IDENTITY LOCK — @image1: keep the exact face, bone structure, eyes, eyebrows, nose, mouth, skin tone, hairline, hairstyle, hair length, texture and colour, freckles or marks, apparent age, build and proportions identical in every frame. The attached @image1 outranks every word: where text and image disagree, follow the image. @image1 is an adult, the only person dancing in the frame, and never turns into anyone else. The clothing comes from @image1 and never changes; fully dressed, ordinary closed shoes on at all times, never barefoot. THE MOVE — an afrobeats street routine danced low and loose, driven from the knees and hips: fast alternating heel-and-toe LEGWORK with knees bent and turned slightly out, feet low and quick, weight rocking, upper body bouncing; a SHOULDER BOUNCE lifting and dropping on the off-beat while the legs tap underneath; an ARM SWEEP arcing over the head as the opposite leg kicks out low and the torso leans away, landing on the beat; a LOW BOUNCE sinking into a wide half-squat for two beats then rising; a TRAVELLING STEP of three quick side steps with a small hop on the last, carrying the body across frame without breaking the bounce. Loose and grounded — heavy feet, light shoulders, free hips, never stiff, never on the toes. FRAMING — full body from the top of the head to the shoes, feet always visible with margin below, a slight low three-quarter angle so the legwork and knee bend read, the camera tracking laterally with the travelling step at the same speed; never crop above the knees. SCENE — a sunlit late-afternoon courtyard: worn concrete, a flaking painted wall, a corrugated roof edge throwing a hard diagonal shadow, a big speaker on a plastic crate, washing lines overhead, green leaves in one corner; two onlookers stand well back clapping, never dancing and never entering the dance area. Let each beat play out fully and finish before the next begins; ONE continuous coherent take, no cuts and no scene changes. 0-2s ready rock beside the speaker, head lifts, legwork starts; 2-5s eight fast heel-toe taps, shoulders bouncing, dust lifting; 5-7s arm sweep with a low kick, once each side; 7-9s wide half-squat low bounce twice, rise back into legwork; 9-11s three travelling side steps with a hop, camera tracking laterally, roof shadow crossing the body; 11-12s final pose, knees bent, one arm up, chest lifted, into the lens. CHOREOGRAPHY — the bounce never stops, clear preparation before the kick and hop, accurate foot placement, natural knee compression, loose hips and heavy grounded feet, realistic hair and fabric movement. ANATOMY — @image1 has exactly two arms and two hands with five fingers per hand, two legs and two feet, both feet contacting the ground cleanly on every tap and landing. LOOK — ultra-photorealistic, 28mm from slightly low, deep focus so the feet and the concrete stay sharp, hard late-afternoon sun as the key with a warm bounce off the wall, strong diagonal shadow, fine dust, realistic grain, natural motion blur on the fast legs, cinematic shutter. AUDIO — music only, mixed loud and full so the music dominates the entire soundtrack from the first frame: an original afrobeats track (log-drum bass line, shakers and woodblock percussion, a syncopated kick, a bright plucked melody and wordless vocal chants), a clear steady beat every tap lands on. NO background or ambient sound of any kind, no courtyard tone, no clapping or crowd, no footsteps, no foot taps or shoe scuff, no foley, no recognisable copyrighted melody, no spoken dialogue, no invented language. NEGATIVE — any background, ambient or foley sound, clapping, crowd, footsteps, foot taps or shoe-scuff audio competing with the music, music too quiet or not clearly audible; generic jumping, marching, skipping or freestyle flailing instead of the legwork; the knees straightening or the dancer rising onto the toes; the bounce stopping; the onlookers joining in, copying the dance or entering the dance area; more than two onlookers; feet hidden or cropped out of frame; floating, sliding or skating feet, gait glitching; a scene cutting off mid-action; jumping to a random unrelated scene; skipped or truncated beats; @image1 vanishing, dissolving, fading or teleporting; a duplicated @image1 or an onlooker resembling @image1; @image1's face, hair, skin tone, body or age changing; a third hand, extra arm, more than two hands, extra or missing fingers; extra or missing legs, warped or morphing limbs, blurred or duplicated feet, body distortion; bare feet, barefoot, a single shoe, changing outfit; slow motion, speed ramps, repeated movement loops, spinning camera, aerial shot; plastic or beauty-filtered skin, anime, cartoon or CGI look; on-screen text, captions, subtitles, numbers, readable signage, invented logos or watermark; only the elements explicitly described appear.