Credits, Explained: How Far Your First 50 Actually Go
One wallet, every model, no fog. What a credit actually buys, what the free signup grant is really for, and the moment a paid plan starts paying for itself.

Scene select — 4 scenes
Every studio runs on a budget, even one made of GPUs. Ours is credits: one balance that buys time on every model in the lineup — no per-model subscriptions, no metering maze. Here is exactly what a credit buys, and how to make your first 50⚡ punch above their weight.
The four rules
- One wallet. Plan credits and pay-as-you-go packs draw from the same balance, across every model family.
- Composing is free. Writing, tweaking, switching models, changing the ratio — none of it spends anything.
- Credits leave when a render starts. Not when you type, not when you preview.
- The price is on the button. Your configured render’s exact cost shows on Generate before you confirm.
50⚡
free on signup
$0
to compose, always
1
wallet, every model
0
card details required
What actually moves the number
A render is not one price. It is a lookup: model × duration × resolution. The same prompt on the same model costs more at 1080p than at 720p, and more at fifteen seconds than at five. Video models are premium and priced per render; starter image models are the cheap end of the board.
That is why you will not find a per-clip price in this post. Any number typed here would be a second copy of the rate card, and a second copy is exactly how a stale price ends up believed. The live one is on the pricing page, and the binding one is on the Generate button.
Three ways to spend your first 50
The grant is a genuine test drive on the starter image models — enough to learn how this studio answers you before you spend anything on a flagship video render. Three ways to use it well:
The scout
Run the same idea across several image models and watch the accents change. You are not buying an asset here, you are buying an opinion: which camera speaks your brand. That knowledge outlasts any single render.
The keyframe hunt
Chase one still until it is right — the product on the counter, the creator’s face, the wardrobe. Every video workflow we ship starts from a locked frame, so a good still is not a warm-up, it is step one.
The prompt drill
Change exactly one clause per image — camera, then light, then mood — and read the difference. Ten disciplined stills teach more than two lucky videos, and they cost a fraction of one.

When a plan starts paying for itself
The grant is a test drive, not a ceiling. Once you are shipping weekly — three hook variants, a hero cut, a batch of stills — the arithmetic starts pointing at a plan: credits that refresh on a cycle, no watermark, and a commercial license for everything you render. Packs are the other door, for the month where one project needs a burst and nothing after it. Both feed the same wallet.
The whole ledger — plans, packs, and the per-model rate card — is on the pricing page. No fog, no teaser numbers: the same figures you see at checkout.


