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Seedance 2.520s · 9:16

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Costume Reveal — Demon Rising

Stand in a ring of candles as embers sweep up and transform your look into a dark horned demon-lord — same face, glowing ember cracks, a menacing final grin. Upload a photo, you keep your own face. One continuous cinematic take with a loud score. 15s.

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Seedance 2.515s · 9:16
Gentle Cleanser UGC

VERTICAL 9:16 30 seconds. Short-form social UGC skincare review. Quick hard cuts. Hands and face of one person. White bathroom sink. Blue cloth. English voiceover. No extra captions. @image1 = THIS cleanser. Photocopy the bottle exactly as in @image1: same shape, colour, cap or pump, and its label as printed. NEVER a different bottle than @image1. @image2 = THIS balm. Photocopy the pack exactly as in @image2, its label as printed. NEVER a different pack than @image2. 0.0–5.0s CU rubbing a bare cheek, dry tired skin. VO: “Recently my skin’s been feeling tired, dry, cracking, and stripped of moisture.” 5.0–13.0s Water in a white sink. Hands holding @image1 in sunlight. Opening its cap or pump exactly as on @image1. VO: “Every cleanser I tried left my sensitive skin red and irritated until I found this: this gentle hydrating face cleanser.” 13.0–21.0s Dispense a little of the cleanser from @image1 onto the back of a hand. Static of @image1 in sunlight. VO: “It’s so simple. Nothing harsh, nothing complicated, just a gentle cleanse with skin-loving care...” 21.0–30.0s Apply cleanser to cheek. Clean wet calm skin. Final: @image1 and @image2 together on a blue cloth. VO: “...that leaves my face feeling soft and comfortable. I use it after removing makeup to clear out impurities and let my skin breathe again. And the best part, my skin feels hydrated, calm, and clear every time.” Same products as the photos, labels as printed. No extra people. Never a studio headshot as frame 0.

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Seedance 2.530s · 9:16
Pack Climb

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them. Wherever an attached image and this text disagree, follow the image — including the product’s exact shape, features and proportions. ASSET MAP: @image1 — the tiny person, exactly as shown — face, hair, skin, and every clothing item and accessory unchanged and not regenerated, in every shot they appear. Ignore the grey studio pad around @image1 — that pad is not a set. Never freeze on the attached still as frame 0. Never show a checkerboard or transparency grid. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, label/logo/patch and hardware in every shot it appears. Ignore any table, wall or surface visible behind it in the reference image — that is not a second landscape. No giant wearer. No other people, hands, or faces enter frame at any point. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears as a person — no other people. SCALE REALISM: @image1 is shrunk to only a few centimetres tall relative to @image2, which stands at its true full size — like a towering landmark. Match lighting and colour grade between the tiny person and the product throughout so the whole shot reads as one real photograph, not a composite. The size contrast must be clearly visible in the very first frame, not revealed later. PROP CONTINUITY: the small bridging object (a twig or leaf found nearby) is introduced in Scene 2 and used once to cross the gap — it does not appear before that point and is not reused afterward. CAUSALITY LOCK: every movement has a shown cause — the near-slip happens because their foothold gives way, visibly, and their catch/recovery is a direct, physical reaction to it, not an unexplained recovery. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. SCENE: @image1, shrunk down, is partway up the side of @image2, which looms above them like a giant landmark. The product’s real shape and distinctive features, exactly as shown in @image2, read as an oversized landscape — no invented parts, functions or textures that do not match @image2. Warm natural lighting, shallow depth of field, whimsical live-action macro realism. Believable physical interaction with the product’s real surface. 0–3s: Already mid-climb, @image1 scrambles along one of the product’s natural features, moving with effort and momentum, when they reach a wide gap between two distinct parts of the product’s surface — too far to jump. 3–6s: They spot a small twig or leaf lying nearby, drag it over, and wedge it across the gap as a makeshift bridge. They test it with one foot before committing. 6–8s: Halfway across, their foothold on the bridge shifts and gives way slightly — they wobble, arms pinwheeling, and grab the edge of the product just in time to catch themselves, dangling for a beat before pulling back up onto solid footing. 8–12s: Shaken but grinning, they finish the climb up the last stretch of the product’s surface and reach the top — the highest distinctive point of @image2 — standing tall, arms raised, looking out over the giant product landscape below. The full scale contrast between them and @image2 is clearly visible in this final frame. AUDIO: natural foley only — surface rustle, tiny footsteps, a twig scrape, a short effort sound on the catch, a breath of relief at the top. No music, no BGM, no voiceover, no narration. No on-screen text, no watermark, no subtitles.

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Seedance 2.512s · 9:16
Haunted House Tour — The Grand Staircase

Enter a vast dark mansion foyer — a door opens at the top of the grand staircase and a pale figure descends, flicker-jumping closer with each flash, until it's right at your face at the locked front door. Upload a photo, you keep your own face. One continuous cinematic take with a loud score. 20s.

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Seedance 2.520s · 9:16
White Noise UGC

VERTICAL 9:16 30 seconds. TikTok UGC problem/solution. Handheld selfie, medium close-up. Hard cuts. ONE person. No on-screen captions. CHARACTER LOCK: the person is exactly @image1. Preserve face, hair, skin, age, build, gender presentation. Use they / their / them only. @image1 = FACE only. Photocopy this person. Do not copy studio wardrobe from the lock. WARDROBE: fitted beige long-sleeve top, small gold hoop earrings, delicate gold necklace. SET: bright home kitchen, white subway tile, dark cabinets, microwave and stove behind. Talk TO CAMERA, English lip-sync. 0.0–3.0s Hands open, disbelief. “No one ever talks about this and it blows my mind.” 3.0–14.0s Frustration. Point to ear on ring. Head-shake. “When I try to fall asleep at night in the dead quiet, it is anything but quiet for me. My ears ring when it’s that quiet and I often just lay there in bed. My brain just will not turn off.” 14.0–17.0s “I discovered this white noise app and it has completely changed my life.” 17.0–21.0s Hands near chin, then open, relieved. “I choose what kind of white noise I want to listen to to fall asleep.” 21.0–25.0s “My favorite is the fan, but they have so many options to choose from.” 25.0–30.0s Point up on cherry on top, then at camera. “It drowns out every noise and I’m able to fall asleep so fast. The cherry on top is it’s completely free to download, so go check it out now.” Same person. No extra people. Never a studio still as frame 0.

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Seedance 2.530s · 9:16
Sand Serve Pocket

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGE IS MANDATORY AND FINAL: The attached image outranks every word written below it on the FACE: wherever the attached image and this text disagree on face, hair, or skin, follow the image. ASSET MAP: @image1 — the person. Photocopy @image1 for FACE, HAIR, SKIN and identity only. Do not copy any burgundy or wine dress, gold snake necklace, gold bracelet, crossed-arms studio pose, or white studio backdrop from the still. Ignore any pad around the still — that pad is not a set. Never freeze on the attached still as frame 0. WARDROBE: casual beachwear for a sunny public beach — a simple tank or short-sleeve tee and shorts WITH A REAL SIDE POCKET they can put a phone into. Barefoot or simple sandals. No formal dress, no silk blouse, no office look, no gold snake pendant. PHONE CONTINUITY — HIGHEST PRIORITY: the phone is a real physical object. It never vanishes, never teleports, never dissolves, never cuts away. While they walk and look at it, it is in their hand. BEFORE they pick up the volleyball or play, they visibly SLIDE THE PHONE INTO THE SHORTS POCKET. After that, the phone stays in that pocket through the pickup and the hit — both hands are free because the phone is in the pocket, not because it disappeared. Do not generate a play beat with empty hands and no pocket stow. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. OTHER PEOPLE: the volleyball players are background people only — never named, aged, or described by ethnicity/gender, only by role and action. CAUSALITY LOCK: the ball only moves because of a shown cause — a player’s bad pass, it bouncing off @image1's back, them picking it up, and them serving it — never on its own. PROP CONTINUITY: it is the SAME volleyball throughout — never duplicated, never swapped. The SAME phone throughout. SETTING: sunny public beach with a real outdoor beach volleyball court in warm late-afternoon light. Sand, a few beach chairs, a fence line, players, and ONE clearly visible net visible from frame one. A few people casually play volleyball. @image1 walks beside the court, looking at their phone, wearing the casual beachwear above. CAMERA: normal handheld phone footage by another person nearby. Natural shake, imperfect framing, mild motion blur, small autofocus/exposure shifts. No cinematic moves. ONE continuous handheld shot, no cuts. 00:00–00:04 @image1 walks beside the court, focused on their phone held in one hand. The players play normally behind them. One player makes a bad pass; the same volleyball flies out of the court, lightly hits @image1 in the UPPER BACK, then drops to the sand beside them. They never see it coming. Phone still in their hand. 00:04–00:07 They turn, surprised. They put the phone into their shorts pocket — a clear, visible stow, phone going into the pocket, hand coming out empty. Then they pick up the same ball. One player calls: “Hey! Serve it back!” 00:07–00:10 Phone is in the pocket. Still facing mostly AWAY from the net, @image1 casually tosses and hits the ball BACKWARD over one shoulder without looking at the net. One clean hit only. Both hands are on the ball/hit because the phone is already in the pocket. Camera quickly follows the ball. 00:10–00:13 The ball flies in a realistic arc and drops cleanly on the other side of the net, in bounds, for a clean point. The players freeze, then react in genuine disbelief. One shouts: “No way!” Phone still in the pocket. 00:13–00:15 Camera returns to @image1. They give a tiny casual glance back, then take the phone back out of the pocket (visible draw) and keep walking along the sand looking at the phone like nothing happened. IMPORTANT: ball hits their BACK, NEVER their legs; net visible from frame one; same ball only; one backward hit; phone goes IN THE POCKET before they play and only comes out after; no cuts, duplicated ball, disappearing phone, distortions, extra limbs, or cartoon behavior. Realistic physics and reactions. Already in motion from frame 0. AUDIO: beach/park ambience, ball bounces, voices, footsteps, the ball landing, surprised reactions. No BGM. Do not generate: subtitles, on-screen text, watermark, logos, distorted hands, extra fingers or limbs, the studio still as a cutaway, burgundy dress, gold snake necklace, a vanishing phone.

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Seedance 2.515s · 9:16
Zombie Transformation — The Mirror

Look into a bathroom mirror and watch your reflection turn undead first — then the change spreads to your real face, and the fully-turned zombie lunges at the camera. Upload a photo, you keep your own face. One continuous cinematic take with a loud score. 20s.

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Seedance 2.520s · 9:16
TanLuAI

4:3 10 seconds. ONE continuous MiniDV shot. No cuts. No slow-mo. No captions. No music. No DV camera body in frame. CHARACTER LOCK: the person is exactly @image1. Preserve face, hair, skin, age, build, gender presentation. Use they / their / them only. @image1 = FACE only. Photocopy this person. Do not copy studio wardrobe from the lock. STANDING: both feet ON TOP of a real wooden broom shaft, body upright, like standing on a sword or skateboard. The broom is under their shoes. NOT sitting. NOT straddling. NOT riding. One broom, stick forward, bristles behind. No glow. SETTING: NYC around 2000. Brick, fire escapes, yellow cabs, rusted yellow-and-black truck HEIGHT BAR across the road ~4.5m. Not China. Empty-ish street. MiniDV handheld, 50mm-ish. Photographer on the sidewalk. Broom ~3m up. They look at the CAMERA while flying by, not at the bar. Only the forehead can hit the bar. 0.0–1.5s Messy street. They STANDING on the broom fly in FAST past camera. Photographer pans right. Glance at camera. Height bar already on the right. 1.5–3.0s They AND the bar visible. Still looking at camera, still STANDING. Off-screen English: “Watch out!” Broom tip passes under. Forehead clips the bar. Dong. Off the broom. Broom drops. They fall. 3.0–10.0s Camera yanks down, brief blur, finds them. Hit pavement, half-roll, sit up, hand to forehead, look at the bar, annoyed. End handheld. They do not fly again. AUDIO: DV wind, traffic, cloth, dong, thud, gasp. No score. English only if anyone speaks. Never a studio still as frame 0.

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Seedance 2.510s · 4:3
Just_sharon7

16:9 30 seconds. Seedance 2.5. Cinematic music-video, slight anamorphic flare, warm dusty grade. Photoreal. CHARACTER LOCK: the person is exactly @image1. Preserve face, hair, skin, age, build, gender presentation. Use they / their / them only. @image1 = FACE only. Photocopy this person. Do not copy studio wardrobe from the lock. OUTFIT: black polka-dot halter crop top, tight black mini skirt, black jeweled thong sandals, hoop earrings, layered silver necklaces, small black ribbon bows in the hair. They smoke a cigarette, unbothered. SET: sunlit old courtyard apartment block — weathered grey concrete and wood, wooden second-floor balconies, laundry on lines, potted plants, stone paving, wooden benches, corrugated roofs. ACTION: 4–5 men in black suits charge from all sides, leaping, swinging wooden-handled hatchets. Extras, not extra heroes. They barely move at first, exhale smoke, one hand on hip. Then precise elegant martial-arts kicks. Men fly back onto the stone. CU jeweled sandals. ECU face as an axe blade passes just in front of the lips — bored, pretty. One last man charges; a high-kick flips him backward over the laundry lines. Hands on hips among the fallen, flick ash, adjust top straps, look at camera, cool. CAMERA: wide establish, circling track, low-angle foot CU, slow-mo mid-air, handheld mixed with locked beauty shots. Music-video score. No spoken lines. No on-screen captions. No logos. No blood, no gore. Never a studio still as frame 0.

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Seedance 2.530s · 16:9
Boot Climb

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. Refer to them only as they/them in this prompt. ATTACHED IMAGES ARE MANDATORY AND FINAL: The attached images outrank every word written below them: wherever an attached image and this text disagree, follow the image — including the product’s exact shape, features and proportions. ASSET MAP: @image1 — the tiny person. @image2 — the product, exactly as shown, unchanged and not regenerated — same shape, colour, materials, label and logo text in every shot it appears. HANDS: hands are always anatomically correct with five fingers each, naturally proportioned, in every shot they appear. SINGLE SUBJECT: only @image1 appears in this video — no other people, hands, or faces enter frame at any point. SCALE REALISM: @image1 is shrunk to only a few centimeters tall relative to @image2, which stands at its true full size — like a towering landmark. Match lighting and colour grade between the tiny person and the product throughout so the whole shot reads as one real photograph, not a composite. The size contrast must be clearly visible in the very first frame, not revealed later. Do NOT default to a calm, mostly-still shot. Shot 1 must open already in motion. SCENE: @image1, shrunk down, stands at the base of @image2, which now looms above them like a giant landmark, its real shape, curves, ridges, textures and any natural handles, caps, straps or edges reading as an oversized landscape. 0–2s: Already climbing/scrambling along one of the product’s natural features (a ridge, a strap, an edge, a textured surface) — in motion from the first frame, using the product’s real shape as handholds and footholds. 2–5s: They continue upward, using another distinct natural feature of the product (a different textured section, a curve, a seam) as the next obstacle — visibly different action from the first beat, not a repeat of the same climbing motion. 5–8s: Near the top, they reach the product’s highest or most distinctive point (its cap, its peak, its rim — whatever @image2 actually has) and pull themselves up onto it, slightly out of breath but triumphant. 8–10s: They stand on top of the product, hands on hips or arms raised, looking out over the “landscape” below with a proud, delighted grin. The full scale contrast between them and @image2 is clearly visible in this final frame. STYLE: whimsical live-action macro realism, warm natural lighting, shallow depth of field, believable physical interaction with the product’s real surface — no invented parts, functions or textures that don’t match @image2's actual design. No on-screen text, no watermark, no subtitles, no BGM.

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Seedance 2.510s · 9:16
Zombie Transformation — The LungeSeedance 2.5 · 9:16 · 20sRecreate workflow