Sign up and save up to 25% on a yearly plan.Sign up free →
Back to the gallery
Pricing, save up to 25% on yearly plans
Back to the gallery
Paused
0:00/0:00
Seedance 2.515s · 9:16

Drag the clip sideways

Up next
Inspired by Imagine Buddyon X

@image1 is the opening frame of the film and the single source of truth for everything in it: the round turntable with its brass rim, the three wedges it is divided into, the colour of each wedge, the three products standing on them, every small object beside them, and the collection bar at the top. Nothing is added, removed, redrawn, recoloured or relabelled. The turntable stays divided into exactly the three wedges shown in @image1 for the whole film — the same three seams meeting at the centre, the same three colours, never a fourth wedge. Each product keeps its exact shape, colours, cap and every mark it carries, as shown in @image1, and always stands upright on its wedge. One continuous 16-second take, 9:16 vertical, premium studio product film. THE POINT OF THE FILM: the turntable presents the three products one by one. Each product in turn is carried by the turning disc into a hero spot right in front of the lens, where it is seen big, sharp and upright at its own height, while the whole studio behind it takes on that product's colour. Then the disc carries it away and brings the next one. TWO THINGS MOVE, NEVER AT THE SAME TIME: 1. THE CAMERA moves only once, in the first three seconds, while the disc is still: from the high view of @image1 it glides down and forward to the HERO POSITION — low, at the height of the products, slightly above them, 50 mm look, facing the front edge of the disc, so the product standing on the front wedge fills the lower middle of the frame, big and sharp, with the studio wall behind it and the neighbouring products soft at the left and right edges. From the third second to the last frame the camera is locked in that hero position on a tripod and never moves again — no orbit, no pan, no drift, no zoom. The camera never travels around the disc. 2. THE DISC turns only from the third second on: it spins around its own centre at one slow, steady speed, a third of a turn every four seconds, clockwise as seen from above. It is the disc that carries the products past the lens: each wedge, with its upright product and its small objects, rides round from the right side of the frame into the hero spot at the front, holds the spotlight there, and rides on out to the left, while the next wedge comes in from the right. The seams visibly sweep past the front as the wedges change. Every product is always solid, upright and on its own wedge, never sliding, fading, doubling or lying down. THE COLOUR RULE: the seamless studio wall behind the turntable and the light in the studio take the colour of whichever product is in the hero spot — a soft, lighter tone of that product's own dominant colour on the wall, a deeper tone of it in the shadows — and flow smoothly to the next product's colour as the next one arrives. THE COLLECTION BAR: the bar at the top of @image1 is a fixed on-screen overlay. It stays exactly as in @image1 in every frame — same position, same size, the same three tiles in the same order — and nothing in it ever lights up, moves or changes. TIMELINE: [0–3 s] Opens on @image1. The disc is still. The camera glides down and forward in one smooth move into the hero position; the product on the front wedge grows big and sharp in the lower middle of the frame, and the wall behind it takes on its colour. [3–7 s] Camera locked. The disc starts turning: that first product rides slowly through the hero spot and out to the left, and the next product rides in from the right into the hero spot, big and sharp; the wall flows to its colour. [7–11 s] Camera locked. The disc keeps turning: the next product rides in from the right into the hero spot, big and sharp; the wall flows to its colour. [11–15 s] Camera locked. The disc keeps turning: the third product rides in from the right into the hero spot, big and sharp; the wall flows to its colour. [15–16 s] Camera locked, the disc still turning slowly; the film ends on that product in the hero spot. NOTES: one turntable divided into exactly three wedges, one take, no cuts. The camera moves only in the first three seconds and is locked after that; after that only the disc turns. Exactly three products, each always on its own wedge, never duplicated, swapped or merged. Nothing in the frame carries text. No people and no hands. AUDIO: a soft, minimal instrumental pulse under the whole take, the quiet smooth hum of the turning disc, and a faint airy whoosh each time the colour flows to a new product. No subtitles.

2 steps281.5K
Seedance 2.516s · 9:16
Inspired by @MadMax_Serieson X

Editing task: replace the Warrior in @video1 with the person in @image1. @video1 is the finished film. @image1 is the new Warrior: face, hair, hair colour, hairstyle, skin tone, age, gender presentation and body proportions come entirely from @image1. The clothing, background, framing and lighting of @image1 are ignored completely. Replace only the Warrior - the one unmasked fighter with the ember-orange cloak and the glowing ice axe - in every shot where the Warrior appears, including the close-ups of the face, the wide shots and the shots from behind. The person from @image1 wears exactly the same frosted gunmetal armour, grey wolf-fur pauldrons, ember-orange cloak and ice axe as the Warrior in @video1; the armour is fixed, only its fit adapts to the body of @image1. Frost settles on their hair and eyebrows but never changes the colour of their hair. Keep everything else in @video1 exactly as it is: every shot, every cut and its timing, every camera move, every action and pose of the Warrior, the frost soldiers, the Frost King, the frozen lake, the ice spire, the blizzard, the light and colour, and the soundtrack. No subtitles.

1 step281.4K
Seedance 2.530s · 1:1
Tap & Traceon Pinterest

Asset referencing: @image1 is the first frame of this video. It shows an extreme macro close-up of THE PRODUCT on a plain matte surface, raked by a low soft light, and one fingertip with a short natural nail resting lightly on it. It defines THE PRODUCT, its material, its colours, its markings, the surface, the light and the framing of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. THE PRODUCT stays exactly the product of @image1 for the whole film — the same shape, the same material, the same colours and every marking exactly as it is; no new lettering, logo or label ever appears, and THE PRODUCT never bends, breaks, opens, melts or changes. TAP AND TRACE — this is the whole point of the film: a tactile macro ASMR film. The fingernail taps THE PRODUCT lightly and rhythmically — three crisp taps in one spot, a pause, three more a little further along — and each tap makes a small, clean, satisfying sound of exactly the material it touches. Then the nail slowly traces along an edge, a seam or across the texture of THE PRODUCT, and the sound turns into a soft continuous scratch of that material. The camera glides slowly along the surface with the moving nail, the focus following it, revealing more of the texture and detail of THE PRODUCT. Summary: a macro ASMR film in one unbroken take in which a fingernail taps and slowly traces across the surface of a product in extreme close-up, every sound the true sound of its material. Timeline: 0–3s — The framing of @image1. The nail taps three times in one spot, a pause, then three times a little further along. 3–7s — The nail slowly traces along an edge or across the texture; the camera glides with it, focus following, more detail of THE PRODUCT sliding into view. 7–10s — The nail lifts; two final soft taps; the camera settles on the most characteristic detail of THE PRODUCT in sharp focus, the light still raking across it. Notes: only one fingertip ever appears, and it never covers the markings of THE PRODUCT for long. THE PRODUCT does not move. The light stays exactly as @image1 has it. The camera is a slow smooth macro glide with no cuts, and the film runs as one unbroken take. No subtitles. No BGM; generate only environmental sounds and action sounds: a very close, dry, intimate ASMR mix — crisp clean taps of the nail on exactly the material of THE PRODUCT (a bright tick on glass, a hollow knock on plastic, a soft pat on leather or fabric, a clear ring on metal or ceramic), the slow textured scratch of the nail tracing across it, the faint rustle of the fingertip, and a near-silent room tone, to the last frame.

2 steps281.5K
Seedance 2.510s · 1:1
Katarina

VERTICAL 9:16 30 seconds. ONE continuous handheld selfie. Medium close-up. They walk forward down a sunny city sidewalk. Slight sway from their steps. No cuts. @image1 is CATE. Photocopy FACE and hair exactly as in @image1, with this outfit: white V-neck jersey with coral-pink side panels and sleeve stripes, pink cargo shorts, white socks, silver sneakers, red string bracelet. NOT the top from @image1. NOT a studio grey void as frame 0 — they are already walking on the street. Iced coffee with a straw in their RIGHT hand the whole time. Lip-sync the English lines. They talk to the lens like a vlog. 0:00–0:11 Walking, looking into the lens: “Okay, walk with me. I’m meeting my sister for brunch, and I’m, like, 10 minutes early for once. I love this street in the morning before all the people...” 0:11–0:15 Flower stall on their LEFT, colorful bouquets in white buckets. Glance left, back to camera: “Oh, the flower stall’s out again. So pretty.” 0:15–0:26 Bakery on their RIGHT, window of round pastries. Look right, back, laugh: “And that bakery? No. Be strong.” 0:26–0:30 Keep walking, smile, small wave: “Okay, it’s just up here. I’ll show you what we get. Bye!” Trees, storefronts, parked cars. No on-screen text. No logos. Same face every frame.

1 step
Seedance 2.530s · 9:16
Katarina

VERTICAL 9:16 18 seconds. ONE continuous take. Camera LOCKED: full-body, tripod, no pan, no tilt, no cut. @image1 is CATE — photocopy FACE and hair only, exactly as in @image1. Do not keep any clothing or accessories from the still. Wardrobe from the scene: black loose martial-arts uniform, white undershirt, white socks. Grey brick wall, paved outdoor ground. No other people. No on-screen text. They are already in the first pose at frame 0 — never a studio headshot. 0:00–0:02 Balance on RIGHT leg. LEFT leg high, foot to the ceiling. Right arm up, palm out. Left arm down, palm down. Slowly lower the left leg. 0:02–0:04 Left leg coming down. Both arms cross at the chest, then open: right arm forward, left arm back. Still on the right leg. Left knee bent, foot pointing down. 0:04–0:06 Swift high left kick straight up. Right arm above the head, left hand to the waist. Hold a beat, then left knee bends again. 0:06–0:10 Left knee bent, deep squat on the right leg. Arms cross at the chest, then right arm up, left arm forward, palms out. Hold the low squat. 0:10–0:13 Rise on the right leg. Arms cross again. Left leg extends forward, knee bent. Left arm up. 0:13–0:18 Left leg kicks straight out, toe pointed. Right hand to the face, palm out. Left hand at the waist. Slowly sink into a deep squat on the right leg with the left leg still straight out. Hold. Intense stare into the lens to the end. Precise, controlled, one breath. No freeze-as-JPEG except the designed holds.

1 step
Seedance 2.518s · 9:16
Inspired by @CharaspowerAIon X

ASSET REFERENCING @avatar is the Hunter, the only person in the film. Gender, face, hair, skin tone, age and body proportions come entirely from @avatar and not from this text. ATTACHED IMAGES ARE MANDATORY AND FINAL FOR IDENTITY ONLY: wherever @avatar and this text disagree about the face, hair, skin tone, age or body of the Hunter, follow @avatar. For everything else - the clothing, the motorcycle, the harpoon, the creatures, the location, the framing, the camera and the light - this text is final and @avatar carries no information at all: ignore its clothing, background, framing and lighting completely. The hood always sits back far enough that the face of @avatar stays readable in every close shot. CHARACTER LOCK: in every shot the Hunter is exactly the person in @avatar - the same facial structure, eyes, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length and colour, distinctive marks, apparent age, build and body proportions. Desert dust settles on the skin and hair of @avatar but never changes their colour. Preserve their gender presentation exactly as shown; the heavy riding gear does not masculinize, feminize or otherwise reinterpret it. No beautifying, no de-aging, no identity drift. WARDROBE LOCK (comes from THIS TEXT, never from @avatar): the Hunter of @avatar wears a long sand-brown hooded duster coat of heavy weathered canvas, torn and frayed at the hem, over dark scuffed leather body armour with a wide leather belt and pouches, a faded olive scarf around the neck, fingerless leather riding gloves, worn leather trousers and tall buckled riding boots, and a pair of scratched brass-rimmed goggles with cyan lenses pushed up on the forehead. The garment is fixed, only its drape adapts to the body of @avatar. The same coat, armour and goggles appear in every second of the film. HARPOON LOCK: a heavy steel harpoon launcher is strapped along the right forearm of @avatar. It fires one barbed steel harpoon that trails a thick steel chain; when it fires, crackling cyan electric light runs along the whole chain. It is always the same single launcher on the right forearm. MOTORCYCLE LOCK: one long chopper of ordinary motorcycle size, about two and a half metres long, built out of bones. Its frame is one huge bleached animal spine running from the headstock to the rear axle; a real ribcage curves around the engine like a cage; the front fork is two long bleached leg bones; the handlebars are a pair of curved horns; the headlight sits inside a large horned animal skull mounted at the front. The bones are dry, cracked and yellowed, lashed and bolted together with blackened iron plates and leather straps. A dark oil-stained engine sits inside the ribcage and a smooth bone-white fuel tank rests on the spine; both wheel hubs glow toxic green. Bone is the material the eye reads first in every shot of the motorcycle, from every angle; the only metal is the dark engine, the iron plates and the wheel rims. It carries no badges, no emblems and no lettering anywhere. It is always the same single motorcycle. THE SAND WORMS (from this text only): colossal eyeless desert worms with rough sand-coloured hide covered in overlapping dark armoured plates, and a round open mouth ringed with rows of long curved teeth. The smaller worms are about three metres thick; the largest one is about ten metres thick and rises forty metres above the road. Sand and asphalt pour off their bodies whenever they move. ONE-SENTENCE SUMMARY On a cracked desert highway at sunset, the Hunter of @avatar races a bone-framed motorcycle through a toxic desert as giant sand worms burst up through the asphalt, jumps a burning tank trailer, harpoons the largest worm, is dragged across the dunes, slingshots onto its armoured head, plants a charge and escapes on the motorcycle as the worm explodes behind - a photorealistic live-action blockbuster action sequence, 15 seconds of fast hard cuts. DETAILED PLOT 0-2s: Low tracking side shot from a camera car at full speed: the Hunter of @avatar leans over the bone motorcycle down the cracked desert highway, its bleached spine, ribcage and horned skull clearly readable in profile, the duster coat whipping back, the green hubs glowing. From the first frame the asphalt behind the rear wheel bulges and splits open in a long crack racing after the bike. 2-3s: Low frontal wide shot down the highway: a sand worm bursts straight up through the road ahead, its toothed mouth wide open, slabs of asphalt and a fountain of sand thrown into the air. 3-5s: Handheld chase shot from behind: the Hunter of @avatar swerves hard left and right between tilting slabs of collapsing asphalt, the rear tyre sliding and spraying grit, while the worm rises behind in a wall of dust and two columns of toxic green storm cloud tower on the horizon. 5-6s: Wide side shot: an old unmarked rust-red fuel tank trailer, with no cab attached, lies on its side across the road, burning. It stays there burning on the highway for the rest of the film. The motorcycle hits a tilted slab of asphalt like a ramp and flies over the flames, the Hunter of @avatar standing on the pegs, fire lighting the underside of the bike. 6-7s: Tight frontal close-up of the face of @avatar riding, dust on the skin, the hood edge flapping, the cyan goggles on the forehead catching the firelight, eyes locked on something above frame. A short push-in. No words. 7-8s: Low side angle: the largest worm rears up over the dunes; the Hunter of @avatar raises the right forearm and fires the harpoon. The barbed harpoon streaks up trailing the chain, cyan electric light racing along it, and bites deep between two armoured plates of the worm. 8-10s: Wide tracking shot across the empty dune crests, where the only things in frame are the worm, the chain, the Hunter of @avatar and the bone motorcycle: the chain snaps tight and the worm drags them across the dunes at terrible speed, the bike bouncing and sliding sideways, huge sprays of sand, the chain crackling cyan. 10-11s: The Hunter of @avatar locks the launcher and is yanked up off the seat, swinging through the air on the chain in a high arc toward the head of the worm; below, the motorcycle keeps rolling on alone across the flat sand toward the highway. 11-12s: Medium shot on top of the worm: the Hunter of @avatar lands hard on the armoured plates of its head, boots skidding, and grabs the edge of a plate with the left hand as the whole creature sways; the face of @avatar turns toward the camera, readable, jaw clenched against the wind. 12-13s: Close-up of the gloved right hand of @avatar pushing a fist-sized steel charge with a blinking cyan light deep into the gap between two armoured plates. 13-14s: Side shot: the Hunter of @avatar runs down the sloping back of the worm and drops from its flank straight onto the seat of the passing motorcycle, grabs the bars and twists the throttle, sand spraying from the rear wheel. 14-15s: Low frontal wide shot down the highway: the Hunter of @avatar rides straight toward the camera, the horned skull headlight of the bone motorcycle facing the lens, as the worm behind erupts into a gigantic fireball, a shockwave of sand and burning debris rolling outward and backlighting the rider in orange fire while the face of @avatar stays lit and readable in the glow. ADDITIONAL NOTES Photorealistic live-action blockbuster, filmed on location in a real desert with real stunt riding and real pyrotechnics, anamorphic lenses and camera-car rigs; every frame reads as real photographed footage, with natural skin texture, real sand, real dust, real fire and real motion blur. Colour stays burnt-orange sunset, sand beige and asphalt grey, with toxic green storm clouds on the horizon, the green glow of the wheel hubs and the cyan light of the harpoon chain as the only cool colours. One continuous geography: a straight cracked highway through low dunes, the burning tank trailer on the road, the dunes to the side of the road where the largest worm rises. Heat haze shimmers over the asphalt, the camera shakes hard on every impact, and sand, grit and asphalt chunks fly past the lens. The bone motorcycle, the harpoon launcher and the coat stay the same in every shot. The only vehicles in the whole film are the bone motorcycle and the burning tank trailer on the highway. The face of @avatar stays the same person in every close-up. Every hand has five fingers and grips what it holds. No badges, emblems or letters on any vehicle. Sound: the deep roar and rattle of the motorcycle engine, tyres skidding on grit, asphalt cracking and slabs crashing down, the low rumbling roars of the worms, sand pouring like water, the whoosh and crackle of the burning tank trailer, the sharp mechanical bang of the harpoon firing, the chain rattling and humming with electricity, heavy breaths, boots scraping on armoured plates, a high electronic beeping from the charge, and one huge thunderous explosion at the end. No BGM; generate only environmental sounds and action sounds. No dialogue and no voice-over. No subtitles.

1 step281.5K
Seedance 2.515s · 1:1
Katarina

VERTICAL 9:16 13 seconds. ONE continuous take. Camera LOCKED: wide full-group, tripod, no pan, no cut. @image1 = MATEO, front row LEFT (the lead). Photocopy FACE only. Ignore whatever clothes are in @image1. @image2 = ERIC, front row RIGHT. Photocopy FACE and hair exactly as in @image2. Ignore whatever clothes are in @image2. Six GENERIC women in a loose formation behind/around them — attractive, mixed, not copies of Mateo or Eric. Dirt mountain path, scenic peaks behind. Outdoor athletic/casual clothes on everyone. No on-screen text. 0:00–0:02 Six women standing. Mateo and Eric RUN IN from the background and take the two front spots. Mateo left, Eric right. 0:02–0:04 Whole group jumps, lands in a squat, hands together prayer. Then wide stance, arms thrown out, martial pose. The two leads lead. 0:04–0:06 Jump together, prayer hands. Right arms shoot up. Then wide stance, arms out. 0:06–0:09 Sync: wide squat arms out → side step → jump, hands clasped in front. Mateo leads. 0:09–0:13 Low squat fists forward → strong punch forward → FINAL: legs wide, right arm punching high. Hold. Same two faces on the two leads every frame. Women stay generic. Camera never moves.

1 step
Seedance 2.513s · 9:16
IqrasaifiAI

16:9 30 seconds 24fps. Photoreal live-action Wuxia short. No subtitles, no UI, no logos, no text, no voiceover, no song — only mountain wind, silk snap, tiles, blade hum, breath. @image1 is ELARA — photocopy FACE, hair, eye colour and skin exactly as in @image1. Never change their hair colour. Outfit is NOT the selfie still: put them in flowing crimson-and-gold silk wuxia robes, jade hair pin, flexible steel jian. Fit the robes to their body. None of the clothes from @image1. Two shadow monks (beats, not extras to delete): Monk A three-section iron staff. Monk B twin iron ring-daggers. Distinct the whole time. Ancient mountain temple courtyard, misty cliffs, terracotta roofs, incense, cherry petals. Continuous motion. Super-speed Wuxia. No idle poses, no magic circles. Camera: feral tracking, low tilts, whip-pans, lag then snap, debris at the lens. 0–6s: Immediate fight. Staff whips in; Monk B dives from a roof. Elara low-slides under the staff, one-hand spin parry of the daggers, leaps over a low sweep. 6–12s: They step-run a vertical stone pillar, reverse aerial twist-slash at B, lands a roof beam, side-flips through A's staff arc. 12–18s: Narrow stone bridge, both attackers. Orbital whip. They drop flat so the monks' weapons collide, 360° spinning leg sweep. 18–24s: Z-pattern wall-rebounds, hilt strikes to weapon joints, mid-air deflections, cartwheel through incense smoke. 24–30s: Triple-strike disarms B into a shattering incense burner. Pivot, 360° aerial cleave vs A, mist and petals blow back. Lands on one foot, sword diagonal, robes settle, fast dolly-in to THEIR face, hard cut. Same Elara every frame. No on-screen type.

1 step
Seedance 2.530s · 16:9
The Dropon Pinterest

Asset referencing: @image1 is the first frame of this video. It shows an extreme macro close-up of THE PRODUCT with clear water droplets beaded on its surface and the glass tip of a pipette above it holding one heavy drop. It defines THE PRODUCT, its material, its colours, its markings, the surface, the light and the framing of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. THE PRODUCT stays exactly the product of @image1 for the whole film — the same shape, the same material, the same colours and every marking exactly as it is; no new lettering, logo or label ever appears, and THE PRODUCT never bends, breaks, opens, melts, stains, soaks or changes. The water is always perfectly clear and colourless. THE DROP — this is the whole point of the film: a macro water-drop ASMR film. The heavy drop falls from the pipette in slow motion and lands on THE PRODUCT with a tiny crown of a splash, scattering a spray of smaller glittering droplets that bead up on the surface. The pipette releases a second drop, then a third, each landing a little further along. The beaded droplets swell, touch, merge into one another and begin to roll slowly down the surface of THE PRODUCT, leaving thin glistening trails and magnifying the texture as they pass over it, then gathering at the lowest edge into one fat bead that hangs and finally drips away. Summary: a macro ASMR film in one unbroken take in which clear water drops fall onto a product in slow motion, splash, bead up, merge and roll down its surface, catching the light. Timeline: 0–3s — The framing of @image1. The heavy drop falls in slow motion and lands with a small crown splash; glittering droplets scatter and bead. 3–6s — A second and a third drop fall a little further along; the beads swell and touch and merge. 6–10s — The merged beads roll slowly down the surface, leaving glistening trails that magnify the texture, and gather into one fat bead at the lowest edge that hangs and drips away. Notes: only the pipette tip and clear water are added to the picture; no hand, no other object. THE PRODUCT does not move. The light stays exactly as @image1 has it, making every droplet sparkle. The camera is a slow smooth macro glide following the rolling water, with no cuts, and the film runs as one unbroken take. No subtitles. No BGM; generate only environmental sounds and action sounds: a very close, dry, intimate ASMR mix — the soft wet plip of each drop landing on exactly the material of THE PRODUCT, the tiny crackle of the splash, the faint glassy tick of droplets touching and merging, the quiet slide of water rolling down the surface, the last drip falling away, and a near-silent room tone, to the last frame.

2 steps291.5K
Seedance 2.510s · 1:1
The Unwrapon Pinterest

Asset referencing: @image1 is the first frame of this video. It shows THE PRODUCT nestled in a plain white gift box, loosely wrapped in crisp white tissue paper with part of it already showing, and two hands pinching the corner of the top layer of tissue. It defines THE PRODUCT, its material, its colours, its markings, the box, the paper, the hands, the light and the framing of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. THE PRODUCT stays exactly the product of @image1 for the whole film — the same shape, the same material, the same colours and every marking exactly as it is; as more of it is uncovered, what appears is exactly the rest of the product in @image1 and nothing else. No new lettering, logo or label ever appears, and the box and tissue stay completely plain. THE UNWRAP — this is the whole point of the film: a slow, satisfying unboxing ASMR film. The fingertips peel back the top layer of tissue paper in one slow crinkling fold, then the next layer, then the last, each sheet lifting, rustling and folding away to the sides of the box, the paper crinkling and catching the light. With every layer more of THE PRODUCT is revealed, until it lies fully uncovered in its nest of tissue, whole and perfect. The hands then smooth the tissue flat around it and slowly withdraw. Summary: a macro unboxing ASMR film in one unbroken take in which two hands peel back layers of crisp white tissue paper to slowly reveal a product lying in a plain white box. Timeline: 0–3s — The framing of @image1. The fingertips peel back the first layer of tissue in a slow crinkling fold. 3–7s — The second and third layers are lifted and folded away one by one, the paper rustling; more and more of THE PRODUCT is revealed. 7–10s — THE PRODUCT lies fully uncovered in its nest of tissue; the hands smooth the paper flat around it and withdraw; the camera holds on THE PRODUCT in sharp focus. Notes: only the two hands, the tissue and the plain box appear with THE PRODUCT. THE PRODUCT does not move, open or change. The light stays exactly as @image1 has it. The camera is a slow steady macro shot with only a gentle push in at the end, with no cuts, and the film runs as one unbroken take. No subtitles. No BGM; generate only environmental sounds and action sounds: a very close, dry, intimate ASMR mix — the crisp crackle and crinkle of tissue paper being lifted, folded and smoothed, the soft rustle of each sheet, the faint papery slide of the fingertips, a gentle tap of the box, and a near-silent room tone, to the last frame.

2 steps291.5K
Seedance 2.510s · 1:1
Talking shoesSeedance 2.5 · 9:16 · 15sRecreate workflow