REFERENCES @image1 = THE DANCER. Face, hair, makeup, mask and the complete Halloween costume (every piece, colour and accessory) come ONLY from @image1. @image2 = THE LOCATION: the city place where the dance happens, with its light, buildings and mood. Ignore any people standing in the centre of @image2. @video1 = THE CHOREOGRAPHY ONLY. Copy the dance from @video1 exactly — every move, its timing, rhythm, body positions, jumps, low lunges and the final walk toward the camera. Ignore the person, the clothes, the room and the floor of @video1. CHARACTER LOCK The dancer from @image1 in every frame, wearing the complete costume the whole time — any mask, hat, cape or accessory stays on and in place. One dancer only. Footage NOT mirrored. SCENE A real influencer moment in the middle of the city location from @image2: the dancer performs in an open spot while real life goes on — people walk past behind the dancer in both directions, a few stop and film the dancer with their phones, some smile and point. Nobody walks in front of the dancer or touches them; passers-by stay in the background, slightly out of focus. Any screens, signs or billboards show ABSTRACT colourful graphics only — no readable brand names, text or logos. The pavement is DRY and matte: no puddles, no water, no reflections on the ground. CAMERA A phone on a tripod at chest height, one continuous take with no cuts, almost static with a slight handheld drift; the dancer is fully visible head to feet most of the time. Around 13–15 s the camera slowly pushes in a little and then settles back. At the end the dancer walks toward the camera until they are framed from the waist up. CHOREOGRAPHY (follow @video1, 23 s) 0.0–0.8 s — standing still, hands at the head with two fingers up like little ears. 0.8–2.0 s — wide lunge to the left, one arm bent up high, then a jump with the arms crossed above the head. 2.0–4.5 s — lunge to the right with the arms in a V, then the arms frame the head, wrists crossed above the head, body waves. 4.5–6.0 s — deep, wide, low lunges left and right, arms swinging. 6.0–8.0 s — low crouch with sharp arm flicks and torso contractions. 8.0–8.6 s — big back arch with the arms over the head, then drop down to one knee. 8.7–10.0 s — rise, arms spread wide like wings, small jumps — any cape or loose fabric of the costume opens and flies. 10.0–12.0 s — turn to the side, sharp hand gestures in front of the face, stepping. 12.0–13.2 s — deep forward bend, back to the camera, torso swinging. 13.2–15.0 s — rise with one arm reaching high and a twist. 15.0–15.6 s — explosive jump with one arm thrown up, wide landing, loose parts of the costume flying. 15.7–17.6 s — arms crossed over the face, then flung up, then folding down. 17.7–23.0 s — straightens up and walks slowly toward the camera with the hands on the waist, head tilts, hair flips, confident influencer attitude, ending close to the lens with a smirk. COSTUME PHYSICS Any cape, skirt, sleeves or loose fabric of the costume swing, flare and trail naturally with every turn, jump and lunge; the hair swings. The costume never covers the hands or blocks the moves. TEXT AND LOGOS No on-screen text, no captions, no logos anywhere. QUALITY Photorealistic street video, sharp dancer, correct anatomy — two arms, two legs, five fingers per hand — no extra limbs, no merging with passers-by, feet planted with real weight.