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Seedance 2.515s · 4:3

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abxxai

30 seconds, 9:16. ONE continuous take. action-cam forehead POV then selfie. Photoreal. Adult man. WILLIAM LOCK: @image1 is William — photocopy his FACE, hair and facial hair exactly as shown. IGNORE whatever clothes are in @image1. Face only appears in the last 8 seconds. OUTFIT the whole clip: BLACK tank, RED swim shorts with WHITE FLOWERS and white drawstrings, barefoot. Not navy. Not mustard hibiscus. Canyon: PNW pine forest, basalt hexagonal cliffs, turquoise spring pool, two waterfalls, submerged logs, pink-and-white tube. 0–2s POV looking down from the cliff. Bare feet on the ledge, RED floral shorts at the bottom of frame. Hands at sides. Toes curl. Right hand tosses the pink-and-white tube; it falls to a speck on the water. 2–4s Nervous tilt down, exhale, two steps back. Spoken, hyped: "Three, two, one!" 4–7s Slow-mo takeoff. Two running steps, last foot leaves the ledge. Arms out. Canyon opens below. 7–13s Real-time fall. Frame wobbles. "Woooooo!" Walls streak. Water rushes up. Pencil dive. 13–14s Feet-first splash. Bubbles swallow the lens. 14–17s Underwater, sun shafts, logs, one breaststroke, kick up. 17–19s Surface. Grabs the tube. 19–22s Bobbing, tilt up at the cliff. Spoken: "Yeah, dude! That was insane!" 22–30s Still in the water, he TURNS the camera around to himself, holding it like a selfie. WILLIAM's face now in frame, wet, excited, same energy. He looks into the lens. Spoken, excited: "Have to try this again!" HOLD. AUDIO: wind, waterfall, splash, spoken English. Chill electronic without lyrics. No overlay type. NEGATIVE: navy shorts, mustard flowers, clothing from @image1, overlay captions, extra people, 16:9.

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Seedance 2.530s · 9:16
AIwithkhan

30 seconds, 16:9. Premium headphone commercial. Photoreal. Cinematic. CATE LOCK: @image1 is Cate — photocopy their FACE, hair and features exactly as in @image1, adult. IGNORE any clothing and bags in @image1. OUTFIT from the film, not the still: black fitted top, oversized beige trench/neutral jacket, wide-leg trousers, sneakers. SAME outfit every shot. HEADPHONES: compact white/silver in-ear earbuds. Same design every shot. No morphing. 0.0–6.0s Noisy modern city street. Cate walks, takes the earbuds out, puts them on. City noise fades. 6.0–14.0s Cate walks; traffic lights pulse, lights glow with the beat. Tracking shots, face CU, earbud detail. 14.0–22.0s Subway: footsteps and trains blend into the music. Cate enjoys it. Wide, track, CU. 22.0–28.0s Exits into golden hour. Rooftop. Adjusts the earbud. Overlooks the city, eyes closed, immersed. 28.0–30.0s Hero close-up of the earbuds. HOLD. VOICEOVER, spoken English: "Some sounds demand your attention. Others deserve to disappear. ECHO brings you closer to what matters, with immersive sound, powerful clarity and lasting comfort. Block out the noise. Feel every detail. Find your own frequency." AUDIO: city then immersive music under VO. No songs with lyrics. No overlay type. NEGATIVE: clothing from @image1, overlay captions, identity drift, extra hero faces, 9:16.

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Seedance 2.530s · 16:9
Inspired by @cleanwithnjoon Pinterest

@image1 (the room untidy and dirty) is the opening frame and @image2 (the same room clean and tidy) is the closing frame. Together they fix the space, the fixtures, the furniture, the lighting and the framing for the whole film; nothing is redesigned, re-lit, re-proportioned or rebuilt at any point, and every change between the two is one that tidying and cleaning could actually produce. One continuous locked-off timelapse, no cuts. The camera holds the opening framing for the whole film and breathes only with the faintest drift, arriving on the closing framing exactly. Time runs fast: hands and cleaning tools sweep in and out of frame in short bursts of motion blur, never settling long enough to resolve, while the room itself stays sharp between passes. The film opens on the room as it is, held just long enough to read the clutter and the dulled, grubby surfaces. Then the reset runs. Loose clutter is gathered and carried out of frame in armfuls, the surfaces emptying one after another. Cloths sweep across worktops, shelves and sills, lifting the dull film so the finish comes up bright behind each pass and dust stops sitting in the edges. Textiles are pulled free, shaken out and dropped back, billowing once and settling flat and square. Glass and metal are wiped and buffed until they hold a clean highlight again. The remaining items travel back to their places in quick hops and line themselves up square and evenly spaced. Last the floor is worked over: a tool passes across it, grey suds and lifted dirt rolling ahead of the head while the clean surface opens behind, the water thinning and running clear and then sheeting away. Finally everything comes to rest. The last wet surface dries, the bursts of motion stop, and the room holds still and clean in the settled light. Physical realism throughout: real weight in what is lifted and carried, real fabric behaviour in the textiles, real fluid behaviour in the foam and the running water, clutter and dirt physically removed from the room rather than fading out on the spot, accurate reflections on the cleaned surfaces, natural light response, real camera capture.

3 steps
Seedance 2.515s · 9:16
itxsarmadd

10 seconds, 16:9. Photoreal jungle-temple. Handheld. Fast continuous combat. NO gore. NO blood. Smash cut before impact. MATEO LOCK: @image1 is Mateo — photocopy their FACE, hair, facial hair and features exactly as in @image1, adult. IGNORE the clothes in @image1. OUTFIT from the film: dark navy-black combat tunic with blue wrap at the head/neck. Same look the whole clip. Ancient wet stone temple, moss, roots, waterfalls. Five armored extras attack. Water orbits Mateo as one moving mass. Ice shards split off and fly. No neon, no anime aura. 0.0–2.5s Mid-fight. Mateo pivots under a strike. Water orbits, deflects. Ice shards fire. Handheld lateral track. 2.5–5.0s Enemy from behind. He ducks, spins. Water whip. More ice shards. Quick pans. 5.0–7.5s Lateral water strike knocks an enemy onto wet stone. He turns to the next threat. 7.5–10.0s Circular footwork. Ice from the leading edge. An enemy charges. He accelerates the water mass toward them. END BEFORE IMPACT. Smash cut. AUDIO: footsteps, armor, water, ice, jungle. No music. No speech. NEGATIVE: the clothes from @image1, overlay type, extra hero faces, 9:16, gore.

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Seedance 2.510s · 16:9
umesh_ai

30 seconds, 16:9. ONE continuous shot. Photoreal. No people as heroes. CAR LOCK: @image1 is the hero car — photocopy this exact machine: same body, livery, colours, number, lights and markings as shown. Do not redesign the car. Rivals: black-and-red interceptor ahead, silver-blue pursuer behind. 0–4s Start from a rear three-quarter of the hero car, centimeters above wet road. Spray at lens. Camera matches speed, sweeps rear-left to side track. The hero car drifts. Silver-blue bursts from behind. 4–8s Jungle root tunnel. Camera around left front, low frontal retreat. Giant tree falls; the hero car threads the gap. Waterfall sheet drift, rolling orbit around the car. 8–12s Collapsing elevated causeway. Camera dives under the car, gap jump onto a hauler, land, track right flank. Rainburst. 12–16s Flooded valley, hydroplane, three cars toward lens. Temple arch; collapse behind; shoulder-hit sparks. 16–20s Sinkhole outer ring, overhead spiral. Inner route collapses. Ram, ramp, airborne over the outflow. Camera under then beside mid-flight. 20–24s Cliff road by a huge waterfall, rolling orbit. Three-wide. Cave behind the fall, then jump through a water curtain onto a hanging bridge. 24–27s Bridge tearing. Wheel-height backward fly. Launch to a moss terrace. 27–30s Corridor of roots, rock ramp, all three airborne. Full orbit around the hero car. Land first on flooded stone runway. Low frontal retreat, three cars charging into the basin. HOLD. AUDIO: engines, rain, water, collapse. No speech. No overlay type. NEGATIVE: overlay captions, identity drift of the car, extra heroes, 9:16.

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Seedance 2.530s · 16:9
Just_sharon7

26 seconds, 16:9. Cinematic. No dialogue. LANA LOCK: @image1 is Lana — photocopy their FACE, hair and features exactly as in @image1, adult. IGNORE any clothing in @image1. WILLIAM LOCK: @image2 is William — photocopy their FACE, hair, facial hair and features exactly as in @image2, adult. IGNORE any clothing in @image2. Cabin clothes (0–10s): William in a dark charcoal oversized hoodie with chest charms. Lana in a slightly unbuttoned cream silk blouse and flowing white skirt. Meadow clothes (11–26s): Lana white dress/blouse in the wind. William light blue shirt. 0.0–4.0s Dim rustic cabin. Close-up WILLIAM crying, tears. William holds a black pistol, hand trembling, grief — then the barrel lowers. Not a shootout. 4.0–7.0s Medium: LANA in the cabin kitchen, wooden shelves, metal pots. Fierce rage, brows furrowed, eyes locked on him. 7.0–10.0s William crying harder, lowers the pistol fully, arms open in surrender. Extreme close-up wet face, eyes shut, tears. HARD SMASH CUT. 11.0–16.0s Golden hour. Same couple tumbling into tall grass and yellow wildflowers, embracing, petals flying. Warm flares. 16.0–20.0s They roll laughing. Lana's smile. His hand cups her cheek. He smiles eyes closed as she leans over him. 20.0–23.0s They run hand-in-hand away from camera through green hills at sunset. Her white skirt, his light blue shirt in the wind. 23.0–26.0s Hilltop, his arm around her, orange sun. He kisses the top of her head. Final wide: two small silhouettes against pink-orange dusk, wildflowers. HOLD. AUDIO: breathing, wind, distant birds. No speech. No songs. NEGATIVE: clothing from the face photos, extra people, overlay type, 9:16, gore.

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Seedance 2.526s · 16:9
Katarina

10 seconds, 9:16. Nail transformation. STATIC close-up on HANDS only. No faces. Photoreal salon table. MATCH CUT rhythm: a manicurist's PINK LATEX GLOVED hand holds the client's hand, then PULLS DOWN out of the bottom of the frame, then SWEEPS BACK UP to catch the same hand in the next stage. Fluid, one continuous camera. Client: adult woman's left hand, light skin. Manicurist: pink glove only. 0.0–2.5s BEFORE. Pink-gloved hand holds the client's hand. Nails have GROWN-OUT old polish, chips at the cuticle. Glove pulls down, exits bottom of frame. 2.5–5.0s DURING. Glove sweeps up, catches the hand. Nails are now BARE, filed, clean, no polish. Glove pulls down again. 5.0–7.5s PROCESS. Glove sweeps up. Nails now have a fresh PINK BASE COAT, even and wet-looking. Glove pulls down. 7.5–10.0s AFTER. Glove sweeps up last time, holds the hand. Final design: pink base plus BUTTERFLY DECALS on the nails. HOLD. AUDIO: quiet salon. No speech. No songs. NEGATIVE: faces, overlay type, extra people, feet, nude, blood.

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Seedance 2.510s · 9:16
Goodmanprotocol

30 seconds, 16:9. Travel vlog. Handheld. Photoreal. ONE continuous take, no hard cuts. LANA LOCK: @image1 is Lana — photocopy their FACE, hair and features exactly as in @image1, adult. IGNORE whatever clothes are in @image1. OUTFIT from the film: white crop top, loose blue jeans, brown shoulder bag. Same look the whole clip. Modern commercial airplane cabin. Background passengers ok. 0–7s Lana walks the aisle. Medium close-up tracking from slightly in front and to the side. Hair moves. Overhead bins, seats, windows visible. 7–13s Lana reaches their seat, stops. Camera pans as they put the brown bag under the seat in front. Hands interact with bag, seat, floor. 13–19s They stand, casually adjust their hair with one hand. Subtle tilt and gentle push-in. Relaxed. 19–26s They turn and sit. Realistic body, clothing folds, hair, weight. Passengers still moving slightly. 26–30s Lana settles, looks at the window, then briefly at the camera, relaxed vlog look. HOLD. AUDIO: cabin rumble, quiet. No speech. No songs. NEGATIVE: the clothes from @image1, overlay type, extra hero faces, 9:16, mustard sweater.

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Seedance 2.530s · 16:9
ai_lifehack55

15 seconds, 1:1. Photoreal night Shibuya. Hard cuts. Cinematic. ELARA LOCK: @image1 is Elara on the STREET — photocopy their FACE, hair and features exactly as in @image1. IGNORE the background of @image1. STREET OUTFIT: charcoal blazer, white shirt, dark mini skirt, black pumps. Same person in the crowd shots. POSTER LOCK: @image2 is the ONLY billboard ad — Elara exactly as pictured in @image2. Photocopy that poster onto the giant screen. Do not redesign. Night city, crowds glance and point. Elara walks, confused, looks UP. 0.00–1.70 High angle sidewalk, Elara walking. HARD CUT. 1.70–3.30 Side follow. Passerby turns, someone points. HARD CUT. 3.30–4.90 Front face CU, slight confusion. HARD CUT. 4.90–6.60 High oblique, more looks. HARD CUT. 6.60–8.50 Follow. Elara checks left/right, then looks up. HARD CUT. 8.50–10.80 Face closer. Gaze UP. HARD CUT. 10.80–15.00 Building-wall digital billboard showing @image2. FIRST the full @image2 poster fills the screen. Camera PUSHES IN continuously to a CLOSE-UP of their made-up face. Then the person ON THE POSTER winks once and freezes. HOLD. AUDIO: city, cinematic BGM. No speech. NEGATIVE: character-sheet text, overlay captions, the @image1 background, extra hero faces.

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Seedance 2.515s · 1:1
Inspired by @bmx_ai13on X

@image1 (product plate) is the absolute product lock: silhouette, proportions, structure, materials, finish, colour and every existing marking are taken from it exactly and must not drift, restyle, recolour or change in any shot. @image2 (storyboard) is to be followed exactly — same shot order, same framing, same camera position and same staging in every beat. Photorealistic cinematic product-detailing film, filmed as authentic first-person footage. Realistic wide-angle action camera around 18mm equivalent with subtle optical distortion, natural handheld walking motion, tiny wrist corrections, realistic autofocus breathing and physically accurate motion blur. Begin extremely close on one corner of the product, completely buried under thick dried brown grime. The contamination has irregular texture, cracked areas, wet streaks and heavy buildup packed into every recess, seam and lowest surface. Gloved hands enter naturally from the bottom of frame holding professional cleaning equipment. Slowly step backward to reveal how dirty it is. Then the operator raises a professional foam cannon and sprays intensely saturated pink cleaning foam across the upper surface and the nearest corner. Show the liquid leaving the nozzle as real atomized spray. Foam gradually accumulates instead of appearing instantly. Pink cleaner mixes with brown dirt, becomes darker in contaminated areas, drips downward under gravity and splashes onto the tiled floor. Then move quickly but naturally in toward the most intricate part of the product. Capture an intimate close view as a detailing brush scrubs into a tight recess. Thick pink foam moves around the brush fibers, dirty liquid runs down the lowest surfaces and small droplets hit the camera lens. Preserve realistic hand pressure, brush deformation and imperfect human movement. Then pick up a pressure washer and begin rinsing the product from close range. The water jet physically cuts a clean path through the brown and pink foam, revealing the product's own untouched finish and true colour underneath. Follow the cleaning line across the upper surface and around to one side. Water sheets over the surface, beads along edges and explodes into fine mist where it strikes. Dirty runoff spreads naturally across the floor drain. Then a smooth handheld orbit around the nearest corner as the last foam is rinsed away. Bright rectangular ceiling lights stretch as realistic reflections across the newly clean wet surface. Water droplets remain across the product. Daylight from the open entrance softly mixes with the neutral white indoor lighting. Finish with a clean wide hero view of the pristine product from a low three-quarter angle. The operator lowers the pressure washer into the foreground while water continues dripping. Hold briefly on the transformation with no artificial camera flourish. Give all six beats equal screen time. Prioritize physical realism above spectacle. Accurate water physics, changing foam density, believable reflections, natural shadows, correct hand anatomy, consistent product geometry, stable proportions and unchanged surface detail from first frame to last. Include tiny lens droplets, subtle camera exposure adjustment when turning toward daylight, slight footsteps and restrained handheld shake. No morphing, no floating tools, no impossible liquid behaviour, no changing the product's design or colour, no fake glossy CGI surfaces, no text, no logos, no captions. Audio uses an energetic modern electronic percussion track with a deep clean rhythm that builds with the transformation. Integrate realistic foam cannon hiss, brush scrubbing, water splashes, pressure washer impact, dripping water and wet floor footsteps into the music mix. Make the pressure wash reveal land strongly with the main musical beat. No dialogue.

3 steps23872
Seedance 2.515s · 9:16
Pose DodgeSeedance 2.5 · 4:3 · 15sRecreate workflow