Drag the clip sideways
IDENTITY: @image1 and @image2 are two different people. Photocopy each face from its tag for the whole 30s. Do not morph. Do not describe them. They/them. @image1 and @image2 are face/identity only, not studio clothes. Surfwear. No other humans. 30 seconds, 16:9. Painterly semi-realistic animation (not live-action photo, not game CG). Deep blue / turquoise water, bright white spray, clear sky, strong sun. NO ON-SCREEN TEXT, captions, titles, logos. Prop: one red-and-white shortboard for @image1. If @image2 rides, a second board of the same family. Leash on the rear ankle, connected to the tail. OPENING: already on the water. Never a studio portrait as frame 0. 0–3s. Ultra-low, almost on the water, looking back from the nose. The red-white board cuts dark blue water. @image1 barefoot on the deck, one foot forward, knees bent. Spray. Camera tracks with the board. 3–6s. Pull back. First full view of @image1 and the forming wave. They drop along the steep face. @image2 is also in the lineup / on a board in the same wave system — readable, same face as the tag. 6–9s. Wide side follow. Huge teal wall. @image1 at the base, high speed. Peak curling, sun through the lip. 9–12s. Closer side. @image1 lowers for the tube. Hair and spray back. Hands for balance. 12–15s. Inside the barrel. Camera in the tube, shooting back. @image1 crouched, sliding the wall. Circular blue cave, sky in the exit. 15–18s. Track backward down the tube center. @image1 stays centered. Water tunnel. Small steering. Rim light. 18–21s. Low hero close on @image1. One hand toward camera. Barrel frames them. Tiny slow-mo ~1s, then normal speed. 21–24s. They exit the foam into sun. Small carve. Real weight and inertia. 24–27s. Wave flattens. @image1 stands taller, still slightly bent, glides the shoulder. Pull back. @image2 visible on the same clean water. No rocks. 27–30s. Camera rises and pulls to a wide aerial. Both of them small on a wide blue sea. Trails of white foam. Ending is CLEAN BEACH SAND — pale sand, no dark cliffs, no reef rocks. They keep gliding. Hold. Cut. PHYSICS: boards stay on the water. Feet do not clip through the deck. Wave rolls forward and tubes. Gravity on spray. SOUND: diegetic water, board, wind. No speech. NEGATIVE: rock cliffs, reef, extra third person, face morph, studio still, photoreal live-action, text, polo shirt, black knit top.
30-second 16:9 Seedance clip. Identity and costume come ONLY from the attached images: @image1 is the face, @image2 is the full character (body, techwear, palette, katana, scabbard). Photocopy those. Do not describe the character. Do not invent a different face, outfit, or sword. Setting: a vast sci-fi spaceship — stacked hangar decks, grated catwalks, a cargo pit instead of a ravine. Same fight beats as an uphill battle, mapped onto ship architecture. Dozens of enemies on the lower hangar floor, mid catwalk terrace, and upper switchback ramp. Spearmen with energy shafts, swordsmen, riot shields. Survivors pursue upward through the decks. Graphic sci-fi action, strong silhouettes. White-hot blade arcs, crimson contact, cyan trails. Hits have immediate local results; defeated bodies stay down. No energy web, no remote mass-kill. Camera coupled to sword momentum: blade-height whip tracking, orbits, snap zooms. 0–7s SHOT 1: Low wide tracking beside the legs on the hangar floor. Spearmen surge down the ramp, swordsmen through gaps. Iaijutsu draw beats a spear aside, kills the exposed swordsman, ducks an overhead. Neighbor countercuts; snap-zoom on crossed blades, whip upward to the next deck. A shield drives from above; pivot around its edge, cut the wielder, spring past into the blade trail. 7–15s SHOT 2: Rising half-orbit outside the mid catwalk, cargo pit plunging below. Kick off a bulkhead into an aerial spin. Spearman tracks the landing; deflect, reverse-grip in midair, kill a second attacker on descent. Rebound into a rising countercut. Ride a cyan arc into the next shot. 15–22s SHOT 3: Slingshot along the upper switchback ramp, camera retreating just beyond the blade. Shielded reinforcements charge down. Spinning cuts, resheath-and-draw. A shield shoves toward the pit; plant at the edge, cut the wielder. Duck a countercut, gain the next step. Rising white-hot arc eclipses the lens. 22–30s SHOT 4: Burst onto the upper approach. One uninterrupted combination through the remaining force: iaijutsu, reverse-grip, aerial spins. Each kill is blade contact. Last cut onto the upper lip, low finishing stance, blade extended. Wide three-quarter: enemies motionless along the decks. AUDIO: steel, ship hum, impacts. No voiceover. No on-screen text. NEGATIVE: no mountain, no traditional robes, no character redesign, no captions.
@image1 is the man. Photocopy face, bone structure, brown hair, blue eyes, stubble, athletic build. Do not keep OPENCLIPS.AI. Outfit follows the beats below, not the black tee from the still (except identity). @image2 is the dog in every shot where a dog appears. Photocopy this exact Bernese Mountain Dog: large tricolor, black body, rust legs and cheeks, white chest blaze and muzzle, white feet, brown eyes. NOT a blue merle border collie. Same dog every time. 30 SECONDS, 4:3. Provençal stone farmhouse, golden morning. Photoreal. No on-screen text. BEATS 0–4.5s bedroom: he sleeps on his side in charcoal boxers, bare-shouldered, the Bernese curled on his chest. Dog licks his jaw; he squints, sleepy smile, rubs its neck. 4.5–6.5s kitchen: two eggs into a smoking cast-iron skillet, butter spit; his torso and boxers behind the pan. 6.5–8.5s floor: kibble rattles into a metal bowl; the Bernese dances then dives in; he stands barefoot over it. 8.5–10.5s table: he eats standing, tosses a scrap; the dog leaps and snaps it from the air. 10.5–12.5s sink: splashes cold water on his face, slicks wet hair back. 12.5–14.5s he puts on an off-white pinstripe work shirt, rolls both sleeves above the elbow, pulls khaki Y-back suspenders taut. 14.5–16s foot into a brown leather boot, laces yanked; the dog already waiting by the door, tail sweeping. 16–18.5s stable aisle, dust motes: he walks with the dog at heel, hand along a bay horse's neck. Two bay horses in stalls. 18.5–21.5s paddock gate: he leads both horses out, dog sweeping behind their heels; horses trot; he latches the gate. 21.5–24s chopping block: axe rises against the sun, one clean strike, log splits; he sets the next log. 24–27.5s gallop left to right on the darker bay, body low; the Bernese sprints alongside; dust in golden backlight. 27.5–30s handheld selfie on horseback, walking pace, grin, horse ears and fields; dog trots into frame; loose two-finger salute, looks to the horizon. AUDIO: birds, skillet, kibble, water, boots, horses, axe crack, gallop, dog pant, light fingerpicked guitar under. No speech. No titles.
Produce a 12-second cinematic underground breakdance short in a 16:9 aspect ratio, set at night inside an authentic multilevel concrete parking structure. @image1 is the male dancer. Preserve his facial identity, structure, eyes, brows, nose, mouth, skin, hairline, hair and build exactly. Do not beautify, slim, de-age or restyle him. @image2 is the female dancer. Preserve her facial identity, structure, eyes, brows, nose, mouth, skin, hairline, hair and build exactly. Do not beautify, slim, de-age or restyle her. Only these two people. No crowd. No extra faces. No split-screen. No on-screen text, no subtitles, no logos. Wardrobe (dance-ready, early-2000s street): @image1 wears a sleeveless weathered metallic silver-and-charcoal printed shirt, steel chains, black half-finger gloves, relaxed dark pants, heavy black shoes. @image2 wears a snug dark knitted cap, large angular jet-black shades, close-fitting ivory shirt, a roomy black coat hanging off the shoulders, cropped charcoal skirt over black dance shorts, over-the-knee black stockings, thick-soled footwear. Fit garments to each body; do not change their faces. Film everything through an ultra-wide retro fisheye optic with obvious barrel warping and exaggerated spatial depth. Footage like a compact first-generation digital camcorder on one extended arm. Minor compositional errors, horizon wander, hand tremor, walking impacts, inconsistent distance, focus hunting, directional blur. No perfect stabilization. Illuminate almost exclusively with cool fluorescent garage fixtures: faint greenish-white cast, overexposed halos, dense shadows, gray cement. Tactile realism. Raw early-2000s underground attitude. AUDIO — required: garage ambience, sneakers on cement, body hits the floor, a muted boom-bap / breakbeat bed. No dialogue, no lyrics. 0-2 seconds Already in the scene: both dancers crouch inches from the lens beside a dark motorcycle, staring coolly into the glass. Overhead fluorescent halo. Same parking structure: columns, yellow curb, a dark sedan and pale van far back. 2-4 seconds They pop up. Handheld camera circles, rolls and angles around them. @image1 flexes a freeze / bicep pose. @image2 hits a cool stance and acknowledges the operator. Fast. 4-7 seconds Low fisheye on the cement: they break. Windmill, flare, freeze, kip-up energy — real breakdance power moves, not slow-mo. Sneakers scrape. Motorcycle still in the background. Camera stays with them, never a black void. 7-9 seconds They cut across the painted pedestrian crossing, still dancing — a short six-step into a walk. Relaxed handheld reverse tracking deeper into the garage. 9-12 seconds They pivot and stride at the operator; the fisheye magnifies faces, hands, clothes. They drop back into the opening crouch beside the motorcycle — matching the first composition, an invisible loop. End. Negative: a third person, split-screen, editorial flash-cuts of a different face, studio portrait as frame 1, readable text, slow motion.
Cyberpunk action-comedy, missed-train revenge set in a neon mega-city transit station. Rain on plexi, magenta/cyan signage, wet concrete, holographic ads.
@image1 is ELARA. Photocopy face, bone structure, silver-grey wavy hair, brown eyes, skin, age. Do not recast as a black-haired East Asian woman with ponytails. Do not put OPENCLIPS.AI in the scene. OUTFIT from the ad (not the white strapless still): white cropped tube top, faded denim hotpants, scuffed brown hiking boots, thin chain anklet, small silver aviator sunglasses. Hair stays her silver-grey waves, breeze moving it. 30 SECONDS, 16:9, one continuous take, no cuts. Live-action cinematic. Late-afternoon Utah slickrock, burnt-orange sandstone, pale washed-blue sky. Bright yellow doorless Jeep Wrangler on a tilted slab. She sits on the hood, back against the windshield, one knee up, phone in both hands. Yellow Jeep is the only saturated note. Deadpan comedy. AUDIO: dry wind, raven, engine ticking. 0.8s one sharp phone ping. 1.2–4.0s chipper compressed voice-note: "Hey! Love it. Just one more quick change — can we get it as soon as possible? Thanks!" Then only wind. Optional tiny "uh oh" at 5.5s. No BGM. No on-screen text. TIMELINE 0–1s already on the hood, medium from the front bumper looking up, handheld drift, scrolling, small smile. 1–4s ping. Push to close-up face and phone. Smile flattens. She reads twice. 4–7s lowers the phone. Silent uh-oh: brows lift, mouth tight. Sunglasses down with one finger, glance left at a rock wall, right at a boulder, over her shoulder through the windshield at the empty back seat, down at the phone. Micro-shrug. Taps the phone on the hood once. 7–12s smooth zoom-out to full shot: woman + whole Jeep on the tilted slickrock, cooler and rolled tent on the back, one tyre against a boulder. She still looking around, phone up as if hunting signal. 12–17s pull-back and rise: Jeep a small yellow rectangle in house-sized boulders and sandstone fins; faint tyre scuff climbing a steep ledge behind. 17–22s keep rising: boulder field is a wide bowl ringed by fins and one natural arch, snow-dusted mountains on the horizon. The way out is near-vertical rock ledges — harder to drive down than up. 22–27s wide high aerial: slickrock to the horizon, Jeep a yellow pixel, no road, no town, no other vehicle. 27–30s settle extreme wide. Shadow of a fin sweeps over the Jeep as the sun drops. Hold. End. Keep the Jeep near frame center. Horizon level. No other people, no other cars, no paved road, no buildings, no water, no night, no titles.
@image1 is the product only — a creamy makeup stick. Copy its colour, shape, finish and size exactly. Do not name a brand. Do not invent a second unit. @image2 is identity only: face, hair colour and length, skin, eye colour. Do not copy wardrobe, background, pose, framing or lighting from @image2. SCENE Golden-hour outdoor selfie, close on the face. Warm low sun from one side. A phone is used as a mirror at the edge of frame. One person only. Handheld, slightly alive, never a studio lock-off. WARDROBE Plain light top. No logos. 0:00-0:03 Already in the shot, looking into the phone. @image1 is in hand. They apply @image1 to their lips, one slow pass. 0:03-0:07 They look into the lens, lips together, then speak one short natural line while holding @image1 near the mouth. Mouth moves only while speaking. 0:07-0:11 They dab @image1 onto the apple of one cheek, then blend with a fingertip. @image1 stays the same object. 0:11-0:16 They lower @image1 toward the bottom of frame so the stick is readable, smile at the lens, and hold. No new product. No on-screen text. LOCKS Same face as @image2 first frame to last. Same @image1 first frame to last, correct one-hand scale, colour unchanged. Exactly one person. No captions, no subtitles, no logos other than the product itself. AUDIO Natural outdoor air and the voice. No music.