CHARACTER LOCK — HIGHEST PRIORITY: the person is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions. Preserve their gender presentation exactly as shown. Do not beautify, slim, de-age or restyle them. No other people in frame. Use they / their / them only. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them — including @image2's exact shape, features and proportions. ASSET MAP: @image1 — the tiny living person. Photocopy face, hair, skin, and the clothes on the still. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, hardware in every shot. No invented branding or text. There is only ONE @image2 in the entire scene, at its TRUE FULL SIZE. Never a second copy. Never a miniature replica. TINY SCALE — HIGHEST PRIORITY, MUST READ FROM FRAME 1: This is a MACRO shot. @image1 is a living person only a few centimetres tall. Their whole body would fit in a teacup. They stand or perch ON the leather of @image2 itself, working on @image2's own surface. @image2 is architecture — true full-size, same shape as the photo. It fills most of the frame like a hillside of worn leather, laces thick as ropes, hardware like metal posts. They work on its SURFACE. They are smaller than one lace eyelet. They could not reach the far end of @image2 even with a ladder of fifty of themselves. Frame 1 MUST show: tiny full-body (or head-to-waist) person standing ON @image2's own leather AND the rest of true-size @image2 filling the frame around them. If the person and @image2 look like a normal adult standing next to a normal-size object, the shot is WRONG. There is never a second @image2 at any other scale. They polish, wipe, or fix a tiny loose part ON this one object — never on a separate miniature, never on a workbench copy. FORBIDDEN CAMERA — instant fail: - Never a seated or standing adult whose body is similar in height to @image2. - Never a studio two-shot of a person beside a tabletop object of similar scale. - Never giant-hands POV / giant fingers / giant face filling the frame. - Never a socked ankle, a second foot, a second person, or a second @image2. - Never a miniature replica of @image2 anywhere in frame. If a hand appears it is THEIR tiny hand, matching their tiny body, five fingers, naturally proportioned. They are a tiny living person — not a doll, not a statue, not a posed still pasted onto the leather. Soft living micro-motion the whole time — blinks, breath in the shoulders, weight shifting. HANDS: tiny, anatomically correct, five fingers, same scale as their body. SINGLE SUBJECT: only @image1 appears as a person — no other people, figures, ankles, socks or giant hands enter frame. Only one instance of @image2 exists in the scene. SCALE REALISM: Match lighting and colour grade between @image1 and @image2 throughout so the whole shot reads as one real photograph, not a composite. The scale contrast between @image1 and @image2 is clearly visible in the very first frame. PHOTOREAL LIVE-ACTION MACRO: real camera, real light — not CGI. Match grain, colour and lighting between the tiny person and towering @image2 so the whole shot reads as one photograph. PROP CONTINUITY from frame 1: true-size @image2 filling the frame, a pin-scale cloth or tool in their hands, and the surface @image2 rests on. Nothing new appears later unexplained. CAUSALITY LOCK: every action has a shown, physical cause — they spot a smudge or mark on @image2's surface, lean toward that exact spot, and work on it; the cloth or tool catches on a ridge, stitch, or piece of hardware of @image2, causing a visible pause, not without reason; they adjust grip and continue, a direct cause and effect. PACING: real continuous motion almost the whole duration — no calm pause longer than 1 second. Shot 1 opens already in motion. Never freeze on the reference still. SCENE: a warm-lit wooden corner, @image2 at true full size filling the frame like terrain, soft lamp glow, shallow depth of field, whimsical live-action macro realism. Tiny @image1, already mid-task on @image2's own surface, is working a section of it when the shot opens. 0–2s: Already at work at insect scale — whole upper body visible on the leather of towering @image2 — they run the cloth along its surface, spotting a stubborn mark. 2–4s: The cloth catches on a ridge or piece of hardware of @image2 — they pause, steadying their footing on the leather. 4–6s: They adjust their grip and press on, working the mark carefully. 6–8s: They step back along @image2's surface to check their work from a different angle. 8–10s: Satisfied, they give the spot one last wipe until it gleams. 10–12s: They stand back on @image2's surface, small against its true full-size form, admiring the finished result. @image2 still fills the frame around them. STYLE: photoreal live-action macro, warm lamp, shallow depth of field. Vertical 9:16. Insect-scale living person on the surface of silo-sized @image2 — not a doll, not a statue, not a full-size adult. AUDIO: natural foley only — soft wiping/polishing sound, a small catch-and-pause sound, quiet resumed polishing, a satisfied exhale at the end. No music, no BGM, no voiceover, no narration. No on-screen text, no watermark, no subtitles.