CHARACTER LOCK — HIGHEST PRIORITY: the person is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions. Preserve their gender presentation exactly as shown. Do not beautify, slim, de-age or restyle them. Photocopy the clothes, hair, makeup and jewelry exactly as in @image1 — never restyle. Use they / their / them only. ATTACHED IMAGES ARE MANDATORY AND FINAL. Never freeze on either attached still as frame 0. Never show a checkerboard or transparency grid. Ignore any porch, garden, city window or studio set around the stills — those backgrounds are not this film's set. ASSET MAP: @image1 — the living person. Photocopy face, hair, skin, clothes, makeup and jewelry exactly as shown. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, lettering and finish in every shot it appears. Keep its real material and finish exactly as shown, never restyled. Any lettering already on @image2 is part of the product; do not add or change any lettering. @image2 appears free and unpackaged, never inside a new box, case or wrapper. Only one @image2 exists in every shot, always at its real size. THE GHOST (original character, not from any film): a thin, pale ghost with long tangled silver-white hair hanging over its face, a faded lavender old-fashioned nightgown with frayed lace hem, bare grey feet, long slender grey fingers, faint cold-blue glowing eyes behind the hair. Moves in slow, jerky, unnatural motions. It is clearly a different being from @image1 — never resembles them. Refer to the ghost as “it”. No blood, no gore. The ghost is not a second living person. CONCEPT: “Even ghosts want it.” A terrifying ghost crawls out of the wardrobe in the middle of the night — but it isn’t after @image1. It only wants @image2. STYLE: Photorealistic cinematic horror with a comedic twist. A dark bedroom at night: an antique carved wooden wardrobe with a frosted glass door panel, cold blue moonlight through the window on the walls, and a small warm bedside lamp as the only warm light — warm light falls on @image1’s face and on @image2. Natural healthy skin tone. Visible textures: carved wood, frosted glass, lace, bedsheets. Avoid large smooth dark gradients — keep practical light sources in frame. Vertical 9:16. CAST: only @image1 and the ghost. No extra living people. No duplicate @image2. 0.0–2.0s HOOK — strongest opening. Close-up of the frosted glass door of the wardrobe. A pale grey hand slams flat against the glass from inside with a loud thud, fingers spreading slowly; the bedside lamp flickers sharply; the blurry shape of the ghost’s face presses behind the glass. Already in motion. Never open on the attached stills. 2.0–5.5s THE ROOM. Medium shot: @image1 sits frozen upright in bed, staring at the wardrobe, clutching the blanket. Clothes, hair, makeup and jewelry match @image1. On the bedside table next to them, @image2 stands in the warm pool of lamplight, clearly visible, one unit, real size, photocopy of @image2. 5.5–10.0s THE DOOR OPENS. The wardrobe door creaks open by itself. The ghost slowly crawls out onto the floor on all fours, hair dragging on the floor, joints twitching unnaturally. @image1 stays in bed. @image2 stays on the table. 10.0–15.0s THE APPROACH. The ghost crawls toward the bed. @image1 pulls the blanket up to their eyes, terrified. The ghost rises to its full height beside the bed… and then ignores @image1 completely, turning its head toward @image2. 15.0–20.0s THE TWIST. The ghost picks up @image2 with both long grey hands and cradles it lovingly like a treasure, tilting its head, its glowing eyes softening. Close-up of @image2 in the ghost’s hands, lit by the warm lamp, every detail of @image2 sharp and visible — photocopy shape, colour, lettering, finish. Still only one @image2. 20.0–24.0s THE SNATCH. @image1’s fear turns into offence. They lean over and snatch @image2 back out of the ghost’s hands and hold it close to their chest. @image1 says firmly, in English, mouth clearly forming the words: “Get your own.” The ghost freezes, its shoulders slump, it sulks. 24.0–27.0s THE RETREAT. The ghost slowly shuffles back into the wardrobe and pulls the door shut. Silence. @image1 exhales, still hugging @image2. 27.0–30.0s FINAL SHOT. Close-up of @image2 back on the bedside table in the warm lamplight, photocopy of @image2. Behind it, the wardrobe door creaks open just a crack, and a long grey finger slowly reaches out toward @image2. Hold on this moment. AUDIO: Low eerie drone and creaking wood, the hand thud on glass, lamp buzz and flicker, bones-cracking twitch sounds as the ghost crawls, a soft music-box note when the ghost cradles @image2, then silence under the spoken line “Get your own.”, a final slow door creak. Dialogue in English only, clear and above the sound design. No voiceover besides that one line. NO SUBTITLES. NO ON-SCREEN TEXT. NO LOGOS other than lettering already on @image2. NO BLOOD, NO GORE.