CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them — including the product’s exact shape, features and proportions. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes on the still, exactly as photographed. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never keep the crossed-arms studio pose. Never show a checkerboard or transparency grid. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, label and hardware in every shot it appears. No invented branding or text added. Ignore the grey studio pad around @image2 — that pad is not a set. Keep @image2's real label as the product's own label — do not replace that label with @image1's face. SUBJECT LOCK — HIGHEST PRIORITY: @image1 is a three-dimensional tiny living person only a few centimetres tall — same face, features and proportions, just shrunk in scale — already physically inside @image2's own real interior cavity, visible through the real material of @image2, with real volume and depth. Not a doll, not a statue, not a posed still, not a printed portrait, not a sticker, not a 2D face on the label. Soft living micro-motion the whole time — blinks, breath, weight shifting. They are inside the real hollow of @image2 itself — not inside any invented box, wrapping, capsule, shell or added packaging of any kind. @image2 keeps its own real shape, material and finish exactly as shown throughout, including after it breaks open — nothing about its appearance is invented or changed. Do not beautify, restyle or redesign either subject. FORBIDDEN CAMERA / TREATMENT: never print @image1 onto @image2's label. Never treat @image1 as label art, a mugshot on the label, or a picture glued to the product. From frame 1 the tiny person must read as a real body inside @image2. HANDS: if @image1 has hands, they are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears as a person — no other people, figures or hands enter frame. PHOTOREAL LIVE-ACTION: real camera, real surface, real impact — not CGI, not an animated illustration. Match grain, colour and lighting between @image1, @image2 and the surface so the whole shot reads as one photograph. SCALE REALISM: @image1 is a few centimetres tall relative to @image2, which is at its true full size. Match lighting and colour grade throughout so the whole shot reads as one real photograph, not a composite. The scale contrast is clearly visible in the very first frame: a tiny living three-dimensional person inside the full-size product, seen through @image2. PROP CONTINUITY: the real surface @image2 is rolling along, and the edge or drop it is heading toward, are both visible from frame 1 — nothing new appears later unexplained. CAUSALITY LOCK: every event has a shown, physical cause — @image2 is already rolling when the shot opens, not starting from stillness; it falls because it reaches the edge of the surface it was rolling on, visibly; it is fragile and cracks the instant it first touches the ground, at the exact point of contact, not after a bounce or a delay; it breaks open immediately because that first-contact crack gives way at once; @image1 tumbles free only because the opening is now physically there. FORBIDDEN: a slow spiderweb crack over several seconds; staying intact after landing; bouncing then cracking later. PACING: real, continuous motion for nearly the whole duration — no calm establishing pause longer than 1 second except the brief settled beat at the very end. Each beat below must read as a distinct, clearly readable event, not a blur. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion — @image2 is already rolling, not sitting still. Never freeze on the reference still. SCENE: a real tabletop or shelf at warm indoor light, shallow depth of field, whimsical live-action macro realism. @image2 is already rolling along the surface, @image1 a tiny three-dimensional living person visible moving inside its real interior cavity, when the shot opens. Tiny real person — not a doll, not a statue, not a picture on the label. 0–2s: Already rolling fast along the surface, @image2 approaches the edge, @image1 clearly visible as a tiny 3D body inside @image2. 2–4s: It rolls off the edge and falls, tumbling as it drops, @image1 still inside the cavity. 4–5s: The instant @image2 first touches the ground it cracks at that contact point and breaks open there — fast, easy, no delay. 5–8s: @image1 tumbles free through the opening, landing clear of the broken pieces on the ground. 8–12s: @image1 sits up or steadies themself amid the broken pieces of @image2, the full scale of both clearly visible in this final frame. STYLE: photoreal live-action macro, warm indoor light, shallow depth of field. Vertical 9:16. Tiny real three-dimensional person inside a towering full-size product — not a doll, not a statue, not a posed still, not label art. AUDIO: natural foley only — a rolling sound building speed, a whoosh during the fall, a sharp impact thud and an immediate crack as @image2 hits the ground, a tumble as @image1 comes free, a soft settling sound at the end. No music, no BGM, no voiceover, no narration. No on-screen text, no watermark, no subtitles.