15-second 16:9 ultra-realistic night alley gunfight. Rain, cyan/magenta neon, wet pavement, steam, crates. @image1 is fighter A (bomber / prosthetic). @image2 is fighter B (yellow mask / rifle). @image3 is the storyboard — photocopy outfits, alley, and beats. Do not describe appearance. Use they / their / them only. Extra attackers are anonymous masked extras. 0–2.5s: Wide whip-pan. Two masked extras emerge from steam. B snaps the rifle up. A drops to a low ready; prosthetic catches neon. 2.5–5s: Hard cut, low muzzle-flash close-up. B fires a burst. Brass arcs through rain. 5–7.5s: A sprints and drives the prosthetic into an extra’s chest. Extra crashes through crates. 7.5–10s: A grapples a second extra — deflect, elbow, throw to wet ground. Weapon skids away. 10–12.5s: B pivots, ejects mag, slams a fresh one, fires as a third extra’s cover is shredded. 12.5–15s: A and B back-to-back in the alley. Last extra drops. Smoke, steam, rain. Hold. No on-screen text, no HUD. AUDIO: rain, gunfire, brass, impacts, servo whir, heavy breath, no lyrics.