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Katarina

VERTICAL 9:16 30 seconds. ONE continuous handheld selfie. Medium close-up. They walk forward down a sunny city sidewalk. Slight sway from their steps. No cuts. @image1 is CATE. Photocopy FACE and hair exactly as in @image1, with this outfit: white V-neck jersey with coral-pink side panels and sleeve stripes, pink cargo shorts, white socks, silver sneakers, red string bracelet. NOT the top from @image1. NOT a studio grey void as frame 0 — they are already walking on the street. Iced coffee with a straw in their RIGHT hand the whole time. Lip-sync the English lines. They talk to the lens like a vlog. 0:00–0:11 Walking, looking into the lens: “Okay, walk with me. I’m meeting my sister for brunch, and I’m, like, 10 minutes early for once. I love this street in the morning before all the people...” 0:11–0:15 Flower stall on their LEFT, colorful bouquets in white buckets. Glance left, back to camera: “Oh, the flower stall’s out again. So pretty.” 0:15–0:26 Bakery on their RIGHT, window of round pastries. Look right, back, laugh: “And that bakery? No. Be strong.” 0:26–0:30 Keep walking, smile, small wave: “Okay, it’s just up here. I’ll show you what we get. Bye!” Trees, storefronts, parked cars. No on-screen text. No logos. Same face every frame.

1 step
Seedance 2.530s · 9:16
IqrasaifiAI

16:9 30 seconds 24fps. Photoreal live-action Wuxia short. No subtitles, no UI, no logos, no text, no voiceover, no song — only mountain wind, silk snap, tiles, blade hum, breath. @image1 is ELARA — photocopy FACE, hair, eye colour and skin exactly as in @image1. Never change their hair colour. Outfit is NOT the selfie still: put them in flowing crimson-and-gold silk wuxia robes, jade hair pin, flexible steel jian. Fit the robes to their body. None of the clothes from @image1. Two shadow monks (beats, not extras to delete): Monk A three-section iron staff. Monk B twin iron ring-daggers. Distinct the whole time. Ancient mountain temple courtyard, misty cliffs, terracotta roofs, incense, cherry petals. Continuous motion. Super-speed Wuxia. No idle poses, no magic circles. Camera: feral tracking, low tilts, whip-pans, lag then snap, debris at the lens. 0–6s: Immediate fight. Staff whips in; Monk B dives from a roof. Elara low-slides under the staff, one-hand spin parry of the daggers, leaps over a low sweep. 6–12s: They step-run a vertical stone pillar, reverse aerial twist-slash at B, lands a roof beam, side-flips through A's staff arc. 12–18s: Narrow stone bridge, both attackers. Orbital whip. They drop flat so the monks' weapons collide, 360° spinning leg sweep. 18–24s: Z-pattern wall-rebounds, hilt strikes to weapon joints, mid-air deflections, cartwheel through incense smoke. 24–30s: Triple-strike disarms B into a shattering incense burner. Pivot, 360° aerial cleave vs A, mist and petals blow back. Lands on one foot, sword diagonal, robes settle, fast dolly-in to THEIR face, hard cut. Same Elara every frame. No on-screen type.

1 step
Seedance 2.530s · 16:9
Tap & Traceon Pinterest

Asset referencing: @image1 is the first frame of this video. It shows an extreme macro close-up of THE PRODUCT on a plain matte surface, raked by a low soft light, and one fingertip with a short natural nail resting lightly on it. It defines THE PRODUCT, its material, its colours, its markings, the surface, the light and the framing of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. THE PRODUCT stays exactly the product of @image1 for the whole film — the same shape, the same material, the same colours and every marking exactly as it is; no new lettering, logo or label ever appears, and THE PRODUCT never bends, breaks, opens, melts or changes. TAP AND TRACE — this is the whole point of the film: a tactile macro ASMR film. The fingernail taps THE PRODUCT lightly and rhythmically — three crisp taps in one spot, a pause, three more a little further along — and each tap makes a small, clean, satisfying sound of exactly the material it touches. Then the nail slowly traces along an edge, a seam or across the texture of THE PRODUCT, and the sound turns into a soft continuous scratch of that material. The camera glides slowly along the surface with the moving nail, the focus following it, revealing more of the texture and detail of THE PRODUCT. Summary: a macro ASMR film in one unbroken take in which a fingernail taps and slowly traces across the surface of a product in extreme close-up, every sound the true sound of its material. Timeline: 0–3s — The framing of @image1. The nail taps three times in one spot, a pause, then three times a little further along. 3–7s — The nail slowly traces along an edge or across the texture; the camera glides with it, focus following, more detail of THE PRODUCT sliding into view. 7–10s — The nail lifts; two final soft taps; the camera settles on the most characteristic detail of THE PRODUCT in sharp focus, the light still raking across it. Notes: only one fingertip ever appears, and it never covers the markings of THE PRODUCT for long. THE PRODUCT does not move. The light stays exactly as @image1 has it. The camera is a slow smooth macro glide with no cuts, and the film runs as one unbroken take. No subtitles. No BGM; generate only environmental sounds and action sounds: a very close, dry, intimate ASMR mix — crisp clean taps of the nail on exactly the material of THE PRODUCT (a bright tick on glass, a hollow knock on plastic, a soft pat on leather or fabric, a clear ring on metal or ceramic), the slow textured scratch of the nail tracing across it, the faint rustle of the fingertip, and a near-silent room tone, to the last frame.

2 steps281.5K
Seedance 2.510s · 1:1
Inspired by @Soranlanon X

ASSET REFERENCING @image_2 is the Mentor (the second attached image), the only person ever seen in full in this film. Gender, face, hair, skin tone, age, voice and body proportions come entirely from @image_2 and not from this text. @image_1 is the location, the first attached image: the black obsidian bridge, the lava sea and the crimson fortress-palace on the volcano. ATTACHED IMAGES ARE MANDATORY AND FINAL FOR IDENTITY ONLY: wherever @image_2 and this text disagree about the face, hair, skin tone, age or body of the Mentor, follow @image_2. For everything else - the robes, the swords, the framing, the camera and the light - this text is final and @image_2 carries no information at all: ignore its clothing, background, framing and lighting completely. The location comes from @image_1 and from this text. CHARACTER LOCK: in every shot the Mentor is exactly the person in @image_2 - the same facial structure, eyes, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length and colour, distinctive marks, apparent age, build and body proportions. Preserve the gender presentation of @image_2 exactly as shown; the robes and the armour do not masculinize, feminize or otherwise reinterpret it. Real skin texture, their own hair exactly as in @image_2 stirring in the hot wind, clear but restrained micro-expressions. No beautifying, no de-aging, no identity drift. WARDROBE LOCK (comes from THIS TEXT, never from @image_2): the Mentor of @image_2 wears one flying-warrior outfit: a long deep-crimson layered silk robe with narrow sleeves, a black lacquered leather chest guard and a wide black waist sash trimmed with thin gold edging, black leather bracers and soft black boots. The garment is fixed, only its drape adapts to the body of @image_2. The same crimson robe in every second of the film; the Mentor never changes clothes. THE HERO (from this text only): the camera IS the eyes of the Hero, about 1.78 m tall. The Hero is never seen from outside; only the Hero's own hands, forearms and boots enter the frame: dark crimson sleeves, black leather bracers, black boots. SWORD LOCK: exactly two swords exist. The Hero's sword: a straight double-edged sword about one metre long in a black lacquered scabbard with plain gold fittings. The Mentor's sword: the same shape in a dark red scabbard. When a sword flies, its dark steel blade glows molten orange along both edges and leaves a thin trail of fire; it stays the same length and flies flat, point forward, and a standing person rides it with both feet on the blade. Every hand has five fingers. ONE-SENTENCE SUMMARY On the obsidian bridge above the lava sea in @image_1, the Mentor of @image_2 throws the Hero's sword into the lava to force the Hero's first sword flight, then leads a fast first-person chase under the bridge, through the lava falls and up the crimson fortress-palace - an ultra-realistic cinematic fantasy film, 15 seconds, one continuous first-person POV, English dialogue. DETAILED PLOT 0-1s: First-person POV at walking pace on the black obsidian bridge of @image_1, the lava sea glowing far below on the left, the crimson fortress-palace rising on the volcano to the right. The Mentor of @image_2, walking beside the camera in the crimson robe, stops abruptly, turns to face the lens and holds out one open hand. The Mentor of @image_2: "Give me your blade." 1-2s: The Hero's own hands enter the frame and hand over the sheathed sword in the black scabbard. The Mentor of @image_2 takes it and in one movement turns and throws it over the black-stone balustrade out into the void. 2-3s: The camera rushes to the balustrade and looks straight down; the black sword tumbles toward the lava sea far below. The Hero, shocked: "What are you doing?!" Far below, the falling sword bursts into flame, slows, turns flat and hangs in the air above the lava on a trail of fire. 3-4s: The camera lifts to the Mentor of @image_2, standing at the balustrade, who looks straight into the lens. The Mentor of @image_2: "Fire doesn't wait. Neither do you." The Mentor's own sword slides out of the dark red scabbard by itself, ignites along both edges, flips flat and hovers a few metres below the balustrade. 4-5s: The Mentor of @image_2 steps lightly up onto the balustrade, balance shifting realistically, glances back at the lens. The Mentor of @image_2: "Jump." Then steps backward off the bridge. 5-6s: The camera lunges to the balustrade and looks down: the Mentor of @image_2 drops in a short free fall, lands with both feet on the flaming sword, knees bending to absorb the impact, and shoots forward. At the same moment the Hero's own sword rises back out of the depth on its fire trail and hovers flat and glowing just below the balustrade in front of the camera, clearly visible. 6-7s: The Hero climbs over the balustrade and steps off. A short, real fall; the Hero's black boots slam onto the glowing blade of the Hero's own sword, visible in the frame under the boots, the view dips hard, sways left and right as the body corrects its balance, one small shake, then steadies. 7-8s: The sword accelerates after the Mentor of @image_2, who flies a few metres ahead in the crimson robe and shouts back over one shoulder: "Don't look at the lava. Look at me!" 8-9s: Following the Mentor, the camera banks hard left along the outside of the huge obsidian arch; the balustrade and the underside of the bridge rush past overhead with strong parallax, carved black stone sliding over the lens. 9-10s: The flight drops under the arch and bursts through a thin glowing curtain of molten lava pouring off the bridge edge, sparks spraying past the lens, then skims low over the lava sea between tall columns of fire erupting on the left and right. 10-11s: The Mentor of @image_2 pulls up first along the crimson fortress-palace; the camera follows in one smooth climbing arc: colossal red pillars, burning bronze braziers and long balconies sweep past close on the right, the deep lava sea always visible on the left, speed strong but the space clear. 11-12s: The Mentor of @image_2 banks around a huge upswept pagoda eave and disappears for a moment behind the palace corner; the camera banks after the Mentor along the same line. 12-13s: The camera bursts out of the shadow into the blood-red sunset light: the Mentor of @image_2 now flies parallel a few metres away. The Hero's view is finally steady. The Mentor of @image_2 looks across, sees the Hero is no longer wobbling, and one corner of the mouth lifts. The Mentor of @image_2: "See? You didn't burn." 13-14s: The Hero, breathing hard: "You call that teaching?" The Mentor of @image_2 laughs once, softly, and leans forward low over the blade. The Mentor of @image_2: "Lesson two - catch me." 14-15s: The Mentor's sword surges ahead on a long trail of fire between the fortress terraces and the lava sea, toward the glowing crater of the volcano; the camera leans forward and accelerates after the Mentor of @image_2. The film ends on this fast first-person flight toward the fortress lit by the red sunset. ADDITIONAL NOTES One continuous first-person POV from the Hero's real eyes for the whole 15 seconds, never a third-person view, never a floating or drone-like camera: every move - walking, rushing to the balustrade, looking down, falling, landing on the sword, losing and finding balance, banking, diving, climbing - has real start, weight, inertia, correction and settling. The story reads on first viewing: the Mentor takes the Hero's sword and throws it off the bridge, the Hero jumps for the first time, the Hero flies, the Mentor starts lesson two. The sword flight starts at 6 seconds and fills the rest of the film. The bridge, balustrade, lava sea, fortress-palace, eaves and terraces of @image_1 keep stable, continuous geography; the people are tiny against the architecture. The face of @image_2 stays the same person in every close look. Only the Hero's hands, forearms and boots ever appear from the Hero. Every word of dialogue is spoken aloud in English, lips in sync; the Mentor's voice fits @image_2, the Hero's voice is a young adult voice, breathless in the air. No banners, emblems, flags or letters anywhere. Look: ultra-realistic live-action fantasy cinema, 24 fps motion, real exposure, Kodak film grain, crimson, black, gold and molten orange palette, warm lava light from below, embers drifting in the air. Sound: hot wind roaring past the ears, the deep rumble and bubbling of the lava sea, the whoosh and crackle of the flaming swords, the thud of boots landing on steel, fire columns erupting, the hiss of the lava curtain, heavy breathing, and the spoken dialogue. No BGM; generate only environmental sounds, action sounds and the dialogue. No subtitles.

1 step281.5K
Seedance 2.515s · 1:1
Inspired by @sopersoneon X

@image1 is an absolute character lock. Face, body, hair, garment, materials and colours are taken from it exactly and hold without drift or reinterpretation for the entire shot. Do not restyle, re-age, re-cast or re-dress the subject. LOOK: photorealistic live action, shot on a long lens from across a forecourt — the plain unglamorous look of a phone clip of a real person, not a commercial. Hard midday sun overhead, strong directional daylight with open shade under the vehicle, deep contrast, real tarmac glare, accurate contact shadows, natural skin with visible pores and real sweat sheen, slight lens compression, fine sensor grain. Ordinary unposed body mechanics with small weight shifts and hesitations between actions. Clothing and hair carry real fabric and fibre weight on every turn. This grade governs the shot and overrides the flat neutral lighting of the reference sheet. One continuous locked-off take. The camera is fixed on a tripod at chest height and never pans, tilts, zooms, pushes or tracks — the framing is identical in the first and last frame. A pale vertical bollard stands in the near foreground at the left edge, partly masking that side of the frame throughout, so the shot reads as observed from a distance rather than staged. Medium-wide: the subject and the side of the vehicle fill the frame, ground to just above roof height. Setting is a fuel station forecourt — a large dark SUV parked alongside a pump, kerb and low planter behind it, mature trees, utility poles and distant traffic signals beyond. The subject stands between the pump and the vehicle's rear flank. The subject holds the fuel nozzle in one hand throughout, except where stated. The subject is in motion in every beat; nothing in this shot ever holds a frozen pose. Beats run in this order and each takes a comparable share of the shot: They shift their weight at the pump beside the vehicle, head dipping toward the nozzle in their hand, fingers adjusting their grip on it. They rotate toward the vehicle and extend the free hand to the filler panel, torso angling in toward the bodywork. They work at the panel with that hand, head lowered toward it, the nozzle still held clear in the other hand. They rotate their head and shoulders away from the vehicle, chin lifting, and speak a few words. Both arms open outward into a questioning shrug, palms turning up and away from the body, shoulders rising, still speaking. They rotate back, crouch low beside the rear wheel and reach toward the ground, then straighten and step in toward the vehicle as hair and clothing swing with the turn. Audio: forecourt ambience only — distant road traffic, faint pump hum, light wind. The subject's speech is indistinct at this distance. No scripted dialogue, no music, no voiceover. Exclusions: no watermark, logo, on-screen text, captions or timecode. No cuts, transitions or jump cuts. No slow motion or speed ramping. Nobody else enters frame. No beauty retouching, skin smoothing or body reshaping. No lens flare, no night, no rain, no studio lighting.

1 step166103.6K
Seedance 2.514s · 9:16
Katarina

VERTICAL 9:16 15s. Elara takes a SELFIE of THEMSELVES. They hold the phone. NO second person. NO held hands. NO POV boyfriend-arm at the bottom of frame. 0.5x handheld selfie, they are the only person in the selfie (crowds may exist behind them in Tokyo and NYC). Photocopy FACE and hair from @image1 in every cut, exactly as shown, with gold hoops. Outfit and place come from each look line below. They MOVE. Never a frozen JPEG. ENERGY: travel TikTok influencer, EXCITED about each place. Bigger reactions than a polite smile: gasp, laugh, “oh my god” face, look at the landmark then whip back to the lens. Still not identical wide teeth every cut — different hype each city. TRANSITION (copy the Lana/William 0.5 travel vlog): last ~0.4s of every city they DROP the phone — arm swinging down, frame falls toward their chest. HARD CUT. Next city STARTS already HIGH (lots of sky / forehead, they sit low in frame) and they LOWER the phone into a normal selfie over ~0.4s. Hand-down → hand-up-coming-down. Then they LIVE in the frame, excited. Then dip again. LOOK 1: Singapore Supertrees, rust-red slip. Excited gasp, look at the trees, back to lens. LOOK 2: Petronas, butter-yellow. Laugh, glance at the towers, hyped. LOOK 3: Bali rice terraces, white eyelet. Softer wonder then a big “this is insane” smile. LOOK 4: Tokyo night crossing, leather + silver. Neon hype, laugh, look at the scramble. LOOK 5: Times Square, camel coat. Talk to camera, excited, cab behind. LOOK 6: Copacabana, emerald wrap. Playful, look at the hill, laugh. LOOK 7: Cancun, coral crochet. Warm finish, bigger smile, hold. No dip out. 0.0-2.0 LOOK 1 hold then dip 2.0-4.0 LOOK 2 start high, lower, hype, dip 4.0-6.0 LOOK 3 start high, wonder, dip 6.0-8.0 LOOK 4 start high, neon laugh, dip 8.0-11.0 LOOK 5 start high, NYC talk, dip 11.0-13.0 LOOK 6 start high, Rio laugh, dip 13.0-15.0 LOOK 7 start high, Cancun smile, hold Same Elara every cut. No on-screen text. No logos. No second face in the selfie.

1 step
Seedance 2.515s · 9:16
Anthem in the Stands

Generate a live race-day broadcast where the camera finds you singing along in the grandstand, moved to tears.

2 steps
Seedance 2.510s · 9:16
abxxai

SCENE CONTEXT A 15-second Pixar-quality 3D animated comedy short, told in 9 fast shots. The goofy cat from @image2 sprints across the backyard from @image1 with the smug dog from @image3 chasing it. Just as the dog catches up, the cat darts through a tiny secret flap-door in the wooden fence that only she knows. The dog slams into the fence. The cat hops onto the top of the fence and grins down at him, mocking. Pure visual comedy, no dialogue. ACTIVE REFERENCES @image1 = BACKYARD: the location, 100% matches the reference. Its lawn, fence, planting, house, furniture and sky exactly as the reference shows them. STYLE AND PLACE REFERENCE; extend the yard freely, never reproduce 1:1 as a still. @image2 = CAT: the hero, 100% matches the reference. Coat colour, markings, eye colour, fur length and build exactly as the reference shows. Identical every frame, no morphing, no drift. NOT an ostrich. @image3 = DOG: the chaser, 100% matches the reference. Breed, coat, colour, ears, eyes and build exactly as the reference shows; open happy mouth with tongue. Identical every frame. NOT a leopard. LOCATION MAP One backyard. Foreground: lawn. Midground: chase path across the grass toward the fence. Background: the fence, planting, house and sky of @image1. Sun high, camera-left, hard shadows. SCALE LOCK Cat is a small house cat. Dog keeps its own size from @image3 and is always too big for the secret door. The secret door is a cat-sized gap/flap at the base of one fence board — too small for the dog. FIRST FRAME Non-empty: rear view of @image2 CAT mid-sprint across the lawn, running away from camera toward the fence, legs at full stride, fur bouncing. Nothing frozen. FORMAT Timed multishot, 9 shots, HARD CUTs at 0:01.5, 0:02.5, 0:03.5, 0:04.5, 0:06.5, 0:07.5, 0:09.5 and 0:12.5. Shot 7 is slow motion. Same characters, same backyard, same sun across every cut. CAMERA SHOT 1 (0:00–0:01.5): wide, low tracking follow behind the cat at running speed, slight bounce. SHOT 2 (0:01.5–0:02.5): medium, low side tracking alongside @image3 DOG running left to right, the dog glancing at camera sly. SHOT 3 (0:02.5–0:03.5): wide, camera fixed low on the grass pointing up; the cat runs over the lens, belly and paws against blue sky. SHOT 4 (0:03.5–0:04.5): close-up, head-on tracking in front of the dog's grinning face. SHOT 5 (0:04.5–0:06.5): wide, static low front; cat runs toward camera on the right, dog closing on the left. SHOT 6 (0:06.5–0:07.5): wide, same front; the cat skids and dives through the tiny secret fence door at the base of the fence. SHOT 7 (0:07.5–0:09.5): medium-wide, slow motion, camera drifting around the impact as the dog CRASHES into the closed fence (not through the flap). SHOT 8 (0:09.5–0:12.5): wide static; dog pancaked / bounced off the fence, dazed, fence rattling. SHOT 9 (0:12.5–0:15): medium-wide static; the cat is ON TOP of the fence, looking down, a mocking grin. Hold. ACTION SHOT 1: cat sprints across the lawn, sand-spray replaced by grass clippings and fur bounce. SHOT 2: dog bounds, cocky, tongue out. SHOT 3: cat's paws hammer past the lens. SHOT 4: dog face fills frame, toothy grin, ready to strike. SHOT 5: cat glances back, panics, eyes wide. SHOT 6: cat slams brakes, skids on grass, and slips through a small secret cat-door / loose board at the bottom of the fence — only she fits. Tail vanishes last. SHOT 7 slow-mo: dog leaps, claws out, SLAMS belly-first into the solid fence. Boards flex. No bounce into the sky. A cartoon BOING of wood, not sand trampoline. SHOT 8: dog slides down the fence, sits dazed, fence still wobbling. Cat is already gone through. SHOT 9: cat hops up onto the TOP of the fence, sits, grins mockingly down at the dog, tail curling. Does not zip away. End on the grin. PHYSICS Grass, not sand. Secret door is cat-sized. Dog cannot fit. Fence has real wood weight. Contact shadows on lawn. Nothing floats. AUDIO Playful chase score, cartoon SFX: pattering paws, panicked cat yowl Shot 5, skid Shot 6, huge wooden WHAM + boing Shot 7, fence rattle Shot 8, smug little cat chirp Shot 9. No dialogue. No on-screen text. STYLE Pixar theatrical 3D matching the three stills. Soft GI, groomed fur, polished family comedy. OUTPUT Seedance 2.5, 1080p, 16:9, 15 seconds. POSITIVE LOCKS Cat stays 100% @image2. Dog stays 100% @image3. Backyard stays @image1. No ostrich, no leopard, no desert, no head-in-sand. No logos, no UI, no subtitles.

1 step
Seedance 2.515s · 16:9
OpenClips

EARLY-2000s SALON VLOG @image1 films a self-shot visit to a tiny early-2000s neighbourhood salon on a DV camcorder — hair styling, eyebrow grooming, a facial mask and a fresh-faced reveal on the way out. Plug in ANY avatar. 30s.

1 step
Seedance 2.530s · 9:16
Tiny Bakeon Pinterest

Asset referencing: @image1 is the first frame of this video. It shows a tiny baking corner on a marble slab held on the palm of a hand: a tiny stand mixer with the raw batter of THE BAKE in its bowl, the small empty tin or case of THE BAKE, a matchbox-sized oven glowing through its round window, and a huge fingertip reaching for the mixer switch. It defines the batter, the tin, the mixer, the oven, the hands, the lighting and the framing of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. The batter, the tin and the finished bake always belong to the same bake as @image1. THE TINY BAKE — this is the whole point of the film: real miniature baking by hand, with real tiny food. The fingertip flicks the mixer on and the tiny whisk spins, folding the batter into a smooth glossy ribbon. The fingertips tip the tiny bowl and the batter pours into the tin in one thick slow stream. The tin is slid into the tiny oven and the door clicks shut. Through the round glowing window the batter rises, domes and turns golden, the crust forming before our eyes. The door opens with a puff of warm steam and the fingertips lift the finished tiny bake out and set it on the marble, golden and steaming. Summary: a miniature-baking ASMR film in one unbroken take in which fingertips mix batter in a tiny stand mixer, bake it in a matchbox-sized oven standing on a palm, and lift out the finished golden bake. Timeline: 0–2s — The framing of @image1: the fingertip turns the mixer on and the whisk spins through the batter. 2–4s — The batter pours from the bowl into the tin in one thick slow ribbon; the tin goes into the oven and the door clicks shut. 4–7s — The camera drifts close to the round glowing window: the batter rises, domes and turns golden inside. 7–10s — The door swings open with a puff of steam; the fingertips lift the finished tiny bake out and set it on the marble in the centre, steaming, as the camera drifts back to the opening framing. Notes: everything stays truly tiny for the whole film — the whole bakery on one palm, the oven smaller than a fingertip. The food is real food with real textures — wet glossy batter at the start, a golden crust at the end. The mixer and the oven never move from their places, and the palm holds steady. The camera is a steady macro shot with one gentle drift toward the oven window and back, and the film runs as one unbroken take with no cuts. No subtitles. No BGM; generate only environmental sounds and action sounds: a close intimate ASMR mix, dry and present — the tiny high whir of the mixer and the soft wet slap of batter against the bowl, the thick glossy pour, the small metal click of the oven door, the low warm hum of the oven, a soft puff as the door opens, a gentle tap as the bake is set down on the marble, and a quiet bright room tone, to the last frame.

2 steps291.5K
Seedance 2.510s · 1:1
Inspired by OpenClipson organic

MOSCOW, WINTER 2003 @image1 wanders a snowy Moscow near Red Square in a believable early-2000s DV home video — a passing tram, a kiosk tea from the babushka, a shop-window mirror, a windswept ushanka and a quiet laugh. Plug in ANY avatar. 15s.

1 step
Seedance 2.515s · 4:3
Just_sharon7

28 seconds, 4:3. ONE continuous take. Photoreal fashion editorial. Historic room: cracked plaster, dark wood floor, vintage wooden bed, beige curtains, pink painting. ELARA LOCK: @image1 is Elara — photocopy their FACE, hair and features exactly as in @image1, adult. IGNORE the clothes and background in @image1. OUTFIT from the film: short beige-and-black horizontal-striped dress. Elara clutches a dripping beige cloth. Elara hangs UPSIDE DOWN, knees hooked over a pale mint-green wooden seesaw beam. Hair hangs toward a matching mint-green barrel of water. Off-camera operator slowly pumps the other end. Their head and hair dunk into the water, then lift out, water streaming. Repeat the rhythm. Expression: surprise, a slight smile, composure, looking toward camera. Natural window light. Slow, elegant, not slapstick. No text. AUDIO: water, wood creak, drips. No speech. No songs. NEGATIVE: the clothes or background from @image1, overlay type, extra people, 9:16, gore, nude.

1 step
Seedance 2.528s · 4:3
Inspired by @insmind_comon X

Generate a live basketball broadcast crowd cutaway of you courtside, waving at the camera.

2 steps283214.6K
Seedance 2.510s · 9:16
Inspired by OpenClipson organic

NIGHTMARE — The Falling Dream @image1's floor gives way and they plunge through an endless dark void, tumbling past drifting doors and grasping shadow hands, then slam awake in bed gasping. One continuous dynamic cinematic nightmare, music only, loud. Plug in ANY avatar.

1 step
Seedance 2.515s · 9:16
Katarina

VERTICAL 9:16 13 seconds. ONE continuous take. Camera LOCKED: wide full-group, tripod, no pan, no cut. @image1 = MATEO, front row LEFT (the lead). Photocopy FACE only. Ignore whatever clothes are in @image1. @image2 = ERIC, front row RIGHT. Photocopy FACE and hair exactly as in @image2. Ignore whatever clothes are in @image2. Six GENERIC women in a loose formation behind/around them — attractive, mixed, not copies of Mateo or Eric. Dirt mountain path, scenic peaks behind. Outdoor athletic/casual clothes on everyone. No on-screen text. 0:00–0:02 Six women standing. Mateo and Eric RUN IN from the background and take the two front spots. Mateo left, Eric right. 0:02–0:04 Whole group jumps, lands in a squat, hands together prayer. Then wide stance, arms thrown out, martial pose. The two leads lead. 0:04–0:06 Jump together, prayer hands. Right arms shoot up. Then wide stance, arms out. 0:06–0:09 Sync: wide squat arms out → side step → jump, hands clasped in front. Mateo leads. 0:09–0:13 Low squat fists forward → strong punch forward → FINAL: legs wide, right arm punching high. Hold. Same two faces on the two leads every frame. Women stay generic. Camera never moves.

1 step
Seedance 2.513s · 9:16
The Dropon Pinterest

Asset referencing: @image1 is the first frame of this video. It shows an extreme macro close-up of THE PRODUCT with clear water droplets beaded on its surface and the glass tip of a pipette above it holding one heavy drop. It defines THE PRODUCT, its material, its colours, its markings, the surface, the light and the framing of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. THE PRODUCT stays exactly the product of @image1 for the whole film — the same shape, the same material, the same colours and every marking exactly as it is; no new lettering, logo or label ever appears, and THE PRODUCT never bends, breaks, opens, melts, stains, soaks or changes. The water is always perfectly clear and colourless. THE DROP — this is the whole point of the film: a macro water-drop ASMR film. The heavy drop falls from the pipette in slow motion and lands on THE PRODUCT with a tiny crown of a splash, scattering a spray of smaller glittering droplets that bead up on the surface. The pipette releases a second drop, then a third, each landing a little further along. The beaded droplets swell, touch, merge into one another and begin to roll slowly down the surface of THE PRODUCT, leaving thin glistening trails and magnifying the texture as they pass over it, then gathering at the lowest edge into one fat bead that hangs and finally drips away. Summary: a macro ASMR film in one unbroken take in which clear water drops fall onto a product in slow motion, splash, bead up, merge and roll down its surface, catching the light. Timeline: 0–3s — The framing of @image1. The heavy drop falls in slow motion and lands with a small crown splash; glittering droplets scatter and bead. 3–6s — A second and a third drop fall a little further along; the beads swell and touch and merge. 6–10s — The merged beads roll slowly down the surface, leaving glistening trails that magnify the texture, and gather into one fat bead at the lowest edge that hangs and drips away. Notes: only the pipette tip and clear water are added to the picture; no hand, no other object. THE PRODUCT does not move. The light stays exactly as @image1 has it, making every droplet sparkle. The camera is a slow smooth macro glide following the rolling water, with no cuts, and the film runs as one unbroken take. No subtitles. No BGM; generate only environmental sounds and action sounds: a very close, dry, intimate ASMR mix — the soft wet plip of each drop landing on exactly the material of THE PRODUCT, the tiny crackle of the splash, the faint glassy tick of droplets touching and merging, the quiet slide of water rolling down the surface, the last drip falling away, and a near-silent room tone, to the last frame.

2 steps291.5K
Seedance 2.510s · 1:1
Inspired by @CharaspowerAIon X

ASSET REFERENCING @avatar is the Hunter, the only person in the film. Gender, face, hair, skin tone, age and body proportions come entirely from @avatar and not from this text. ATTACHED IMAGES ARE MANDATORY AND FINAL FOR IDENTITY ONLY: wherever @avatar and this text disagree about the face, hair, skin tone, age or body of the Hunter, follow @avatar. For everything else - the clothing, the motorcycle, the harpoon, the creatures, the location, the framing, the camera and the light - this text is final and @avatar carries no information at all: ignore its clothing, background, framing and lighting completely. The hood always sits back far enough that the face of @avatar stays readable in every close shot. CHARACTER LOCK: in every shot the Hunter is exactly the person in @avatar - the same facial structure, eyes, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length and colour, distinctive marks, apparent age, build and body proportions. Desert dust settles on the skin and hair of @avatar but never changes their colour. Preserve their gender presentation exactly as shown; the heavy riding gear does not masculinize, feminize or otherwise reinterpret it. No beautifying, no de-aging, no identity drift. WARDROBE LOCK (comes from THIS TEXT, never from @avatar): the Hunter of @avatar wears a long sand-brown hooded duster coat of heavy weathered canvas, torn and frayed at the hem, over dark scuffed leather body armour with a wide leather belt and pouches, a faded olive scarf around the neck, fingerless leather riding gloves, worn leather trousers and tall buckled riding boots, and a pair of scratched brass-rimmed goggles with cyan lenses pushed up on the forehead. The garment is fixed, only its drape adapts to the body of @avatar. The same coat, armour and goggles appear in every second of the film. HARPOON LOCK: a heavy steel harpoon launcher is strapped along the right forearm of @avatar. It fires one barbed steel harpoon that trails a thick steel chain; when it fires, crackling cyan electric light runs along the whole chain. It is always the same single launcher on the right forearm. MOTORCYCLE LOCK: one long chopper of ordinary motorcycle size, about two and a half metres long, built out of bones. Its frame is one huge bleached animal spine running from the headstock to the rear axle; a real ribcage curves around the engine like a cage; the front fork is two long bleached leg bones; the handlebars are a pair of curved horns; the headlight sits inside a large horned animal skull mounted at the front. The bones are dry, cracked and yellowed, lashed and bolted together with blackened iron plates and leather straps. A dark oil-stained engine sits inside the ribcage and a smooth bone-white fuel tank rests on the spine; both wheel hubs glow toxic green. Bone is the material the eye reads first in every shot of the motorcycle, from every angle; the only metal is the dark engine, the iron plates and the wheel rims. It carries no badges, no emblems and no lettering anywhere. It is always the same single motorcycle. THE SAND WORMS (from this text only): colossal eyeless desert worms with rough sand-coloured hide covered in overlapping dark armoured plates, and a round open mouth ringed with rows of long curved teeth. The smaller worms are about three metres thick; the largest one is about ten metres thick and rises forty metres above the road. Sand and asphalt pour off their bodies whenever they move. ONE-SENTENCE SUMMARY On a cracked desert highway at sunset, the Hunter of @avatar races a bone-framed motorcycle through a toxic desert as giant sand worms burst up through the asphalt, jumps a burning tank trailer, harpoons the largest worm, is dragged across the dunes, slingshots onto its armoured head, plants a charge and escapes on the motorcycle as the worm explodes behind - a photorealistic live-action blockbuster action sequence, 15 seconds of fast hard cuts. DETAILED PLOT 0-2s: Low tracking side shot from a camera car at full speed: the Hunter of @avatar leans over the bone motorcycle down the cracked desert highway, its bleached spine, ribcage and horned skull clearly readable in profile, the duster coat whipping back, the green hubs glowing. From the first frame the asphalt behind the rear wheel bulges and splits open in a long crack racing after the bike. 2-3s: Low frontal wide shot down the highway: a sand worm bursts straight up through the road ahead, its toothed mouth wide open, slabs of asphalt and a fountain of sand thrown into the air. 3-5s: Handheld chase shot from behind: the Hunter of @avatar swerves hard left and right between tilting slabs of collapsing asphalt, the rear tyre sliding and spraying grit, while the worm rises behind in a wall of dust and two columns of toxic green storm cloud tower on the horizon. 5-6s: Wide side shot: an old unmarked rust-red fuel tank trailer, with no cab attached, lies on its side across the road, burning. It stays there burning on the highway for the rest of the film. The motorcycle hits a tilted slab of asphalt like a ramp and flies over the flames, the Hunter of @avatar standing on the pegs, fire lighting the underside of the bike. 6-7s: Tight frontal close-up of the face of @avatar riding, dust on the skin, the hood edge flapping, the cyan goggles on the forehead catching the firelight, eyes locked on something above frame. A short push-in. No words. 7-8s: Low side angle: the largest worm rears up over the dunes; the Hunter of @avatar raises the right forearm and fires the harpoon. The barbed harpoon streaks up trailing the chain, cyan electric light racing along it, and bites deep between two armoured plates of the worm. 8-10s: Wide tracking shot across the empty dune crests, where the only things in frame are the worm, the chain, the Hunter of @avatar and the bone motorcycle: the chain snaps tight and the worm drags them across the dunes at terrible speed, the bike bouncing and sliding sideways, huge sprays of sand, the chain crackling cyan. 10-11s: The Hunter of @avatar locks the launcher and is yanked up off the seat, swinging through the air on the chain in a high arc toward the head of the worm; below, the motorcycle keeps rolling on alone across the flat sand toward the highway. 11-12s: Medium shot on top of the worm: the Hunter of @avatar lands hard on the armoured plates of its head, boots skidding, and grabs the edge of a plate with the left hand as the whole creature sways; the face of @avatar turns toward the camera, readable, jaw clenched against the wind. 12-13s: Close-up of the gloved right hand of @avatar pushing a fist-sized steel charge with a blinking cyan light deep into the gap between two armoured plates. 13-14s: Side shot: the Hunter of @avatar runs down the sloping back of the worm and drops from its flank straight onto the seat of the passing motorcycle, grabs the bars and twists the throttle, sand spraying from the rear wheel. 14-15s: Low frontal wide shot down the highway: the Hunter of @avatar rides straight toward the camera, the horned skull headlight of the bone motorcycle facing the lens, as the worm behind erupts into a gigantic fireball, a shockwave of sand and burning debris rolling outward and backlighting the rider in orange fire while the face of @avatar stays lit and readable in the glow. ADDITIONAL NOTES Photorealistic live-action blockbuster, filmed on location in a real desert with real stunt riding and real pyrotechnics, anamorphic lenses and camera-car rigs; every frame reads as real photographed footage, with natural skin texture, real sand, real dust, real fire and real motion blur. Colour stays burnt-orange sunset, sand beige and asphalt grey, with toxic green storm clouds on the horizon, the green glow of the wheel hubs and the cyan light of the harpoon chain as the only cool colours. One continuous geography: a straight cracked highway through low dunes, the burning tank trailer on the road, the dunes to the side of the road where the largest worm rises. Heat haze shimmers over the asphalt, the camera shakes hard on every impact, and sand, grit and asphalt chunks fly past the lens. The bone motorcycle, the harpoon launcher and the coat stay the same in every shot. The only vehicles in the whole film are the bone motorcycle and the burning tank trailer on the highway. The face of @avatar stays the same person in every close-up. Every hand has five fingers and grips what it holds. No badges, emblems or letters on any vehicle. Sound: the deep roar and rattle of the motorcycle engine, tyres skidding on grit, asphalt cracking and slabs crashing down, the low rumbling roars of the worms, sand pouring like water, the whoosh and crackle of the burning tank trailer, the sharp mechanical bang of the harpoon firing, the chain rattling and humming with electricity, heavy breaths, boots scraping on armoured plates, a high electronic beeping from the charge, and one huge thunderous explosion at the end. No BGM; generate only environmental sounds and action sounds. No dialogue and no voice-over. No subtitles.

1 step281.5K
Seedance 2.515s · 1:1
Inspired by @MahiraEhanon X

Create a film based on @image1 (character sheet), @image2 (location plate) and @image3 (storyboard). Look, applied from the first frame to the last: the whole film is shot as vintage small-gauge home-movie footage. A visible irregular film gate edges the frame in soft black on the left and right, breathing very slightly as the film runs. A small running timecode sits burned into the lower right corner. Fine organic film grain throughout, gentle halation blooming off the brightest highlights, warm golden colour with slightly lifted blacks and soft creamy contrast, mild gate weave, a shallow lens with soft falloff at the edges. Handheld throughout with a loose natural walking sway, never locked off, never stabilised. Character lock: exactly one person throughout, taken entirely from @image1 — face, hair, body, proportions and outfit preserved exactly, with no drift or reinterpretation at any point. No second person, no crowd, no passers-by close to camera. Setting: exactly the location, light and time of day established in @image2, held consistent from start to finish, the sun sinking a little lower and warmer as the film runs. Follow @image3 exactly for the order of framings, the shot sizes and the action at each station. This is ONE continuous unbroken take. No cuts, no transitions, no jumps, no dissolves. Every change of framing is achieved by the camera physically travelling — rushing in, dropping down, rising, pulling back, pushing in again. The camera behaves like a companion walking alongside, close and informal. Motion, each beat carrying roughly equal weight and flowing straight into the next: the camera faces along the shore as the person walks toward it over the wet sand, then rushes in to a close framing as they speak warmly and animatedly toward the lens with their hair blowing across the frame; the camera drops to their feet striding through a thin running sheet of surf and kicking the water up; it rises back to a close framing as one hand lifts a strand of hair back off the face into a wide open smile; it sinks to skim just above the water while one hand trails through it and the sun breaks into glitter around the fingers; it pulls far back as they stand at the waterline beside the bag, turned away and glancing back over one shoulder with the wrap streaming sideways; they turn and walk away toward the shallows with the wrap flaring behind; the camera pushes back in close as they laugh toward the lens; and it settles to a medium as they lift a pair of flat sandals, hold them out toward the lens and walk on along the shore. Movement quality: unposed, spontaneous, playful, easy. Real weight in the stride, real water physics in the surf and the trailing hand, hair and fabric moving continuously in a steady onshore breeze. Audio: natural location sound only — running surf, wind across the microphone, footsteps in wet sand and shallow water. No music, no voice-over, no dialogue. Avoid: cuts, transitions, jump cuts, dissolves, speed ramps, a second person, identity drift, changed outfit, changed time of day, a phone or camera visible in frame, an arm reaching toward the lens holding a device, modern digital sharpness, stabilised or drone-like camera movement, slow motion, on-screen captions or subtitles, titles, logos, watermarks.

4 steps582.7K
Seedance 2.530s · 16:9
lansenai

16:9 30 seconds. Photocopy @image1 exactly: face, hair and skin tone exactly as shown. Wardrobe: a beige distressed hooded parka with black harness straps, fingerless black gloves, long black torn skirt, black combat boots. Do not restyle hair. Do not put them in armor. Do not beautify. No other people. World: an empty pale desert — huge flat sand, pale grey-blue sky, haze at the horizon. Thin dust, wind in the skirt. ENERGY LANGUAGE: replace every black ink / black smoke / 黑墨 with PINK ink-smoke. Rose-pink calligraphy strokes, magenta fly-white brush, rose-gold hairline cracks, pink mist. Not black. Not ordinary game VFX. Pink Chinese ink invading 3D space. Dark-gold cores may stay as rose-gold. They move light, quiet, almost careless. Tiny gestures trigger huge pink-ink reactions. No weapons. CAMERA: never a game-skill front pose. Low rear-side follow, FPV, orbit, whip, 3/4 profile. Strong motion blur. Time ramps. 00.00–02.50 墨步 / pink step Start already walking, right-rear low 24mm, head slightly down, wind in the skirt. 0.7s their right foot taps the sand — a pink ink ring races across the ground, one-frame pink shock. 1.0–2.5s their body stretches into a long pink brush-stroke, three zigzag dashes, camera skims the sand. 02.50–06.00 水镜 They stop hard. Time ramp. Casual right hand up. Thin glass-like water sheets in the air. Camera flies between them. They close their fist. Sheets fold and crush a stone pillar into spiral gravel. Pink ink flies off the shards. Heavy impact: pink shock-frame, camera dip. 06.00–09.00 墨掌 Spin. 3/4 side. Half-palm push. Pink ink collapses into a tiny core then BLOWS into a huge pink-gold palm-pressure. Camera flies backward through it. Hits the sand — circular crater, dust, pink splash. No fire. 09.00–12.50 流墨回身 They lean back almost to the ground, toe-tap, low spin, skirt becomes a pink-ink arc. Light kick. A thin pink spatial cut flies; three distant pillars split after a delay. 12.50–16.00 水墨坠 Leap. Camera under their boots. Water droplets rise. Pink ink dots orbit. At the apex they press their palm down. World goes quiet. Then the ground collapses — rose-gold ring cracks, PINK ink erupts into a circular ink-landscape shock. 16.00–20.00 墨莲 Hover 30cm off the sand. Orbit 270°. Pink mist, pink brush-strokes, rose-gold threads, giant pink-ink lotus petals painted in the air. Stones float. 20.00–23.50 五行 Calm glance. They vanish. FPV chase: water around them, then wood-like pink branches, then burnt-paper rose-gold “fire”, then geometric rose-gold cracks, then sand+pink ink vortex. Still ink language, not rainbow game VFX. 23.50–30.00 墨界 Dive. Freeze 0.5m above ground. One finger down. Full-screen pink-ink impact frame, negative, flash, radial shake. Three rings: pink ink, water, rose-gold — merge into a giant pink-gold shockwave. Hundreds of meters of sand become a living pink ink landscape. Giant pink brush-strokes shoot to the sky. Then everything sucks back into them. Quiet. They walk on, same as the open, a thin PINK trail behind their boot. Wind in their hair. Cut to black. No logos, no UI, no on-screen text. Same face every frame.

1 step
Seedance 2.530s · 16:9
Inspired by @HeyAmit_on X

Ultra-photorealistic live-action commercial. Natural midday summer sunlight, warm low sun flaring in from the left, shallow depth of field, real skin texture and real fabric weight, subtle handheld float on the wider shots, clean modern colour grade with no stylisation. @image1, @image2 and @image3 are an ABSOLUTE CHARACTER LOCK for IDENTITY ONLY — the first, second and third character respectively. Face shape, eyes, brows, nose, lips, jawline, ears, hairline, hair, skin tone and micro-asymmetry are taken from them exactly, with no drift, no reinterpretation and no blending between them, in every shot of the film. TAKE NOTHING ELSE FROM THOSE IMAGES: ignore the clothing, footwear, accessories, background and styling in them entirely. @image4 is the storyboard and is an ABSOLUTE LOCK for wardrobe and staging: the clothing each character wears is taken from the storyboard and from nowhere else, and the shot order, framing, poses and camera height are followed exactly as drawn, with nothing added, removed or restyled. Everyone stays in the summer tee-and-shorts the storyboard shows — no coats, jackets, long sleeves, trousers, dresses or skirts at any point. The product is one compact cylindrical portable speaker in a soft off-white housing with a fine woven fabric grille and a slim metal band, held easily in one hand. It stays the same object in every shot. The speaker is held up into the near foreground, filling one side of frame and holding sharp focus while the ground and water behind it stay soft. Then the first character holds it up beside their face and presses the top control with their thumb, and a ring of light comes up on it as they smile down at it. Then they turn and pass it across into the second character's open hands, both of them laughing as the handover lands. Then the camera drops to ankle height and the three of them run across the grass and through a shallow water edge, water kicking up in bright droplets past the lens. Then they pull together into a tight cluster, heads tilting in, the speaker held between them at chest height while they laugh. Then the camera pulls back wide and all three raise their arms, lifting the speaker overhead against open sky. Each beat holds for the same length of time. One continuous camera move per beat, no whip pans, no speed ramps. Audio: bright summer pop playing from the speaker, coming up as the control is pressed and carrying to the end, under natural outdoor ambience — grass, water, birds, light laughter. No voice-over, no narration, no dialogue. Negative prompt: text, subtitles, captions, on-screen graphics, watermark, logos, brand names, extra people, changed faces, changed outfits, distorted hands, duplicated product, stylised or animated look

2 steps2913.9K
Seedance 2.515s · 16:9
Inspired by Ferskifyon Pinterest

@image1 is the environment lock and the opening frame: the floor material, colour, pattern, grout lines, wall colour, window position and camera geometry are taken from it exactly and hold without drift for the entire clip. @image2 is the storyboard and is followed exactly — same order of shots, same framing, same stage of the cleaning in each. Look: handheld phone-camera realism throughout. Natural daylight from the window, real water physics, real foam behaviour, real surface reflection as the floor goes from matte to wet to glossy, slight handheld sway and reframing between moves, shallow natural depth, no stylisation and no colour grading beyond what the daylight gives. The floor sits dull and still, then a stream of cleaning liquid arcs down into frame and spreads across the surface in a widening pool. A long-handled floor squeegee enters and sweeps through the liquid in one broad stroke, foam blooming and running ahead of the blade. The squeegee works back and forth across the surface in overlapping passes, foam thickening and the dull film lifting away behind it. A rush of rinse water floods across the floor, and the squeegee pushes the grey water away in long raking strokes toward the far edge. A mop head is lowered into a spin bucket and wrung out, then returns and passes across the damp surface in even overlapping strokes. The final stroke clears the frame and the surface settles, dark and glossy, holding the window light in a clean mirrored reflection. Camera: one move per shot, handheld — a slow push in over the pour, a low tracking follow along the squeegee strokes, a tilt down to the bucket, a slow rise back out to the finished floor. No orbiting, no spinning, no crane moves. Audio: the pour and splash of liquid, foam fizzing, rubber squeegee dragging over hard floor, water sheeting and draining, the ratchet of the mop wringer, damp mop strokes. Room tone only — no music, no voice, no narration. No text, no captions, no on-screen graphics, no logos, no brand labels, no watermark. No faces in frame.

3 steps
Seedance 2.520s · 9:16
Inspired by @ImaStudio_aion X

ATTACHED IMAGES ARE MANDATORY AND FINAL: If a reference image is attached, that is the person — reproduce them exactly, in every single frame, and never invent a different face, hairline, hair colour, skin tone, body or age. The attached images outrank every word written below them: wherever an attached image and this text disagree, follow the image. CHARACTER LOCK — HIGHEST PRIORITY: The person is exactly the person in @image1 (character sheet). Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically throughout. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. No face changes, no identity drift. No other people. PROPORTIONS — ADULT FIGURE CANON: a fully grown adult figure of approximately seven and a half head-heights from crown to sole. Shoulders about two head-widths across, the hip line at just under half the total height, legs from hip to sole about half the total height, and an adult jaw, chin and neck. Match the build, shoulder width and body mass shown in @image1 (character sheet). Never a child or teenage canon — not five to six head-heights, not an oversized head, not shortened legs, not rounded infantile cheeks, not enlarged eyes relative to the face. Create a high-quality fashion MV based on @image1 (character sheet), @image2 (graphic world) and @image3 (storyboard). Style: Pattern Collage Pop x Fashion Editorial x Fashion MV. The feeling is entering a magazine world made of classic patterns, geometric graphics, collage layouts and bold typography. Keep the person realistic, and keep every background and design element flat, sharp, clean 2D graphic design exactly as established in @image2. Avoid rough handmade collage; make it polished, chic, trendy, glossy and editorial. Follow @image3 exactly for shot order, framing, pose, shot size, graphic treatment and type placement. Slight outfit variation across looks is allowed, but they must still read as one continuous character. Motion and camera: this is a fashion MV, not a slideshow. Each segment must have a clear pose-to-pose action: half-step forward, look back, lower gaze then look up, fix hair, touch bag strap, hand near face, seated side look, crouch with soft smile, reach toward camera, light turn, final hero pose. Expressions: composed, confident, polished. Use fast but smooth lateral movement, light push-in and pull-out, alternating close, medium and full shots, detail inserts, and editorial split compositions. Typography: add large, readable fashion typography without covering the face. Use a main NAME title plus supporting English keywords. Words can include: SOFT CHIC, FASHION CUT, LOVELY MOOD, TRENDY LOOK. Vary placement, size, direction and colour while keeping a unified magazine design system. Timeline: eight stylish looks of equal weight, one flowing into the next at a steady pace, ending in a strong final hero shot where the previous graphics and keywords reassemble into a polished magazine-cover composition. Hold on the final frame. Avoid: a different person, face drift, changed skin tone, changed eye shape, changed ethnicity, restyled or recoloured hair, de-aged, child or teenage figure canon, five- or six-head proportions, oversized head, shortened legs, rounded infantile cheeks, enlarged eyes relative to the face, small receding chin, childlike face, doll or chibi proportions, stylised or anime face, beautified or slimmed body, multiple people, static poster feel, stiff motion, overly realistic backgrounds, unreadable text, text over face, childish tone, cheap filters, logos, watermarks, subtitles, exaggerated dance, or goofy expressions.

4 steps361.9K
MiniMax H315s · 16:9
Miniature Restoration Crew

Ultra-photorealistic vertical 9:16 macro restoration time-lapse, filmed as ONE SINGLE CONTINUOUS UNBROKEN 30-SECOND SHOT. The camera never cuts, never jumps and never leaves the room: it drifts, orbits and pushes in slowly and smoothly around one car in one workshop for the whole thirty seconds. Every frame is inside the same miniature workshop, at the same scale, under the same lighting. THE CAR: the car in the attached reference photo, exactly as shown - same shape, same proportions, same stance, same colour, same era. Do not restyle it and do not turn it into a different car. The shot OPENS on that same car after decades of neglect: paint faded and chalky, rust blooming along its lower edges and wheel arches, flat cracked tyres, cloudy glass, thick dust over every surface. The shot ENDS on that same car restored to the condition the reference photo shows. SET: a cramped miniature restoration workshop - bare oil-stained concrete floor, warm hanging tungsten lamps, tool trolleys, welding bottles, parts racks, a roller door at the far end, dust floating in the light beams. CAST: hundreds of tiny realistic adult workers in dirty overalls, helmets, masks and knee pads, each about as tall as a wheel nut, swarming over the car and across the floor around it. They are continuously visible in every single second of the shot, dozens of different tasks running at the same time - carrying, lifting, sanding, welding, spraying, polishing, tightening, installing - and every worker is a distinct individual person. CAMERA: one continuous take. Slow macro drift, slow orbit and slow push-in, extreme close focus, shallow depth of field, real dust and haze in the lamp beams. No cuts, no dissolves, no wipes, no black frames, no white flashes, no camera teleports. BEAT 1 (0-2s) INSPECT: teams climb rope ladders onto the bonnet and roof, tap the rusted lower edges with tiny hammers, shine torches into the wheel arches, drag clipboards, chalk marks appear on the metal. Macro, shallow focus, warm tungsten light, real dust, real rusted steel, hundreds of tiny workers visible. BEAT 2 (2-4s) STRIP: crews unbolt and carry away every removable part of the front and the exterior trim, hauling each piece across the floor on small trolleys. Macro, shallow focus, warm tungsten light, real dust, real rusted steel, hundreds of tiny workers visible. BEAT 3 (4-6s) WHEELS OFF: workers crank floor jacks under the car, spin the wheel nuts loose with breaker bars and roll the wheels away on their edges; the car settles down onto axle stands. Macro, shallow focus, warm tungsten light, real dust, real rusted steel, hundreds of tiny workers visible. BEAT 4 (6-8s) STRIP THE RUST: dozens of workers drag orbital sanders and wire brushes across the whole body, rust dust flying, bright bare metal spreading outward from under their tools stroke by stroke until the rust is gone. Macro, shallow focus, warm tungsten light, real dust, real bare steel, hundreds of tiny workers visible. BEAT 5 (8-10s) WELD AND REPAIR: teams hammer dents out from behind the panels and weld the seams, showers of real sparks, blue arc light flickering across the tiny faces behind their masks, grinders smoothing the welds flat. Macro, shallow focus, warm tungsten light, real sparks, real bare steel, hundreds of tiny workers visible. BEAT 6 (10-12s) CLEAN AND PREP: crews wipe the bare panels down with solvent rags, mask the glass openings with tiny tape and paper, blow dust off with air lines. Macro, shallow focus, warm tungsten light, real bare steel, hundreds of tiny workers visible. BEAT 7 (12-14s) PRIMER: teams on scaffolds walk the panels with spray guns, laying even matte grey primer that spreads under their passes stroke by stroke, overspray drifting in the lamp light. Macro, shallow focus, warm tungsten light, real paint mist, hundreds of tiny workers visible. BEAT 8 (14-16s) PAINT: workers spray the car's own colour from the reference photo back over the primer, panel by panel, the wet colour advancing visibly behind each gun, reflections building across the panels. Macro, shallow focus, warm tungsten light, real wet paint, hundreds of tiny workers visible. BEAT 9 (16-18s) POLISH: dozens of workers run rotary buffers and cloths across the cured paint, mirror reflections of the hanging lamps blooming across the bonnet and doors as they work. Macro, shallow focus, warm tungsten light, real glossy paint, hundreds of tiny workers visible. BEAT 10 (18-20s) ENGINE: crews winch a rebuilt engine down into the bay on chain hoists and bolt it in, tightening the mounts and threading the hoses and loom by hand. Macro, shallow focus, warm tungsten light, real oily metal, hundreds of tiny workers visible. BEAT 11 (20-22s) SUSPENSION, BRAKES AND WHEELS: teams fit springs, dampers and brake discs, then carry the wheels back one at a time, lift each onto its hub and torque the nuts by hand; the car comes down off the axle stands onto its own wheels. Macro, shallow focus, warm tungsten light, real metal, hundreds of tiny workers visible. BEAT 12 (22-24s) FRONT END AND TRIM: teams carry the front panels, the lights and the bumpers in on trolleys and bolt them into place by hand, others press the exterior trim strips back along the flanks. Every part is carried in and fitted by workers. Macro, shallow focus, warm tungsten light, real glossy paint, hundreds of tiny workers visible. BEAT 13 (24-26s) INTERIOR: crews haul re-trimmed seats in through the doors and bolt them to the floor, others fit the dashboard, the steering wheel and the gear lever, smoothing the upholstery and carpet by hand. Macro, shallow focus, warm tungsten light, real leather and fabric, hundreds of tiny workers visible. BEAT 14 (26-28s) GLASS AND FIRST START: workers lift the windscreen and side glass in on suction cups and seat the rubber seals with tiny rollers, a worker in the driver's seat turns the key, the engine shakes and catches with real exhaust smoke, the lights snap on and throw warm beams across the workshop while crews swarm the body with cloths for a final polish. Macro, shallow focus, warm tungsten light, real clean glass and glossy paint, hundreds of tiny workers visible. BEAT 15 (28-30s) DRIVE OUT: the restored car rolls forward on its own wheels through the open roller door into daylight while hundreds of tiny workers step back, wave and watch it go. Macro, shallow focus, warm light, real dust in the air, hundreds of tiny workers visible. RULES: one single continuous take from first frame to last. The same car from the reference photo, the same workshop, the same scale and the same lighting throughout the entire thirty seconds. Every transformation is performed physically by the workers, piece by piece, with their hands and tools, in real time in front of the camera. Every part that goes back onto the car is carried in and fitted by workers on camera. Nothing appears, disappears or changes by itself. The workers never stop and are never absent from frame. The car's body carries NO badges, NO lettering, NO emblems, NO brand marks and NO number plate text at any point in the shot - every grille, panel and bumper is completely blank. AVOID: cuts, hidden cuts, dissolves, wipes, black frames, white flash frames, camera teleports, jumping to a new camera position, parts appearing or vanishing instantly, panels or wheels fitting themselves, morphing, floating or hovering objects, CGI look, plastic toy look, cartoon, identical duplicated clone workers, full-size humans, empty frames with no workers, a different car from the reference photo, text, captions, subtitles, numbers, logos, badges, emblems, brand marks, lettering on the number plate, watermark.

1 step
Seedance 2.530s · 9:16
Katarina

VERTICAL 9:16 20s 24fps handheld selfie. Mateo holds the phone. Photocopy FACE and hair of @image1 Mateo — identity only, never the clothes from @image1, never a studio headshot as frame 0. Clothes change every location as written. Photocopy the dog from @image2: THIS exact dog — same breed, coat colours, markings, ears, eyes and collar as shown. NOT a different dog. Name spoken: Ellie. Living video, not freeze-frames. Hard cut between countries. At each “smile” a camera shutter + bright white FLASH that fills the frame for a frame, then the cut. 0.0-4.0s PARIS. Eiffel Tower behind. Casual jacket. Ellie sits FAR behind them. They look at the lens and say: “Paris selfie. Ellie, let’s take a picture.” Looks back. She RUNS in, they duck, she jumps, front paws on their shoulders. They smile and say: “And smile.” Shutter + flash. 4.0-8.0s POLAND. Cobblestone square. RED pullover. Hard cut. “Poland selfie. Ellie, let’s take a picture.” Looks back. She runs and jumps onto their back the same way. “And smile.” Flash. 8.0-12.0s BELGIUM. Brick castle. GREY shirt. Hard cut. “Castle selfie. Ellie, let’s take a picture.” Looks back. She jumps onto their back. “And smile.” Flash. 12.0-16.0s US. Brick sidewalk, houses. BLACK puffer. Hard cut. “Ellie, let’s take a selfie.” Looks back. She jumps onto their shoulders. “Smile.” Flash. 16.0-20.0s ITALY. They sit on a grassy lawn, lake and mountains behind. BLACK shirt. Hard cut. “Italy family selfie.” Looks back. She jumps onto their back. “Okay, smile.” Flash ends the clip. Same Mateo every beat. Same dog every beat. No on-screen text. No logos.

1 step
Seedance 2.520s · 9:16
Katarina

VERTICAL 9:16 23 seconds 24fps. Real 0.5x handheld selfie VIDEO at each stop — NOT a photo montage, NOT a freeze-frame, NOT a still JPEG with a swapping background. If anyone holds a posed grin without blinking or shifting weight, the shot is wrong. CAMERA: William's left arm holds the phone (except LOOK 4). Continuous handheld sway. They bounce slightly as if standing and talking. Tiny motion blur on the arm. THE ONLY TRANSITION (copy a real 0.5 travel vlog): Last ~0.4s of every location William DROPS the phone — arm swinging down, frame falls toward chests, sky leaves the top. HARD CUT. Next location STARTS already HIGH (lots of sky / forehead, they sit low in the frame) and he LOWERS the phone into a normal selfie over ~0.4s. Hand-down → hand-up-coming-down. Then they LIVE in the frame. Then drop again. Never cut on a frozen face. SMILES — CRITICAL: mostly SMALL. Closed mouth or slight smile. Talking. Looking at each other. Looking at the landmark. Wide teeth on ONLY two beats: LOOK 2 and LOOK 5. The other seven beats MUST NOT show a big toothy grin. No identical enthusiastic smile copied across cuts. THEY MOVE the whole time: blink, talk (no readable words), weight shift, hair in wind, she adjusts her bag, he nods. This is a selfie they are RECORDING, not a photograph they are posing for. POSES (four different, not consecutive): LOOK 1 Casa Batlló — classic selfie, SMALL smile, talking. LOOK 2 Sagrada Família — classic, the first wide laugh only. LOOK 3 Tuscany — DIFFERENT: she looks at HIM, he looks at the lens, closed-mouth smile. LOOK 4 Colosseum — DIFFERENT: LANA holds the phone (Lana is left). Soft smile, tortoise glasses on her HEAD. His arm is not the dip — hers is. LOOK 5 Eiffel — classic, second wide laugh only. LOOK 6 Louvre — classic, small smile, they glance at the pyramid then back. LOOK 7 Budapest Parliament — DIFFERENT: they look at the building, then a small look at each other, then the lens. Winter clothes. No teeth. LOOK 8 thermal baths — classic, wet, SMALL smile, steam. No laugh. LOOK 9 Schönbrunn yellow palace — DIFFERENT: her cheek on his shoulder, small smile. MUST be the last beat. Do not end on the baths. LANA LOCK: @image1 is Lana — photocopy their face exactly as in @image1. WILLIAM LOCK: @image2 is William — photocopy their face exactly as in @image2. Clothes and place change per LOOK. Same two people. Distant tourists ok. No on-screen text. No POV caption. No logos. TIMING (live video, then dip): 0.0-2.5 LOOK 1 settle ~1.6s then dip 2.5-5.1 LOOK 2 start high, lower, laugh, dip 5.1-7.6 LOOK 3 start high, she looks at him, dip 7.6-10.1 LOOK 4 she holds, high then lower, dip 10.1-12.6 LOOK 5 start high, laugh, dip 12.6-15.1 LOOK 6 start high, small smile, dip 15.1-17.6 LOOK 7 start high, look at building, dip 17.6-20.2 LOOK 8 start high, baths, small smile, dip 20.2-23.0 LOOK 9 start high, Schönbrunn, cheek on shoulder, hold (no dip out) Wrong: frozen grin, same pose every cut, background snapping behind statues. Right: one continuous 0.5 selfie he keeps filming while the world changes on the arm-dip.

1 step
Seedance 2.523s · 9:16
Inspired by OpenClipson organic

MAGIC REVEAL — Dress Swap @image1 stands in a spotlight, a swirl of golden sparkles and silk ribbons wraps around them, and in a flash they are revealed wearing the exact dress/outfit from @image2 — SAME face and identity (@image1), only the outfit changes to @image2. Plug in ANY avatar and ANY dress photo. Music only. One continuous, glamorous 15s take.

1 step
Seedance 2.515s · 9:16
Inspired by @zahra4sureon X

Generate a live football broadcast where the camera spots you in the stands and you lift your scarf.

2 steps8518.5K
Seedance 2.58s · 9:16
Inspired by @MadMax_Serieson X

Editing task: replace the Warrior in @video1 with the person in @image1. @video1 is the finished film. @image1 is the new Warrior: face, hair, hair colour, hairstyle, skin tone, age, gender presentation and body proportions come entirely from @image1. The clothing, background, framing and lighting of @image1 are ignored completely. Replace only the Warrior - the one unmasked fighter with the ember-orange cloak and the glowing ice axe - in every shot where the Warrior appears, including the close-ups of the face, the wide shots and the shots from behind - the lone charge across the frozen lake, the three axe strikes, the moment pinned by the crowd, the spinning break-out and the final blow that splits the lake - from the first frame to the last of the 30 seconds. The person from @image1 wears exactly the same frosted gunmetal armour, grey wolf-fur pauldrons, ember-orange cloak and ice axe as the Warrior in @video1; the armour is fixed, only its fit adapts to the body of @image1. Frost settles on their hair and eyebrows but never changes the colour of their hair. Keep everything else in @video1 exactly as it is: every shot, every cut and its timing, every camera move, every action and pose of the Warrior, the frost soldiers, the Frost King, the frozen lake, the ice spire, the blizzard, the light and colour, and the soundtrack. No subtitles.

1 step281.4K
Seedance 2.530s · 1:1
Katarina

VERTICAL 9:16 18 seconds. ONE continuous take. Camera LOCKED: full-body, tripod, no pan, no tilt, no cut. @image1 is CATE — photocopy FACE and hair only, exactly as in @image1. Do not keep any clothing or accessories from the still. Wardrobe from the scene: black loose martial-arts uniform, white undershirt, white socks. Grey brick wall, paved outdoor ground. No other people. No on-screen text. They are already in the first pose at frame 0 — never a studio headshot. 0:00–0:02 Balance on RIGHT leg. LEFT leg high, foot to the ceiling. Right arm up, palm out. Left arm down, palm down. Slowly lower the left leg. 0:02–0:04 Left leg coming down. Both arms cross at the chest, then open: right arm forward, left arm back. Still on the right leg. Left knee bent, foot pointing down. 0:04–0:06 Swift high left kick straight up. Right arm above the head, left hand to the waist. Hold a beat, then left knee bends again. 0:06–0:10 Left knee bent, deep squat on the right leg. Arms cross at the chest, then right arm up, left arm forward, palms out. Hold the low squat. 0:10–0:13 Rise on the right leg. Arms cross again. Left leg extends forward, knee bent. Left arm up. 0:13–0:18 Left leg kicks straight out, toe pointed. Right hand to the face, palm out. Left hand at the waist. Slowly sink into a deep squat on the right leg with the left leg still straight out. Hold. Intense stare into the lens to the end. Precise, controlled, one breath. No freeze-as-JPEG except the designed holds.

1 step
Seedance 2.518s · 9:16
The Unwrapon Pinterest

Asset referencing: @image1 is the first frame of this video. It shows THE PRODUCT nestled in a plain white gift box, loosely wrapped in crisp white tissue paper with part of it already showing, and two hands pinching the corner of the top layer of tissue. It defines THE PRODUCT, its material, its colours, its markings, the box, the paper, the hands, the light and the framing of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. THE PRODUCT stays exactly the product of @image1 for the whole film — the same shape, the same material, the same colours and every marking exactly as it is; as more of it is uncovered, what appears is exactly the rest of the product in @image1 and nothing else. No new lettering, logo or label ever appears, and the box and tissue stay completely plain. THE UNWRAP — this is the whole point of the film: a slow, satisfying unboxing ASMR film. The fingertips peel back the top layer of tissue paper in one slow crinkling fold, then the next layer, then the last, each sheet lifting, rustling and folding away to the sides of the box, the paper crinkling and catching the light. With every layer more of THE PRODUCT is revealed, until it lies fully uncovered in its nest of tissue, whole and perfect. The hands then smooth the tissue flat around it and slowly withdraw. Summary: a macro unboxing ASMR film in one unbroken take in which two hands peel back layers of crisp white tissue paper to slowly reveal a product lying in a plain white box. Timeline: 0–3s — The framing of @image1. The fingertips peel back the first layer of tissue in a slow crinkling fold. 3–7s — The second and third layers are lifted and folded away one by one, the paper rustling; more and more of THE PRODUCT is revealed. 7–10s — THE PRODUCT lies fully uncovered in its nest of tissue; the hands smooth the paper flat around it and withdraw; the camera holds on THE PRODUCT in sharp focus. Notes: only the two hands, the tissue and the plain box appear with THE PRODUCT. THE PRODUCT does not move, open or change. The light stays exactly as @image1 has it. The camera is a slow steady macro shot with only a gentle push in at the end, with no cuts, and the film runs as one unbroken take. No subtitles. No BGM; generate only environmental sounds and action sounds: a very close, dry, intimate ASMR mix — the crisp crackle and crinkle of tissue paper being lifted, folded and smoothed, the soft rustle of each sheet, the faint papery slide of the fingertips, a gentle tap of the box, and a near-silent room tone, to the last frame.

2 steps291.5K
Seedance 2.510s · 1:1
Inspired by hxhxhx0916on X

ASSET MAP — every reference is bound here and cited by tag below: @image1 — the wardrobe sheet. The person and the eight looks, used in the order they appear on it. @image2 — the storyboard. Followed exactly: shot order, framing, size, pose and graphic treatment match it frame for frame. CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in these references. Preserve their facial identity, facial structure, exact skin tone, hairline and hair, apparent age, build and body proportions identically from shot to shot. Do not beautify, slim, de-age or restyle them. No identity drift, no substitution, no other people. Fit each garment to their body without altering the body. The attached images outrank every word written below them: wherever an image and this text disagree, follow the image. Style: high-end fashion lookbook, editorial fashion photography, Y2K magazine design, premium commercial photography. Black and white base with red accents. Oversized English typography, barcodes, scan lines, crosshairs, coordinates, numbering, modular grids, hairline borders, subtle film grain. Clean studio lighting, high contrast, real fabric weight, realistic hair movement, natural poses. Not narrative. The structure is: locked shot, text reveal, close-up, rapid perspective switches, hero ending. The subject stays at the centre of the frame in every shot and their appearance never changes between shots — only the clothing and the background layout change. The subject stands naturally at the centre of a pure white studio, camera locked, as massive black text reading ONE HIT unfolds behind them and barcodes, scan lines, crosshairs, numbers, thin borders and grid graphics spread across the space, the clean studio snapping into a bold magazine poster. Then a quick push-in to a close-up as they turn gently toward the camera, hair moving naturally, eyes settling on the lens with a calm, confident expression against a black-and-white editorial ground. Then an instant outfit change on the beat, the subject holding centre in a natural fashion pose while the layout behind switches to enlarged titles, barcodes and numbering. Then a new outfit and a medium shot as they step confidently forward, the background text changing rapidly, black and white dominant with a strike of red. Then a new outfit as they turn gently around, hair swaying, the ground becoming a red-and-white editorial graphic of massive typography, numbers, coordinates, scan lines and borders. Then the athleisure look from a low angle, the subject leaning slightly forward with a relaxed, confident smile as red magazine typography slides into frame on the beat. Then a new outfit and a quick push-in as they drop into a trendy squat pose and the layout behind completely rearranges. Then they rise again and the camera pulls back to a medium shot, the yellow fashion uniform against a black-and-white editorial ground with bold titles and barcode elements. Then the tailored suit as they stride toward the camera and the background switches to red and black, new titles, numbering, scan lines and grids arriving fast, the pace quickening. Finally the hero shot: the minimalist black look, arms crossed, standing confidently at centre, camera settling into a clean medium shot as the background simplifies to a few refined magazine elements and a final visual signature emerges, freezing on the last beat. Every beat carries the same weight and holds for the same length. A new outfit or layout lands on each beat, tightly synced to the music. Keep the camera controlled — quick push-ins and pull-backs, subtle pull-aways, pose changes, frame transitions and layout switches, one move per beat. Avoid: de-aging, a younger face, beautifying, slimming, idealized or fashion-model proportions, facial drift, character replacement, body deformation, extra limbs, distorted hands, unstable proportions, cluttered typography, chaotic camera movement, random backgrounds, cartoon style, low-quality CGI, watermarks, unwanted subtitles.

3 steps172.1K
Seedance 2.515s · 16:9
Drift Dog Snowboardon organic

DRIFT DOG SNOWBOARD A chest-mounted action camera follows @image1 — your dog in his jacket — riding a snowboard down a sunlit piste: two hard carves, a jump, a landing, and a paw tap at the stop. Attach one side-on photo where the wordmark on the coat is sharp. 20s.

2 steps
Seedance 2.520s · 9:16
Pet Friendly Cafe Walk-Inon TikTok

PET FRIENDLY CAFE WALK-IN A chest-mounted action cam follows two golden retrievers wiggling down a sunny pavement, then lifts to reveal @image1 — your own cafe entrance — and carries through the door into a welcome from the resident dog. Attach one photo of your frontage. 14s.

2 steps
Seedance 2.514s · 9:16
Champagne Shower

Generate a live race-day broadcast where champagne from the podium rains down on you in the crowd.

2 steps
Seedance 2.510s · 9:16
T-Shirt Cannon Catch

Generate a live race-day broadcast where you catch a t-shirt fired into the grandstand.

2 steps
Seedance 2.510s · 9:16
Inspired by Tastemade Japanon Pinterest

Asset referencing: @image1 is the first frame of this video. It shows a tiny café table held on the palm of a hand, THE DISH served on a coin-sized white plate, a tiny glass, napkin and pepper mill beside it, and huge fingertips pinching a tiny silver fork just above it. It defines THE DISH, the table, the props, the hands, the fork, the lighting and the framing of the opening shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached first frame outranks every word written below it. Wherever the image and this text disagree, follow the image. THE DISH is always exactly the dish of @image1 — the same food, the same layers, the same colours. THE BITE — this is the whole point of the film: one slow, perfect first bite of a tiny real dish. The tiny fork sinks into THE DISH, cuts down through it and lifts a small bite slowly up and toward the camera. Whatever THE DISH really contains behaves as it truly would — only if THE DISH has melted cheese, sauce or a soft filling does it stretch or drip, pulling out long and thin before it finally lets go; nothing that is not in THE DISH ever appears. The bite stops close to the lens, sharp and glistening, every layer and texture of THE DISH visible inside it, and holds there. Summary: a miniature-food ASMR film in one unbroken take in which a tiny silver fork takes the first bite of a coin-sized dish and lifts it slowly to the camera. Timeline: 0–2s — The framing of @image1. The fork sinks slowly into THE DISH with a soft wet sound. 2–5s — The fork lifts the bite up; whatever is soft or melted in THE DISH stretches or drips as it truly would; steam rises only if THE DISH is hot. 5–8s — The bite rises toward the lens and the camera gently pushes in to meet it; anything stretching thins out, lets go and falls back onto the plate. 8–10s — The bite holds close to the lens, sharp and glistening, THE DISH with its new missing corner soft behind it, steam drifting up only if THE DISH is hot. Notes: everything stays truly tiny for the whole film — the plate about the size of a coin, the whole table resting on one palm, the fork shorter than a fingertip, the fingertips huge beside them. THE DISH keeps exactly its food, layers and colours from @image1 and only the one bite is taken out of it. The table and the props never move. The camera is a steady macro shot with one slow gentle push in toward the bite, and the film runs as one unbroken take with no cuts. No subtitles. No BGM; generate only environmental sounds and action sounds: a close intimate ASMR mix, dry and present — the sound of THE DISH's own textures giving way under the fork — a crunch only if it is crisp, a soft squelch only if it is saucy or soft — a tiny clink of the fork against the plate, and a soft warm room tone, to the last frame.

2 steps301.6K
Seedance 2.510s · 1:1
Tiny Stoveon Pinterest

Asset referencing: @image1 is the first frame of this video: a real miniature kitchen on a wooden counter, a tiny cast-iron skillet warming on a stone stove lit by a tealight, an empty tiny white plate in the centre, the separate parts of the dish laid out around it on the counter and in tiny bowls, and two fingertips holding fine silver tweezers. @image2 is the last frame of this video: the same tiny kitchen with the finished tiny dish on the plate and the empty tweezers resting beside it. Together they define the kitchen, the stove, the skillet, the plate, the ingredients, the finished dish, the hands, the light and the framing. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached frames outrank every word written below them. Wherever the images and this text disagree, follow the images. The finished dish at the end is exactly the dish in @image2 — the same food, the same layers, the same colours — and nothing else is ever cooked or served. The only food in the whole film is the parts of this one dish shown in @image1 — no other food, no meat, fish or vegetable that the dish does not contain, ever appears. NOTHING EXTRA: no herb, leaf, sprig, garnish, sauce, sprinkle or seed is ever added unless it is on the finished dish in @image2. THE TINY COOK — this is the whole point of the film: real miniature cooking by hand, with real tiny food. The fine tweezers build the dish of @image2 on the tiny plate from its own parts in @image1, piece by piece, in the right order, from the bottom up. Any part that is seared or fried when this dish is really made goes into the hot skillet first and sizzles over the candle, a thin curl of steam rising, and is turned once and lifted out glistening; a part that is never cooked in a pan is never put in the skillet — it is simply picked up with the tweezers and set in place, a cream or filling spread with a tiny spoon. The dish grows on the plate until it is exactly the finished dish of @image2. Summary: a miniature-cooking ASMR film in one unbroken take in which two fingertips with fine tweezers build the finished dish from its own tiny parts on a coin-sized plate, searing in a cast-iron skillet over a tealight only what this dish really cooks. Timeline: 0–1s — The framing of @image1: the tweezers reach for the first part. 1–4s — The first part is prepared: seared in the skillet if this dish is cooked in a pan, otherwise set straight on the plate as the base. 4–7s — The next parts are placed one by one on top, each settling into place; creams and fillings are spread with a tiny spoon. 7–10s — The last piece is set in place; the tweezers let go and come to rest, empty, beside the plate; the finished tiny dish sits on the plate exactly as in @image2, the candle glowing under the skillet. Notes: everything stays truly tiny for the whole film — the plate about the size of a coin, the skillet the size of a bottle cap, the fingertips huge beside them. The food is real food with real textures, and every piece on screen is a part of this one dish. The stone stove, the candle, the skillet and the plate never move from their places, and the candle stays lit. The camera is a steady macro shot with only a very slow gentle push toward the plate at the end, and the film runs as one unbroken take with no cuts. No subtitles. No BGM; generate only environmental sounds and action sounds: a close intimate ASMR mix, dry and present — a sharp crackling sizzle whenever a part touches the hot skillet, the soft metallic clicks of the tweezers, the gentle tap of each piece set on the ceramic plate, the faint whisper of the candle flame, and a quiet warm room tone, to the last frame.

3 steps281.5K
Seedance 2.510s · 1:1
Inspired by OpenClipson organic

BEAUTY UGC — Lip Product @image1 casually applies the lip product from @image2 to camera in a real smartphone beauty UGC clip, checks the mirror and gives a pleased reaction. Plug in ANY avatar and ANY lip product. Spoken, 10s.

1 step
Seedance 2.510s · 9:16
Inspired by OpenClipson organic

DAY IN MY LIFE — NYC @image1 (the vlogger) films a realistic day in New York — morning smoothie, getting ready, a Manhattan walk, a little shopping and a café meetup with @image2 (the friend). Plug in ANY two avatars. Natural vlog energy, 30s.

1 step
Seedance 2.530s · 4:3
Inspired by @Strength04_Xon X

Generate a live football broadcast of you celebrating a goal in the crowd.

2 steps27117.5K
Seedance 2.510s · 9:16
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