NewOpenClips MCP is live.Your AI video studio, inside any AI chat.See how it works →
Back to the gallery
Pricing
Back to the gallery
Paused
0:00/0:00
Seedance 2.015s · 16:9

Drag the clip sideways

Up next
Inspired by HeyRu0byon X

@image1 is the PRODUCT. Photocopy the exact Chipsy Oven Baked Yoghurt & herbs pack. Same pillow bag, CHIPSY star-burst logo, Oven Baked script, Yoghurt & herbs, 50% less fat badge, yoghurt bowl with herbs, two ridged golden chips, light-green watercolor. Not Chitato. Not a seaweed pack. No fake text. No duplicate packs unless the same unit in motion. Keep the pack sharp whenever visible. 15 SECONDS, 9:16, 8 scenes. Premium FMCG food film. Ridged oven-baked chips, yoghurt-and-herb seasoning, parsley flakes, creamy white yoghurt swirls. Color: herb green, yoghurt white, warm gold chips, dark studio. Macro, push-ins, whip cuts, orbit, slow-mo. No people. No tagline. No titles except a single KRAKK! at the crunch. 01 | 0–1.5s PACK BURST. Dark studio. Exact Chipsy pack upright, facing camera. Herb flakes and yoghurt droplets burst behind it; ridged chips launch forward. Fast push-in. One chip crosses the lens → match cut. 02 | 1.5–3.2s CHIP LAUNCH. Extreme macro of one ridged oven-baked chip, herb specks, slow-mo. Track and rotate, then accelerate toward camera. Motion blur into next. 03 | 3.2–5.0s CHASE. Several chips race through floating parsley and yoghurt droplets. Camera chases. One chip dives into a swirling pale-green herb wave. 04 | 5.0–6.8s HERB WORLD. Chip in a photoreal yoghurt-and-herb world: creamy ribbons, dill/parsley leaves as flowing sheets (not nori). Chip rotates, camera orbits. Soft appetite lighting. 05 | 6.8–8.5s HERB STORM. Calm breaks into a herb-seasoning vortex. Thousands of tiny herb flakes spiral around the chip. Chip cuts through in slow-mo. Rapid push-in, background spins. Energy peaks as seasoning coats the chip. Freeze → crunch. 06 | 8.5–10.2s KRAKK! Extreme macro crunch. Chip breaks. Crumbs and herb flakes burst in slow-mo. Crispy interior. Impact lighting, camera shake. One clean on-screen word: KRAKK! 07 | 10.2–12.5s PRODUCT RETURN. Exact Chipsy pack rises from a cloud of herb flakes and crumbs. Dark green-herb premium background. Slow push-in. Pack sharp, centered, readable. A few chips at the base. 08 | 12.5–15.0s CRAVING → HERO. Pack centered. One ridged chip slowly rotates in the foreground. Herb particles drift. Subtle push-in. Hold on a clean readable hero. End. No slogan. AUDIO: WHOOSH → CHIP LAUNCH → AIR RUSH → HERB SWIRL → STORM → dry crisp KRAKK! → soft product reveal → final hit. Music starts energetic, then slows into a craving finish.

2 steps15830.6K
Kling 3.0 Turbo15s · 9:16
Forest retreat ad

A premium cinematic forest-retreat ad: one guest moves from a moss-roofed treehouse lounge to the deck over a jade lake, where a calm pale resident creature makes them smile, ending on an invitation to stay. Intimate, misty, quietly luxurious, with a natural product-placement moment for any item.

2 steps
Seedance 2.530s · 16:9
Inspired by @Its_Saad_kkkon X

15-second cinematic Snickers chocolate campaign. Bold red luxury studio, warm golden sunlight. Woman with blonde hair in light pink top. Unwrapped Snickers bar showing chocolate, caramel, peanuts. Multiple cinematic angles: wide shot, extreme close-up of eating moment, relaxed poses, overhead product shots, suspended chocolate pieces floating, slow-motion hand grab from shelf. Professional beauty-product photography lighting, smooth dynamic camera movements. Playful luxury indulgence aesthetic. Natural foley audio - hand movements, chocolate sounds, eating, breathing, warm ambient tone. NO music. Exactly 15 seconds.

3 steps6615.5K
Seedance 2.59:16
Inspired by @Arvin010717on X

Cinematic live-action fantasy, feature-film VFX. Real skin and real fabric, physically lit, heavy atmospheric haze, volumetric shafts, practical-looking dust, embers, debris and spray, natural motion blur, fine film grain. No outlines or ink line-art, no cel shading, no flat banded shadows, no comic, manga, anime or webtoon look, no vector fills, no smooth airbrushed gradients. @image1 and @image2 are absolute character locks for the two fighters: face, body, hair, costume, materials and colour are taken exactly from them and must not drift, blend or be reinterpreted in any shot. @image1 carries the cyan-blue energy, @image2 carries the violet energy, and the two must never be confused with one another. @image3 is the storyboard and is followed exactly — same shot order, same framing, same staging, same scale. A fist-to-fist duel between two immortals, cyan-blue power colliding against violet lightning, told in nine beats of equal length. They meet in the courtyard, @image1 driving in low while @image2 turns into the strike, a white flare bursting where the two guards lock. Handheld low angle, camera pushing in with them. The exchange carries across the paving, blows traded fast and close, cyan and violet trails smearing off their forearms. Camera tracks laterally alongside, holding both in frame. They fight up onto the roof, braced along the sloping ridge, striking and blocking while tiles crack and slide out from under their feet. Camera cranes up with them and settles wide. A struck eave detonates, blowing tiles, beams and dust outward, and both are thrown clear of the blast. Fast snap-in to the point of impact, then the camera rides the debris outward. Both break upward off the collapsing roof and climb hard, cyan and violet streaming behind them into the cloud above. Camera tilts up and follows the climb. High in the cloud they hover apart, each drawing power into one drawn-back fist until the cyan and the violet swell into full coronas. Slow push in, holding both in profile. The two fists meet dead centre. A white core detonates on contact, a violet shockwave blasting outward and tearing the cloud into an expanding ring. Locked wide, the frame shaking with the hit. Driven down through the spray beside the falling water, the two keep striking at each other all the way down, then land skimming the surface. Camera falls with them, then levels off low over the water. One last exchange throws a vast circular shockwave racing out across the water. Cut to an extreme close-up on @image1's eyes as a three-pointed sigil ignites cold blue on the brow. Audio: low sustained wind and rolling thunder under the whole piece, sharp cracking impacts on every blow, shattering tile, a deep sub-bass detonation on the fist collision, and heavy falling water in the closing beats. No music, no voices, no dialogue. No on-screen text, no subtitles, no captions, no logos, no watermark.

6 steps17591
Seedance 2.525s · 16:9
Inspired by TopviewAIhqon X

A 20-second 16:9 photoreal action film. Sound ON. IDENTITY: Exact attached grandmother — short bright pink hair, thin metal glasses, blue-pink fairisle cardigan, pearl necklace. Same face every frame. PRODUCT: Exact attached copper-rose hair styler — copper handle, two blue buttons, blush-pink collar, long black barrel, pink cap. NOT an umbrella. NOT a generic white dryer. Wet narrow alley, overcast, puddles. Third-person. NO HUD, no on-screen text. TIGHT PACE — no idle walking: 0–4s: She is ALREADY in the alley, styler in hand. Two men block her. She lifts the styler. 4–10s: Air blast into the first man's hair. Barrel tap on the second. Both down. Fast. 10–16s: Larger man charges. She staff-hits + air blast. He slips on wet stone. 16–20s: She flicks her pink hair with the styler and walks off. Gravity. No magic hover. AUDIO: whoosh, drizzle, thuds. No voiceover. OPENING: alley, mid-action. Never a living-room portrait. Duration 20s. Aspect 16:9.

3 steps
Seedance 2.520s · 16:9
Inspired by uixmaxon X

Exactly 12 seconds. 16:9. Photoreal handheld street clip. ONE CONTINUOUS TAKE. CAMERA: He walks TOWARD us the whole time. Front three-quarter, then closer front. We see his FACE and the FRONT of every jacket. Not over-the-shoulder. Not walking away. @image1 is the man — lock this exact face, hair, age. Bare head. NO CAP, no hat, no beanie, no hood up — hair visible in every frame. Frame 1 is already on the wet zebra crossing, already walking toward camera, already in outfit 1. NEVER a studio portrait. SET: Overcast wet city, wet asphalt, zebra crossing, huge classical stone cathedral with columns behind him. Cool grey daylight, light rain, cars passing. NO HATS AT ALL. Three jackets only. OUTFIT 1 (start): black leather jacket, dark trousers, no cap. Walking toward us. Front of the leather clearly readable. 0.0-3.5s — Walking toward camera. A hollow olive-green bomber jacket floats in the air to his right, empty, slightly translucent. He grabs it with his right hand. Particle dissolve: black leather becomes the olive bomber. Cap never appears. Same face, hair uncovered. Front of the new bomber fills the frame. 3.5-7.5s — Olive bomber, still walking toward us, checking the front zipper. A hollow grey pinstripe double-breasted overcoat floats to his left, empty. He grabs it. 7.5-12.0s — Particle dissolve into the grey pinstripe overcoat (no cap, no red hat). He keeps walking TOWARD camera until he is a medium close-up, coat front fully visible. Abrupt end. Same man. Rain on each fabric. Distant unreadable pedestrians only. No on-screen text. No logos. No music. No baseball cap in any second. AUDIO: rain, wet footsteps, traffic, fabric whoosh on each swap. Duration: exactly 12 seconds. Aspect ratio: 16:9.

2 steps
Seedance 2.512s · 16:9
Inspired by @0kncnon X

[Generation Goal] @image1 launches from the high launch ledge toward the lower destination roof. Their mechanical wings malfunction during the descent, folding around them into an armored cocoon before they crash into the roof. They force the wings open, stand amid the dust, and impatiently close a wingtip that refuses to stay folded. Begin with clear spatial geography, build into a forceful impact, and finish with understated physical comedy. [Reference Material Roles] @image1 is an absolute character lock. Face, body, hair, costume, wing materials and silhouette are taken from it exactly and preserved through every mechanical configuration, with no drift or reinterpretation in any shot. Do not adopt its neutral background. @image2 is the environment lock. The launch ledge, the destination roof, the surrounding architecture, materials and lighting direction are taken from it exactly. Begin with the destination roof intact; preserve the damage after impact. Do not take any person from it. [Visual Style] Premium painterly fantasy animation. Stylized dimensional forms combined with hand-painted 2D brush textures, graphic facial lighting, visible painterly edges, asymmetric shadow shapes, rich material detail, expressive poses, and strong readable silhouettes. Use brief, controlled brush-like motion smears along fast-moving wing edges. Dramatic but controlled contrast, atmospheric depth, and sharp architecture. Skin, fabric, architecture, armor, and mechanical surfaces retain tactile definition and subtle wear. [Event Script] Wide shot from a slightly elevated rear three-quarter angle. @image1 stands on the high launch ledge in the left foreground. Across the gap, the lower destination roof occupies the right midground, with the distance behind it establishing depth. Keep them and the landing area clearly readable together. They step to the edge, look directly toward the open roof, and lower their weight into a launch stance. Their folded wings begin to open. HARD CUT. Full-body profile shot from ledge height, with the destination roof visible lower on the right. They push off with both legs and clear the ledge, moving left-to-right. The camera tracks right beside them as the ledge recedes. Wing spars extend through visible hinges; overlapping feather plates spread into a complete flight silhouette. End with both wings open and supporting their glide. Continue the same shot without a cut. The camera follows them forward and downward as they angle their chest toward the destination roof and extend their legs behind them. Both wings hold a balanced, steady spread, and the relic core glows evenly. The roof grows larger below and ahead as the gap closes. End in a controlled diagonal descent running from upper-left toward lower-right. HARD CUT. Full shot from a slightly elevated rear three-quarter angle, showing their body and both wing joints. The camera tracks along their descent. Their right outer wing joint abruptly snaps beyond its normal angle and locks. Only then does uneven lift roll their body sideways. Their head turns toward the failed wing as the relic core flickers. The destination roof remains visible below, making the approaching danger clear. End with them losing control while continuing toward the same landing area. HARD CUT. Full-body shot from a three-quarter frontal angle, camera tracking downward beside them. They tuck their knees toward their chest as both wing roots rotate forward. The metal feathers overlap around their arms, head, and bent legs, mechanically enclosing them in a tapered armored cocoon. A final narrow seam closes over their alarmed eyes. The shell remains visibly made from their original wing plates. End with the cocoon fully closed and still falling. HARD CUT. Low-angle wide shot from roof level, looking diagonally across the landing area. The cocoon strikes from upper-left and gouges a short path toward screen-right. Contact lifts a wave of roof surface along its path that breaks and scatters outward. A single sharp camera jolt marks the impact, then the frame settles. Heavy fragments fall in short arcs and bounce down the slope while fine dust expands behind the sliding shell. The cocoon stops in a shallow trench, supported by the structure beneath. End with the shell motionless inside the dust. HARD CUT. Static medium shot at cocoon height, three-quarter angle. Debris settles around the closed shell and the dust begins to thin. A single muffled punch from inside knocks an overlapping plate outward. A gloved hand pushes through the seam, grips its edge, and strains against it. The opening widens just enough to reveal one furious eye. End with their hand gripping the plate and the shell partially open. HARD CUT. Low-angle full shot from the front-left, keeping their boots, torso, and wing assembly visible. They plant both boots on the exposed roof support and force the shell apart. The left wing releases first, swinging clear of their body and folding behind their shoulder; the right wing catches halfway. They brace, jerk their right shoulder backward, and pull the resistant mechanism free. Its hinges snap into alignment in sequence as they straighten to full standing height. Dust drifts away from their silhouette; both wings now form compact vertical stacks behind their back. HARD CUT. Static medium shot at eye level from the front-left, holding their face and right shoulder mechanism together. They give the faulty right wing a narrow-eyed sideways glare, lips pressed together, then look forward with exhausted composure. Only after they look away does the upper wingtip spring open beside their shoulder with a small metallic squeak. Without looking back, they reach across with their left hand and press it firmly into its latch. Their hand drops. End on their unimpressed expression as one final fragment lands beside them. [Maintain Consistency] Keep the same person and attached wing assembly throughout. The right wing is the malfunctioning wing. The cocoon forms from the existing metal feathers rotating and overlapping through mechanical joints; those same components unfold and nest behind their shoulders. The high ledge remains the launch point, and the lower roof remains the destination. Keep all cameras on the same side of the flight and skid axis, preserving left-to-right travel. Maintain lighting direction, the gouge in the roof, and accumulated debris across cuts. Use natural-speed action: a deliberate launch, brief stable glide, sudden malfunction, fast fall, heavy impact, resistant mechanical recovery, and a clearly readable final comic beat. Give every beat comparable screen time so the sequence reads evenly from launch to final gesture, with no beat rushed and none held long. [Audio] <Soles scrape the ledge, followed by a firm push-off.> <Wing hinges extend and feather plates click into position as wind builds.> <A harsh ratchet snap interrupts the steady flight noise; the relic core sputters.> <Rapid overlapping metal clicks seal the cocoon.> <A heavy impact, brittle fracturing, grinding metal, and bouncing debris.> <A brief lull, then one muffled punch from inside the shell.> <Straining hinges, sliding plates, sequential latch snaps, and a firm final locking click.> <A small wingtip squeak, a dry closing clack, and one last fragment tick.> No dialogue, narration, or music. Their mouth remains naturally closed. No subtitles or on-screen text. [Rendering Exclusions] No clean anime cel-shading, thin anime line art, glossy generic CGI, photorealism, flat cartoon rendering, film grain, muddy textures, excessive bloom, noisy AI-looking detail, or blurry architecture.

4 steps
Seedance 2.526s · 16:9
Inspired by ImaStudio_aion X

15s 16:9 rock MV: original lyric, your face, your outfit. Upload a face as @image1 and an outfit photo as @image2. Rebuilt from a post by @ImaStudio_ai.

3 steps381.7K
Seedance 2.515s · 16:9
Inspired by rakanarshi2on X

A single continuous 14-second one-take that travels from a colossal flying turtle in open sky, through an open pane in its glass shell, into the promenade beneath it, and ends on one passenger raising a glass to camera. No cuts anywhere. Photographic, live-action blockbuster cinematography, shot on large-format digital, fine real-world texture detail. NOT an illustration, NOT a digital painting. THE SUBJECT: an immense flying turtle, easily two hundred metres across. Its body is ancient and real — deeply creased grey-green hide, a broad blunt head extended forward on a thick wrinkled neck, four enormous flippers beating in slow deliberate strokes, and a short tail. It must read unmistakably as a turtle in the very first frame, never as a dome or a blimp. Its shell is a vast Victorian glasshouse: hexagonal panes of glass set in riveted brass framing, the panes following the natural hexagonal scute pattern of a real turtle shell exactly. Warm red lamplight burns along every brass seam from inside, so the whole shell glows red along its joints. High on the shell’s flank, one large hexagonal pane stands hinged open like a greenhouse vent. It glides slowly and steadily through a bright cloud sea above a forested landscape. Dozens of small hot air balloons drift in the distance. SCALE IS THE STORY: the shot must make the viewer recalibrate three times. First the turtle reads as a landscape feature. Then, as the camera nears, the angle on the glass changes, the sky reflection breaks apart, and tiny human figures appear inside the shell — it becomes architecture. Then it becomes a room. Then a face. Each step must be legible, and the moment the reflection breaks is the most important beat in the film. 0-3s: exterior wide. The turtle glides across frame through bright cloud, seen whole against sky and distant forest — head, all four flippers and tail clearly in frame. Its glass shell is completely opaque from this angle, a mirror of pale sky and moving cloud, revealing nothing of what is inside. The camera tracks alongside, matching its speed. Nothing else happens — the scale is established. 3-6s: the camera closes and swings around the flank. The reflection on the glass slides away and breaks, and through the panes the interior suddenly resolves: warm light, brass, and dozens of tiny passengers. The true size lands. The camera continues its arc and passes cleanly through the single open hinged pane, brass frame sweeping past the lens on both sides. 6-9s: inside now, gliding out over a circular promenade deck beneath the shell — a curving glass-and-brass arcade, warm lit, the hexagonal panes arching overhead with the cloud sea and balloons visible through them. Passengers stand at a railing looking out. 9-12s: the camera settles to human height and moves laterally in a slow curve through the crowd — passengers in Belle Epoque dress at a bar, gowns in deep teal and wine, gentlemen in frock coats and cravats. 12-14s: it arrives on one young man in a dark green frock coat. He turns toward the lens, raises a crystal coupe of red wine, and smiles directly at camera — warm, knowing, a small private salute to the viewer. Hold. End on this. Colour: cool silver-grey brass, grey-green hide and pale blue sky outside, warm amber and brass inside. The cool exterior and the warm interior are deliberately opposed. Exactly one saturated colour runs through the whole film — deep red: the lamplight along the shell’s brass seams, and the wine in the glass at the end. They rhyme. Light: bright high-key daylight, sun from behind and above, strong bounce off the cloud floor. Hard specular reflections sliding across the glass shell. Interior lit warm by contrast, shafts of daylight cutting down through the hexagonal panes. Clean and open, not moody. Grade: rich and clean, slightly lifted blacks, natural saturation, cinematic blockbuster contrast. Fine film grain. No crushing, no teal-orange push. Lens and camera: wide angle throughout with slight barrel distortion, deep focus in the exterior and the pane passage, shallower as it reaches human distance. One unbroken smooth glide — confident, steady, gently accelerating and decelerating, never handheld, never shaky, never whipping. The motion is elegant, not frantic. Texture: dense detail everywhere — deeply creased reptile hide, riveted brass framing, thick imperfect glass with visible reflections and slight distortion, glass panels, rigging, period costume detail in the fabrics. The world feels built, heavy and real. The turtle is a living animal, not a machine — the hide moves and flexes as the flippers beat. Audio: quiet and atmospheric — wind, the slow heavy beat of the flippers and a low structural creak of brass and glass outside, crossfading as the camera enters into warm interior murmur, glassware, distant conversation and a light string ensemble. No narration, no score swell, no stingers. Constraints: no captions, no text overlays, no watermarks, no cuts, no camera shake, no modern clothing, no additional saturated colours, no wings, no mechanical parts on the animal itself, the turtle never opens its mouth and never looks at camera, and the man at the end is the only person who ever looks at the lens.

1 step49765
MiniMax H314s · 16:9
Inspired by lansenaion X

15-second 16:9 stylized game-cinematic. Painterly oil-clay surfaces, chunky sculpted cloth, grim ruined street, high-contrast acid-green magic, heroic third-person camera, stop-motion clay texture. Not photoreal. @image1 is absolute character truth. Photocopy the sheet. Do not describe appearance, hair, clothes, or face. Use they / their / them only. 0–3s: Extreme close-up. A palm gathers a dense ball of acid-green fire. Hat brim frames the shot. Slow raise of the hand. 3–6s: Pull wide. They stand in a glowing green rune circle on a ruined street at dusk. Monster silhouettes pack the wreckage ahead. Hand still rising. 6–9s: Green flame detonates from the palm. Shockwave. A tide of green-veined creatures fills the ruins. 9–12s: They lift off the ground. Floating beams smash through the horde. The whole street is inside the cast. 12–15s: Snap to a close grin, eyes catching the green light. Camera holds as the street floods with the spell. AUDIO: spell charge, explosion, creature roar, no lyrics. No on-screen text.

3 steps1213.8K
MiniMax H315s · 16:9
The MeadowSeedance 2.0 · 16:9 · 15sRecreate workflow