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MiniMax H315s · 1:1

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Seat Theft

Premium stylized 3D CGI animation with chibi proportions, expressive exaggerated faces, smooth squash-and-stretch animation, cinematic materials, warm orange/amber lighting, soft volumetric light, rim lighting, shallow depth of field, and high-quality rendered reflections. Fast physical comedy driven by character acting and reactions, not camera movement. No photorealism. No 2D animation. OPENING: already inside the cozy living room. Never a studio still, grey backdrop, title card, or frozen first frame of a still image. ENVIRONMENT One cozy living room with one comfortable chair in the center. Only: - One man - One medium-sized cute dog - One chair Keep the characters, chair, room, lighting, and furniture consistent throughout. CAMERA Mostly one stable medium-wide shot showing the man, dog, and chair. Minimal camera movement and cuts. Use only one final close-up. No excessive zooms, whip pans, shaky camera, spinning shots, or rapid angle changes. ACTION 0–2s: The Man Gets Up The man sits comfortably. The dog watches nearby. The man gets up and walks a few steps away. The dog’s eyes widen excitedly. 2–4s: Seat Theft The dog instantly jumps onto the exact chair and settles comfortably like it owns it. The man turns around, sees the dog, and freezes. 4–6s: Refusal The man returns and gestures for the dog to move. The dog ignores him and looks away. The man becomes confused and annoyed. 6–9s: The Push The man gently tries pushing the dog off the chair. It barely moves and settles back. He tries again with more effort, becoming frustrated. 9–11.5s: The Dog Snaps The dog suddenly turns toward him with an exaggerated, funny angry face: lowered eyebrows, intense eyes, and slowly opens its mouth as if saying, “Seriously?!” 11.5–13.5s: Fear The dog’s angry expression becomes more intimidating but still cartoonishly funny. The man instantly pulls back, eyes widening as his frustration turns to fear. 13.5–15s: Punchline Close-up of the terrified man. He slowly backs away from his own chair while the dog calmly relaxes on it like nothing happened. PERFORMANCE Man: Relaxed → confused → annoyed → frustrated → shocked → terrified. Dog: Watching → excited → comfortable → stubborn → offended → hilariously angry → victorious. Use exaggerated eyes, eyebrows, mouth shapes, body poses, freezes, and reactions. AUDIO Natural comedic sound design: room ambience, chair movement, dog jump, footsteps, pushing sounds, brief silence before the angry reaction, funny dog growl-like vocalization, and the man’s frightened gasp. No narration, lyrics, subtitles, or complicated music. RULES - One room, one man, one dog, one chair. - The dog steals the exact chair the man was sitting on. - The dog stays on the chair until the end. - The man never removes the dog. - The angry reaction happens only after the man tries pushing the dog. - Fast pacing, exaggerated acting, minimal camera movement. - No extra characters, text, subtitles, logos, photorealism, or 2D animation. - Maintain consistent premium 3D CGI quality throughout. - No on-screen text, captions, logos, or watermarks.

1 step
MiniMax H315s · 16:9
Inspired by HeyRu0byon X

@image1 is the PRODUCT. Photocopy the exact Chipsy Oven Baked Yoghurt & herbs pack. Same pillow bag, CHIPSY star-burst logo, Oven Baked script, Yoghurt & herbs, 50% less fat badge, yoghurt bowl with herbs, two ridged golden chips, light-green watercolor. Not Chitato. Not a seaweed pack. No fake text. No duplicate packs unless the same unit in motion. Keep the pack sharp whenever visible. 15 SECONDS, 9:16, 8 scenes. Premium FMCG food film. Ridged oven-baked chips, yoghurt-and-herb seasoning, parsley flakes, creamy white yoghurt swirls. Color: herb green, yoghurt white, warm gold chips, dark studio. Macro, push-ins, whip cuts, orbit, slow-mo. No people. No tagline. No titles except a single KRAKK! at the crunch. 01 | 0–1.5s PACK BURST. Dark studio. Exact Chipsy pack upright, facing camera. Herb flakes and yoghurt droplets burst behind it; ridged chips launch forward. Fast push-in. One chip crosses the lens → match cut. 02 | 1.5–3.2s CHIP LAUNCH. Extreme macro of one ridged oven-baked chip, herb specks, slow-mo. Track and rotate, then accelerate toward camera. Motion blur into next. 03 | 3.2–5.0s CHASE. Several chips race through floating parsley and yoghurt droplets. Camera chases. One chip dives into a swirling pale-green herb wave. 04 | 5.0–6.8s HERB WORLD. Chip in a photoreal yoghurt-and-herb world: creamy ribbons, dill/parsley leaves as flowing sheets (not nori). Chip rotates, camera orbits. Soft appetite lighting. 05 | 6.8–8.5s HERB STORM. Calm breaks into a herb-seasoning vortex. Thousands of tiny herb flakes spiral around the chip. Chip cuts through in slow-mo. Rapid push-in, background spins. Energy peaks as seasoning coats the chip. Freeze → crunch. 06 | 8.5–10.2s KRAKK! Extreme macro crunch. Chip breaks. Crumbs and herb flakes burst in slow-mo. Crispy interior. Impact lighting, camera shake. One clean on-screen word: KRAKK! 07 | 10.2–12.5s PRODUCT RETURN. Exact Chipsy pack rises from a cloud of herb flakes and crumbs. Dark green-herb premium background. Slow push-in. Pack sharp, centered, readable. A few chips at the base. 08 | 12.5–15.0s CRAVING → HERO. Pack centered. One ridged chip slowly rotates in the foreground. Herb particles drift. Subtle push-in. Hold on a clean readable hero. End. No slogan. AUDIO: WHOOSH → CHIP LAUNCH → AIR RUSH → HERB SWIRL → STORM → dry crisp KRAKK! → soft product reveal → final hit. Music starts energetic, then slows into a craving finish.

2 steps15830.6K
Kling 3.0 Turbo15s · 9:16
Forest retreat ad

A premium cinematic forest-retreat ad: one guest moves from a moss-roofed treehouse lounge to the deck over a jade lake, where a calm pale resident creature makes them smile, ending on an invitation to stay. Intimate, misty, quietly luxurious, with a natural product-placement moment for any item.

2 steps
Seedance 2.530s · 16:9
Inspired by @itsPixieVerseon X

Cinematic 2.5D animation in painterly rendering, gouache concept art in motion, visible brush textures, flat posterized color blocks, matte finish, soft volumetric lighting. NOT flat 2D cartoon, NO outlines, NOT glossy CGI, NO photorealism. @image1 (character sheet) is an absolute character lock — face, body, hair, costume, materials and colours are taken from it exactly, with no drift or reinterpretation in any shot. @image2 (environment plate) is the location lock — architecture, palette and light come from it. @image3 (storyboard) is to be followed exactly, matching shot order, framing and pose. Ten filmic cuts: • SHOT 1 (Macro Detail): Macro close-up of their prosthetic fingers twitching; glowing gold gravitational threads unspool into the vacuum. • SHOT 2 (Scale & Threat): Wide shot of the dying planetary core cracking in half, blasting shockwaves of golden light through the floating pillars. • SHOT 3 (Character Entrance): Low-angle tracking shot as they glide weightlessly into the abyss, their cloak ballooning around them like a cosmic void. • SHOT 4 (Expression Focus): Close-up on their face; the gold glyphs flare brightly as they tilt their head in absolute, chilling composure. • SHOT 5 (Casting the Strings): Medium shot; they sweep both hands outward, casting hundreds of glowing gold puppet strings across the entire starfield. • SHOT 6 (Reality Pull): Dynamic wide shot; they violently pull the strings taut, arresting the collapse of the planet and dragging the colossal burning fragments back together. • SHOT 7 (High-Speed Tracking): FPV tracking shot swooping past floating debris as the planetary fragments collide and fuse into a newly ignited miniature golden sun. • SHOT 8 (Power Apex): Medium shot; they rotate their wrists, the orbital halo spinning rapidly and locking the new star into orbit behind them. • SHOT 9 (Aftermath Echo): Extreme wide shot; the restored golden star illuminates the massive expanse, their silhouette dead-centre as the master of the cosmos. • SHOT 10 (Hero Poster Frame): Low-angle hero shot; they lower their hands, gravity strings dissolving into gold dust, their mantle settling around their silhouette. Hold final frame. Weighty natural animation, zero-G fabric motion, 24fps filmic motion, shallow depth of field. NOT flat 2D cartoon, no bold outlines, not glossy CGI, no photorealism.

5 steps
Seedance 2.530s · 16:9
Inspired by @Arvin010717on X

Cinematic live-action fantasy, feature-film VFX. Real skin and real fabric, physically lit, heavy atmospheric haze, volumetric shafts, practical-looking dust, embers, debris and spray, natural motion blur, fine film grain. No outlines or ink line-art, no cel shading, no flat banded shadows, no comic, manga, anime or webtoon look, no vector fills, no smooth airbrushed gradients. @image1 and @image2 are absolute character locks for the two fighters: face, body, hair, costume, materials and colour are taken exactly from them and must not drift, blend or be reinterpreted in any shot. @image1 carries the cyan-blue energy, @image2 carries the violet energy, and the two must never be confused with one another. @image3 is the storyboard and is followed exactly — same shot order, same framing, same staging, same scale. A fist-to-fist duel between two immortals, cyan-blue power colliding against violet lightning, told in nine beats of equal length. They meet in the courtyard, @image1 driving in low while @image2 turns into the strike, a white flare bursting where the two guards lock. Handheld low angle, camera pushing in with them. The exchange carries across the paving, blows traded fast and close, cyan and violet trails smearing off their forearms. Camera tracks laterally alongside, holding both in frame. They fight up onto the roof, braced along the sloping ridge, striking and blocking while tiles crack and slide out from under their feet. Camera cranes up with them and settles wide. A struck eave detonates, blowing tiles, beams and dust outward, and both are thrown clear of the blast. Fast snap-in to the point of impact, then the camera rides the debris outward. Both break upward off the collapsing roof and climb hard, cyan and violet streaming behind them into the cloud above. Camera tilts up and follows the climb. High in the cloud they hover apart, each drawing power into one drawn-back fist until the cyan and the violet swell into full coronas. Slow push in, holding both in profile. The two fists meet dead centre. A white core detonates on contact, a violet shockwave blasting outward and tearing the cloud into an expanding ring. Locked wide, the frame shaking with the hit. Driven down through the spray beside the falling water, the two keep striking at each other all the way down, then land skimming the surface. Camera falls with them, then levels off low over the water. One last exchange throws a vast circular shockwave racing out across the water. Cut to an extreme close-up on @image1's eyes as a three-pointed sigil ignites cold blue on the brow. Audio: low sustained wind and rolling thunder under the whole piece, sharp cracking impacts on every blow, shattering tile, a deep sub-bass detonation on the fist collision, and heavy falling water in the closing beats. No music, no voices, no dialogue. No on-screen text, no subtitles, no captions, no logos, no watermark.

6 steps17591
Seedance 2.525s · 16:9
Inspired by TopviewAIhqon X

A 20-second 16:9 photoreal action film. Sound ON. IDENTITY: Exact attached grandmother — short bright pink hair, thin metal glasses, blue-pink fairisle cardigan, pearl necklace. Same face every frame. PRODUCT: Exact attached copper-rose hair styler — copper handle, two blue buttons, blush-pink collar, long black barrel, pink cap. NOT an umbrella. NOT a generic white dryer. Wet narrow alley, overcast, puddles. Third-person. NO HUD, no on-screen text. TIGHT PACE — no idle walking: 0–4s: She is ALREADY in the alley, styler in hand. Two men block her. She lifts the styler. 4–10s: Air blast into the first man's hair. Barrel tap on the second. Both down. Fast. 10–16s: Larger man charges. She staff-hits + air blast. He slips on wet stone. 16–20s: She flicks her pink hair with the styler and walks off. Gravity. No magic hover. AUDIO: whoosh, drizzle, thuds. No voiceover. OPENING: alley, mid-action. Never a living-room portrait. Duration 20s. Aspect 16:9.

3 steps
Seedance 2.520s · 16:9
Inspired by uixmaxon X

Exactly 12 seconds. 16:9. Photoreal handheld street clip. ONE CONTINUOUS TAKE. CAMERA: He walks TOWARD us the whole time. Front three-quarter, then closer front. We see his FACE and the FRONT of every jacket. Not over-the-shoulder. Not walking away. @image1 is the man — lock this exact face, hair, age. Bare head. NO CAP, no hat, no beanie, no hood up — hair visible in every frame. Frame 1 is already on the wet zebra crossing, already walking toward camera, already in outfit 1. NEVER a studio portrait. SET: Overcast wet city, wet asphalt, zebra crossing, huge classical stone cathedral with columns behind him. Cool grey daylight, light rain, cars passing. NO HATS AT ALL. Three jackets only. OUTFIT 1 (start): black leather jacket, dark trousers, no cap. Walking toward us. Front of the leather clearly readable. 0.0-3.5s — Walking toward camera. A hollow olive-green bomber jacket floats in the air to his right, empty, slightly translucent. He grabs it with his right hand. Particle dissolve: black leather becomes the olive bomber. Cap never appears. Same face, hair uncovered. Front of the new bomber fills the frame. 3.5-7.5s — Olive bomber, still walking toward us, checking the front zipper. A hollow grey pinstripe double-breasted overcoat floats to his left, empty. He grabs it. 7.5-12.0s — Particle dissolve into the grey pinstripe overcoat (no cap, no red hat). He keeps walking TOWARD camera until he is a medium close-up, coat front fully visible. Abrupt end. Same man. Rain on each fabric. Distant unreadable pedestrians only. No on-screen text. No logos. No music. No baseball cap in any second. AUDIO: rain, wet footsteps, traffic, fabric whoosh on each swap. Duration: exactly 12 seconds. Aspect ratio: 16:9.

2 steps
Seedance 2.512s · 16:9
Inspired by @NightcafeStudioon X

PERIOD DRAMA. TWO PERFORMERS. ONE MORNING. FIFTEEN SECONDS. ASSET MAP - every reference is bound here and cited by tag below: @avatar_1 - the first performer. Face, hair, skin, age, build and every physical characteristic come entirely from @avatar_1 and never from this text. @avatar_2 - the second performer. Face, hair, skin, age, build and every physical characteristic come entirely from @avatar_2 and never from this text. IDENTITY LOCK - HIGHEST PRIORITY: each performer on camera is exactly the person in their own reference. Preserve the face, hair, skin and build of @avatar_1 and of @avatar_2 identically from the first frame to the last. Do not restyle either of them, do not age either of them up or down, do not swap which reference plays which part, and never place a third person in frame. Two performers, the same two, for the whole film. ATTACHED REFERENCES ARE MANDATORY AND FINAL: if a reference is attached, that is the performer - reproduce them exactly, in every shot, and never invent a different one. The attached references outrank every word written below them. WARDROBE LOCK: @avatar_1 wears a faded denim work shirt with the sleeves rolled to the elbow, canvas gardening gloves tucked into the belt, and reading glasses hanging on a cord. @avatar_2 wears a soft cotton flat cap, a plaid short-sleeved shirt, and work trousers with grass stains at the knees. These garments are fixed in cut and colour for the whole film and only their drape adapts to the body wearing them. Neither performer changes clothing at any point. WORLD: the backyard of a white clapboard farmhouse in rural New England, late August 1991, early morning. A wide lawn freshly mown into stripes. Tomato cages and bean poles down one side, a wooden shed with its door standing open, a screened porch with two chairs, a low white picket fence at the back. Along that fence, where a tall tangle of wildflowers stood until this morning, there is now a strip of cut stubble with a few bent stems of purple coneflower lying in the grass. Low golden sun coming through maples behind the fence, long shadows reaching across the stripes, a light haze in the air. A dog sleeps on the porch steps. Period-correct throughout: no object, vehicle or device made after 1991 appears anywhere in frame. LOOK: authentic early-1990s American independent cinema. 35mm film grain, warm honey and green morning palette, shallow depth of field, clean prime-lens focus, restrained naturalistic camera work, steady eye-level framing, close-ups that sit on faces and on hands. Shot 1: Medium-wide. @avatar_2 shuts off a push mower by the shed, lifts a chipped enamel coffee mug off the fence post and calls back toward the porch without turning around, pleased and unhurried. <Got the back corner done before breakfast. It was a jungle back there.> @avatar_1 comes down the porch steps carrying a second mug, catches sight of the fence line, and stops walking mid-step. Shot 2: Cut to @avatar_1, closer. A look travels from the strip of cut stubble to the bent coneflowers lying in the grass. The face does not change. <That was the meadow.> Cut to @avatar_2, turning, still smiling, mug halfway up. <The what?> Shot 3: Close on @avatar_1, crouching down, lifting one bent coneflower and turning it slowly between the fingers. Calm, no anger anywhere in it. <Three years. The bees found it in June.> Cut to @avatar_2. The smile is gone. Quietly: <I thought I was helping.> Shot 4: Medium-wide. @avatar_1 stands, holds out the single coneflower until @avatar_2 takes it, lifts the mug out of the other hand, and walks away toward the shed. <Put the mower away.> @avatar_2 is left standing alone on the striped lawn holding one flower, the dog on the porch now awake and watching. Hold on that, and fade to black. PERFORMANCE: keep both performances mature, dry and restrained. @avatar_1 carries patient disappointment the whole way through, never anger, with affection underneath it. @avatar_2 travels from cheerful pride to sheepish regret. Leave a beat of silence after every line and let the birdsong carry the pauses. The single bent coneflower is the physical focus of the whole scene. DIALOGUE: every line in < > is spoken aloud, exactly as written, by the performer named immediately before it, with natural lip-sync and no reassignment of lines between the two. AUDIO: a real rural morning - birdsong across the whole film, a push mower ticking as it cools, a screen door on a spring, footsteps in cut grass, one dog shifting on wooden steps. No music of any kind. Do not generate subtitles, captions, on-screen text, a title card, a timestamp, a recording indicator, an interface overlay, a logo or a watermark. No third person, no smartphone, no modern vehicle or equipment, no dramatic score, no narration, and no change to either performer's face, hair, build or clothing at any point.

3 steps1104
Seedance 2.015s · 16:9
Inspired by ImaStudio_aion X

15s 16:9 rock MV: original lyric, your face, your outfit. Upload a face as @image1 and an outfit photo as @image2. Rebuilt from a post by @ImaStudio_ai.

3 steps381.7K
Seedance 2.515s · 16:9
Inspired by rakanarshi2on X

A single continuous 14-second one-take that travels from a colossal flying turtle in open sky, through an open pane in its glass shell, into the promenade beneath it, and ends on one passenger raising a glass to camera. No cuts anywhere. Photographic, live-action blockbuster cinematography, shot on large-format digital, fine real-world texture detail. NOT an illustration, NOT a digital painting. THE SUBJECT: an immense flying turtle, easily two hundred metres across. Its body is ancient and real — deeply creased grey-green hide, a broad blunt head extended forward on a thick wrinkled neck, four enormous flippers beating in slow deliberate strokes, and a short tail. It must read unmistakably as a turtle in the very first frame, never as a dome or a blimp. Its shell is a vast Victorian glasshouse: hexagonal panes of glass set in riveted brass framing, the panes following the natural hexagonal scute pattern of a real turtle shell exactly. Warm red lamplight burns along every brass seam from inside, so the whole shell glows red along its joints. High on the shell’s flank, one large hexagonal pane stands hinged open like a greenhouse vent. It glides slowly and steadily through a bright cloud sea above a forested landscape. Dozens of small hot air balloons drift in the distance. SCALE IS THE STORY: the shot must make the viewer recalibrate three times. First the turtle reads as a landscape feature. Then, as the camera nears, the angle on the glass changes, the sky reflection breaks apart, and tiny human figures appear inside the shell — it becomes architecture. Then it becomes a room. Then a face. Each step must be legible, and the moment the reflection breaks is the most important beat in the film. 0-3s: exterior wide. The turtle glides across frame through bright cloud, seen whole against sky and distant forest — head, all four flippers and tail clearly in frame. Its glass shell is completely opaque from this angle, a mirror of pale sky and moving cloud, revealing nothing of what is inside. The camera tracks alongside, matching its speed. Nothing else happens — the scale is established. 3-6s: the camera closes and swings around the flank. The reflection on the glass slides away and breaks, and through the panes the interior suddenly resolves: warm light, brass, and dozens of tiny passengers. The true size lands. The camera continues its arc and passes cleanly through the single open hinged pane, brass frame sweeping past the lens on both sides. 6-9s: inside now, gliding out over a circular promenade deck beneath the shell — a curving glass-and-brass arcade, warm lit, the hexagonal panes arching overhead with the cloud sea and balloons visible through them. Passengers stand at a railing looking out. 9-12s: the camera settles to human height and moves laterally in a slow curve through the crowd — passengers in Belle Epoque dress at a bar, gowns in deep teal and wine, gentlemen in frock coats and cravats. 12-14s: it arrives on one young man in a dark green frock coat. He turns toward the lens, raises a crystal coupe of red wine, and smiles directly at camera — warm, knowing, a small private salute to the viewer. Hold. End on this. Colour: cool silver-grey brass, grey-green hide and pale blue sky outside, warm amber and brass inside. The cool exterior and the warm interior are deliberately opposed. Exactly one saturated colour runs through the whole film — deep red: the lamplight along the shell’s brass seams, and the wine in the glass at the end. They rhyme. Light: bright high-key daylight, sun from behind and above, strong bounce off the cloud floor. Hard specular reflections sliding across the glass shell. Interior lit warm by contrast, shafts of daylight cutting down through the hexagonal panes. Clean and open, not moody. Grade: rich and clean, slightly lifted blacks, natural saturation, cinematic blockbuster contrast. Fine film grain. No crushing, no teal-orange push. Lens and camera: wide angle throughout with slight barrel distortion, deep focus in the exterior and the pane passage, shallower as it reaches human distance. One unbroken smooth glide — confident, steady, gently accelerating and decelerating, never handheld, never shaky, never whipping. The motion is elegant, not frantic. Texture: dense detail everywhere — deeply creased reptile hide, riveted brass framing, thick imperfect glass with visible reflections and slight distortion, glass panels, rigging, period costume detail in the fabrics. The world feels built, heavy and real. The turtle is a living animal, not a machine — the hide moves and flexes as the flippers beat. Audio: quiet and atmospheric — wind, the slow heavy beat of the flippers and a low structural creak of brass and glass outside, crossfading as the camera enters into warm interior murmur, glassware, distant conversation and a light string ensemble. No narration, no score swell, no stingers. Constraints: no captions, no text overlays, no watermarks, no cuts, no camera shake, no modern clothing, no additional saturated colours, no wings, no mechanical parts on the animal itself, the turtle never opens its mouth and never looks at camera, and the man at the end is the only person who ever looks at the lens.

1 step49765
MiniMax H314s · 16:9
Lana FashionMiniMax H3 · 1:1 · 15sRecreate workflow