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Seedance 2.515s · 1:1

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Let's Dance

CHARACTER LOCK — HIGHEST PRIORITY: Use @image1 for the MAIN FIGURE’s facial identity ONLY. Preserve their exact facial structure, eye shape and colour, eyebrows, nose, lips, cheekbones, skin tone, freckles and overall facial identity, identically across every shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do NOT copy their reference-image clothing, hairstyle, jewellery, background or pose — their wardrobe and hairstyle are newly designed for this scene, described below. ATTACHED IMAGE IS MANDATORY AND FINAL: wherever @image1 and this text disagree on facial identity, follow the image. No face changes, no identity drift, no other people sharing their face. @image1 is face and identity only. It is not a green satin shirt, not a gym, not a brown handbag, not a long side braid, not beige loafers. Ignore wardrobe and set in the still. DECLARED VARIABLES (edit these to reskin the workflow — the body below refers to them by name and must not restate their values): CROWD_OUTFIT: identical matte charcoal-grey tactical suits HERO_PROP: a sleek pair of black sunglasses VOICE_STYLE: calm, low, effortlessly confident — no forced accent LINE_1: “Took you long enough.” LINE_2: “Let’s dance.” COLOR_GRADE: cool blue-gray cinematic grade, overcast daylight, subtle atmospheric haze SETTING: A large outdoor stone staircase completely filled with rows of people wearing CROWD_OUTFIT, standing in perfectly organised rows. The crowd remains visually consistent throughout — same outfit, same formation. COLOR_GRADE. Realistic depth, dramatic high-end music-video cinematography. THE MAIN FIGURE wears an elegant, sophisticated monochromatic black-and-white fashion outfit: a fitted black tailored blazer, crisp white shirt, elegant high-waisted black bottom, sheer black tights or tailored trousers, and polished black designer-style boots. Hair is a newly designed sleek elegant style for this scene — not the gym braid from @image1. Their styling is luxurious, refined and powerful. They are the ONLY person wearing this fashion-forward outfit, creating a strong visual contrast against the uniformed crowd. Their presence must feel like an elite, intimidating fashion icon — effortless, never rushed or casual. Hands have five fingers each, anatomically correct, natural grip throughout. No subtitles. No on-screen text or logos. No watermark. 16:9. TOTAL DURATION: 15 SECONDS. CUT SCENES ALLOWED. OPENING: already on the stone staircase in the black-and-white fashion look. Never a studio portrait, gym interior, or the attached still as frame 0. 0-3s — SHOT 1: Wide frontal shot, framed from mid-thigh up so face and outfit both read clearly. The MAIN FIGURE stands calmly in the centre foreground on the stone staircase. Behind them, the massive CROWD_OUTFIT crowd stands completely motionless in perfectly organised rows. The camera slowly pushes toward them. They look relaxed, confident and completely unbothered, HERO_PROP held loosely in one hand. 3-5s — SHOT 2: Cut to a sophisticated medium close-up. They slowly and deliberately put on HERO_PROP with effortless precision. Their expression remains composed and slightly amused. They look directly into the camera and say naturally, in VOICE_STYLE: “LINE_1” 5-7s — SHOT 3: Cut to a dramatic over-the-shoulder shot from behind them. They slowly turn toward the enormous staircase filled with the motionless crowd. Their playful expression instantly changes into a fierce, commanding stare. They shout, in VOICE_STYLE: “LINE_2" 7-10s — SHOT 4: Cut immediately to a dynamic wide action shot. The entire crowd suddenly charges down the staircase toward them. The camera rapidly tracks backward while keeping the MAIN FIGURE centred. Several attackers rush toward them simultaneously from different directions. They immediately launch into extremely fast hand-to-hand martial-arts combat — precise blocks, parries, rapid punches, spinning kicks, low sweeps and evasive movements. Their blazer, outfit and hair react naturally to every movement. Aggressive speed ramping, realistic motion blur, dynamic tracking, physically believable impacts. 10-12s — SHOT 5 — TIME BULLET: At the peak of the fight, they launch into a spectacular spinning aerial kick. TIME BULLET. Everything suddenly FREEZES in mid-air. The MAIN FIGURE is suspended dramatically at the centre of the frame. Multiple attackers are frozen around them at different distances and angles, some airborne, some falling backward, some reaching toward them. Their hair and clothing are frozen mid-motion. Dust particles, tiny debris and fabric fibres are suspended perfectly in space. The camera performs a smooth cinematic 360-degree orbit around the frozen action, revealing the enormous staircase and frozen crowd from multiple angles. Ultra-detailed frozen motion, realistic anatomy, cinematic depth of field. 12-15s — SHOT 6: TIME RESUMES suddenly at extreme speed. Their spinning kick completes with a powerful impact. Several attackers are thrown backward and tumble down the staircase. They land perfectly and calmly. The chaos abruptly settles. They casually adjust their blazer cuff, and look directly into the camera. Final expression: completely calm, confident and slightly amused, as if absolutely nothing happened. CINEMATIC STYLE: High-end realistic live-action music video. COLOR_GRADE. Realistic skin texture. Realistic physics. Dynamic handheld camera energy. Controlled motion blur. Aggressive speed ramping during combat. Highly cinematic depth of field. Strong visual contrast between the fashion-forward MAIN FIGURE and the uniform crowd. AUDIO: spoken LINE_1 and LINE_2 in VOICE_STYLE, diegetic footsteps and combat impacts, no lyrics, no extra on-screen captions.

2 steps
MiniMax H315s · 16:9
Inspired by @MayorKingAIon X

A cinematic fantasy fight. Epic, brutal and relentless — every blow lands with devastating, ground-breaking weight. The hunter wins. VISUAL STYLE — HIGHEST PRIORITY Match the reference images exactly: animated painterly concept art, visible brush strokes, hand-painted textures, saturated but controlled palette, anime and game splash-art aesthetic. This illustrated rendering must hold through every movement, power effect and camera angle — characters and environment share the same painted look, no style mismatch. Absolutely no photorealism, no live-action textures, no glossy 3D-CGI or plastic rendering, no outlines or ink line-art, no cel shading, no flat banded shadows, no vector fills, no smooth airbrushed gradients. REFERENCE ASSIGNMENTS @image1 is an absolute character lock for the hunter: face, body, hair, costume, accessories, materials, colours and the sword are taken from it exactly, with no drift or reinterpretation in any shot. @image2 is an absolute character lock for the oni: face, horns, body, costume, materials, colours and the club are taken from it exactly, with no drift or reinterpretation in any shot. The height relationship between the two characters established in the references holds in every shot. @image3 is the storyboard and is followed exactly — shot order, framing, camera angle, staging, pose and the location's architecture, perspective, lighting and colour palette. Stage the entire battle in that one location, its facades bordering the action, the tall structure and the blossom trees clearly visible in wide compositions. CHOREOGRAPHY Begin in motion with the hunter charging. Low lateral tracking shot as they sprint down the street straight toward the oni, the great sword trailing sparks along the stone, wisps of dark energy already bleeding off the blade. The oni plants a wide stance and swings the club down horizontally to meet the charge. The hunter slides beneath it; the club smashes a facade apart, beams exploding outward. They spring up into an ascending strike that rakes the oni's forearm — first hit, the oni recoils. The hunter leaps onto a facade, two fast wall-running steps, and launches back at the oni. Whip pan catches the airborne slash, releasing a sharp crescent of dark energy that carves across the oni's chest. The oni roars, raises the club with both hands, then hammers it straight down into the street — the ground splits open in a jagged fissure, slabs heaving upward, dust and petals blasting out in a shockwave. Quick close-up in slight slow motion as the hunter reads the impact and kicks off a rising slab to clear the widening crack. The hunter lands and attacks at superhuman speed, darting around the oni's flanks with painted motion trails, dark energy trailing off the sword. Three readable, connected strikes — each one visibly biting into the oni, staggering them back a full step. The oni pivots, catches the third on the club, and backhands the hunter across the street; they smash through a railing, skid, and rise without missing a beat. Tight camera orbit through the exchange. Red flames coil around the oni's club and a dark crimson demonic aura erupts around the oni's body. The oni raises the club overhead and brings it down like a meteor — a massive flaming ground-slam that tears the street apart, a wall of fire and debris racing outward. Slow-motion dodge beat: track tight beside the hunter as they spring off a collapsing facade and vault over the erupting shockwave in slow motion, red flames licking inches away, petals suspended, eyes locked on the oni. Snap back to real time as they thrust their free hand forward and hurl a bolt of dark energy into the oni's chest, staggering them. Cut on impact into a wider view that re-establishes the tall structure behind. The finisher builds. The hunter sprints and leaps high into the air above the oni, rising against the tall structure and the blossoms, the great sword raised overhead in both hands, channelling a massive surge of dark energy along the entire blade — black tendrils spiralling out, the light draining from the street. The oni looks up and raises the club to guard. At the apex they swing down and release a colossal black energy slash. Drop into dramatic slow motion as the black crescent splits the flaming club and cleaves straight through the oni — a black shockwave ring detonating outward, swallowing the red flames, petals frozen mid-air, the ground buckling beneath the blow. Real time returns. The oni is cut clean in two along the energy line; the halves separate and fall away, dissolving into red embers and black smoke before they hit the ground — no gore, a clean dispersal of light and ash. The hunter lands lightly in a crouch amid the wreckage, dark energy fading from the sword, and rises. End on a strong wide composition: the hunter standing alone in the shattered, split street, embers and black smoke dispersing where the oni fell, the tall structure behind them, blossoms drifting down through the settling dust. CAMERA AND CONTINUITY Frantic but readable action. Tracking, motivated orbits and controlled whip pans, clear spatial continuity, cuts driven by movement or impact. Reserve full slow motion for the mid-fight dodge and the final cleaving strike, plus the brief close-up in the second beat. Maintain consistent anatomy, weapon geometry, grip, clothing and height difference throughout. Every attack has anticipation, contact or evasion, and follow-through. Environmental damage persists and accumulates — cracks, fire and debris carry across the fight. Give every beat comparable screen time; no beat is rushed and none is held long. Exactly two characters. No duplicates, additional characters, changing faces, extra limbs, extra weapons, text, subtitles or logos. Stylized clean defeat, no gore.

6 steps
Seedance 2.530s · 16:9
Inspired by ai_lifehack55on X

LANA is the only person. @image1 is her FACE — photocopy bone structure, long wavy blonde hair, skin, age. Do not keep the ivory coat or cat-eye sunglasses from that still. Same woman in every shot. Lana's face wins over the look-model if they disagree. OUTFITS, SHOES, JEWELRY, SETS from the look photos — photocopy: LOOK 01 @image2: black turtleneck halter knit, charcoal pinstripe wide trousers, black belt with gold ring, dark jacket draped at hip, black pointed heels. Concrete + black block studio. Pose: standing square to camera, both hands in pockets, jacket hanging off one hip. Then she takes a slow half-step, weight shift, still facing camera. LOOK 02 @image3: forest-green belted wool coat, ivory shirt, gold chain necklace, camel trousers, tan pumps. Green/grey studio with white plus-mark. Pose: walking toward camera, one foot mid-stride, coat swinging, then stop 3/4 and look into lens. LOOK 03 @image4: burgundy satin backless halter gown, burgundy heels. Burgundy/terracotta diagonal studio. Pose: over-the-shoulder, both hands on hips, back of the gown visible, then a slow 90° turn toward camera with the satin skirt arcing. Never walk in from off-frame. LOOK 04 @image5: mustard oversized sweater, blue satin shirt cuffs, gold collar necklace, brown leather midi skirt, brown knee boots. Mustard/cream studio. Pose: hands on hips, feet planted, then one step forward into a hero stance. GRAPHIC LAYER — CRITICAL, MATCH THE BOARD (@image6): All type and numbers live BEHIND her, on the studio wall, like a magazine set. She walks IN FRONT of them. Never overlay letters on her face, hair, torso, or legs. Never a floating HUD in front of the body. Huge outlined numerals filling 40–70% of the background: LOOK 01 has giant "01", LOOK 02 giant "02", LOOK 03 giant "03", LOOK 04 giant "04" — thin white/grey outlines, same as the 4-panel board. They drift slowly left-right BEHIND her as she moves. Small labels LOOK 01 / LOOK 02 / LOOK 03 / LOOK 04 sit in corners, never covering her. FASHION is huge condensed black type across the top of LOOK 01, behind/around her head — readable but not plastered on her face. IN MOTION is huge condensed black type across the bottom of LOOK 04, behind her boots/skirt, fully readable on the last hold. Plus-marks, dotted grids, thin circles, barcode sit on the walls behind her, parallax slower than her walk. Type never morphs onto her body. If a letter would hit her silhouette, it stays in the background and she occludes it. 15 SECONDS, 1:1, 8 SHOTS. Living fashion film. Strong editorial poses, real walk/turn/weight-shift. Horizontal wipes between looks (40–55% of frame). Never show the 2×2 board as a grid. No extra people. No brands besides the set graphics above. Shot 1 0–1.7s LOOK 01: hands-in-pockets stance, half-step, giant 01 behind her, FASHION on the wall. Wipe to 02. Shot 2 1.7–3.4s LOOK 02: walk toward camera, coat swing, giant 02 behind. Wipe to 03. Shot 3 3.4–5.1s LOOK 03: already in frame, hands on hips over-shoulder, giant 03 behind, hair and gown settle. Wipe to 04. Shot 4 5.1–6.8s LOOK 04: hands on hips then one step, giant 04 + IN MOTION behind. Wipe back to 01. Shot 5 6.8–8.6s LOOK 01 medium, different pose than shot 1, short push-in, 01 still behind her. Shot 6 8.6–10.4s LOOK 02 pull to full, one step, new pose. Wipe to 03. Shot 7 10.4–12.3s LOOK 03 centered, slow 90° turn back-to-face, gown arc, 03 behind her the whole time. Shot 8 12.3–15s LOOK 04 medium to full, step forward, hero, hold 0.5s with IN MOTION readable behind her legs. Do not return to the 4-panel board. AUDIO: 118 BPM dry kick, hats, synth bass, no vocals. Soft fabric swish on cuts. No speech.

2 steps33116K
MiniMax H315s · 1:1
Inspired by @NightcafeStudioon X

PERIOD DRAMA. TWO PERFORMERS. ONE MORNING. FIFTEEN SECONDS. ASSET MAP - every reference is bound here and cited by tag below: @avatar_1 - the first performer. Face, hair, skin, age, build and every physical characteristic come entirely from @avatar_1 and never from this text. @avatar_2 - the second performer. Face, hair, skin, age, build and every physical characteristic come entirely from @avatar_2 and never from this text. IDENTITY LOCK - HIGHEST PRIORITY: each performer on camera is exactly the person in their own reference. Preserve the face, hair, skin and build of @avatar_1 and of @avatar_2 identically from the first frame to the last. Do not restyle either of them, do not age either of them up or down, do not swap which reference plays which part, and never place a third person in frame. Two performers, the same two, for the whole film. ATTACHED REFERENCES ARE MANDATORY AND FINAL: if a reference is attached, that is the performer - reproduce them exactly, in every shot, and never invent a different one. The attached references outrank every word written below them. WARDROBE LOCK: @avatar_1 wears a faded denim work shirt with the sleeves rolled to the elbow, canvas gardening gloves tucked into the belt, and reading glasses hanging on a cord. @avatar_2 wears a soft cotton flat cap, a plaid short-sleeved shirt, and work trousers with grass stains at the knees. These garments are fixed in cut and colour for the whole film and only their drape adapts to the body wearing them. Neither performer changes clothing at any point. WORLD: the backyard of a white clapboard farmhouse in rural New England, late August 1991, early morning. A wide lawn freshly mown into stripes. Tomato cages and bean poles down one side, a wooden shed with its door standing open, a screened porch with two chairs, a low white picket fence at the back. Along that fence, where a tall tangle of wildflowers stood until this morning, there is now a strip of cut stubble with a few bent stems of purple coneflower lying in the grass. Low golden sun coming through maples behind the fence, long shadows reaching across the stripes, a light haze in the air. A dog sleeps on the porch steps. Period-correct throughout: no object, vehicle or device made after 1991 appears anywhere in frame. LOOK: authentic early-1990s American independent cinema. 35mm film grain, warm honey and green morning palette, shallow depth of field, clean prime-lens focus, restrained naturalistic camera work, steady eye-level framing, close-ups that sit on faces and on hands. Shot 1: Medium-wide. @avatar_2 shuts off a push mower by the shed, lifts a chipped enamel coffee mug off the fence post and calls back toward the porch without turning around, pleased and unhurried. <Got the back corner done before breakfast. It was a jungle back there.> @avatar_1 comes down the porch steps carrying a second mug, catches sight of the fence line, and stops walking mid-step. Shot 2: Cut to @avatar_1, closer. A look travels from the strip of cut stubble to the bent coneflowers lying in the grass. The face does not change. <That was the meadow.> Cut to @avatar_2, turning, still smiling, mug halfway up. <The what?> Shot 3: Close on @avatar_1, crouching down, lifting one bent coneflower and turning it slowly between the fingers. Calm, no anger anywhere in it. <Three years. The bees found it in June.> Cut to @avatar_2. The smile is gone. Quietly: <I thought I was helping.> Shot 4: Medium-wide. @avatar_1 stands, holds out the single coneflower until @avatar_2 takes it, lifts the mug out of the other hand, and walks away toward the shed. <Put the mower away.> @avatar_2 is left standing alone on the striped lawn holding one flower, the dog on the porch now awake and watching. Hold on that, and fade to black. PERFORMANCE: keep both performances mature, dry and restrained. @avatar_1 carries patient disappointment the whole way through, never anger, with affection underneath it. @avatar_2 travels from cheerful pride to sheepish regret. Leave a beat of silence after every line and let the birdsong carry the pauses. The single bent coneflower is the physical focus of the whole scene. DIALOGUE: every line in < > is spoken aloud, exactly as written, by the performer named immediately before it, with natural lip-sync and no reassignment of lines between the two. AUDIO: a real rural morning - birdsong across the whole film, a push mower ticking as it cools, a screen door on a spring, footsteps in cut grass, one dog shifting on wooden steps. No music of any kind. Do not generate subtitles, captions, on-screen text, a title card, a timestamp, a recording indicator, an interface overlay, a logo or a watermark. No third person, no smartphone, no modern vehicle or equipment, no dramatic score, no narration, and no change to either performer's face, hair, build or clothing at any point.

3 steps1104
Seedance 2.015s · 16:9
Inspired by Coinis AIon organic

Ultra-cinematic high-energy fashion transformation, dramatic and punchy: a hard cinematic key light cuts through near-total darkness, the subject full-length and centered in a pool of light against a deep black void, fine film grain, high contrast, snappy dynamic camera. The subject is @image1 — preserve @image1's exact face, hair and identity throughout, real skin texture, natural anatomy; a real person, never a beauty-filter or AI look; @image1 starts in a plain casual base outfit, standing still facing the camera. THE MAGIC HANDS: a single pair of elegant long black leather opera gloves on hands snaps up fast into the foreground from the bottom of the frame, very close to the lens and far larger than the subject, moving with sharp confident energy. 0-1.5s: darkness, then the key light SNAPS on revealing @image1 in the plain base outfit; the long black-gloved hands whip up dramatically into the foreground. 1.5-3s: the gloved hands sweep across in ONE fast snappy whip; exactly on a hard musical BEAT-DROP the clothing transforms in an INSTANT into exactly the outfit shown in @image2 — same garments, colours, styling and details from @image2, worn naturally and fitted to the body, matching the reference exactly, no garment described in words; a quick burst of light and a punchy whoosh sell the instant change. 3-6s: fast confident reveal, the camera pushes in quickly then settles, @image1 wearing the full @image2 look, dramatic rim light tracing the silhouette. 6-8s: @image1 holds a powerful confident final pose as a last light flare sweeps across, the gloved hands already gone from frame. Keep exactly one pair of long-gloved hands in the foreground and @image1's own two hands natural at the sides — never a third hand or extra arm on the subject. The transformation is FAST, snappy and dramatic — one punchy instant change, not a slow morph. ONE continuous coherent take; let the beat play out, no abrupt cut to an unrelated scene. Realistic fabric and leather physics, believable weight and drape, energetic but smooth camera, high-contrast dramatic lighting, premium cinematic colour grade. SOUND: a tense cinematic build with a hard beat-drop hitting exactly on the instant transformation, a punchy whoosh, subtle leather-glove creak; no spoken dialogue, no invented language. Negative: a slow or gradual morph instead of a fast snappy instant change; the subject sweeping their own hands over themselves instead of the separate long-gloved magic hands doing it; more than one pair of gloved hands; a third hand or extra arm on @image1; describing any garment, colour or fabric in words instead of following @image2; an outfit not matching @image2; @image1's identity, face or hair changing; the clothing flickering, morphing between random outfits or clipping through the body; a scene cutting off mid-action or jumping to a random unrelated scene; skipped or truncated beats; @image1 or the outfit vanishing, dissolving, fading or teleporting; on-screen text, captions, numbers or watermark; plastic or airbrushed skin.

2 steps
Seedance 2.510s · 9:16
Inspired by @twoclippingon X

12 seconds, 1:1 split screen. @image_1 is the person in the LEFT panel, @image_2 is the person in the RIGHT panel. Exactly two people, one per panel. COMPOSITION: the frame is split down the exact middle by a hard vertical edge into two equal panels with a thin black seam. Each panel is its own separate vertical phone video, filmed by a different person, on a different phone, in a different room, at a different time. Nothing ever crosses the seam and the two halves never merge into one room. ATTACHED IMAGES ARE MANDATORY AND FINAL: reproduce each person exactly as in their own attached image, in every frame — face, hairline, hairstyle, hair colour, skin tone, build and apparent age. Preserve each one's gender presentation exactly as shown. Do not beautify, slim or restyle either of them. They are two different people with different faces and different hair: never draw one with the other's face, and never swap the panels. Each voice belongs to its own person. Both wear a plain fitted black cotton t-shirt with a plain crew neck, a thin gold chain and small gold hoop earrings. SETTINGS, one per panel and deliberately different: left is a lived-in bedroom with an unmade bed and a cluttered shelf, daylight from the left; right is a kitchen worktop with mugs and a kettle, daylight from the right. The two rooms must never look like the same place. REALISM — the point of the shot: both panels are raw phone front-camera footage held at arm's length, natural daylight only, handheld drift, slight autofocus breathing, visible sensor grain, a little motion blur. Both faces read as real skin — visible pores, peach fuzz along the jaw, a faint sheen on the nose, soft shadows under the eyes, a few hairs out of place. No beauty filter, no smoothing, no retouching, no studio lighting, no colour grading, no gimbal steadiness. [0-4s] @image_1 in the left panel says: "everyone keeps asking what filter i use." @image_2 listens and half-smiles at their own lens. [4-8s] @image_2 in the right panel leans in, shrugs: "i don't use one either." @image_1 laughs quietly and looks off to the side. [8-12s] @image_1: "this is just my face." @image_2: "same." Both laugh once and both clips end mid-laugh. Only one person speaks at a time. Each panel is one unbroken take. The lines are in English, each in that person's own natural voice, close to the phone mic. The first frame is already lit and in motion in both panels; no fade from black. Do not add subtitles. No on-screen text. No music.

3 steps
Seedance 2.512s · 1:1
Inspired by @itsPixieVerseon X

Cinematic 2.5D animation in painterly rendering, gouache concept art in motion, visible brush textures, flat posterized color blocks, matte finish, soft volumetric lighting. NOT flat 2D cartoon, NO outlines, NOT glossy CGI, NO photorealism. @image1 (character sheet) is an absolute character lock — face, body, hair, costume, materials and colours are taken from it exactly, with no drift or reinterpretation in any shot. @image2 (environment plate) is the location lock — architecture, palette and light come from it. @image3 (storyboard) is to be followed exactly, matching shot order, framing and pose. Ten filmic cuts: • SHOT 1 (Macro Detail): Macro close-up of their prosthetic fingers twitching; glowing gold gravitational threads unspool into the vacuum. • SHOT 2 (Scale & Threat): Wide shot of the dying planetary core cracking in half, blasting shockwaves of golden light through the floating pillars. • SHOT 3 (Character Entrance): Low-angle tracking shot as they glide weightlessly into the abyss, their cloak ballooning around them like a cosmic void. • SHOT 4 (Expression Focus): Close-up on their face; the gold glyphs flare brightly as they tilt their head in absolute, chilling composure. • SHOT 5 (Casting the Strings): Medium shot; they sweep both hands outward, casting hundreds of glowing gold puppet strings across the entire starfield. • SHOT 6 (Reality Pull): Dynamic wide shot; they violently pull the strings taut, arresting the collapse of the planet and dragging the colossal burning fragments back together. • SHOT 7 (High-Speed Tracking): FPV tracking shot swooping past floating debris as the planetary fragments collide and fuse into a newly ignited miniature golden sun. • SHOT 8 (Power Apex): Medium shot; they rotate their wrists, the orbital halo spinning rapidly and locking the new star into orbit behind them. • SHOT 9 (Aftermath Echo): Extreme wide shot; the restored golden star illuminates the massive expanse, their silhouette dead-centre as the master of the cosmos. • SHOT 10 (Hero Poster Frame): Low-angle hero shot; they lower their hands, gravity strings dissolving into gold dust, their mantle settling around their silhouette. Hold final frame. Weighty natural animation, zero-G fabric motion, 24fps filmic motion, shallow depth of field. NOT flat 2D cartoon, no bold outlines, not glossy CGI, no photorealism.

5 steps
Seedance 2.530s · 16:9
Inspired by KrevixAion X

10-second 16:9 ultra-photoreal cinematic architectural commercial. Follow the same mechanical assemble-to-hero beats. @image1 is the completed building and site — photocopy that architecture, terraces, green roofs, hedges, street, cars, and facade. Same materials as the photo. Do not invent a different development. Only gloved hands in matte-black gloves. Bright hard sunlight, clear deep-blue sky. 0.0–0.6s: extreme macro, a finger draws a straight line through sand, revealing a concrete foundation. 0.6–1.3s: a hand places one concrete core; columns and structural grid assemble outward. 1.3–2.0s: two fingers pull upward; floors, slabs and columns rise and lock. 2.0–2.7s: a hand slides the upper volume sideways, forming terraces, setbacks and deep balconies; short orbit. 2.7–3.4s: a hand sweeps the frame; stone, metal, panoramic glass and balcony details install. 3.4–4.1s: fingers click the final panel; macro glide across stone + metal + glass. 4.1–4.8s: a finger draws a path through sand; paving assembles into paths, plaza and driveway. 4.8–5.5s: a hand plants one mature tree; surrounding trees, lawn and shrubs appear to match @image1 landscaping. 5.5–6.2s: fast hand sequence places bench → architectural light → a dark luxury SUV like the one in @image1. 6.2–7.0s: a finger draws an arc; ground lowers into a shallow reflecting pool and fills. 7.0–8.2s: fingers adjust the final tree; camera pushes into leaves; scale shift from miniature to real-world; hands disappear. 8.2–10.0s: camera emerges under the real tree, flies low over paving, rises along the facade, orbits the corner, ends on a wide HERO SHOT matching @image1. Physical mechanical transformations only: sliding, unfolding, assembling, locking, realistic mass and shadows. No magic, glow, holograms, toys, cranes, workers. No extra on-screen captions. AUDIO: quiet construction clicks, wind, no voiceover.

2 steps281.6K
MiniMax H310s · 16:9
Wing Fry

Create a 22-second square 1:1 ultra-photorealistic live-action cooking video, closely following the pacing, composition, camera angles and cooking actions described below. ASSET MAP — every reference is bound here and cited by tag below: @image1 — The product. This is the raw food item; it defines shape, size, texture, color and identity. The attached photo is a pile of raw chicken wings (whole wing pieces with drumette and flat, pale pink skin, natural moisture) on a dark slate. OBJECT LOCK — HIGHEST PRIORITY: The food item shown in every shot is exactly the same physical piece shown in @image1. Preserve its recognizable shape, size, texture, color, proportions and distinctive surface details — identically — as it is seasoned, marinated, fried, lifted, tossed and plated. Never replace, duplicate, regenerate, morph or substitute it with a different piece. The final cooked, plated result must visibly originate from the exact item shown in @image1. ATTACHED IMAGE IS MANDATORY AND FINAL: @image1 is the real object — reproduce it exactly, in every single frame. Never invent a different item, shape or texture. The attached image outranks every word written below it: wherever the image and this text disagree, follow the image. EVERY FRAME MUST LOOK LIKE REAL LIVE-ACTION FOOD FOOTAGE: real ingredients, real hands, real utensils, real oil, real steam, real kitchen, physically accurate cooking. No CGI, 3D render, animation, artificial food, plastic textures or impossible physics. Natural imperfections, realistic moisture, oil bubbles, steam and browning. Hands have five fingers each, anatomically correct, natural grip. Do not add any lettering, logo, brand mark or on-screen text that is not present on the reference image. No subtitles. No watermark. 0-2s — RAW PRODUCT: Extreme macro close-up of the exact product from @image1 on a white ceramic plate. Show its raw texture, color and structure exactly as shown in the reference — natural moisture, real surface detail. Camera slowly pushes across it, clearly establishing its individual shape and identity. 2-4s — SEASONING: Cut to a clear glass mixing bowl containing the same product. Golden beaten egg is already present around it. Seasoning powder is poured from above, visibly landing on the same product. Show realistic powder particles and glossy egg coating. 4-6s — MIXING: Black-gloved hands vigorously mix and massage the same product inside the glass bowl. It becomes evenly coated in a glossy reddish-orange marinade. Close-up of fingers turning the same recognizable pieces. Preserve their original shapes exactly as in @image1. 6-9s — FIRST FRY: Wooden chopsticks place the same marinated product piece by piece into a black frying pan filled with shimmering hot oil. Vigorous bubbles erupt immediately around each piece. Camera stays close to the pan. The product gradually changes from raw to golden brown while retaining its original shape from @image1. 9-11s — LIFT FROM OIL: Use a metal spider strainer to lift the same freshly fried product from the oil. Oil drains naturally through the wire mesh. Show crisp golden-brown surfaces, bubbling oil droplets and realistic steam. No replacement pieces. 11-14s — AROMATICS + TOSS: The same fried product is placed back into the pan. Add fresh glossy green kaffir lime leaves, whole garlic cloves and bright red chilies. Chopsticks and the strainer gently toss everything together. The product becomes deeper golden and crisp while the leaves and garlic fry naturally. 14-17s — PLATING: The same cooked product is lifted directly from the pan with the metal strainer and transferred onto a clean white ceramic plate. Arrange it naturally into a small stack. Fried kaffir lime leaves, sliced red chilies and garlic are placed visibly around and on top of the same product. 17-20s — MACRO FOOD DETAIL: Extreme macro close-up of one specific piece from the original raw set shown in @image1. Show its crisp blistered golden crust, browned edges and cooked texture. The camera slowly pushes in. Tiny oil droplets and delicate steam are visible. It must retain recognizable characteristics from its raw appearance in @image1. 20-22s — FINAL HERO SHOT: Elegant close-up of the completed plate on a dark kitchen countertop. The exact same product is stacked naturally with green kaffir lime leaves, red chilies and fried garlic. Warm natural cinematic lighting, shallow depth of field, realistic steam and subtle camera movement. End on a sharp appetizing macro detail of the crispy crust and cooked texture. CONTINUITY RULE: RAW PRODUCT (@image1) → MARINATED → FRYING → FRIED → PLATED = THE EXACT SAME PHYSICAL ITEM. Never introduce a new piece. Never replace a piece during a cut. Never regenerate the cooked result as a different item. Cooking changes only its color, moisture, texture and crispiness naturally. VISUAL QUALITY: High-end professional food commercial, photorealistic detail, real camera optics, realistic depth of field, natural motion blur, cinematic warm lighting, authentic reflections and shadows, extremely detailed texture, fat, crispy crust, oil and steam. AUDIO: diegetic kitchen only — oil sizzle, powder pour, mixing, strainer lift, toss, soft plate set. No music, no narration, no lyrics, no on-screen text.

2 steps
Wan 3.022s · 1:1
Seat Theft

Premium stylized 3D CGI animation with chibi proportions, expressive exaggerated faces, smooth squash-and-stretch animation, cinematic materials, warm orange/amber lighting, soft volumetric light, rim lighting, shallow depth of field, and high-quality rendered reflections. Fast physical comedy driven by character acting and reactions, not camera movement. No photorealism. No 2D animation. OPENING: already inside the cozy living room. Never a studio still, grey backdrop, title card, or frozen first frame of a still image. ENVIRONMENT One cozy living room with one comfortable chair in the center. Only: - One man - One medium-sized cute dog - One chair Keep the characters, chair, room, lighting, and furniture consistent throughout. CAMERA Mostly one stable medium-wide shot showing the man, dog, and chair. Minimal camera movement and cuts. Use only one final close-up. No excessive zooms, whip pans, shaky camera, spinning shots, or rapid angle changes. ACTION 0–2s: The Man Gets Up The man sits comfortably. The dog watches nearby. The man gets up and walks a few steps away. The dog’s eyes widen excitedly. 2–4s: Seat Theft The dog instantly jumps onto the exact chair and settles comfortably like it owns it. The man turns around, sees the dog, and freezes. 4–6s: Refusal The man returns and gestures for the dog to move. The dog ignores him and looks away. The man becomes confused and annoyed. 6–9s: The Push The man gently tries pushing the dog off the chair. It barely moves and settles back. He tries again with more effort, becoming frustrated. 9–11.5s: The Dog Snaps The dog suddenly turns toward him with an exaggerated, funny angry face: lowered eyebrows, intense eyes, and slowly opens its mouth as if saying, “Seriously?!” 11.5–13.5s: Fear The dog’s angry expression becomes more intimidating but still cartoonishly funny. The man instantly pulls back, eyes widening as his frustration turns to fear. 13.5–15s: Punchline Close-up of the terrified man. He slowly backs away from his own chair while the dog calmly relaxes on it like nothing happened. PERFORMANCE Man: Relaxed → confused → annoyed → frustrated → shocked → terrified. Dog: Watching → excited → comfortable → stubborn → offended → hilariously angry → victorious. Use exaggerated eyes, eyebrows, mouth shapes, body poses, freezes, and reactions. AUDIO Natural comedic sound design: room ambience, chair movement, dog jump, footsteps, pushing sounds, brief silence before the angry reaction, funny dog growl-like vocalization, and the man’s frightened gasp. No narration, lyrics, subtitles, or complicated music. RULES - One room, one man, one dog, one chair. - The dog steals the exact chair the man was sitting on. - The dog stays on the chair until the end. - The man never removes the dog. - The angry reaction happens only after the man tries pushing the dog. - Fast pacing, exaggerated acting, minimal camera movement. - No extra characters, text, subtitles, logos, photorealism, or 2D animation. - Maintain consistent premium 3D CGI quality throughout. - No on-screen text, captions, logos, or watermarks.

1 step
MiniMax H315s · 16:9
Catch of the DaySeedance 2.5 · 1:1 · 15sRecreate workflow