IDENTITY LOCK — @image1: keep the exact face, bone structure, eyes, eyebrows, nose, mouth, skin tone, hairline, hairstyle, hair length, texture and colour, freckles or marks, apparent age, build and proportions identical in every frame. The attached @image1 outranks every word: where text and image disagree, follow the image. @image1 is an adult, is the only person in the frame, and never turns into anyone else. WARDROBE — the clothing comes from @image1 and never changes. @image1 stays fully dressed in a complete outfit with ordinary closed shoes on at all times, never barefoot. SCENE — @image1 moonwalks down an empty city street at night, just after rain. Wet asphalt throws long reflections of shopfront neon and one warm sodium streetlamp; steam drifts from a grate in the mid-ground; parked cars sit far down the street; nobody else is there. Let each beat play out fully and finish before the next begins; ONE continuous coherent take, no cuts and no scene changes. The move reads as a real moonwalk: the weight stays on the front foot while the back foot drags flat along the wet ground, the body drifting backwards while the legs step visibly forwards, both feet always in contact with the asphalt. 0-1.5s — @image1 stands centre frame in a loose ready stance, one hand low at the side, head up and eyes straight into the lens, holding still through the first bar. Camera at knee height, @image1 filling the lower two thirds of the frame, the streetlamp flaring behind one shoulder. 1.5-3.5s — the first glide: @image1 plants the right foot, drags the left back along the wet surface, then reverses the weight and travels smoothly backwards on the beat, arms swinging loose and low, shoulders settling into the rhythm. The shoes scuff a faint spray off the film of water. 3.5-5.5s — @image1 keeps gliding away from the lens and adds a clean arm isolation, one hand sweeping across the chest and snapping out to the side, neon reflections sliding underneath. The camera tracks backward in parallel at exactly the same speed, holding the same framing. 5.5-7s — a hard stop, a two-step shuffle on the spot, then one crisp chest pop and head turn to the lens on the beat. The camera pushes in slowly to a waist-up framing, still at knee height. 7-8.5s — @image1 spins one clean half turn on the ball of one foot and moonwalks back the other way toward the camera-left edge, shoulders low, perfectly on the beat, feet never leaving the ground. 8.5-10s — @image1 stops sharply, snaps into a final pose with one arm raised and the chin up, holds it while the streetlamp flares and the wet asphalt glows, then drops the arm and looks into the lens as the last beat lands. The camera eases back to reveal the whole street. CHOREOGRAPHY — clear preparation before the turn, accurate foot placement, weight visibly shifting on every glide, natural knee compression, realistic hair and fabric movement, believable momentum and inertia. ANATOMY — @image1 has exactly two arms and two hands with five fingers per hand, two legs and two feet, both feet contacting the ground in a clean natural gait. LOOK — ultra-photorealistic, filmed on 35mm, shallow depth of field on the closer framing and deep focus on the wide, natural night exposure, subtle autofocus adjustment, realistic grain, natural motion blur on the limbs, cinematic shutter. Warm sodium key from camera-right, cool neon fill and coloured reflections in the wet asphalt, a soft rim along the hair and shoulders, long physically correct shadows that move with @image1. AUDIO — music only: an original funk track with a clear steady beat, slap bass, tight drums, muted guitar stabs and a bright synth hook, mixed full and loud so the music fills the entire soundtrack from start to end. No ambient or environmental sound, no street or traffic noise, no footsteps or shoe scuff, no foley of any kind, no recognisable copyrighted melody, no spoken dialogue, no invented language. NEGATIVE — any ambient, environmental, traffic or foley sound, footsteps or shoe-scuff audio in the mix, music too quiet or not clearly audible; a scene cutting off mid-action; jumping to a random unrelated scene; skipped or truncated beats; @image1 vanishing, dissolving, fading or teleporting, every exit is physical; a second person, a duplicated or mirrored @image1; @image1's face, hair, skin tone, body or age changing; a third hand, extra arm, more than two hands, extra or missing fingers; extra or missing legs, feet sliding without a step, floating or hovering above the ground, warped or morphing limbs, blurred or duplicated feet, gait glitching, body distortion while dancing; bare feet, barefoot, missing or a single shoe, partially undressed, changing outfit; slow motion, speed ramps, repeated movement loops, spinning camera, aerial shot, excessive motion blur; plastic or beauty-filtered skin, anime, cartoon or CGI look; on-screen text, captions, subtitles, numbers, readable signage, invented logos or watermark; only the elements explicitly described appear.