30-second 16:9 ultra-realistic AAA third-person action gameplay. Sharp Unreal-like capture, not a cinematic montage. @image1 is absolute character truth (face and sci-fi suit). @image2 is the environment. Photocopy both. Do not describe appearance. Use they / their / them only. SCI-FI world, not fantasy Korea. One colossal chrome-white mech tiger guardian. 0–4s: Sprint up damaged metal stairs toward the fortress. Jump a broken span, grab a ledge, climb into a ruined courtyard. 4–8s: They pick up a glowing pale-blue relic in a shrine-like console. Structures and glyphs light. 8–12s: Ground cracks. A colossal mech-tiger guardian rises. Scale read. 12–17s: Guardian wrecks the gantry. They dodge falling beams, slide, jump a broken energy bridge, swing a cable over the ravine. 17–21s: Relic dash — fast blue trail across broken platforms. 21–25s: Guardian chase. Dodge-roll a energy strike. 25–28s: Short blade, strike the glowing weak point on the shoulder. Blue pulse. 28–30s: Guardian roars, they take a defensive third-person stance. Boss fight about to start. No on-screen text, no HUD, no logos. AUDIO: boots, metal, relic hum, roar, no lyrics.