Match the ORIGINAL 15s 9:16 FILM shot-for-shot. Not a storyboard poster. Not a 2x2 grid. No on-screen campaign type. @image1 = THE BOTTLE. Photocopy its stopper, collar, liquid colour and every label word and mark exactly as printed. NEVER a can. @image2 = THE CRYSTAL ROCKS GLASS. Photocopy the glass exactly as shown — shape, cut and contents. Ignore bar bottles behind it. 15 seconds, 9:16, dark glossy studio, mirrored black floor, red-black bokeh. No people. AUDIO: ice rumble, spider-crack, explosive shatter, whoosh, pour, clink. No speech. 0.0–2.0s RECTANGULAR ICE BLOCK. The bottle stands fully trapped inside a tall clear ice prism, cracks already in the ice, shards at the base, reflection on the floor. Slow push-in. Product fills the block like the original can-in-ice. 2.0–3.5s SPIDER CRACK. Extreme close: ice in front of the bottle, radial fracture lines, a stream of water shooting across the crack. Macro. 3.5–5.0s TOP. Extreme close looking down on the bottle's stopper and collar, heavy condensation droplets, water splash above. No pull-tab. No can lid. 5.0–7.0s BURST. The bottle explodes out of the ice on a diagonal, flying toward camera, hundreds of ice cubes blasting radially, motion blur on shards, bottle sharp and readable in the center. 7.0–9.0s ORBIT. Bottle tumbling slowly in a vortex of ice and mist, wet glass, dark studio. Full 360 sense. Not standing still. 9.0–11.0s POUR. Macro: the spirit (its colour exactly as in @image1) pouring from the bottle neck into @image2's rocks glass packed with ice. Splash, bubbles, orange peel if it fits. High-speed. 11.0–15.0s HERO TWO-UP. Bottle LEFT, filled crystal glass RIGHT, ice chunks on a mirrored black floor, red-black bokeh, condensation, reflections of both. Slow push-in. Last second HOLD. No text, no slogan, no can. NEGATIVE: a can, pull tab, storyboard grid, posters, captions, extra bottles, people, warped bottle.