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Seedance 2.510s · 9:16

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What the Light Touches

Asset referencing: @image1 is the first frame of this video. It shows THE OBJECT standing on a dark surface in a broad wedge of soft daylight, and it defines the object's colour, material, surface finish, the lighting and the framing of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. Every marking on THE OBJECT is a marking that already exists on @image1. THE SIGNATURE — read this before the timeline: THE SIGNATURE is whatever part of THE OBJECT a person would recognise it by. If THE OBJECT has a face, that is its signature. If it does not, its signature is its most distinctive feature — a label, a logo, an opening, a handle, a cap, a pattern, a moulded detail, a corner, whatever makes it that object and not some other object. Wherever this film refers to THE SIGNATURE, use whatever that is on @image1. THE LIGHT: the only light in this film is the broad soft wedge of daylight from @image1 — the kind that falls through a window and lies diagonally across a surface. It is wide, it spans a large part of the frame, and its edge is soft and diffuse. It keeps exactly that width, that warmth and that soft edge for the whole film, and it moves the way afternoon sun moves: slowly, as one big soft shape drifting across the scene. HOW IT MELTS — the most important rule: every part of THE OBJECT stays joined to every other part for the entire film. It changes only by softening and flowing, the way warm honey and thick syrup behave. Its surface is one continuous unbroken skin at every moment, and its silhouette is always a single closed outline that sags, rounds and slumps. At any instant the shape is simply a softer, rounder version of the instant before — the change is always gradual and always connected. Whatever THE OBJECT is made of in @image1 — soft or rigid, glass, metal, plastic, card or fabric — under this heat it behaves as one thick warm syrup: it holds together and it flows, staying whole as it goes. Summary: a cinematic ASMR film in which the warmth of moving daylight melts THE OBJECT down completely, the camera moving through five distinct shots — extreme macro on the sunlit surface, a fast pull back to the whole figure, an orbit around it as it collapses, a punch in to THE SIGNATURE, and a crane up over the pool at the end. Timeline: 0–2s — Extreme macro on THE OBJECT's sunlit surface. The camera creeps closer still. The daylight glows through the material and a soft broad highlight slides gently across it as a wet sheen spreads. The first bead swells and starts to run. 2–4s — The camera pulls back fast and smoothly, opening out to reveal the WHOLE of THE OBJECT standing in the wedge of daylight. It is already going: its outline softens and its material runs down its sides, pooling around its base where the light is warmest. 4–6s — The camera orbits steadily around THE OBJECT as it collapses. It sags and folds in on itself, its sides slump outward, and the molten material spreads into a widening glossy pool that carries the soft daylight across its surface. 6–8s — The camera punches in fast to what remains of THE SIGNATURE, filling the frame. The daylight lies across it warm and broad, and it rounds off, softens and slides. 8–10s — The camera cranes up and over, rising to look straight down on the pool as the last of the shape sinks into it. The wedge of daylight drifts slowly onward across the surface, rings spread out and flatten, and the pool holds glossy and still at the final frame with THE OBJECT's colour glowing through it. Notes: THE OBJECT keeps exactly the colour, translucency and surface finish it has in @image1, and everything that runs and pools is that same material in that same colour, holding the same hue and the same darkness throughout. The material behaves as one thick viscous liquid: slow, heavy and continuous, and volume is conserved — the pool grows by as much as the object loses. THE OBJECT melts down completely over the ten seconds, and THE SIGNATURE is the last part of it to go. Whatever the daylight lies on is warm and softly lit; whatever falls outside it stays in gentle shadow, and the boundary between them is always soft and wide. The surface carries whatever real fine detail @image1 actually shows the whole way — seams, grain, moulding, weave or print as the case may be — with micro-texture and a slightly uneven sheen. Each of the five camera moves is smooth and continuous within its own section and the film runs as one unbroken take with no cuts. No subtitles. No BGM; generate only environmental sounds and action sounds: a close intimate ASMR mix, dry and present — the faint wet creep of the sheen spreading, a fat clean drip as the first bead runs, a low heavy sagging tone under the collapse, a soft rush of air as the camera moves, thick wet slumping as the shape gives way, and the quiet settle of the rings flattening out.

2 steps
Seedance 2.510s · 1:1
openclips

A 12-second vertical 9:16 playful music-video. One continuous shot. Photoreal. @image1 is THIS cat: brown-grey tabby, white chest and paws, green-gold eyes, white muzzle. Lock that exact cat. Do not recast as a different animal or a person. The cat stands upright on hind legs in the middle of the room and DANCES like a toddler: bouncing, hip wiggles, little arms/paws pumping, head-banging, spinning in place, full of attitude. Cute, not horror, not human-faced. ROOM (CHANGED): not a white fireplace living room. A warm mid-century apartment — olive sofa, plants, wood floor, a window with afternoon light, a record player, no TV cartoon. Only the room is different; the dance energy stays. CAMERA: locked, slightly low, full body of the cat in frame. AUDIO: upbeat playful pop-funk instrumental that matches the bounce. No lyrics, no voiceover. [0-3s] Already dancing: the tabby on hind legs, bouncing, paws pumping. [3-7s] Sunglasses-attitude beat: bigger hip moves, a spin, tail for balance. [7-12s] Faster bounce, then a freeze pose looking at camera. Hold. End. NEGATIVE: a human child, a person, extra animals, the original fireplace, cartoon on a TV, on-screen text, logos, horror, uncanny human face on the cat.

1 step
Seedance 2.012s · 9:16
Inspired by Coinis AIon organic

Photoreal cinematic vertical dance clip, authentic handheld phone footage energy, natural daylight, realistic skin and hair — a synchronized trio dance trend, three real people side by side in a covered open-air concrete walkway with green foliage and a chain-link fence behind, upbeat and playful. THREE DANCERS — IDENTITY LOCK: three real, distinct people in a row facing camera. @image1 CENTER — exactly the person in @image1 (face, hair, identity, own outfit from the reference). @image2 LEFT — exactly the person in @image2. @image3 RIGHT — exactly the person in @image3. Preserve each one's identity, features, skin tone, hairline, hairstyle and build identically in every frame; never blend, swap or morph the three faces into each other; the attached images outrank any words. No fourth person. They/them throughout. HAND LOCK: each dancer has exactly two hands with five well-formed fingers per hand; hands stay clean and correct through every move; the three move in tight SYNC, mirroring the same choreography at the same time. BEATS (feet always planted cleanly on the ground): 0-2s three in a row, small bounce to the beat, then in unison raise both hands up near their faces. 2-4s hands sweep out to the sides as shoulders sway left then right, a light step-touch. 4-6s cross forearms in front of the chest, flick both hands open together, a small unison step to the right. 6-8s hands playfully frame the face, heads tilt in sync, a bounce. 8-10s arms pump up in rhythm, hips sway, all three mirrored exactly. 10-12s a smooth quarter turn in unison and back to face the camera, hands rolling, smiling. 12-15s big synchronized final pose together (hands up, then one hand on the hip), hold it, laughing, confident, looking to lens. CAMERA: a single steady handheld phone shot framing the three from head to mid-thigh, slight natural micro-movement, vertical, no cuts, no zoom, no impossible move; everyone stays clearly in frame. Realistic body physics, natural weight and balance, believable synchronized movement; ONE continuous take, no abrupt cut to another scene. SOUND: an upbeat contemporary dance-trend music bed driving the rhythm plus light outdoor ambience; no spoken dialogue, no invented language. NEGATIVE: any of the three faces changing, blending, swapping or morphing into another; a fourth person appearing; a third hand, extra arm, fused or morphing hands, extra or missing fingers; feet sliding, skating or not touching the ground, warped or morphing legs, gait or limb glitching during the dance; the dancers falling out of sync into jittery glitching; describing or changing their outfits away from the references; on-screen text, captions, numbers or watermark; plastic or beauty-filtered skin; a scene cutting off mid-action or jumping to an unrelated scene; any dancer vanishing, dissolving, fading or teleporting — everyone stays physically in frame.

2 steps
Seedance 2.520s · 9:16
The First Bead

Asset referencing: @image1 is the first frame of this video. It shows THE OBJECT cropped in extreme macro with its most recognisable part clearly visible, and it defines the object's colour, material, surface finish, and the look of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. Every marking on THE OBJECT is a marking that already exists on @image1. THE SIGNATURE — read this before the timeline: THE SIGNATURE is whatever part of THE OBJECT a person would recognise it by. If THE OBJECT has a face, that is its signature. If it does not, its signature is its most distinctive feature — a label, a logo, an opening, a handle, a cap, a pattern, a moulded detail, a corner, whatever makes it that object and not some other object. Wherever this film refers to THE SIGNATURE, use whatever that is on @image1. HOW IT MELTS — the most important rule: every part of THE OBJECT stays joined to every other part for the entire film. It changes only by softening and flowing, the way warm honey and thick syrup behave. Its surface is one continuous unbroken skin at every moment, and its silhouette is always a single closed outline that sags, rounds and slumps. At any instant the shape is simply a softer, rounder version of the instant before — the change is always gradual and always connected. Whatever THE OBJECT is made of in @image1 — soft or rigid, glass, metal, plastic, card or fabric — under this heat it behaves as one thick warm syrup: it holds together and it flows, staying whole as it goes. Summary: a cinematic macro ASMR film in which THE OBJECT melts down completely, the camera moving through five distinct shots — extreme macro, a fast pull back to the whole figure, an orbit around it as it collapses, a punch back in to THE SIGNATURE, and a crane up over the finished pool. Timeline: 0–2s — Extreme macro, the framing of @image1. The camera creeps slowly closer still. Light refracts through THE OBJECT's material and a bright specular highlight slides across its surface as a wet sheen spreads over it. The first beads swell and start to run. 2–4s — The camera pulls back fast and smoothly in one continuous move, opening out from macro to reveal the WHOLE of THE OBJECT standing in frame. It is already going: its outline is softening, its material running down its sides and pooling around its base. 4–6s — The camera orbits steadily around THE OBJECT, holding it centred, while it collapses. Its shape sags and folds in on itself, its sides slump outward, and the molten material spreads across the surface in a widening glossy pool that the camera sweeps past. 6–8s — The camera punches back in fast, straight to what remains of THE SIGNATURE, filling the frame with it. It is soft now, rounding and sliding, and a thick runnel of material crosses it and runs off the lower edge. 8–10s — The camera cranes up and over, rising to look down on the pool from above as the last of the shape sinks into it. Rings spread out from the centre, slow and flatten, and the pool holds glossy and still at the final frame, the object's colour glowing through it and the faint outline of its shape readable in the surface. Notes: THE OBJECT keeps exactly the colour, translucency and surface finish it has in @image1 for the whole film, and everything that runs and pools is that same material in that same colour, holding the same hue and the same darkness throughout. The material behaves as one thick viscous liquid: slow, heavy and continuous, and volume is conserved — the pool grows by as much as the object loses. THE OBJECT melts down completely over the ten seconds, and THE SIGNATURE is the last part of it to go. The surface carries whatever real fine detail the material of @image1 actually has the whole way — suspended bubbles if it is translucent, otherwise its own grain, weave, moulding, seams or print — together with a faintly uneven sheen and micro-texture visible at macro magnification. The light stays one soft key from the upper left with a weak fill from the right for the whole film, and specular highlights slide across the material as the camera moves. Each of the five camera moves is smooth and continuous within its own section and the film runs as one unbroken take with no cuts. No subtitles. No BGM; generate only environmental sounds and action sounds: a close intimate ASMR mix, dry and present — the faint wet creep of the sheen spreading, a fat clean drip as the first bead runs, a low heavy sagging tone under the collapse, a soft rush of air as the camera moves, thick wet slumping as the shape gives way, and the quiet settle of the rings flattening out.

2 steps
Seedance 2.510s · 1:1
Inspired by @KrevixAion X

Subject: one figure. @image1, @image2 and @image3 are three wardrobe references of the SAME figure — face, body, proportions and surface finish are identical across all three and must not drift, be recast or reinterpreted in any shot. Hands in long matte-black gloves operate from off-frame and dress the figure remotely, never touching them. Shot 1: the figure @image1 stands centered, full-body, in their starting state. The outfit from @image1 flies in and physically dresses them. The figure @image1 strikes an editorial pose. One sharp gloved swipe pulls the outfit off and it falls to the floor. Shot 2: the outfit from @image2 flies in and dresses the figure @image2. The figure @image2 takes a strong pose. Both gloved hands pull the outfit away and the garments fall beside the first look. Shot 3: the outfit from @image3 assembles onto the figure @image3 layer by layer. Precise gloved gestures remotely tailor the waist, shoulders, lapels and cuffs with realistic fabric tension. Shot 4: the figure @image3 holds a powerful final fashion pose, surrounded by the discarded clothes. Shot 5: a gloved hand reaches forward. The figure @image3 physically takes the hand and walks confidently toward the fixed camera until their outermost layer naturally covers the lens and the frame goes to black. Scene: black seamless studio. Lighting and color: cinematic rim lighting, premium coffee palette with a burnt-orange accent. Camera: one locked frontal camera, no camera movement in any shot. Visual style: ultra-photorealistic premium fashion film. Realistic silk, leather, cashmere and wool. Realistic cloth physics, gravity and inertia. Seamless continuity between shots. Constraints: no magic, no glow, no portals, no particles, no morphing. Avoid generating any text or subtitles. Do not generate a logo. Do not generate a watermark.

5 steps1265.8K
Seedance 2.010s · 9:16
Inspired by HeyAbhishekon X

@image1 is the GOWN. Photocopy this exact couture dress: ivory strapless ballgown, 3D floral lace appliqué over sheer nude illusion, sculpted bodice, full skirt, cathedral lace-edge veil. Same flowers, same waist crystal seam, same train. NEVER a red-and-white check shirt. NEVER a different silhouette. 15-second 16:9 luxury fashion commercial. High-end, elegant, quiet luxury. Dark premium studio, soft ivory and warm grey, controlled shadows. Seedance 2.5. Photoreal. Subtle slow motion. NO extra garments. No clutter. No fake designer house name. End title only: “TAILORED TEXTURE. QUIET LUXURY.” Follow the board beats: 0–2s QUIET REVEAL: Gown under a black silk cover. Slow push-in. Still. Almost silent. 2–5s UNVEILING: Cover pulls away, soft rustle. Slow orbit. The ivory floral gown appears. 5–8s CONSTRUCTION: Full-front beauty, then macro neckline, 3D appliqué, waist seam, veil edge, lace weave. Macro glides. Tactile fabric sound. 8–11s FORM: Controlled angle change, gentle rotation of the full gown, suspended train from above. Slow orbit. Skirt floats. 11–14s HERO BUILD: Fabric catching light, then final hero — gown + veil, slow push. 14–15s Brand finish: still hero, fade. On-screen only: TAILORED TEXTURE. QUIET LUXURY. Camera: slow push-in, macro glide, top-light beauty, detail sweep, controlled orbit, final hero push. Audio: studio hush, silk rustle, lace texture, soft whoosh, quiet luxury sting. No voiceover. No song.

2 steps31017.1K
Seedance 2.515s · 16:9
Inspired by @navi_Ai2on X

@image1 is the absolute lock for the product: silhouette, proportions, materials, finish, colours and hardware are taken from it exactly in every shot, with no redesign, no recolouring and no invented lettering or logo. @image2 is the absolute character lock: the large portrait on it is the face, and the face in every shot matches that portrait exactly — same features, same proportions, same skin — with body, hair and garment from @image2 as well and no drift in any shot. @image3 is the storyboard and is followed exactly — the same shot order, the same framing, the same staging, the same grounds and the same colour. High-end commercial cinematography throughout: ultra-realistic, premium colour grading, true materials, accurate reflections, real optical shallow depth of field, smooth transitions between shots. Motion is slow and continuous. Each shot holds one action and one camera action, evenly weighted, and nothing moves in reverse. Shot 1 — the small points of light drift slowly through the air around the product@image1 and the fine threads behind it glint as they catch the light. The camera pushes in slowly on it. Shot 2 — the product@image1 turns a few degrees on its bed so the highlight travels the length of its surface. The camera drifts slowly along it. Shot 3 — the highlight sweeps across the front detail of the product@image1 and settles. The camera pushes in slowly. Shot 4 — the part of the product@image1 that opens, fastens or adjusts moves through its travel once, smoothly and completely, in the way its own design calls for. The camera drifts slowly across it. Shot 5 — the subject@image2 holds the product@image1 at chest height and turns it a little toward the lens, then lifts their eyes to the camera, the depth behind them sliding past out of focus. The camera rises slowly from the product to their face. Shot 6 — the product@image1 stands still and square while the rim light strengthens down its edge, the space above it staying clear and empty. The camera pushes in slowly and settles. Keep the product fully in frame and in sharp focus in every shot that features it, and keep it identical to @image1 throughout. Avoid generating any text or subtitles. Do not generate a logo. Do not generate a watermark. Do not generate any lettering or marking on the product that is not already present in @image1. No extra people. No handheld shake, no whip pans, no zoom snaps, no speed ramps, no lens flare. No illustration, no stylization, no painterly rendering, no 3D-render look.

5 steps19214.4K
Wan 3.015s · 1:1
Inspired by Coinis AIon organic

IDENTITY LOCK — @image1: keep the exact face, bone structure, eyes, eyebrows, nose, mouth, skin tone, hairline, hairstyle, hair length, texture and colour, freckles or marks, apparent age, build and proportions identical in every frame. The attached @image1 outranks every word: where text and image disagree, follow the image. @image1 is an adult, is the only person in the frame, and never turns into anyone else. WARDROBE — the clothing comes from @image1 and never changes. @image1 stays fully dressed in a complete outfit with ordinary closed shoes on at all times, never barefoot. SCENE — @image1 moonwalks down an empty city street at night, just after rain. Wet asphalt throws long reflections of shopfront neon and one warm sodium streetlamp; steam drifts from a grate in the mid-ground; parked cars sit far down the street; nobody else is there. Let each beat play out fully and finish before the next begins; ONE continuous coherent take, no cuts and no scene changes. The move reads as a real moonwalk: the weight stays on the front foot while the back foot drags flat along the wet ground, the body drifting backwards while the legs step visibly forwards, both feet always in contact with the asphalt. 0-1.5s — @image1 stands centre frame in a loose ready stance, one hand low at the side, head up and eyes straight into the lens, holding still through the first bar. Camera at knee height, @image1 filling the lower two thirds of the frame, the streetlamp flaring behind one shoulder. 1.5-3.5s — the first glide: @image1 plants the right foot, drags the left back along the wet surface, then reverses the weight and travels smoothly backwards on the beat, arms swinging loose and low, shoulders settling into the rhythm. The shoes scuff a faint spray off the film of water. 3.5-5.5s — @image1 keeps gliding away from the lens and adds a clean arm isolation, one hand sweeping across the chest and snapping out to the side, neon reflections sliding underneath. The camera tracks backward in parallel at exactly the same speed, holding the same framing. 5.5-7s — a hard stop, a two-step shuffle on the spot, then one crisp chest pop and head turn to the lens on the beat. The camera pushes in slowly to a waist-up framing, still at knee height. 7-8.5s — @image1 spins one clean half turn on the ball of one foot and moonwalks back the other way toward the camera-left edge, shoulders low, perfectly on the beat, feet never leaving the ground. 8.5-10s — @image1 stops sharply, snaps into a final pose with one arm raised and the chin up, holds it while the streetlamp flares and the wet asphalt glows, then drops the arm and looks into the lens as the last beat lands. The camera eases back to reveal the whole street. CHOREOGRAPHY — clear preparation before the turn, accurate foot placement, weight visibly shifting on every glide, natural knee compression, realistic hair and fabric movement, believable momentum and inertia. ANATOMY — @image1 has exactly two arms and two hands with five fingers per hand, two legs and two feet, both feet contacting the ground in a clean natural gait. LOOK — ultra-photorealistic, filmed on 35mm, shallow depth of field on the closer framing and deep focus on the wide, natural night exposure, subtle autofocus adjustment, realistic grain, natural motion blur on the limbs, cinematic shutter. Warm sodium key from camera-right, cool neon fill and coloured reflections in the wet asphalt, a soft rim along the hair and shoulders, long physically correct shadows that move with @image1. AUDIO — music only: an original funk track with a clear steady beat, slap bass, tight drums, muted guitar stabs and a bright synth hook, mixed full and loud so the music fills the entire soundtrack from start to end. No ambient or environmental sound, no street or traffic noise, no footsteps or shoe scuff, no foley of any kind, no recognisable copyrighted melody, no spoken dialogue, no invented language. NEGATIVE — any ambient, environmental, traffic or foley sound, footsteps or shoe-scuff audio in the mix, music too quiet or not clearly audible; a scene cutting off mid-action; jumping to a random unrelated scene; skipped or truncated beats; @image1 vanishing, dissolving, fading or teleporting, every exit is physical; a second person, a duplicated or mirrored @image1; @image1's face, hair, skin tone, body or age changing; a third hand, extra arm, more than two hands, extra or missing fingers; extra or missing legs, feet sliding without a step, floating or hovering above the ground, warped or morphing limbs, blurred or duplicated feet, gait glitching, body distortion while dancing; bare feet, barefoot, missing or a single shoe, partially undressed, changing outfit; slow motion, speed ramps, repeated movement loops, spinning camera, aerial shot, excessive motion blur; plastic or beauty-filtered skin, anime, cartoon or CGI look; on-screen text, captions, subtitles, numbers, readable signage, invented logos or watermark; only the elements explicitly described appear.

2 steps
Seedance 2.515s · 9:16
Inspired by Coinis AIon organic

Photoreal cinematic street scene, premium commercial grade, sunny palm-lined luxury shopping street, shallow depth of field, natural daylight, subtle filmic grain, realistic skin, fabric and liquid — an accidental sidewalk bump that spills a coffee and knocks the sunglasses off, played spontaneous and glossy, building into two hyper-zoom ultra-slow-motion brand-name hero shots, never aggressive. LEAD is exactly the person in @image1 — preserve their exact face and identity throughout, real skin, exactly two hands. They hold a smartphone in the LEFT hand pressed against the LEFT ear, clearly mid phone call to someone else, hand visibly gripping the phone at ear level (never tucked under the arm or armpit). In the RIGHT hand they hold a coffee cup exactly like @image2 (same cup, colours and readable brand logo exactly from the reference). Sunglasses exactly like @image3 (same frame and readable brand logo on the temple exactly from the reference) worn on the head. They walk relaxed, smiling, talking into the phone, saying only: "Hello, OpenClips AI?". A SECOND PERSON with a dog enters diagonally from the right on their own independent path that simply happens to intersect — clearly a different-looking person, not resembling @image1. He glances at the dog; @image1 is on the call. Neither targets the other, neither accelerates — no lunge, squared shoulder, push or body-check. BEATS (one continuous take; real-time, then hyper-zoom ultra slow motion on the brand names, then real-time): 0-2.5s camera tracks BACKWARD at heel height then tilts up to a medium of @image1 walking toward us, the phone in the left hand at the ear mid-call, the @image2 cup in the right hand, the @image3 sunglasses catching sun. 2.5-4.5s the second person and the dog cross in from the right on their own line, paths converging naturally. 4.5-6s they notice each other at the last instant, both twist to avoid contact, shoulders clip tangentially — a glancing touch, small stumble, NOT a hit; the @image2 cup jolts free and the lid pops; the @image3 sunglasses lift off the head and tumble; @image1 keeps the phone in the left hand. 6-11s BRAND HERO 1, HYPER ZOOM + ULTRA SLOW MOTION: rush into an extreme macro of the airborne @image2 cup nearly frozen in the air, its brand NAME filling the entire frame, razor-sharp and perfectly readable; a hard highlight sweeps slowly across the lettering so each letter GLEAMS, coffee droplets suspended and glinting. Hold long on the readable name. 11-16s BRAND HERO 2, HYPER ZOOM + ULTRA SLOW MOTION: match-cut to an extreme macro of the @image3 sunglasses turning almost imperceptibly, the brand logo on the temple filling the frame, razor-sharp; a highlight sweeps slowly across the logo so the name GLEAMS, lenses flaring. Hold long. 16-18s speed eases back: wider, @image1's smile turns to wide eyes and parted lips, phone still in the left hand; the second person recoils with an apologetic open palm reaching to steady them AFTER contact; the dog takes one startled step. Spontaneous surprise, not anger or fear. 18-20s FINAL: the @image2 cup and @image3 sunglasses settle together on the pavement in the spilled coffee, a slow rack focus drifting between the readable @image2 brand name and the @image3 brand name — both crisply accented — then hold and end. CAMERA: gimbal backward track and tilt up to open, handheld through the bump, two deliberate hyper-zoom pushes locking onto the brand names in ultra slow motion, ease wide for reactions, finish on a low static two-brand shot on the ground; natural autofocus, realistic exposure. No impossible camera move. Realistic physics on the stumble, the liquid arc, the falling sunglasses and the dog; natural motion blur, cinematic slow-motion, no soap-opera look. Exactly two hands each. SOUND: real street ambience — footsteps, distant traffic, faint chatter, dog tags jingling, a soft gasp on contact, a deep whoosh as the ultra-slow-motion brand shots engage, a crisp settle as the cup and glasses land; only @image1's single line "Hello, OpenClips AI?" spoken into the phone; no other dialogue, no invented language. NEGATIVE: the phone tucked under the arm or armpit, the phone not held in the hand at the ear, @image1 talking to themselves with no phone, or mumbling to no one; any aggression — lunge, squared shoulder, shove, body-check or punch; pre-arranged anger or fear; @image1's identity or face changing; the second person resembling or duplicating @image1; a third hand, extra arm, more than two hands, extra or missing fingers; the coffee cup or sunglasses differing from @image2 and @image3, changing brand, shape or logo, garbled, blurry, warped or misspelled brand names or logos, or invented extra branding, storefront ads or watermark; on-screen text, captions, subtitles or numbers other than the real logos on @image2 and @image3; the coffee spilling unrealistically; the cup, sunglasses or dog vanishing, dissolving, fading or teleporting — every exit is physical; plastic or beauty-filtered skin; a scene cutting off mid-action or jumping to an unrelated scene.

2 steps
Seedance 2.520s · 9:16
Inspired by @GlitterPixelyon X

@image1 is an absolute character lock: face, body, hair, costume, materials and colours are taken from it exactly, with no drift or reinterpretation in any cut. STYLE: stylized 3D CG feature-animation. Soft rounded sculpted volumes, skin with warm subsurface scattering and dense freckling, eyebrows and loose hair strands as crisp dark tapered strokes over the soft forms, large glossy irises with clear dark pupils. Physically shaded materials — oiled worn leather, scuffed dull steel, thick fur and feather fibre with individual strands catching light. Warm amber and peach highlights against cool teal shadow accents, gentle bloom, shallow depth of field. NOT: no flat 2D illustration, no painterly brushwork or visible paint texture, no cel shading, no ink outlines or line art, no comic, manga or anime look, no vector fills, no watercolour. A rapid morning-routine micro-cut montage. [BEATS] Cut 01: extreme close-up, their eyes snap open as a tiny smoking scale charm rattles. Cut 02: they slap the charm silent without looking; a puff of scale-smoke. Cut 03: they sit up and throw off a rough blanket; the mantle's feathers bounce. Cut 04: water splashes across their face, droplets catching the light. Cut 05: they drag two quick war-paint smudges under their eyes. Cut 06: they yank their hair tight; feathers bounce. Cut 07: a boot hits the floor, buckle snapping shut. Cut 08: the second boot stamps down, shin strap yanked tight. Cut 09: a wrist wrap pulls tight between their teeth. Cut 10: an armour charm clicks onto their shoulder. Cut 11: the belt cinches, small hunting pouch snapping shut. Cut 12: they grab toast and take one serious bite like it is battle prep. Cut 13: a small map on the table singes at a burn mark. Cut 14: they tap the burned mark once and give a small confirming nod. Cut 15: they swing a weapon strap over their shoulder. Cut 16: a brief gleam crosses a plain blade edge, then it slides home. No markings. Cut 17: the feathered mantle settles; they grab a small pack off a hook. Cut 18: the door bursts open into blinding sunrise. Cut 19: they step onto the threshold, dawn wind lifting a few feathers. Cut 20: held heroic close-up, a tiny determined smile, a distant winged shadow crossing the warm sky. [CAMERA] Fast clean cuts, snappy close-ups, quick push-ins and pans. No long slow holds except the final heroic frame. Every transition is a hard cut, never a morph or a dissolve. [LIGHT] Warm dawn light, golden dust motes, soft rim light, warm interior glow shifting to bright outdoor light. [AUDIO] No music, no dialogue, no subtitles. Ambience: quiet interior morning room tone, then outdoor dawn wind. SFX: <alarm rattle, slap, blanket rustle, water splash, hair tug, boot thud, buckle click, leather wrap pull, charm click, pouch snap, toast crunch, map sizzle, strap slap, blade sheath, door creak, distant low rumble> [LOCK] Keep face, ears, hair, outfit logic, render style and body scale stable across every cut. Keep hands simple. No text, no logos, no recognisable game symbols.

3 steps23611
Seedance 2.530s · 16:9
Street C-WalkSeedance 2.5 · 9:16 · 10sRecreate workflow