ASSET REFERENCING @image_2 is the Mentor (the second attached image), the only person ever seen in full in this film. Gender, face, hair, skin tone, age, voice and body proportions come entirely from @image_2 and not from this text. @image_1 is the location, the first attached image: the black obsidian bridge, the lava sea and the crimson fortress-palace on the volcano. ATTACHED IMAGES ARE MANDATORY AND FINAL FOR IDENTITY ONLY: wherever @image_2 and this text disagree about the face, hair, skin tone, age or body of the Mentor, follow @image_2. For everything else - the robes, the swords, the framing, the camera and the light - this text is final and @image_2 carries no information at all: ignore its clothing, background, framing and lighting completely. The location comes from @image_1 and from this text. CHARACTER LOCK: in every shot the Mentor is exactly the person in @image_2 - the same facial structure, eyes, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length and colour, distinctive marks, apparent age, build and body proportions. Preserve the gender presentation of @image_2 exactly as shown; the robes and the armour do not masculinize, feminize or otherwise reinterpret it. Real skin texture, loose strands of hair moving in the hot wind, clear but restrained micro-expressions. No beautifying, no de-aging, no identity drift. WARDROBE LOCK (comes from THIS TEXT, never from @image_2): the Mentor of @image_2 wears one flying-warrior outfit: a long deep-crimson layered silk robe with narrow sleeves, a black lacquered leather chest guard and a wide black waist sash trimmed with thin gold edging, black leather bracers and soft black boots. The garment is fixed, only its drape adapts to the body of @image_2. The same crimson robe in every second of the film; the Mentor never changes clothes. THE HERO (from this text only): the camera IS the eyes of the Hero, about 1.78 m tall. The Hero is never seen from outside; only the Hero's own hands, forearms and boots enter the frame: dark crimson sleeves, black leather bracers, black boots. SWORD LOCK: exactly two swords exist. The Hero's sword: a straight double-edged sword about one metre long in a black lacquered scabbard with plain gold fittings. The Mentor's sword: the same shape in a dark red scabbard. When a sword flies, its dark steel blade glows molten orange along both edges and leaves a thin trail of fire; it stays the same length and flies flat, point forward, and a standing person rides it with both feet on the blade. Every hand has five fingers. ONE-SENTENCE SUMMARY On the obsidian bridge above the lava sea in @image_1, the Mentor of @image_2 throws the Hero's sword into the lava to force the Hero's first sword flight, then leads a fast first-person chase under the bridge, through the lava falls and up the crimson fortress-palace - an ultra-realistic cinematic fantasy film, 15 seconds, one continuous first-person POV, English dialogue. DETAILED PLOT 0-1s: First-person POV at walking pace on the black obsidian bridge of @image_1, the lava sea glowing far below on the left, the crimson fortress-palace rising on the volcano to the right. The Mentor of @image_2, walking beside the camera in the crimson robe, stops abruptly, turns to face the lens and holds out one open hand. The Mentor of @image_2: "Give me your blade." 1-2s: The Hero's own hands enter the frame and hand over the sheathed sword in the black scabbard. The Mentor of @image_2 takes it and in one movement turns and throws it over the black-stone balustrade out into the void. 2-3s: The camera rushes to the balustrade and looks straight down; the black sword tumbles toward the lava sea far below. The Hero, shocked: "What are you doing?!" Far below, the falling sword bursts into flame, slows, turns flat and hangs in the air above the lava on a trail of fire. 3-4s: The camera lifts to the Mentor of @image_2, standing at the balustrade, who looks straight into the lens. The Mentor of @image_2: "Fire doesn't wait. Neither do you." The Mentor's own sword slides out of the dark red scabbard by itself, ignites along both edges, flips flat and hovers a few metres below the balustrade. 4-5s: The Mentor of @image_2 steps lightly up onto the balustrade, balance shifting realistically, glances back at the lens. The Mentor of @image_2: "Jump." Then steps backward off the bridge. 5-6s: The camera lunges to the balustrade and looks down: the Mentor of @image_2 drops in a short free fall, lands with both feet on the flaming sword, knees bending to absorb the impact, and shoots forward. At the same moment the Hero's own sword rises back out of the depth on its fire trail and hovers flat and glowing just below the balustrade in front of the camera, clearly visible. 6-7s: The Hero climbs over the balustrade and steps off. A short, real fall; the Hero's black boots slam onto the glowing blade of the Hero's own sword, visible in the frame under the boots, the view dips hard, sways left and right as the body corrects its balance, one small shake, then steadies. 7-8s: The sword accelerates after the Mentor of @image_2, who flies a few metres ahead in the crimson robe and shouts back over one shoulder: "Don't look at the lava. Look at me!" 8-9s: Following the Mentor, the camera banks hard left along the outside of the huge obsidian arch; the balustrade and the underside of the bridge rush past overhead with strong parallax, carved black stone sliding over the lens. 9-10s: The flight drops under the arch and bursts through a thin glowing curtain of molten lava pouring off the bridge edge, sparks spraying past the lens, then skims low over the lava sea between tall columns of fire erupting on the left and right. 10-11s: The Mentor of @image_2 pulls up first along the crimson fortress-palace; the camera follows in one smooth climbing arc: colossal red pillars, burning bronze braziers and long balconies sweep past close on the right, the deep lava sea always visible on the left, speed strong but the space clear. 11-12s: The Mentor of @image_2 banks around a huge upswept pagoda eave and disappears for a moment behind the palace corner; the camera banks after the Mentor along the same line. 12-13s: The camera bursts out of the shadow into the blood-red sunset light: the Mentor of @image_2 now flies parallel a few metres away. The Hero's view is finally steady. The Mentor of @image_2 looks across, sees the Hero is no longer wobbling, and one corner of the mouth lifts. The Mentor of @image_2: "See? You didn't burn." 13-14s: The Hero, breathing hard: "You call that teaching?" The Mentor of @image_2 laughs once, softly, and leans forward low over the blade. The Mentor of @image_2: "Lesson two - catch me." 14-15s: The Mentor's sword surges ahead on a long trail of fire between the fortress terraces and the lava sea, toward the glowing crater of the volcano; the camera leans forward and accelerates after the Mentor of @image_2. The film ends on this fast first-person flight toward the fortress lit by the red sunset. ADDITIONAL NOTES One continuous first-person POV from the Hero's real eyes for the whole 15 seconds, never a third-person view, never a floating or drone-like camera: every move - walking, rushing to the balustrade, looking down, falling, landing on the sword, losing and finding balance, banking, diving, climbing - has real start, weight, inertia, correction and settling. The story reads on first viewing: the Mentor takes the Hero's sword and throws it off the bridge, the Hero jumps for the first time, the Hero flies, the Mentor starts lesson two. The sword flight starts at 6 seconds and fills the rest of the film. The bridge, balustrade, lava sea, fortress-palace, eaves and terraces of @image_1 keep stable, continuous geography; the people are tiny against the architecture. The face of @image_2 stays the same person in every close look. Only the Hero's hands, forearms and boots ever appear from the Hero. Every word of dialogue is spoken aloud in English, lips in sync; the Mentor's voice fits @image_2, the Hero's voice is a young adult voice, breathless in the air. No banners, emblems, flags or letters anywhere. Look: ultra-realistic live-action fantasy cinema, 24 fps motion, real exposure, Kodak film grain, crimson, black, gold and molten orange palette, warm lava light from below, embers drifting in the air. Sound: hot wind roaring past the ears, the deep rumble and bubbling of the lava sea, the whoosh and crackle of the flaming swords, the thud of boots landing on steel, fire columns erupting, the hiss of the lava curtain, heavy breathing, and the spoken dialogue. No BGM; generate only environmental sounds, action sounds and the dialogue. No subtitles.