CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or reinterpret it. Do not beautify, slim, de-age or restyle them. The attached image outranks every word below it: wherever the image and the text disagree, follow the image. Frame 1 is already in the scene — never a studio portrait, grey backdrop, or the attached still as an opening plate. Use they/them throughout. No other people. The avatar reference shows their face and build, not this outfit — put the outfit on them. Fit each garment to the character's body naturally without altering its design, cut, proportions or colour — the garment is fixed, only its drape adapts. VISUAL CONSISTENCY: the person in the attached reference, frost-dusted face, tattered pale-blue and silver samurai armor, ice katana — adapt only pose, lighting, and surroundings. Do not alter their facial structure. STYLE: Highly realistic dark fantasy, brutal close-quarters combat, subterranean glacial cavern, falling ice crystals, cinematic wide scale, dramatic chiaroscuro lighting, deep atmospheric depth. 0–5 SEC — DESCENT INTO THE ABYSS Ice-lit subterranean ruins → obsidian-blue frost-demons scale massive frozen pillars → ice crystals fall heavily → camera tracks downward rapidly → the fighter plunges into the abyss, hair whipping, pale armor glowing in the ambient cold → rapid cinematic tracking dive directly toward the demonic swarm. 5–10 SEC — IMPACT The fighter crashes onto a shattered frozen platform → cracked ice, frost shards, and snow explode outward → fierce shockwave scatters the nearest demons → camera circles rapidly as they rise from the crater → katana drawn, gleaming with reflected glacier light → they dash forward as demons lunge from the shadows. 10–18 SEC — THROUGH THE HORDE The fighter slices through the horde with fluid, brutal precision → katana severs frost-black limbs, spraying glittering ice-blood → sparks and ice shards burst from sword clashes → aggressive tracking and rapid whip pans follow each strike → brief slow-mo captures flying shards, falling snow, and their unyielding expression → they push deeper without losing momentum. 18–24 SEC — THE PLUNGING STRIKE The fighter leaps off a crumbling ice pillar high into the cavernous airspace → camera follows vertically through cold shimmer → a towering ice beast emerges from the frozen lake below → they grip their katana with both hands, cyan energy building rapidly along the blade → they dive downward into a devastating plunging strike. 24–27 SEC — FROST ERUPTION Katana pierces the ice beast's chest → massive burst of cyan and silver energy erupts → shockwaves shatter surrounding ice pillars → lesser demons disintegrate into snow → ice splashes, shattered frost, and glowing shards fill the frame → camera pulls rapidly backward and upward revealing the immense destruction. 27–30 SEC — VICTORIOUS ENDING Remaining demons crumble to dust → smoke and snow drift slowly → the fighter stands at the center of the shattered platform → hair and tattered garments move naturally in the rising icy winds → frost-stained katana rests at their side → camera pulls back into a final wide aerial shot → they stand alone and victorious amidst the glowing rivers of ice. CAMERA & MOTION: Rapid cinematic movement, rapid whip pans for impacts, smooth aerial tracking, realistic motion blur, natural camera inertia, no random teleportation. PHYSICS & VFX: Cold shimmer, realistic snow and cloth interaction, believable ice-blood, grounded creature movement, controlled energy blasts, large-scale shockwaves integrated into the environment. QUALITY: Photographic skin, detailed weathered metal, glowing glacier lighting, cinematic depth of field, high dynamic range, epic fantasy realism. NEGATIVE: No cartoon, no anime style, no plastic armor, no modern objects, no inconsistent character design, no deformed anatomy, no extra limbs, no random costume changes, no text, no watermark.


