the action is visible, then keep moving. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. Never freeze on the reference still. SCENE: a windowsill at dusk, warm indoor light mixing with cool blue evening light through the glass. @image1, only a few centimetres tall, is already moving the instant the gust hits. Whimsical live-action macro realism, shallow depth of field. Tiny real person — not a doll, not a statue. 0–2s: A gust through the cracked window knocks a small blank paper tag off the sill edge — they, standing nearby, immediately turn and sprint after it as it tumbles off the edge. 2–4s: At the sill’s edge, with no time to climb down safely, they leap and grab the hanging blind cord, swinging out over the drop. 4–6s: Sliding fast down the cord, both hands gripping tight, passing the plant pot’s rim at speed — a near-miss as a leaf brushes past their shoulder. 6–8s: Lands hard on the floor below, rolls once to absorb the impact, and scrambles forward just as the tag flutters down — catching it in both hands a breath before it hits the ground. 8–10s: Stands up straight on the floor, tag held up triumphantly, looking back up at the long drop they just came down, the windowsill towering above them. STYLE: photoreal live-action macro, dusk windowsill, warm indoor light mixed with cool evening window light, shallow depth of field. Vertical 9:16. Tiny real person on a giant windowsill — not a doll, not a statue. AUDIO (native, synced, no BGM, no voiceover, no narration): a soft window-gust whoosh, quick tiny footsteps, the cord creaking under grip, a brief rush of air during the slide, a soft thud on landing, a satisfied exhale at the catch. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.510s · 9:16
Pack Climb

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them. Wherever an attached image and this text disagree, follow the image — including the product’s exact shape, features and proportions. ASSET MAP: @image1 — the tiny person, exactly as shown — face, hair, skin, and every clothing item and accessory unchanged and not regenerated, in every shot they appear. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, label/logo/patch and hardware in every shot it appears. Ignore any table, wall or surface visible behind it in the reference image — that is not a second landscape. No giant wearer. No other people, hands, or faces enter frame at any point. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears as a person — no other people. SCALE REALISM: @image1 is shrunk to only a few centimetres tall relative to @image2, which stands at its true full size — like a towering landmark. Match lighting and colour grade between the tiny person and the product throughout so the whole shot reads as one real photograph, not a composite. The size contrast must be clearly visible in the very first frame, not revealed later. PROP CONTINUITY: the small bridging object (a twig or leaf found nearby) is introduced in Scene 2 and used once to cross the gap — it does not appear before that point and is not reused afterward. CAUSALITY LOCK: every movement has a shown cause — the near-slip happens because their foothold gives way, visibly, and their catch/recovery is a direct, physical reaction to it, not an unexplained recovery. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. SCENE: @image1, shrunk down, is partway up the side of @image2, which looms above them like a giant landmark. The product’s real shape and distinctive features, exactly as shown in @image2, read as an oversized landscape — no invented parts, functions or textures that do not match @image2. Warm natural lighting, shallow depth of field, whimsical live-action macro realism. Believable physical interaction with the product’s real surface. 0–3s: Already mid-climb, @image1 scrambles along one of the product’s natural features, moving with effort and momentum, when they reach a wide gap between two distinct parts of the product’s surface — too far to jump. 3–6s: They spot a small twig or leaf lying nearby, drag it over, and wedge it across the gap as a makeshift bridge. They test it with one foot before committing. 6–8s: Halfway across, their foothold on the bridge shifts and gives way slightly — they wobble, arms pinwheeling, and grab the edge of the product just in time to catch themselves, dangling for a beat before pulling back up onto solid footing. 8–12s: Shaken but grinning, they finish the climb up the last stretch of the product’s surface and reach the top — the highest distinctive point of @image2 — standing tall, arms raised, looking out over the giant product landscape below. The full scale contrast between them and @image2 is clearly visible in this final frame. AUDIO: natural foley only — surface rustle, tiny footsteps, a twig scrape, a short effort sound on the catch, a breath of relief at the top. No music, no BGM, no voiceover, no narration. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
Inspired by @Just_sharon7on X

GIANT SCALE — Skate Up the Giant @image1 is a giant person reclining on a grassy hilltop at golden hour; @image2 is a tiny skater who rides a skateboard up @image1's giant body as the camera travels up to end on the giant's face. Surreal, dreamy scale-VFX. Plug in ANY two avatars.

1 step
Seedance 2.515s · 9:16
Silk Chime

CHARACTER LOCK — HIGHEST PRIORITY: The character in every shot is exactly the person shown in @image1, shown at miniature scale throughout — same face, facial features, hairstyle, skin tone, build and gender presentation in every shot. No identity drift between shots. Do not beautify, slim, de-age or restyle the face or hair. @image1 is identity only — face, hair, skin — not any studio backdrop, not a frozen headshot, not any specific outfit as locked wardrobe; outfit, hair and accessories are exactly whatever the uploaded photo shows, only the scale changes. Photocopy the person from @image1, shrunk to a few centimetres tall, into the porch scene below. No other people in frame. ASSET MAP: @image1 — the character. Tell the following story in exactly 3 shots, same miniature character throughout, facing an oversized everyday environment as the world of the adventure. Clear visual beginning, twist and ending — never ambiguous or faded-out. STORY: On a sunlit porch railing, the character — a few centimetres tall — stands at the edge of a gap between two large potted plants, a single strand of spider silk stretched taut across it like a tightrope, glinting in the light. A large wind chime hangs nearby, its metal tubes towering overhead and turning slowly. They step out onto the silk thread, arms out for balance, inching across the gap. A sudden gust hits, the thread whips and sways violently beneath them, and their footing gives way — but as they fall they catch hold of one of the wind chime’s dangling strings swinging past at just the right moment. The gust carries the chime string through a wide arc, swinging them clear over the gap, and they tumble safely into the leaves of the far potted plant. They lie there a moment catching their breath, then sit up, look back at the gap they nearly fell into, and break into a relieved, delighted grin. STYLE: Whimsical live-action macro realism, bright midday porch light with dappled shade from the plants, shallow depth of field, glinting silk thread and softly chiming metal tones, handheld camera with a controlled swinging tracking shot through the rescue arc. Vertical 9:16. Continuous real motion. Never freeze on the reference still. No on-screen text, no subtitles, no logos, no title card. AUDIO (native, synced, no music, no voiceover, no narration): light porch ambience and distant birdsong, a gust of wind rising, a sharp gasp as their footing gives way, the soft ring of the wind chime as they grab it, wind rushing through the swing, a soft landing in leaves, and a relieved, delighted laugh at the end. SHOT 1 (0.0-7.0s): Establish the scale clearly. Handheld macro at railing height. The character, a few centimetres tall, stands at the edge of the gap, the spider-silk thread stretched ahead of them and the towering wind chime turning slowly nearby. They step onto the thread and begin inching across, arms out for balance. The wind chime and the potted plants should read as unmistakably giant next to them — the scale contrast is the single most important thing in this shot. Face readable. SHOT 2 (7.0-15.0s): The twist. A sudden gust hits mid-crossing, the silk thread whips violently and their footing gives way. As they fall, they grab hold of one of the wind chime’s dangling strings swinging past, gripping tight as the gust carries it through a wide swinging arc over the gap below, their expression shifting from panic to startled focus. Same person as @image1, miniature scale maintained throughout. SHOT 3 (15.0-20.0s): The resolution. The swing carries them clear over the gap and they tumble safely into the leaves of the far potted plant, landing in a soft sprawl. They lie still a moment catching their breath, then sit up, look back at the gap they nearly fell into, and break into a wide, relieved grin. A clear satisfying end, not a fade-out, not a still.

1 step
Seedance 2.520s · 9:16
Tiny Bookbind

CHARACTER LOCK — HIGHEST PRIORITY: the person is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions. Preserve their gender presentation exactly as shown. Photocopy their hair, eyes, skin, outfit and accessories exactly as in @image1. Do not beautify, slim, de-age or restyle them. Do not change the hair or the outfit. @image1 is identity and wardrobe — only their scale changes. No other people in frame. Use they / their / them only. SUBJECT LOCK — HIGHEST PRIORITY: Preserve the subject in @image1 exactly. If it is a person: their exact face, facial features, hairstyle, skin tone, build and gender presentation stay unchanged — only their scale changes. Do not beautify, restyle or alter identity in any way. @image1 is a REFERENCE still. Do not paste it as the opening frame. Do not open on a studio-grey headshot. CONTINUOUS MOTION REQUIRED: Real, visible physical motion for almost the entire 12 seconds — but the opening 2 seconds prioritize CLARITY over speed, so a first-time viewer immediately understands both the craft and the scale. SCENE: The subject, shrunk to a few centimeters tall, works at a tiny wooden bookbinding desk tucked into the gap between two real, full-sized books leaning against each other, their towering spines and pages framing the scene on both sides — the scale contrast unmistakable from the first frame. A tiny pot of glue, a miniature awl and a needle and thread sit on the desk. Warm desk-lamp light. 0-2s: ESTABLISHING SHOT — wide, clear view: the subject sits at the tiny desk stitching the pages of a small handmade book together with a needle and thread, the two giant books clearly visible looming on either side. Camera slowly pushes in, making both the craft (bookbinding) and the scale obvious immediately. 2-4s: They finish stitching the spine, set down the needle, and carefully brush glue along the book’s spine with a tiny brush, focused and precise. WOW MOMENT — TIME FREEZE + ORBIT (4-6.5s): They lift the finished tiny book and open its cover. As the pages begin to flutter open, everything suddenly FREEZES — the pages suspended mid-flutter catching warm light, tiny dust motes glittering around the subject. The camera performs a slow, cinematic 180-degree orbit around the frozen book and subject, revealing the two giant books towering on either side from multiple angles, shallow depth of field. This freeze holds for roughly 2 seconds. 6.5-7s: TIME RESUMES at full speed — the pages settle open, the tiny book now fully assembled in their hands. 7-9.5s: They close the book gently, walk it to the base of one giant book, and lean it upright directly against it — a small, complete, unmistakably-a-book object standing next to a real book, the scale payoff instantly clear. 9.5-12s: They step back, dust off their hands, and give a proud, satisfied smile toward camera, warm lamp light around them. SCALE REALISM: The giant books’ paper texture, cover material and page edges, and the tiny desk’s wood grain must all read at true scale relative to the tiny subject — every texture enormous next to them. Match lighting and color grade between the subject, the tiny book and the giant books throughout so the whole shot reads as one real photograph, not a composite. Frame wide enough that the establishing shot, the stitching, the freeze-orbit, and the final side-by-side book comparison all stay clearly visible. AUDIO: Generate synchronized natural audio for this scene — quiet thread pulling and stitching sounds, soft brush strokes, a gentle page flutter, near-silence during the freeze, then a soft whoosh as pages settle, and a satisfied contented sigh at the end. No music, no voiceover, no narration. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16
Pocket Keys

MODEL: Seedance 2.5 — use this model specifically. Do NOT use MiniMax or any other model for this generation. FORMAT: Vertical video, 9:16 aspect ratio. DURATION: 12 seconds. AUDIO: Generate synchronized natural audio for this scene — soft ambient fabric rustling, a held breath as the subject hides, a loud metallic jingle when the keys are pulled out, then a relieved exhale and a soft triumphant exclamation at the end. No music, no voiceover, no narration. ASSET MAP: @image1 — the subject. SUBJECT LOCK — HIGHEST PRIORITY: Preserve the subject in @image1 exactly. Exact face, facial features, hairstyle, skin tone, build and gender presentation stay unchanged — only their scale changes. Do not beautify, restyle or alter identity. Photocopy @image1. Face, hair, skin and outfit exactly as in @image1 stay. POCKET READ — MUST BE OBVIOUS FROM FRAME 1: This is a real jeans FRONT POCKET on blue denim jeans worn at the hip of a different, full-sized adult (never the subject’s face). A first-time viewer must instantly recognise it as a clothing pocket — not a fabric cave, not a bag, not a tunnel of cloth. Camera sits OUTSIDE the garment, slightly above hip height, looking down and in through the pocket opening. In every frame keep visible at once: - the jeans: waistband, a belt loop, bartack stitching, rivet, denim weave - the pocket as a 3D pouch sewn onto the jeans, with a clear U-shaped opening and a folded pocket-edge hem - the tiny subject inside that pouch, a few centimetres tall Do not crop so tight that only fabric walls remain. If the pocket silhouette would leave the frame, pull the camera back. CONTINUOUS MOTION REQUIRED: Real, visible physical motion for almost the entire 12 seconds — a clear sequence of distinct actions (settle, alert, hide, reaction, climb, look out), never one static pose held for seconds at a time. SCENE: The subject, shrunk to a few centimeters tall, is inside that jeans pocket. A folded receipt and a set of keys rest on the fabric floor nearby. The pocket opening is above them. Indoors, soft natural window light from one side. The wearer of the jeans is a different full-sized adult — never give them the subject’s face. 0-2s: Wide enough to read the jeans pocket on the hip. Tiny subject sits comfortably inside the pocket bag, arranging the folded receipt like a small mat beneath them, settled and at ease. Waistband and belt loop still in frame. 2-4s: Bright light suddenly widens above as the pocket flap is pulled open — they look up sharply, alert, rising to their feet. The U-shaped pocket opening stays readable. 4-6s: A pair of giant fingers (the wearer’s, not the subject) reach down into the pocket, searching side to side. The subject scrambles and presses themselves flat into a fold of fabric in the shadowed corner, perfectly still, visibly holding their breath. 6-8s: The fingers close around the keys resting just beside the subject’s hiding spot and lift them straight up and out of the pocket — the keys jingle loudly, a gust of motion ruffling the subject’s hair and clothing as they pass close by. Keys and fingers are enormous next to them. 8-10s: The fingers withdraw and the flap falls closed behind them, light dimming back down. The subject peeks out from the fold, relieved, then breaks into motion, climbing quickly up the inner fabric wall toward the pocket’s rim. Pocket silhouette still in frame. 10-12s: They reach the rim and perch on the edge, silhouetted against the bright opening, looking out at the towering room beyond, then turn back toward camera and give a small triumphant fist pump, grinning. Waistband still readable. SCALE REALISM: Stitching, denim weave, keys and fingers are true size next to the tiny subject. Match lighting so it reads as one photograph, not a composite. No on-screen text, no watermark, no subtitles.

1 step
Seedance 2.512s · 9:16

How it works

How to make a mini me with AI

  1. 1 Pick a workflow

    Browse the workflows. Every one shows the finished video first.

  2. 2 Add your photo

    Upload one clear photo. Your face stays. Only the size changes.

  3. 3 Get your video

    The workflow runs its own prompt. Your video lands in your library.

Prompt anatomy

Inside a mini me AI prompt

Arcade Mini

16:9 30 seconds. Seedance 2.5. The look: Miniature tiny-person FX, photoreal live-action, cinematic macro, shallow DOF, giant indoor arcade. ONE person. No on-screen text. No logos. No narration. Your face: CHARACTER LOCK: the person is exactly @image1. Preserve face, hair, skin, age, build, gender presentation. Use they / their / them only. @image1 = FACE only. Photocopy this person. Do not copy studio wardrobe from the lock. The scale: They are PALM-SIZED, about 1:15 scale. A miniature person, exactly as in @image1, moving with quick athletic agility. Scene outfit: practical clothes that suit them for running and climbing, with a small backpack. Same size the whole clip. ARCADE: oversized claw machines, racing sims, basketball, air-hockey, giant plush, neon, prize shelves. The giant world: Everything huge compared to them. 0–6s The action: They sprint across enormous glowing arcade buttons, jump them, launch from a giant joystick, grab a hanging cable, swing, land on a racing cabinet. 6–12s Jump onto the steering wheel of a giant racing simulator as it accelerates. Hold on through the shake, jump off at the last moment. 12–18s Land on a huge air-hockey table. Massive puck races at them. They jump on it, ride across, leap the goal, land on oversized plush. 18–24s Inside a giant claw machine. Climb stuffed animals. Mechanical claw descends. They trampoline off a plush bear, grab the claw, swing out. 24–30s Land on a towering prize shelf, race across giant stuffed toys, leap onto a glowing neon sign above the entrance. Camera: Camera pulls far back to show their tiny scale. They raise both arms. Arcade lights flash. No end-card type. Sound: SFX: arcade beeps, buttons, footsteps, engine, air-hockey, plush, air, chimes. No spoken lines. Same person. Same tiny scale. Realistic physics. Never a studio still as frame 0.

Remix it

  • Swap the ARCADE line for a kitchen, a desk or a garden.
  • Change "PALM-SIZED" to "thumb-sized" for an even smaller you.
  • Keep the CHARACTER LOCK line. It casts you.
Open this workflow

What people make with a mini me

  • Climb your own productA hiking boot. A backpack. Your product is the mountain.
  • Hide in a pocketA jeans pocket, a jacket, a dropped coin.
  • Ride something tinyA leaf boat, a blueberry, a dandelion seed.
  • Build a mini worldA villa, a diorama, a block city. Piece by piece.

A mini me AI video, from one photo

Upload one photo and the workflow shrinks you to a few centimeters tall. The world around you stays full size. You climb a hiking boot by its laces, sprint across a giant desk, ride a fallen leaf down a garden stream, or hop across the fingertips of an open hand. Your face, hair and build stay the same in every shot. Only the size changes.

Tiny you, everyday giants

The best mini me videos put you next to something everyone knows: a jeans pocket, a kitchen counter, a bottle cap in the rain, a houseplant at sunset. The scale reads at once, and the story writes itself. A blueberry rolls for the edge. A bee is stuck in a puddle. A raindrop sweeps you down a cowboy hat.

Your product, as the landmark

Some workflows take a product photo too. The product stays full size and unchanged, and your mini me climbs it or slides down it. A boot, a backpack, a hat: your product becomes the mountain.

Mini worlds that build themselves

The rest of this page is miniature builds. A stone villa rises at golden hour, gloved hands build a diorama piece by piece, and a model car kit is unboxed and assembled. Every workflow shows its full prompt, so read how the scale is written before you run it.

Questions

Frequently asked questions

A video of you shrunk to a few centimeters tall, in a world that stays full size. You climb a hiking boot, ride a blueberry across a kitchen counter, hide in a jeans pocket or run through a giant arcade. Each workflow on this page renders it from one photo, and your face stays yours at every size.

Pick a workflow and upload one clear photo of your face, head and shoulders, in even light. The workflow already holds the scene, the scale and the camera. It shrinks you, keeps your face and hair, and drops you into the giant world. Some workflows also ask for a product photo.

Yes, on the workflows built for it. The boot, backpack and hat workflows ask for a product photo next to yours. The product stays full size and unchanged, so it towers over your mini me like a landmark. A workflow shows which photos it needs before you run it.

Miniature builds that assemble on camera. A stone villa and its pool rise at golden hour. Gloved hands build an alpine mill-house diorama piece by piece. A chocolate bar snaps open into two places in miniature. Most of these start from a photo of a building, a product or a place, not a face.

Pick a workflow. Add your photo.

Every workflow is a finished scene. You bring the face.

Pick a workflow