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Shared clips · Page 12

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Inspired by OpenClipson organic

Photoreal cinematic vertical dance clip, authentic handheld phone footage energy, natural daylight, realistic skin and hair — a synchronized trio dance trend, three real people side by side in a covered open-air concrete walkway with green foliage and a chain-link fence behind, upbeat and playful. THREE DANCERS — IDENTITY LOCK: three real, distinct people in a row facing camera. @image1 CENTER — exactly the person in @image1 (face, hair, identity, own outfit from the reference). @image2 LEFT — exactly the person in @image2. @image3 RIGHT — exactly the person in @image3. Preserve each one's identity, features, skin tone, hairline, hairstyle and build identically in every frame; never blend, swap or morph the three faces into each other; the attached images outrank any words. No fourth person. They/them throughout. HAND LOCK: each dancer has exactly two hands with five well-formed fingers per hand; hands stay clean and correct through every move; the three move in tight SYNC, mirroring the same choreography at the same time. BEATS (feet always planted cleanly on the ground): 0-2s three in a row, small bounce to the beat, then in unison raise both hands up near their faces. 2-4s hands sweep out to the sides as shoulders sway left then right, a light step-touch. 4-6s cross forearms in front of the chest, flick both hands open together, a small unison step to the right. 6-8s hands playfully frame the face, heads tilt in sync, a bounce. 8-10s arms pump up in rhythm, hips sway, all three mirrored exactly. 10-12s a smooth quarter turn in unison and back to face the camera, hands rolling, smiling. 12-15s big synchronized final pose together (hands up, then one hand on the hip), hold it, laughing, confident, looking to lens. CAMERA: a single steady handheld phone shot framing the three from head to mid-thigh, slight natural micro-movement, vertical, no cuts, no zoom, no impossible move; everyone stays clearly in frame. Realistic body physics, natural weight and balance, believable synchronized movement; ONE continuous take, no abrupt cut to another scene. SOUND: an upbeat contemporary dance-trend music bed driving the rhythm plus light outdoor ambience; no spoken dialogue, no invented language. NEGATIVE: any of the three faces changing, blending, swapping or morphing into another; a fourth person appearing; a third hand, extra arm, fused or morphing hands, extra or missing fingers; feet sliding, skating or not touching the ground, warped or morphing legs, gait or limb glitching during the dance; the dancers falling out of sync into jittery glitching; describing or changing their outfits away from the references; on-screen text, captions, numbers or watermark; plastic or beauty-filtered skin; a scene cutting off mid-action or jumping to an unrelated scene; any dancer vanishing, dissolving, fading or teleporting — everyone stays physically in frame.

1 step
Seedance 2.515s · 9:16
Inspired by OpenClipson organic

Photoreal cinematic street fashion film, horizontal. THE PERSON IS ALWAYS @image1 — in every single frame and every beat the face, head, hair, body and identity are exactly @image1 and never change; @image1 is the only human whose identity is used. @image2, @image3 and @image4 are CUSTOMIZABLE CLOTHING references — use them strictly for the garments (shape, colour, fabric, cut, trouser fit); best supplied as packshots with no model, so never invent a face from them. The lead @image1: real skin, natural anatomy, exactly two hands, filmed on location; no garment described in words. Setting: a stylish city street in warm cinematic daylight; @image1 walks at a THREE-QUARTER angle to the camera (about 45 degrees), across and slightly toward the lens — NOT straight into camera — so front and side of each outfit are clearly visible; a smooth tracking dolly glides alongside. The outfit CHANGES in real time as @image1 walks, each change a seamless in-stride transition with a subtle shimmer, never a hard cut, while @image1's face and identity stay perfectly locked. 0-4s: @image1 walks in a plain neutral base outfit, establishing the street, face clearly @image1. 4-7s: mid-step the clothing seamlessly becomes exactly the garment in @image2, worn naturally, face unchanged. 7-10s: seamless in-stride change into exactly the garment in @image3, fabric settling, face unchanged. 10-13s: seamless change into exactly the garment in @image4, walking with easy confidence, face still exactly @image1. 13-16s: @image1 slows and turns slightly toward camera for a confident final pose in the @image4 look, face clearly @image1. Each garment matches its reference exactly including its trouser fit; the person is @image1 the entire time, start to finish. Let each beat play out fully; ONE continuous coherent take; no abrupt cut; @image1 keeps walking, never teleporting; changes are in-stride transitions. Realistic fabric physics, natural walk, premium cinematic grade. SOUND: modern cinematic fashion music with a beat, footsteps, a soft shimmer whoosh on each change; no spoken dialogue, no invented language. Negative: the lead's face or identity changing into a different person, especially at the end; a face invented from the clothing references; skinny or leggings-style trousers unless the reference shows them; @image1 walking straight into camera head-on; a garment not matching @image2/@image3/@image4; a third hand, extra arm, more than two hands, extra or missing fingers; clothing clipping; a scene cutting mid-action or jumping to a random scene; @image1 vanishing or teleporting; on-screen text, captions or watermark; plastic or airbrushed skin.

1 step
Seedance 2.516s · 16:9
Garden Wake

ASSET MAP: @image1 — PERSON_A, present-day, exactly as shown. Photocopy face, hair, skin, age, clothing and any accessories exactly as in the still. @image2 — the old photograph containing PERSON_B. PERSON_B’s identity, age and appearance come only from that photo. CHARACTER LOCK — HIGHEST PRIORITY: PERSON_A’s face, hairstyle, skin tone, build and apparent age must stay exactly as shown in @image1 throughout. PERSON_B, once animated, must stay exactly the person shown in @image2 — their exact facial features, apparent age (exactly as shown, do not change it), skin tone, hair, any facial hair and expression range, preserved from the photo. Do not beautify, de-age, age up, or restyle either person. Preserve each person’s gender presentation exactly as shown. No other people enter the scene. Whenever this text and either reference image disagree, follow the image. RESTRAINED PHOTO-WAKING RULE: PERSON_B begins completely still, exactly as printed in @image2 — aged photo texture, tone and grain visible. Their first movements are small and natural only: a soft blink, a faint warm smile, gentle breathing, the smallest head tilt. Do not give PERSON_B fast or large head turns or exaggerated motion before they have fully stepped out of the photo plane — abrupt motion on a photographic likeness distorts the face. Only after they have visibly left the frame do they move naturally and fully. 16:9. TOTAL DURATION: 12 SECONDS. OPENING: already outdoors with PERSON_A holding the framed print. Never a studio headshot as frame 0. 0-3s: Static establishing shot outdoors — a garden, porch or sunlit yard. PERSON_A stands calmly holding a framed print of the old photo showing PERSON_B — visibly aged, faded, almost entirely black-and-white or sepia-toned. Soft golden-hour light, light breeze moving PERSON_A’s hair and clothing gently. Camera holds still. 3-6s: Inside the frame, PERSON_B gently comes to life — a soft blink, a faint warm smile forming, gentle breathing, the smallest natural head tilt. Unlike a slow color-warming, here the old photo visibly brightens from black-and-white/sepia into full natural color in one gentle wave, without changing PERSON_B’s identity, age or appearance — only the color state changes. PERSON_A’s eyes widen with delighted surprise. 6-10s: PERSON_B steps out of the photo’s plane into PERSON_A’s space, takes PERSON_A’s hand, and gives them one gentle, playful spin. Both are laughing, hair and clothing swept by the motion. The camera orbits slowly around them at mid-distance as they turn, keeping both faces visible at least once during the spin. 10-12s: They come to a stop still holding hands, both breathless and smiling, facing each other. Camera settles into a steady wide shot showing them fully against the outdoor setting, rather than pushing into a close-up. CINEMATIC STYLE: Warm golden-hour outdoor light, natural handheld energy during the spin, settling to a steady wide frame at the end, shallow-to-moderate depth of field, live-action realism — preserve real skin texture and imperfections on PERSON_A; PERSON_B’s texture may echo the photo’s grain slightly even once alive, as a subtle visual signature that they came from the photograph. No subtitles. No on-screen text or watermark. Hands have five fingers each, anatomically correct.

1 step
MiniMax H312s · 16:9
Photo Waking

CHARACTER LOCK — HIGHEST PRIORITY: PERSON_A is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and colour, eyebrows, nose, lips, skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions. Preserve their gender presentation exactly as shown. PERSON_B, once animated, is exactly the person shown in @image2 — their exact facial features, apparent age as the photo shows, skin tone, hair and expression range. Do not beautify, de-age, age up, or restyle either person. No other people enter the scene. Whenever this text and either reference image disagree, follow the image. @image1 is PERSON_A, present-day — photocopy face, hair and outfit exactly as in @image1.. @image2 is the old photograph containing PERSON_B. PERSON_B’s identity comes only from that photo. RESTRAINED PHOTO-WAKING RULE: PERSON_B begins completely still, exactly as printed in @image2 — aged photo texture, tone and grain visible. Their first movements are small and natural only: a soft blink, a faint warm smile, gentle breathing, the smallest head tilt. Do not give PERSON_B fast or large head turns or exaggerated motion before they have fully stepped out of the photo plane — abrupt motion on a photographic likeness distorts the face. Only after they have visibly left the frame do they move naturally and fully. 16:9. TOTAL DURATION: 12 SECONDS. OPENING: already in the room with PERSON_A and the framed print. Never a studio headshot as frame 0. 0-3s: Static establishing shot. PERSON_A stands or sits calmly, holding or seated beside a framed print of the old photo showing PERSON_B — visibly aged, grain, faded tone, slightly worn paper texture. Quiet, still, a little anticipatory. Camera holds completely still. Natural indoor or soft outdoor lighting that makes both PERSON_A and the framed photo look like they belong in the same room. 3-6s: Inside the frame, PERSON_B gently comes to life — a soft blink, a faint warm smile forming, gentle breathing, the smallest natural head tilt. The old photo’s color and depth slowly warm and deepen, the flat printed texture gradually giving way to living dimension, without changing PERSON_B’s identity, age or appearance. PERSON_A notices, their expression shifting to quiet wonder. 6-10s: PERSON_B steps out of the photo’s plane into PERSON_A’s space. They close the distance and share a warm, gentle hug, arms wrapping around each other’s backs. Both have joyful, emotional expressions, eyes slightly teary. Soft happy laughter, no dialogue needed. 10-12s: Both settle into the embrace. Warm, natural expressions on both faces. Camera slowly pushes in a few inches, or holds steady. CINEMATIC STYLE: Soft natural or warm indoor light, gentle handheld micro-movement, shallow depth of field, live-action realism — preserve real skin texture and imperfections on PERSON_A; PERSON_B’s texture may echo the photo’s grain slightly even once alive, as a subtle visual signature that they came from the photograph. No subtitles. No on-screen text or watermark. Hands have five fingers each, anatomically correct.

1 step
MiniMax H312s · 16:9
Inspired by OpenClipson organic

Photoreal cinematic lifestyle shopping commercial, warm natural light, premium grade, horizontal. Lead is @image1 (identity locked, exact face/hair, two hands). Hero product is exactly @image2 (same shape/colour/details, never changing). @image1 stays fully dressed in a complete neutral everyday outfit with ordinary closed shoes on at all times, never barefoot; whatever @image2 is — a top, jacket, trousers, bag, shoes or accessory — it is added onto that complete outfit while every other garment and both shoes stay on and neutral. 0-4s home: @image1 with mug + smartphone. 4-8s over-shoulder: phone shows a clean shopping app with the @image2 product, thumb taps buy. 8-12s macro beauty shot of the @image2 product rotating. 12-16s @image1 opens a parcel and lifts out the exact @image2 product. 16-20s @image1 puts on or uses @image2 at a mirror, fully dressed with shoes on, satisfied. 20-26s @image1 walks a city street with @image2, phone in hand, three-quarter angle, tracking dolly, wearing the complete outfit and shoes. 26-30s confident final beat holding on @image1 with @image2. Let each beat play out fully and finish its action before the next; ONE continuous coherent commercial, smooth motivated transitions, no abrupt cut to an unrelated or random scene mid-action; @image1 identity consistent; @image2 identical every shot. Realistic fabric and small-object physics, exactly two hands. SOUND: upbeat warm commercial music bed + soft foley (mug, tap, parcel rustle, footsteps, city ambience); no spoken dialogue, no invented language. Negative: product not matching @image2 or its colour/shape changing; @image1 identity, face or hair changing; a third hand, extra arm, more than two hands, extra or missing fingers; bare feet, barefoot, missing or a single shoe, partially undressed, or wearing only the product with nothing else; describing other garments in words beyond the outfit and footwear lock; on-screen captions, subtitles or watermark; a scene cutting off mid-action or jumping to a random unrelated scene; any character vanishing, dissolving, fading or teleporting into thin air — every exit is physical; plastic or airbrushed skin.

1 step
Seedance 2.530s · 16:9
Inspired by Mohidxaion X

@image1 is ELARA — photocopy her exact face, bone structure, hair and eyes exactly as in @image1. IGNORE the clothes in @image1. Identity only. WARDROBE FROM THE RECIPE, NOT THE STILL: Soft pastel-pink ribbed pajama camisole with lace trim and a small ribbon at the neckline, loose oatmeal-cream knit cardigan slipping off one shoulder to the cami strap. Small gold hoop earrings, thin gold coin necklace. Bare face, night routine. @image2 is the JAR. Photocopy this product exactly as in @image2 — jar shape, colour, lid, label and every printed word exactly as shown. Same silhouette, same colours, same lid. Inside: the product's own gel or cream, glossy, exactly as in @image2. NEVER a jar that differs from @image2. ONE PERSON. 9:16 vertical TikTok. No on-screen captions. No extra logos. 15-second ultra-photorealistic UGC skincare clip. Phone propped on a bedroom vanity at night, then handheld. She talks to camera like a friend. Propped-phone wobble, autofocus hunt. LOCATION: cozy bedroom vanity, lilac-grey wall, ribbed white vase with dried lavender, round mirror edge, lilac waffle towel, water tumbler, rumpled white linen bed, warm bedside lamp. LIGHT: warm 3000K lamp from frame-left, cool dusky lilac fill from the right. No ring light. VOICE: soft, warm, slightly breathy American, unhurried. Exact lines, in order, lip-sync. [TIMELINE — 15 SECONDS, 9:16] 0–4s HOOK: Mid-motion. ELARA leans into the propped phone, cheek to the lamp, then lifts the @image2 jar beside her face, lid on, label toward camera. Raised-brow, tiny proud smile. Dialogue: "The reason I wake up with skin like this? It's literally this jar." 4–8s WHY: Twists the lid off, tilts the jar so its printed label is sharp. Taps the label casually. Dialogue: "I put it on before bed. It works the night shift so I don't have to." 8–12s TEXTURE: Handheld 9:16 selfie, close. Two fingertips scoop the glossy gel, a clean peak. Dots cheek, forehead, chin, presses outward. Gel goes sheer. Rubs fingertips — nothing left. Dialogue: "It's thick, but watch.. it just melts. Zero greasy feeling." 12–15s CTA: Phone back on the vanity a little crooked. Chin on hand. Jar soft-focus lower in frame, label readable. Sleepy half-smile, tiny nod. Reaches to stop recording, frame jolts. Dialogue: "Save this for tonight. Morning you will thank me." Audio: her lines + room tone, lid click, jar on vanity. No music.

1 step18849.8K
Seedance 2.515s · 9:16
Inspired by @AiwithElisiaon X

Generate a cinematic video of opening, spraying and smelling your product.

2 steps23912.5K
Seedance 2.510s · 9:16
Inspired by j_smeaton99on X

30-second 16:9 ultra-realistic AAA third-person action gameplay. Sharp Unreal-like capture, not a cinematic montage. @image1 is absolute character truth (face and sci-fi suit). @image2 is the environment. Photocopy both. Do not describe appearance. Use they / their / them only. SCI-FI world, not fantasy Korea. One colossal chrome-white mech tiger guardian. 0–4s: Sprint up damaged metal stairs toward the fortress. Jump a broken span, grab a ledge, climb into a ruined courtyard. 4–8s: They pick up a glowing pale-blue relic in a shrine-like console. Structures and glyphs light. 8–12s: Ground cracks. A colossal mech-tiger guardian rises. Scale read. 12–17s: Guardian wrecks the gantry. They dodge falling beams, slide, jump a broken energy bridge, swing a cable over the ravine. 17–21s: Relic dash — fast blue trail across broken platforms. 21–25s: Guardian chase. Dodge-roll a energy strike. 25–28s: Short blade, strike the glowing weak point on the shoulder. Blue pulse. 28–30s: Guardian roars, they take a defensive third-person stance. Boss fight about to start. No on-screen text, no HUD, no logos. AUDIO: boots, metal, relic hum, roar, no lyrics.

3 steps13410.4K
Seedance 2.530s · 16:9
Inspired by Just_sharon7on X

@image1 is LANA — photocopy her exact face, bone structure and hair exactly as shown, dressed in this outfit: black satin strapless bandeau, matching black satin wide-leg pants, black leather bomber jacket slipping off one shoulder, large silver hoop earrings, layered silver necklaces, silver rings, black sneakers. She MOVES. Never a frozen JPEG. FORBIDDEN from @image1: any watermark, any on-screen logo. FORBIDDEN from the source recipe: green pearl baseball cap, green cropped sweater, plaid shirt at the waist, baggy light-wash jeans. Do not recast — face, skin and hair exactly as in @image1. ONE PERSON. Empty fields and playgrounds. No extra faces. Cinematic 30-second 16:9, photorealistic, melancholic and dreamy, muted greens, concrete greys, late-afternoon light. Slow pans, gentle dollies. No on-screen titles. No lyrics. No karaoke. No Indonesian text. [TIMELINE — 30 SECONDS] 0–3s: Medium-wide. LANA in the black satin/bomber look lies on her side on weathered grey stadium steps, head on the riser, looking softly at camera. Empty sandy field. 3–6s: She hangs from the white soccer-goal crossbar, both hands on the bar, body dangling, looking at camera. 6–9s: Inside a stainless-steel cage packed with orange basketballs, eyes closed, cheek on a basketball as if sleeping. 9–12s: Reclines against a red-yellow-green playground tube slide, eyes half-closed. 12–16s: Sits still on a chain swing, looking down, empty swing beside her. Blue rubber floor. 16–19s: Sits on a low concrete wall, orange traffic cone on her head like a hat, blank stare. 19–23s: Outdoor ping-pong. Holds a red-and-black paddle, then rests head and arms on the blue table, looking sideways. 23–26s: Stainless-steel drinking fountain. Presses the button, water arcs; she leans in then looks at the basin. 26–30s: Stadium steps. Walks past a black backpack, looks at the sky, sits and leans back, eyes closed, legs extended. Hold. Audio: quiet outdoor ambience — wind, distant playground, no song, no vocals, no Indonesian lyrics.

1 step9149
Seedance 2.530s · 16:9
Inspired by AiwithElisiaon X

@image1 is MATEO — photocopy his exact face, bone structure, hair and facial hair exactly as shown, dressed in this outfit: black tuxedo jacket, open ivory dress shirt, loose black necktie, black trousers with satin side stripe, patent black oxfords. He MOVES. Never a frozen JPEG of the still. SET: elegant luxury hotel — dark marble, gold railings, chandelier bokeh, high-end night interior. Not a pale blue studio. @image2 is the BOTTLE. Photocopy this perfume exactly: same body shape, colour, cap and label (text exactly as printed) as in the photo. Same silhouette. NEVER a different bottle than @image2. ONE PERSON. No extra faces. Cinematic luxury perfume commercial, 10 seconds, 16:9. Slow elegant movements, shallow depth of field, premium film. VOICEOVER (spoken, exact): “Getting ready, one final touch. This scent, make it yours.” No on-screen titles. No other brand's bottle. No end-card logo. [TIMELINE — 10 SECONDS] 0–2s: MATEO in the black tux, luxury marble behind him, holds the exact @image2 bottle with both hands toward camera. 2–4s: Close-up of his fingers lifting the bottle's cap, spray nozzle. 4–6s: He sprays a fine mist on his inner wrist. Bottle identity stays @image2. 6–8s: He lifts the wrist to his face, eyes close, small satisfied inhale. 8–10s: Bottle fills the frame, sharp; he is softly blurred behind it. Hold. Audio: the voiceover above + quiet room. No music bed that drowns the line.

1 step1646.6K
Seedance 2.010s · 16:9
Inspired by SadiaMalik182on X

@image1 is LANA — photocopy her exact face, bone structure, mouth, nose, brows. IGNORE whatever clothes, accessories and background are in @image1. WARDROBE (from the brief, not the source clip, not @image1): Silky white nightgown, hair wrapped in a white towel turban. Face visible. Luxury bedroom, high-end vanity desk, warm lamps, marble or lacquered wood, glass, gold hardware, soft morning light. NOT a living-room sofa. NOT a blue t-shirt. NOT a plant-and-couch set. @image2 is the PRODUCT. Photocopy this bottle exactly: exact body shape, colour, closure and label as in the photo. Same silhouette, same closure, same colour. NEVER a different container than @image2. The bottle is large and readable whenever it is on camera. She MOVES. Applies lotion. Never a frozen JPEG. Never open on a studio headshot. ONE PERSON. No on-screen titles. No end card. No overlay slogans. [TIMELINE — 30 SECONDS, 9:16] 0–5s: Close-up, vanity. LANA in white silk nightgown, towel on hair, looks down, rubs a pearl of lotion along her forearm. Soft luxury bedroom bokeh, lamp glow. 5–10s: Cut to hands over the vanity. She holds the exact bottle from @image2 and dispenses a little lotion into her palm. Cream-white lotion. Bottle identity must match @image2. 10–15s: She sets the bottle on the vanity (still visible, still @image2). Rubs palms together, then presses fingertips to her lips/cheeks softly — night-routine, not a commercial smile-to-camera yet. 15–21s: Medium. She sits at the vanity, lifts the @image2 bottle toward camera, nightgown + towel, bottle large in frame, label readable as @image2. Warm smile. 21–26s: She works lotion into her arm, skin dewy. Vanity and bottle in the background. 26–30s: She raises the glowing arm toward camera, small smile, towel hair, white silk. Hold. No logo card. Audio: quiet room, pump click, skin. No music. No voiceover.

1 step25192
Seedance 2.530s · 9:16
Inspired by @EXM7777on X

ASSET MAP — every reference is bound here and cited by tag below: @avatar — the person in this film. It defines face and identity and nothing else; the clothing, the pose, the lighting and the background of that reference are not used anywhere in this video. CHARACTER LOCK — HIGHEST PRIORITY: the person in every shot is exactly the person in @avatar. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions, identically from the first frame to the last. Preserve their gender presentation exactly as shown; do not masculinize, feminize or otherwise reinterpret it. Do not beautify, slim, de-age or restyle them. The face holds identically in every frame, the identity holds from the first shot to the last, and the person is the only one near the lens. ATTACHED IMAGES ARE MANDATORY AND FINAL: the attached reference outranks every word written below it. Wherever the reference and this text disagree, follow the reference. WARDROBE LOCK: one outfit for the whole film, in every shot, unchanged — a loose cream linen shirt worn open at the collar, wide-leg navy trousers, a rust-orange silk scarf knotted at the throat, plain white low-top sneakers, and a soft tan leather shoulder bag with a brass zip. The reference shows their face and build, not this outfit — put the outfit on them and fit each garment to their body naturally without altering its cut, proportions or colour. The garment is fixed, only its drape adapts. Every garment and the bag stay plain and unmarked. HANDS: wherever hands are in frame, exactly five fingers on each hand, correct joints, correct thumb placement, natural grip pressure. Each hand reads as a natural hand, its five fingers separate and correctly jointed. SUMMARY: one person spends a single day in Amsterdam and films it themselves on a phone held at arm's length, from waking in a canal-house room to a silhouette at the window at dusk, shot as raw handheld amateur footage in soft northern daylight, vertical. DETAILED PLOT — the whole film is filmed by the person themselves, the camera always handheld and slightly unsteady, drifting and correcting, held at arm's length or resting low; natural daylight only, plain phone-camera colour with no grading and no cinematic lighting, real skin texture and visible pores, no beauty filter and no studio look. 0-3s: a narrow attic room under a sloped beamed ceiling in the morning. The person lies on white rumpled linen, already moving as the shot begins — one hand rubbing the sleep from their eyes — and a bar of pale light from a tall window crosses their face as they turn up into the lens and hold the look. The camera is right above them, tilted, close. 3-6s: the person stands at an open sash window with the camera at arm's length. Behind and below them, a canal runs between rows of narrow brick gabled houses, bicycles are chained along the railing, and a small boat slides past on the water. They look down at it, then turn back into the lens. 6-10s: a room with tall windows and bare wooden floorboards, a steep narrow staircase behind. The camera rests on the floor, wide and still, angled up. The person walks into frame, adjusts the scarf at their throat with both hands, then turns once on the spot so the whole outfit reads, and walks out past the lens. 10-12s: extreme macro in near-darkness, the camera inside the closed shoulder bag. A thin line of daylight runs the length of the brass zip and glints along its teeth. Nothing else is visible. 12-14s: the zip opens from inside the bag and daylight floods in. Looking straight up out of the bag, the person's face appears above the opening against a bright overcast sky, looking down into it, and one hand reaches in toward the lens and out again. 14-15s: the camera held low and forward at knee height, walking. Worn brick paving and their own feet move underneath, a bicycle wheel crossing the frame and the scarf swinging at the edge. 15-17s: the person sits on the stone edge of a canal bridge, the camera at arm's length. Behind them the canal runs straight away under a row of arched bridges, gabled houses leaning slightly along both banks. They point back at it with their thumb, then look into the lens and speak. {Every single street does this.} 17-20s: an open-air market stall. The camera is close over wooden crates of paper packets of flower bulbs and stacked blue and white tiles while the person's hand walks through them, then lifts one packet out and turns it to the lens, filling the frame. 20-24s: a dark wood-panelled cafe seen over a small marble table. In front of the lens sit a thick slice of apple tart with cream and a coffee. The person sits behind them and picks up the fork, takes a bite, and grins into the lens while they talk. {Okay. That is the whole trip right there.} 24-27s: the person stands against the iron rail of a canal bridge at golden hour, arm fully extended holding the camera. The canal stretches behind them with bicycles chained the length of the rail and low sun flaring straight into the lens as their scarf lifts in the wind. 27-30s: filmed from inside a dim room, looking out through a tall open window. The person stands at the window in silhouette against a violet and amber sky over the gables, one hand on the frame, not moving much. Warm lights come on along the canal below. A round table and a chair sit dark in the foreground. The shot holds until the end. AUDIO: (a light unhurried acoustic guitar track, warm and low, running under the whole film and easing off at the very end) <morning birds and a distant street>, <a sash window sliding up>, <bicycle bells and tyres on brick>, <a zip running open>, <market chatter and coins>, <a cup set down on a saucer>, <water slapping against a canal wall>, <a boat engine passing at dusk>. The two spoken lines are close on the phone microphone, conversational and unhurried, in the person's own natural speaking voice. NOTES — what stays consistent: the same one person in every shot and no one else near the lens; the same outfit in every shot; the same tan bag in every shot where a bag appears; the same city and the same soft northern daylight progressing from morning to dusk across the film; the same plain phone-camera look throughout, with no shot ever becoming polished or cinematic. No subtitles.

1 step613.2K
Seedance 2.530s · 1:1
Inspired by @ou_zhen599on X

For the target video, the first frame is fully referenced from @image3 (storyboard, panel 1). integrated_multimodal_description: A cinematic photoreal adventure-thriller image-to-video sequence. @image1 (the character sheet) is an absolute character lock: face, body, hair, costume, materials and colours are taken from it exactly, with no drift or reinterpretation in any beat. @image2 (the location plate) is an absolute environment lock: the bridge, the wet stone ruins at the edge, the broken rock lip and the drop below are taken from it exactly and the sequence never leaves that space. @image3 (the storyboard) is followed exactly, beat for beat, matching its shot order, framing and pose. Preserve the exact same single character throughout: same face, bone structure, hair, skin tone, clothing, body type, age impression and humid sweat texture. Only one character is allowed. No other people, no monsters, no new scene, no interior cut, no mirrored duplicate, no extra limbs. The critical location-state chain is locked: first they are still on the bridge deck moving forward; then the bridge breaks and they fall and catch the side rope; then they remain suspended in open air with no stable foothold, and never return to the deck or the edge; only in the final beat do they catch the broken lip and climb up, for the first and only time. Beat 1 — begin on the bridge deck in a low intimate near shot. Start on their hand crushing the thick rope, then lift into their forward-leaning shoulder-and-back effort. They are still on the bridge deck, moving carefully forward. One hand presses the rope, the other steadies it, the leading foot tests forward, knees slightly bent, core tight to stabilise the bridge. Their first emotional layer is focused bridge control with panic suppressed: brows lightly drawn together, eyes fixed on the next foothold, lids tense, nostrils opened by restrained breath, lips slightly parted, jaw locked. They say quietly, <d>[English] Easy... keep moving.</d> Filtered daylight rakes the rope line and the working shoulder; clothing clings and creases under reach and rope pressure. Beat 2 — still on the bridge deck, in a frontal retreating medium shot, moving along the bridge axis toward camera. They accelerate by two quick steps. The wood planks start loosening under them and the bridge suddenly sags. They do not stop; they instantly drop their centre of gravity and keep moving. Their second emotional layer is tightening alertness: brows contract more, gaze narrows sharply, eyes flick between the planks below and the broken lip ahead, nostrils open wider, lips flatten, jaw hardens. Tiny wood splinters and droplets fall through the plank gaps, coarse rope fibres begin fraying, and the bridge shivers with elastic vibration. Beat 3 — the bridge breaks. Begin on a tight structural view of planks and rope, then follow the fall briefly. The planks snap apart, the main rope fibres burst one after another, and the bridge section folds and drops. They fall with it and instinctively grab a side rope with both hands; the rope catches them violently in midair. Make it unmistakable that from this moment they are hanging outside the edge in open air with both feet off the ground and no support beneath them. Their third emotional layer is uncontrolled terror forced into survival: pupils contract hard, eyes open wide but not caricature-wide, brow centre drives down, nostrils strain, teeth clamp, throat loses a breath on the sudden stop. They say, <d>[English] No— hold... hold it!</d> The first half breaks on the arrest; the second is forced self-stabilisation. Hard physics must read: rope fibres snap with different thicknesses and recoil, broken planks and wet wood dust tumble downward, their palms scrape the rope and shed fibres, shoulder joints, arms and back show real tension from the violent stop, hair lifts with fall inertia then drops back heavy against face and neck, straps yank tight and rebound. Beat 4 — they remain hanging in open air. The camera looks slightly downward along the rope from near their shoulder and forearm, but the frame must always retain their hands, rope, and part of their arm or torso. Far below, the white water keeps surging; the falling wood is swallowed immediately by the current, spray breaks into fine droplets, and cold mist lifts upward. They let their eyes drop once toward the void, then immediately drag their head and gaze back toward the broken lip. Their fourth emotional layer is fear seen for a flash and then forcibly contained: eyelids tremble, the eyeballs drop for one instant, lips shake slightly, the inhale catches, then focus re-forms. They say, <d>[English] Don't look down... come on.</d> The first half is lower, like a self-command; the second is shorter and harder. Wind rises from below and lightly shakes damp hair at the temples, the trouser hems, the hem of the top and the straps. Beat 5 — still hanging in midair with no successful support yet. Use a lateral medium close shot at side level, moving with them and the rope as they swing. They turn their body into a pendulum using core, shoulders, knees and hips to drive themselves toward the broken lip. On the first swing they only brush the broken wood with their fingertips, then immediately swing back out into open air again, still fully hanging on the rope with no stable support anywhere on their body. They instantly change grip, tighten their core, bend their knees, roll a shoulder, and load a second swing. Hold the physical effort close here: tightened core, back under strain, stretched strap, forearm tendons standing out, palm friction on rope, fast breathing. Their fifth emotional layer is pain and refusal to give up: after the first failure the brow drops lower, eye corners tighten, nostrils pulse, lips press and release, one mouth corner twitches with pain; before the second effort their gaze locks hard on the broken lip again, sharpening from scattered pain back into focused aggression, and the jaw locks again. They say, <d>[English] One more... come on, move.</d> The rope forms a real loaded arc and rebounds, the palms show small blood streaks and wet abrasion, the broken wood sheds more fragments where they strike it, clothes gather and stretch under swing loads then rebound, and hair whips first then settles against the neck and shoulder. Emphasise throughout that they remain suspended in midair after the first failed attempt. Beat 6 — the first and only moment they truly leave the hanging state. Let the camera push in slightly with their upward drive. On the final swing they reach the highest point, slam a forearm over the broken edge, and only now does a knee successfully hook the remaining wood for the first time. The free hand claws the edge, the core contracts violently, and they drag their full body up, roll half the torso back over the lip, and finally collapse onto the edge, breathing hard. Make it absolutely clear that this is the first genuine contact with the upper edge in the entire video. Their sixth emotional layer is shock after survival and near-collapse: the brows have not fully relaxed, the eyes first pin to the ground and edge, then begin to lose focus half a beat later; nostrils keep flaring fast; the lip line trembles from oxygen debt and pain; the mouth corner twitches faintly; the jaw unlocks little by little. No new dialogue. At the very end, let warm wet backlight from overhead catch the cheek, jaw and neck contour again, while cold bounce from below still lives on the underside of the jaw and inner arms. A few more broken boards drop away behind them to prove the space is still unstable. End without cutting to black, holding on their collapsed position at the broken lip, chest heaving, wet hair hanging down, and the blurred white water still surging behind. overall_soundscape: Continuous environmental bed: humid air, distant insects softened by height, rope strain, bridge wood creaks, and the deep constant roar of the water far below. Emphasise close breath, hand pressure on wet rope, boots on damp planks, faint cloth drag, and their low line <d>[English] Easy... keep moving.</d> Build through plank groans, knot friction, splinters and droplets falling, rope fibres fraying, the bridge rupture, body catch on the side rope, palm scrape against coarse fibre, wind rising from below, whitewater impact far down, pendulum swings, rope tension rise and release, wood edge contact on the failed reach, fragments dropping away, clothes and straps shifting under strain, the final impact of forearm and knee on the edge, fingernails scraping wood, rope rebound, more debris falling, and harsh recovery breathing. No bombastic score, no trailer hits, no extra voices. non_diegetic_music: Keep music minimal and subordinate to the physical environment. If any score is used, make it a restrained low-frequency tension bed that thickens during the hanging section and eases slightly into a shocked, breathless aftermath once they collapse onto the edge. No heroic swell, no horror blast, no melodramatic climax.

4 steps201.4K
MiniMax H315s · 16:9
Inspired by @GlitterPixelyon X

@image1 is an absolute character lock: face, body, hair, costume, materials and colours are taken from it exactly, with no drift or reinterpretation in any cut. STYLE: stylized 3D CG feature-animation. Soft rounded sculpted volumes, skin with warm subsurface scattering and dense freckling, eyebrows and loose hair strands as crisp dark tapered strokes over the soft forms, large glossy irises with clear dark pupils. Physically shaded materials — oiled worn leather, scuffed dull steel, thick fur and feather fibre with individual strands catching light. Warm amber and peach highlights against cool teal shadow accents, gentle bloom, shallow depth of field. NOT: no flat 2D illustration, no painterly brushwork or visible paint texture, no cel shading, no ink outlines or line art, no comic, manga or anime look, no vector fills, no watercolour. A rapid morning-routine micro-cut montage. [BEATS] Cut 01: extreme close-up, their eyes snap open as a tiny smoking scale charm rattles. Cut 02: they slap the charm silent without looking; a puff of scale-smoke. Cut 03: they sit up and throw off a rough blanket; the mantle's feathers bounce. Cut 04: water splashes across their face, droplets catching the light. Cut 05: they drag two quick war-paint smudges under their eyes. Cut 06: they yank their hair tight; feathers bounce. Cut 07: a boot hits the floor, buckle snapping shut. Cut 08: the second boot stamps down, shin strap yanked tight. Cut 09: a wrist wrap pulls tight between their teeth. Cut 10: an armour charm clicks onto their shoulder. Cut 11: the belt cinches, small hunting pouch snapping shut. Cut 12: they grab toast and take one serious bite like it is battle prep. Cut 13: a small map on the table singes at a burn mark. Cut 14: they tap the burned mark once and give a small confirming nod. Cut 15: they swing a weapon strap over their shoulder. Cut 16: a brief gleam crosses a plain blade edge, then it slides home. No markings. Cut 17: the feathered mantle settles; they grab a small pack off a hook. Cut 18: the door bursts open into blinding sunrise. Cut 19: they step onto the threshold, dawn wind lifting a few feathers. Cut 20: held heroic close-up, a tiny determined smile, a distant winged shadow crossing the warm sky. [CAMERA] Fast clean cuts, snappy close-ups, quick push-ins and pans. No long slow holds except the final heroic frame. Every transition is a hard cut, never a morph or a dissolve. [LIGHT] Warm dawn light, golden dust motes, soft rim light, warm interior glow shifting to bright outdoor light. [AUDIO] No music, no dialogue, no subtitles. Ambience: quiet interior morning room tone, then outdoor dawn wind. SFX: <alarm rattle, slap, blanket rustle, water splash, hair tug, boot thud, buckle click, leather wrap pull, charm click, pouch snap, toast crunch, map sizzle, strap slap, blade sheath, door creak, distant low rumble> [LOCK] Keep face, ears, hair, outfit logic, render style and body scale stable across every cut. Keep hands simple. No text, no logos, no recognisable game symbols.

2 steps23611
Seedance 2.530s · 16:9
Inspired by @taya_mama_AIon X

Photographic live action, real camera, real materials, natural midday sunlight, real cast shadows, shallow depth of field on the close shots. Graphic-design film: flat painted typography and extruded three-dimensional letters built into real concrete architecture, strict cyan blue / marigold yellow / black / white palette against grey concrete. Confident, clean, high-contrast, editorial. Not illustrated, not animated, not a cartoon — no outlines, no cel shading, no flat banded shadows, no vector fills. @image1 is an absolute character lock: face, body, hair, outfit, materials and colours are taken from it exactly, with no drift or reinterpretation in any shot. @image2 is the storyboard and is followed exactly — shot order, framing, pose, camera position and type placement all match it panel for panel. Words appearing in the film: HERO WORD = CREATE, TAGLINE = MAKE TIME, WALL LIST = IDEA / FOCUS / BUILD / REPEAT, SLOGAN = KEEP GOING, CHECKLIST = IDEA / CREATE / AUTOPILOT, CLOSING = KEEP CREATING. No other text appears anywhere. Shot 1: overhead on a printed nine-panel contact sheet, the camera pushing straight down into one panel until it fills the frame and the still becomes live. Shot 2: close on the person seated on the concrete steps, chin resting on one hand, settling into a smile toward camera, giant yellow letters holding the right of the frame. Shot 3: the camera tracks alongside them at walking pace in profile, painted yellow chevrons sliding past behind. Shot 4: continuing tracking profile, the stacked cyan word column passing across frame behind them. Shot 5: front-on, they walk into frame and plant, feet apart, hands loose, the painted slogan spanning the wall behind them, camera easing back. Shot 6: tight profile, head turning slowly away from camera, the three tick boxes beside them, two of them already marked. Shot 7: low angle craning up the giant extruded letters standing in the plaza, the person small at their base looking up. Shot 8: behind them, walking away into the plaza at an even pace, the painted yellow circle on the far wall closing around them. Shot 9: they walk back into a final square hero position, hands into pockets, and hold; the closing words fill the frame; camera settles and stops. Camera: one clear move per shot, no combined moves. The person moves continuously and naturally throughout — walking, turning, settling — never frozen or perfectly still. Audio: an upbeat instrumental music bed throughout, fading out at the end. No dialogue, no voiceover, no sung lyrics. Avoid generating any subtitles or captions. Do not generate a logo. Do not generate a watermark.

2 steps596.4K
Seedance 2.515s · 16:9
Framed Hello

ASSET MAP: @image1 — PERSON_A, the child, present-day, exactly as shown. Photocopy face, hair, skin, apparent age, build, and the clothing exactly as shown in the still. @image1 is identity and clothing only — not the outdoor courtyard. @image2 — the old photograph containing PERSON_B. PERSON_B’s identity, age and appearance come only from that photo. CHARACTER LOCK — HIGHEST PRIORITY: PERSON_A’s face, hairstyle, skin tone, build and apparent age must stay exactly as shown in @image1 throughout — do not age them up or down, do not alter their proportions. PERSON_B, once animated, must stay exactly the person shown in @image2 — their exact facial features, apparent age exactly as the photo shows, skin tone, hair and expression range, preserved from the photo. Do not beautify, de-age, age up, or restyle either person. Preserve each person’s gender presentation exactly as shown. No other people enter the scene. Whenever this text and either reference image disagree, follow the image. CONTENT SAFETY: PERSON_A remains fully clothed throughout in ordinary, everyday clothing exactly as shown in @image1. All physical contact between PERSON_B and PERSON_A is limited to a gentle hug and a hand resting on the shoulder or head — warm, familial, G-rated, nothing else. The scene is entirely wholesome, supervised-feeling and safe in tone throughout. RESTRAINED PHOTO-WAKING RULE: PERSON_B begins completely still, exactly as printed in @image2 — aged photo texture, tone and grain visible. Their first movements are small and natural only: a soft blink, a faint warm smile, gentle breathing, the smallest head tilt. Do not give PERSON_B fast or large head turns or exaggerated motion before they have fully stepped out of the photo plane — abrupt motion on a photographic likeness distorts the face. Only after they have visibly left the frame do they move naturally and fully. 16:9. TOTAL DURATION: 12 SECONDS. SET: a cozy living room. Soft warm indoor light. Not the outdoor courtyard from @image1. OPENING: already in the living room with PERSON_A and the framed print. Never a studio headshot as frame 0. Never the attached still as frame 0. 0-3s: Static establishing shot in a cozy living room. PERSON_A (the child) sits on the floor or a rug, near a small side table holding a framed print of the old photo showing PERSON_B — visibly aged, faded tone, worn paper texture. Soft warm indoor light. Camera holds completely still. 3-6s: Inside the frame, PERSON_B gently comes to life — a soft blink, a faint warm smile forming, gentle breathing, the smallest natural head tilt, the printed texture gradually gaining living depth without changing PERSON_B’s identity, age or appearance. PERSON_A looks up from what they were doing, eyes widening with curious wonder. 6-10s: PERSON_B steps out of the photo’s plane, kneels down to PERSON_A’s eye level so they are face to face, and says warmly (no audio needed, can be silent or a soft audible “Hello, little one”). PERSON_B opens their arms; PERSON_A leans in for a gentle hug, and PERSON_B rests a hand softly on PERSON_A’s head or shoulder, beaming with quiet joy. PERSON_A giggles, a little shy but happy. 10-12s: They stay close, PERSON_B smiling down at PERSON_A with warmth. Camera holds the same steady eye-level framing — no push, no orbit — letting the moment sit quietly. CINEMATIC STYLE: Soft warm indoor light, minimal camera movement, shallow depth of field, live-action realism — preserve real skin texture and imperfections on PERSON_A; PERSON_B’s texture may echo the photo’s grain slightly even once alive, as a subtle visual signature that they came from the photograph. No subtitles. No on-screen text or watermark. Hands have five fingers each, anatomically correct. MUSIC: original warm instrumental score throughout all 12 seconds — gentle piano and soft strings, emotional but restrained, no lyrics, no vocals, no copyrighted songs. Music is clearly audible from frame 1, under the giggle. Not silent. Not ambient room tone only.

1 step
MiniMax H312s · 16:9
Archive Wake

ASSET MAP: @image1 — PERSON_A, present-day, exactly as shown. Photocopy face, hair, skin, age, clothing and any jewellery from the still. @image2 — the old photograph containing PERSON_B. PERSON_B’s identity, age and appearance come only from that photo. CHARACTER LOCK — HIGHEST PRIORITY: PERSON_A’s face, hairstyle, skin tone, build and apparent age must stay exactly as shown in @image1 throughout. PERSON_B, once animated, must stay exactly the person shown in @image2 — their exact facial features, apparent age (whatever age the photo shows — do not change it), skin tone, hair and expression range, preserved from the photo. Do not beautify, de-age, age up, or restyle either person. Preserve each person’s gender presentation exactly as shown. No other people enter the scene. Whenever this text and either reference image disagree, follow the image. RESTRAINED PHOTO-WAKING RULE: PERSON_B begins completely still, exactly as printed in @image2 — aged photo texture, tone and grain visible. Their first movements are small and natural only: a soft blink, a faint warm smile, gentle breathing, the smallest head tilt. Do not give PERSON_B fast or large head turns or exaggerated motion before they have fully stepped out of the photo plane — abrupt motion on a photographic likeness distorts the face. Only after they have visibly left the frame do they move naturally and fully. 16:9. TOTAL DURATION: 12 SECONDS. OPENING: already in the room with PERSON_A and the framed print. Never a studio headshot as frame 0. 0-3s: Static establishing shot. PERSON_A stands or sits calmly, holding or seated beside a framed print of the old photo showing PERSON_B — visibly aged, grain, faded tone, slightly worn paper texture. Quiet, still, a little anticipatory. Camera holds completely still. Natural indoor or soft outdoor lighting that makes both PERSON_A and the framed photo look like they belong in the same room. 3-6s: Inside the frame, PERSON_B gently comes to life — a soft blink, a faint warm smile forming, gentle breathing, the smallest natural head tilt. The old photo’s color and depth slowly warm and deepen, the flat printed texture gradually giving way to living dimension, without changing PERSON_B’s identity, age or appearance. PERSON_A notices, their expression shifting to quiet wonder. 6-10s: PERSON_B steps out of the photo’s plane into PERSON_A’s space. They reach out and gently cup PERSON_A’s cheek in one hand, smiling warmly and studying their face as if seeing them for the first time in years. PERSON_A closes their eyes for a moment, leaning slightly into the touch, a small emotional breath escaping. No embrace, no words — just the gesture held for a beat. 10-12s: PERSON_A opens their eyes and meets PERSON_B’s gaze, both smiling softly. Camera slowly pushes in a few inches, or holds steady. CINEMATIC STYLE: Soft natural or warm indoor light, gentle handheld micro-movement, shallow depth of field, live-action realism — preserve real skin texture and imperfections on PERSON_A; PERSON_B’s texture may echo the photo’s grain slightly even once alive, as a subtle visual signature that they came from the photograph. No subtitles. No on-screen text or watermark. Hands have five fingers each, anatomically correct.

1 step
MiniMax H312s · 16:9
Inspired by OpenClipson organic

Photoreal cinematic UGC chocolate tasting commercial, warm premium feature-film lighting, glossy, cocoa-brown and golden palette, shallow depth of field, slow-motion mixed with punchy beats, fine film grain, high-end grade. Lead is @image1 (identity locked — exact face, hair and skin from @image1, exactly two hands). HERO PRODUCT — TWO REFERENCES: the wrapped bar's exterior/packaging is exactly @image2 (same wrapper, colour, logo and shape, identical, never changing); the bar's interior/filling is exactly @image3 (its real cross-section — coconut, caramel, nougat, wafer, whatever @image3 actually shows). CRITICAL: never add, invent or imply any filling, ingredient, sauce or drip not visibly present in @image3; whatever @image3 shows is the whole interior, and nothing else is inside. Camera is propped so @image1 has both hands free. 0-3s: @image1 leans toward the propped lens holding the wrapped @image2 bar up to camera, bright inviting reveal, face to lens. 3-7s: @image1 slowly turns the wrapped @image2 bar in warm rim light, extreme macro, wrapper and logo crisp, cocoa dust drifting. 7-11s: @image1 peels the @image2 wrapper back as a ribbon of smooth melting chocolate — the same chocolate as the bar's shell in @image3 — glosses over the bar (chocolate only). 11-15s: @image1 snaps the bar in clean slow-motion to reveal its interior exactly as in @image3 — the real filling — macro and tactile, held toward lens. 15-19s: @image1 takes a bite and gives a genuine satisfied reaction to lens, crisp snap. 19-23s: stylised beauty insert of swirling melted chocolate and only the ingredients actually shown in @image3 orbiting an open piece, premium, not cartoonish, @image1's hand guiding it. 23-27s: hero beat — @image1 presents the wrapped @image2 bar and an open piece showing the @image3 interior together toward lens, wrapper and logo readable. 27-30s: confident final beat holding on @image1 with the @image2 bar, a final glint across the @image2 logo. Let each beat play out fully and finish its action before moving to the next; ONE continuous coherent commercial, smooth motivated transitions, no abrupt cut to an unrelated or random scene mid-action; do not skip or truncate any beat; @image1 identity consistent every shot; exterior always matches @image2 and interior always matches @image3. Realistic food and fluid physics, believable chocolate viscosity, exactly two hands — one holds the bar, the other peels or presents. SOUND: lush warm commercial score, piano-to-orchestral, plus satisfying foley (crisp snap, gentle pour, wrapper rustle, bite); no spoken dialogue, no invented language. Negative: adding any filling, sauce or ingredient not present in @image3; the interior differing from @image3; the exterior/wrapper/logo differing from @image2 or changing or duplicating; @image1's identity, face, hair or skin changing; a third hand, extra arm, more than two hands, extra or missing fingers; melty distorted or fake-looking chocolate, plastic textures or plastic skin; cartoonish CGI; on-screen text, captions, subtitles or invented graphics other than the real logo on @image2; watermark; a scene cutting off mid-action; jumping to a random unrelated scene before the current action finishes; skipped or truncated beats; any character or object vanishing, dissolving, fading or teleporting into thin air — every exit is physical.

1 step
Seedance 2.530s · 9:16
Inspired by AIwithMinalon X

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or reinterpret it. Do not beautify, slim, de-age or restyle them. The attached image outranks every word below it: wherever the image and the text disagree, follow the image. Frame 1 is already in the scene — never a studio portrait, grey backdrop, or the attached still as an opening plate. Use they/them throughout. No other people. An exactly 15-second ultra-realistic cinematic dance performance film, 16:9. Hard cuts. Photoreal music-video. @image1 is the lead. Preserve her face exactly. High tight bun, hair colour exactly as shown. Do not recast. @image2 is her wardrobe. Structured white strapless fashion top, dark navy high-waisted baggy jeans, black boots, chunky silver hoops. Same look every shot. Fully clothed. SET: underground parking garage. Board-formed concrete, low ceiling, fluorescent strips, wet polished floor. Two muscle coupes left and right as gateposts. One car at the back, headlights ON into the lens. LIGHT: backlit. Headlights plus two hard beams through haze, a V converging on the lead. Rim-lit, cool concrete, warm tungsten. Wet floor mirrors beams. CREW: eight dancers, mixed, exact unison, black leather jackets, black tops, wide light-wash jeans, combat boots. Left mirrors right. Faces not featured. Every wide shot centred, symmetrical, one-point. Vanishing point behind the lead. AUDIO: no music, no dialogue. Boots on wet concrete, fabric, breathing, car idle, garage echo. [0.0-2.5s] Wide, eye level, locked. Lead far back centre, small, rim-lit. Eight dancers a tight wedge, bent low, heads down, still. Beams a V at her. Only haze moves. [2.5-5.0s] Camera pulls back and lowers. Lead walks forward. Dancers break into two mirrored groups, low and heavy, arms sweeping. [5.0-6.5s] Low close. Lead large centre, walking toward lens, hands on hips. Two dancers at the left and right edges, arms out, framing her. [6.5-7.5s] HARD CUT. Beauty close-up, three-quarter profile, long lens, background dissolved. Hoop earring catches light. Jaw set. She does not look at camera. [7.5-8.3s] HARD CUT. Low wide. Lead centre mid-move, crew braced, unison. [8.3-9.5s] HARD CUT. Close-up of one black combat boot on wet concrete, laces sharp, rim light. [9.5-13.0s] HARD CUT. Extreme low angle on the floor, tilted up. Lead in a low dance move, crew around her, arms driving, mirrored. Wet floor reflections. [13.0-15.0s] HARD CUT back to first framing. Lead centre, both arms raised in a V. Eight dancers bowed at the waist in two mirrored lines. Starburst headlights. Hold. NEGATIVE: on-screen text, logos, brand names, music, extra limbs, face drift, changing clothes, looking into the lens, rain, fire, broken symmetry.

3 steps17730
Seedance 2.015s · 16:9
Inspired by @SyntheSarahon X

Thirty seconds of walking into somewhere nobody has a path to. Your avatar pushes through a mountain rainforest still dripping from the rain, hears water somewhere off through the trees, and follows a narrow river upstream — into a canyon with light coming down through the gaps, through the gap behind a waterfall, and into a cave lit by nothing but the torch in their hand. The underground stream leads out the other side onto a valley with its own river in it, and the camera keeps pulling back until they are a speck standing in it. No dialogue and no music, just rain on leaves and running water. Swap the avatar and the valley is yours to find.

1 step725.3K
Seedance 2.530s · 16:9
Inspired by @aiwithaayaton X

Generate a golden-hour luxury fashion commercial with your product by the waterfront.

2 steps20811.7K
Seedance 2.510s · 16:9
Inspired by AIrina (Virtual Media Net)on X

A winter coat closet, rendered as a stylized animated feature. A tiny steam locomotive bursts out of a hanging coat's pocket in a spray of snow, a mouse conductor leans from the cab and calls the last train, and pocket seventeen opens onto a snowy tunnel glowing blue. Follow the train through and you land on the platform of a miniature railway station hidden inside the coat's quilted lining, where a mouse child is waiting with one lost mitten and no match for it. Pick or create your avatar, build a turnaround sheet so the character holds through every shot, lay the twelve beats out as a storyboard, then render the finished film.

3 steps328
Seedance 2.530s · 16:9
Inspired by AmirMushichon X

CHARACTER LOCK — HIGHEST PRIORITY: The person in every shot is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically, shot to shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize or reinterpret it. Do not beautify, slim, de-age or restyle them. The attached image outranks every word below it: wherever the image and the text disagree, follow the image. Frame 1 is already in the scene — never a studio portrait, grey backdrop, or the attached still as an opening plate. Use they/them throughout. No other people. An 8-second ultra-vertical 9:16 ADHD-cut fashion film. Super-fast cuts, massive sound design. Photoreal + light-streak graphic. @image1 is the FIRST FRAME: extreme close-up of THIS person's real eye. Keep that exact iris colour, lashes, skin. Do not turn it green. Do not recast. @image2 is the same woman in the burgundy faux-fur coat. Preserve their face. They WEAR the coat in every face/body flash. NO LOGO. No emblem, no letters, no Nike, no swoosh. No green eye. No cat eye. No animal eye. AUDIO: huge hits, whooshes, sub drops, no lyrics, no voiceover. [0-1.5s] HOLD the first frame then a tiny live micro-move: THEIR eye, real colour, looking into camera. Smash. [1.5-4s] Chrome light-streaks, smoke, then HARD CUT — their full face fills the frame, powerful, the coat's own collar exactly as in @image1. Smash. [4-6s] Coat texture macro exactly as @image1 shows it, gold bangle, then their three-quarter in the coat, ripped away by light. [6-8s] Faster: face / coat / black. Final hold: their face in the coat, or black. NEVER a logo card. NEVER a green eye. NEGATIVE: green iris, cat eye, animal eye, any logo, extra people, Nike, slow holds.

2 steps91065.3K
Seedance 2.58s · 9:16
Inspired by @ai_lifehack55on X

Two figures appear throughout, each with their own distinct outfit — one built on a black graphic-collage look, one on a white brushstroke look. Hold each of them completely consistent with themselves across every shot: same face, hair, body, garments, prints, colours, hardware and footwear, with no drift or reinterpretation between shots. Every shot is a graphic fashion poster: the full-length figure or figures standing on a flat, hard-edged colour-block ground with heavy condensed all-caps display type set large beside or behind them, in one consistent palette of off-white, vermilion red, burnt orange, deep teal, dense black and cool grey. Polished stylized 3D character animation throughout — smooth matte skin with no visible pores, refined idealized features, hair as clean sculptural masses, garments keeping real fabric behaviour but surfaced smooth rather than photographic: hard crisp studio light, grounded contact shadows, true material separation, consistent grade across every shot. The graphic ground and the display type in each shot stay flat, sharp and stable — they are printed backdrop and set lettering, never overlaid captions, never animated titles, never a band or bar across the frame. Motion is restrained and continuous. Each shot holds one figure action and one slow camera action, evenly weighted, letting the pose read. Shot 1 — the poster reads SO CLOSE. the lone figure settles its weight from one hip to the other, loose fabric swinging and falling back to rest. The camera pushes in slowly. Shot 2 — the poster reads PATHS CROSS. the two figures walk past one another in opposite directions, neither turning to look, loose fabric trailing behind them. The camera tracks sideways against their direction. Shot 3 — the poster reads FARTHER NOW. the lone figure draws one hand from its pocket and lets it drop, shoulders easing down. The camera drifts slowly to the side. Shot 4 — the poster reads STILL APART. the two figures, one on each side of the dividing line, each shift a half step further from the divide, turning fractionally away. The camera pulls back slowly. Shot 5 — the poster reads OUT OF SYNC. the lone figure lowers a raised arm across the body, the sleeve falling open, the words mounted as large dimensional letters on the wall behind them holding still. The camera pushes in slowly past the figure. Shot 6 — the poster reads ONE BEAT OFF. the two figures step apart in opposite directions, one beat out of time with each other. The camera eases upward. Shot 7 — the poster reads PASSING BY. the two figures stand back to back and each turn their head slightly away, smoke ribbons drifting across behind them. The camera drifts slowly upward. Shot 8 — the poster reads ALMOST US. the two figures each lean a fraction toward the other and stop short, the translucent ribbons crossing and parting between them. The camera pushes in slowly on the gap. Shot 9 — the poster reads BETWEEN. the two figures turn to face one another and hold, the word standing still between them. The camera pulls back slowly to leave both in frame. Hold every figure fully in frame from head to toe in every shot, feet inside the frame. Keep the two figures distinct from each other and consistent with their own reference across the whole piece. Do not invent any words, lettering, numbers, logo, signature or watermark beyond the nine poster lines named above. No subtitles, no captions, no title cards, no lower thirds. No extra people. No photographic skin texture or visible pores, no cel shading, no ink outlines, no comic or manga line-art, no flat vector fills, no painterly or sketch rendering. No handheld shake, no whip pans, no zoom snaps, no speed ramps, no strobing, no lens flare.

4 steps23357
Wan 3.030s · 1:1
Inspired by sdof5257on X

A 30-second ultra-photorealistic cinematic science-fiction sequence, vertical 9:16. One astronaut alone on a frozen alien planet discovers that the ground he has been walking on is a living creature. Grounded, filmic, live-action realism — never animation, never cartoon, never video-game CGI. STYLE: premium feature-film science fiction. Large-format cinematography, shallow depth of field, natural motion blur, subtle handheld weight on the wide shots. Real fabric and metal texture on the suit, real breath fog inside the helmet, real ice. Restrained contrast. Volumetric light through frozen mist. PALETTE: near-black ice and black thorn, a deep charcoal-violet sky, two pale moons. Exactly one saturated colour exists in the film — deep blood red: the glow burning far beneath the ice, the dying rose, and the creature itself. Nothing else in frame is saturated. THE ASTRONAUT: one person only, in a used white-grey hard-shell spacesuit with a clear bubble helmet, scuffed panels, a small mission patch, and thick articulated gloves. His face is clearly visible through the visor throughout — ordinary, tired, mid-thirties, real skin texture, breath fogging the glass. Exactly one human being appears in this film and he is never shown from the front in the final shot. THE WORLD: a vast flat plain of black ice under a dark violet sky with two pale moons low on the horizon. Deep beneath the ice, far down, a diffuse red light glows — as if something enormous were burning under the surface. Across the entire plain stand dense fields of tall dry black thorns, taller than a man, sharp and brittle, stretching unbroken to the horizon. AUDIO: wind across open ice, ice groaning and cracking, brittle thorns scraping the suit, breathing inside the helmet, a low sub-bass impact once every five seconds growing louder, cathedral-sized tearing of ice as the creature rises, deep roaring, running footsteps on breaking ice, heavy clunk and hiss of the hatch. After the hatch closes, only breathing. Sparse flat English dialogue through radio. No music, no score, no trailer drums. No on-screen text, no subtitles. [0-5s] Wide establishing. A small landing craft on black ice, its lights the only clean white. The astronaut climbs down and steps onto the surface, alone, tiny. Red light glows faintly up through the ice beneath his boots. Breath fogs the visor. Radio: Readings? He: Cold. Very cold. End: standing alone on the ice, thorn field ahead. [5-10s] He walks into the black thorn field, turning shoulders to pass, dry spines scraping the suit. Camera tracks at helmet height, thorns wiping the lens. He stops. A slow deep impact through the ice into his boots — once. Pause. Again. He looks down at his feet. He: I’m getting a pulse. Once every five seconds. Radio: Seismic? He: It doesn’t feel seismic. End: still among the thorns, looking down. [10-15s] The thorns open onto an enormous dead rose alone on the plain, as tall as a building — blackened deep red, frozen solid, petals curling and breaking, falling slowly. He walks to its base and reaches up. One dark red petal lands in his open glove. He closes his fingers. The pulse harder. Ice cracks. End: petal in closed glove, rose towering. [15-20s] Fracture lines race across the ice; red light blasts up, lighting him from below. He turns on the spot. The thorns begin to rise — not falling, lifting. The entire field tilts upward as the ground lifts. Radio: What’s happening? He quietly: That’s not thorns. End: plain tilting, he fighting for footing. [20-25s] Reveal: he has been walking on a back. The black thorns are spines down an enormous creature. A colossal blood-red dragon rises out of the frozen plain, ice plates sliding off and shattering. Its head lifts into the violet sky, eyes open burning red. The great dead rose topples and breaks on the ice. He turns and runs. End: creature towering, astronaut sprinting away. Creature never seen before this beat. [25-30s] Wide low: he sprints across collapsing ice, tiny, creature immense behind him, red light throwing his long shadow ahead. He reaches the craft, hauls in, hatch seals. Inside close-up: he leans back against the door, chest heaving, helmet fogging. He looks down and slowly opens his glove. The petal is still there. Through the small window behind him the creature roars, filling the opening with red. Final image: the dark red petal in his open glove, red glow in the window behind. He is not shown from the front. Hold. CONTINUITY: exactly one astronaut and exactly one creature. The petal appears at the rose and is still in the glove at the end — never dropped, never falling, never changing. Suit, helmet and patch identical every shot. Two moons stay put. Creature never before 20s and never shown in full body. NEGATIVE: no text, no subtitles, no captions, no HUD, no logos. No second astronaut, no other people, no alien humanoids, no ships in the sky, no weapons, no fighting, no blood, no gore, no catching him, no mouth close-up, no wings unfolding, no fire breathing, no cartoon, no video-game CGI, no neon, no lens-flare spam, no slow-motion, no montage, no crossfades. The astronaut never falls and is never harmed.

1 step26191
Seedance 2.530s · 9:16
Inspired by laviniavelleon X

@image1 is CATE — photocopy their exact face, bone structure, eyes and hair (colour, length, texture) exactly as in @image1 in every frame. Do not recast. Never change their hair colour, skin tone or ethnicity from @image1. IGNORE the background and any clothing in @image1. WARDROBE FROM THE FILM, NOT FROM @image1. Dark maroon camisole with thin straps, matching maroon detached sleeves / arm warmers, black cargo pants with a chain at the hip, barefoot. Their hair can be down at the table then gathered loosely later if long enough — always its own colour from @image1. She MOVES. Never a frozen JPEG of the lock still. Never open on a studio headshot. ONE PERSON. No crew faces. Production cameras in the loft are unmanned. No on-screen titles. No brand logos. No teal K mark on the wall. No end card. When she TOUCHES an object it shatters into glittering crystal particles and reforms as a sleeker version, or the room around her dissolves into a concrete industrial loft with a harbor view. [TIMELINE — 30 SECONDS] 0–5s: 16:9 table-level close-up, warm kitchen sun. Speckled ceramic mug on oak table. CATE in maroon sleeves pours from a worn silver kettle into the mug, then reaches toward it. Steam, dust in the light. 5–10s: She touches the mug. Shock on her face. The kettle and mug burst into swirling crystal shards and reform: a sleek chrome gooseneck kettle sitting in a pile of ice-like crystals on the table. She stands back, maroon camisole and black cargos visible, hands on the table edge, amazed. 10–15s: Wider kitchen. She walks around the wooden table (two chairs), mug sitting alone. She turns toward wooden wall shelves by a window (camera, books, lamp). Touches the shelf / window frame. 15–20s: The apartment-block view outside shatters into crystal and becomes a bright coastal harbor: water, ships, sun. She watches from the right in profile, hair as in @image1, maroon strap. Smooth camera. 20–25s: The whole kitchen dissolves in crystal particles into a grey concrete loft: large harbor window, pro video camera on a tripod in the left foreground (no operator), equipment carts, wood floor. CATE stands by the same small table, looking around. Floating glass dust. 25–30s: She sits in the wooden chair, holds the mug with both hands, looks out at the harbor. Calm. No logo on the wall. Hold. Audio: pour, crystal shatter whoosh, room tone, distant harbor. No music. No voiceover.

1 step24210K
Seedance 2.530s · 16:9
Inspired by ZephyraLeighon X

THREE WOMEN. THREE FACES. PHOTOCOPY EACH TAG. @image1 is LANA — hair and skin exactly as shown. Photocopy her exact face, bone structure, mouth, nose, brows. IGNORE her clothing, accessories and background in @image1. She does NOT wear sunglasses in this film. Eyes visible. @image2 is CATE. Photocopy her exact face, eyes and hair. IGNORE her clothing and background in @image2. @image3 is ELARA. Photocopy her exact face, bone structure, eyes and hair. IGNORE her clothing, jewellery and background in @image3. They stay these three people in every frame. Do not swap faces. Do not clone one face onto the others. Do not recast. Do not beautify into stock influencers. WARDROBE FROM THIS PROMPT, NOT FROM THE STILLS. Authentic mid-2000s casual mall fashion. Each woman a DIFFERENT outfit from this palette: cropped hoodies, fitted graphic baby-tees, low-rise bootcut jeans, colorful sneakers, small shoulder bags, chunky plastic bracelets, playful hair clips/butterflies. No clothing or jewellery carried over from the photos. No sunglasses. No heels. LANA (@image1): pale-pink cropped hoodie, white baby-tee peeking, low-rise light-wash bootcut jeans, pink-and-white sneakers, small shoulder bag, butterfly clip in her hair. No sunglasses. CATE (@image2): fitted colorful graphic baby-tee (2005 mall graphic), low-rise medium-wash bootcut jeans, chunky bracelets, colorful sneakers, small bag, hair down with a small clip. ELARA (@image3): mint or lavender cropped hoodie, fitted top, low-rise bootcut jeans, colorful sneakers, chunky bracelets, hair with a playful clip. CAMERA is a bulky MiniDV camcorder held by an unseen friend — POV only, no fourth face on camera. Heavy handheld shake, accidental zooms, sudden pans, awkward close-ups, autofocus breathing, imperfect framing, no stabilization. Location: ordinary US suburban shopping mall, around 2005. CRT TVs, CD shop, food court, arcade, clothing stores, vending machines, tiled floors, a small photo booth. No smartphones. No modern LED displays. Style: ultra-realistic 2005 consumer MiniDV. Faded colors, soft contrast, realistic skin, mild digital noise, compression artifacts, blown highlights, autofocus hunting, motion blur, imperfect white balance, slight exposure pumping. 9:16 vertical MiniDV (camcorder held portrait). They MOVE. Laugh, shove, squeeze, sneeze. Never a frozen JPEG of the lock stills. Never open on a studio headshot. No on-screen titles. No brand logos to read. No end card. [TIMELINE — 15 SECONDS] 00:00–00:03 Outside a mall photo booth. LANA announces, “We need a perfect picture!” She dramatically fixes her hair. ELARA secretly messes it up from behind. LANA turns around in confusion. CATE is filming-adjacent in frame, laughing. Handheld MiniDV, 9:16. 00:03–00:06 All three squeeze into the tiny photo booth: LANA, CATE and ELARA, each exactly as in their photo. The curtain sticks halfway open, leaving them awkwardly visible to the mall walkway. They try pulling it closed while laughing. 00:06–00:09 Countdown beeps. They pose seriously — then CATE sneezes exactly as the flash fires. LANA and ELARA look at her in shock, then all three burst out laughing. 00:09–00:12 Another photo. ELARA changes poses too early, LANA closes her eyes, CATE accidentally bumps the booth wall. Muffled screaming and laughter. Camera outside the half-open curtain. 00:12–00:15 They emerge holding the photo strip. All three inspect it silently. Faces slowly turn disappointed. LANA: “We paid for THAT?” Everyone collapses laughing. Camcorder zooms aggressively into the terrible photo strip (three faces matching LANA/CATE/ELARA, bad poses), loses focus, cuts to black. Audio: mall ambience, footsteps, distant arcade, photo-booth countdown beeps, flashes, muffled voices, laughter, shopping bags, natural conversation. No added music, no narrator. Humor through bad luck: hair prank → stuck curtain → timed sneeze → ruined poses → terrible strip. Spontaneous, physically realistic. Forgotten 2005 MiniDV mall tape.

1 step15583
Seedance 2.515s · 9:16
Inspired by @navi_Ai2on X

@image1 is the absolute lock for the product: silhouette, proportions, materials, finish, colours and hardware are taken from it exactly in every shot, with no redesign, no recolouring and no invented lettering or logo. @image2 is the absolute character lock: the large portrait on it is the face, and the face in every shot matches that portrait exactly — same features, same proportions, same skin — with body, hair and garment from @image2 as well and no drift in any shot. @image3 is the storyboard and is followed exactly — the same shot order, the same framing, the same staging, the same grounds and the same colour. High-end commercial cinematography throughout: ultra-realistic, premium colour grading, true materials, accurate reflections, real optical shallow depth of field, smooth transitions between shots. Motion is slow and continuous. Each shot holds one action and one camera action, evenly weighted, and nothing moves in reverse. Shot 1 — the small points of light drift slowly through the air around the product@image1 and the fine threads behind it glint as they catch the light. The camera pushes in slowly on it. Shot 2 — the product@image1 turns a few degrees on its bed so the highlight travels the length of its surface. The camera drifts slowly along it. Shot 3 — the highlight sweeps across the front detail of the product@image1 and settles. The camera pushes in slowly. Shot 4 — the part of the product@image1 that opens, fastens or adjusts moves through its travel once, smoothly and completely, in the way its own design calls for. The camera drifts slowly across it. Shot 5 — the subject@image2 holds the product@image1 at chest height and turns it a little toward the lens, then lifts their eyes to the camera, the depth behind them sliding past out of focus. The camera rises slowly from the product to their face. Shot 6 — the product@image1 stands still and square while the rim light strengthens down its edge, the space above it staying clear and empty. The camera pushes in slowly and settles. Keep the product fully in frame and in sharp focus in every shot that features it, and keep it identical to @image1 throughout. Avoid generating any text or subtitles. Do not generate a logo. Do not generate a watermark. Do not generate any lettering or marking on the product that is not already present in @image1. No extra people. No handheld shake, no whip pans, no zoom snaps, no speed ramps, no lens flare. No illustration, no stylization, no painterly rendering, no 3D-render look.

4 steps19214.4K
Wan 3.015s · 1:1
Inspired by OpenClipson organic

Premium travel fashion film crossed with an elite tourism campaign, photoreal cinema, 2024–2026 commercial grade: filmic grain, mild halation, teal-cyan skies, deep forest greens, warm skin, crushed-but-not-crushed blacks, realistic exposure. Genuine footage energy — photographed, never generated — but ALIVE: kinetic, rhythmic, cut to the music, full of motion and micro-interaction. Every beat has an action, never just standing or staring. LEAD — IDENTITY LOCK, HIGHEST PRIORITY: the traveler is exactly the person in @image1. Preserve their facial identity, facial structure, eye shape and spacing, eyebrows, nose, mouth, exact skin tone, hairline, hairstyle, hair length, texture and colour, freckles and distinctive marks, apparent age, build and body proportions — identically in every shot. Preserve their gender presentation exactly as shown; do not masculinize, feminize, beautify, slim, de-age or restyle them. The attached @image1 outranks every word here: where text and image disagree, follow the image. No other lead, no face changes, no identity drift. HERO PRODUCT — PRODUCT LOCK: the hero item is exactly @image2 — same shape, colour, material, proportions, texture, stitching, hardware and any logo already on it, identical shot to shot. The traveler wears or carries @image2 the whole journey; whatever it is (jacket, backpack, crossbody bag, sneakers, hat, scarf), it is the one bright constant. Do not describe its colour, brand or type in words — it comes only from @image2. No invented logos, extra branding, storefront ads or branded products; otherwise a complete neutral everyday outfit with ordinary shoes on, fully dressed. Real environment, always physically present: real pedestrians, vendors, commuters, scooters, taxis, buses, boats, crowds moving naturally around them. BEATS — every one is an ACTION, cut on the beat: 0-2.5s — HOOK. Whip-in 85mm: @image1 snaps their head from the train window to lens with a quick grin as the first beat hits, city reflections streaking across the glass, @image2 catching warm light. Immediate energy, not a slow stare. 2.5-5s — MOVEMENT. 24mm, camera tracking parallel at matched speed: @image1 does an easy steady jog for a few strides beside the accelerating high-speed train, jacket and hair flaring in the wind, feet landing in a clean natural gait, then slows to a walk, laughing — sharp and clear, not blurred. 5-7.5s — ARRIVAL RUSH. 35mm handheld: @image1 weaves briskly through a dense crossing, dodging a scooter, threading real pedestrians, camera swinging to keep up, @image2 clear from behind. 7.5-10s — STREET LIFE. 50mm: @image1 grabs a skewer from a sizzling stall, trades a quick laugh with the vendor, steam bursting across the foreground as they bite in — genuine, fast, warm. 10-12.5s — PRODUCT BEAT. 50mm insert, shallow DOF: @image1 cinches a strap / tugs a zip / snugs @image2 with a confident flick, hardware and texture crisp, market bokeh behind. Exactly two hands. 12.5-15s — WATER-TOWN. 24mm tracking parallel: @image1 walks up onto a stone bridge in a traditional lane at a steady pace, spins to take in the view, sunlight bursting between wooden buildings, @image2 flaring on the turn, clean footwork on the steps. 15-17.5s — STAIR CLIMB. 24mm following from behind at matched speed: @image1 climbs a long stone staircase at a steady believable pace through dense green with clean, clearly planted strides, each foot landing on a step, cresting as a misted valley slams into view. 17.5-20s — HERO MOMENT. 50mm side-track in golden hour: @image1 strides the ridgeline, @image2 the anchor of the frame reading hard against deep green, golden rim light raking hair and shoulders, wind snapping fabric. The money shot. 20-22.5s — SCALE. 24mm wide: @image1 throws their arms up at the edge, tiny against enormous misted peaks, clouds rolling through the valley, a real elevated position, no drone float. 22.5-25s — NIGHT SURGE. 50mm handheld, blue hour: @image1 walks into a lantern-lit food street, neon and warm lanterns, scooters and crowd layering depth, the music kicking up, steady stride. 25-27.5s — CITY ENERGY. 35mm tracking parallel at matched speed: @image1 walks a glowing riverside, towers and reflections rippling on the water, boats crossing. 27.5-30s — FINAL BEAT. 24mm from behind: @image1 slows to a stop at the rail, throws a look back over the shoulder to lens with a grin, skyline blazing, @image2 on the back; camera eases backward — not up — and they walk on as the last beat lands. CAMERA: 35mm and 50mm for people and product, 24mm for landscape and stairs, occasional 85mm on faces; shallow DOF on close-ups and product inserts, deep focus on wides. Handheld and physically motivated tracking that MATCHES the subject's speed, gentle push-ins on beats, natural micro-movement, imperfect framing, subtle autofocus hunt, realistic exposure. No impossible move, no floating drone aesthetic. LIGHTING: natural daylight, soft overcast, warm direct sun, golden-hour rim, cool mountain mist, practical lanterns and city light — always motivated by the environment. Realistic weather and light progression: day → golden hour → blue hour → night. GRADE: cinematic teal-and-warm, greens slightly cyan, @image2 punchy against foliage, golden rim on faces, cool mist in valleys; realistic skin, natural colour, no over-saturation, no artificial HDR. Natural motion blur on hair and fabric, cinematic shutter, no soap-opera look. Let each beat play out fully and finish its action before the next; ONE continuous coherent journey, cuts motivated by movement, steam, reflections, architecture, direction and light; clean match cuts; no abrupt cut to an unrelated scene, no skipped or truncated beats. @image1 identity consistent every shot; @image2 identical every shot. SOUND: premium contemporary travel score with subtle modern Chinese-inspired textures driving the rhythm, real location sound underneath — train, station announcements, footsteps, scooters, traffic, vendors, cooking, crowd chatter, wind, birds, riverside ambience — rising during intimate beats; no spoken dialogue, no invented language. NEGATIVE: passive standing or slow staring with no action; blurry, smeared or motion-smudged running; feet sliding, skating or not touching the ground; warped or morphing legs, extra or missing legs, blurred or duplicated feet, gait glitching or body distortion during walking or running; @image1's identity, face, hairline, hair colour, skin tone, body or age changing; a second or different lead; @image2 changing shape, colour, material, logo or type or differing from the reference; invented logos, extra branding, storefront ads, on-screen text, captions, subtitles, numbers, UI or watermark; describing the product's colour or brand in words; the traveler barefoot or partially undressed; a third hand, extra arm, more than two hands, extra or missing fingers; plastic or beauty-filtered skin, warped architecture, synchronized crowds, impossible reflections, floating objects, exaggerated depth of field; floating drone aesthetic or impossible camera move; a scene cutting off mid-action or jumping to a random unrelated scene; any person or object vanishing, dissolving, fading or teleporting — every exit is physical.

1 step
Seedance 2.530s · 16:9
Inspired by MrDasCreateson X

Ultra-realistic cinematic timelapse, 16:9, exactly 10 seconds. Natural daylight from soft dawn mist over an empty building plot to bright midday sun to warm golden evening with house lights igniting. Adaptive static camera, slightly elevated, overlooking the entire plot. Subtle focal adjustments for depth and parallax as the house rises from nothing. Realistic excavators, concrete mixers, delivery trucks, masons, roofers, landscaping crews. Empty plot to completed family home. No cuts. AUDIO: birds, wind, machinery, no music, no voiceover. [00:00–00:01] Wide static: empty suburban plot, cool dawn, flat grass, survey stakes with orange tape, mature trees on the boundary, neighbouring houses in the distance, morning fog. A pickup pulls in, two surveyors step out. Distant dog, truck door. [00:01–00:03] Rapid site prep: excavator digs foundation trench, formwork, concrete poured and levelled, slab cures, first courses of block wall rise. Sun climbs, shadows swing. [00:03–00:05] Structure rises: ground floor walls complete, floor slab, upper floor walls, window and door openings as clean rectangles, scaffolding climbs. Shape of a house. Midday, hard shadows. [00:05–00:07] Roof and envelope: trusses lifted, battens and tiles in fast waves, windows and front door installed, facade rendered and painted, guttering, scaffolding struck. Warm afternoon on fresh render. [00:07–00:09] Finishing and grounds: paved driveway, turf unrolled in strips, young trees and shrubs, low fence, garden path. Last van leaves. A family car turns in and parks. Golden hour on the finished facade. [00:09–00:10] Dusk. Completed family house — clean facade, new lawn, car in the driveway. One upstairs window lights up warm. A beat later a second light downstairs. It is somebody’s home. Crickets, then near silence. CAMERA: fixed slightly elevated timelapse, minor reframing and parallax to keep the whole plot in frame as the house gains height. No drone, no cuts. NEGATIVE: no text, no captions, no logos, no brand names, no readable signage on machines, no music, no voiceover, no drone flight, no camera cuts, no people in close-up or looking at camera, no accidents, no damage, no weather besides the day progressing.

1 step12442
MiniMax H310s · 16:9
Inspired by Xaroon_xon X

30-second 4:3 photoreal fantasy cinematic. @image1 is the rider’s face. @image2 is the storyboard — photocopy outfit, AMULET, and DRAGON from the board. Not sci-fi, not a spacecraft, not an EVA suit. Use they / their / them only. 0–3s: Extreme wide over a sea of clouds, sunrise. Camera through volumetric cloud. Tiny falling figure. 3–6s: They fall toward camera, rotate, stabilize. Face readable. 6–11s: Hands to chest, inspect a gold amulet, activate it, core glows. Light on their face. 11–16s: A gigantic dragon unfolds behind them in the clouds. Wings spread. Low-angle the dragon passes overhead. 16–22s: They sit at the dragon’s neck, flying. Clouds race. 22–27s: Dragon banks through snow-capped peaks at speed. 27–30s: Pull wide to sunset over the cloud ocean. Hold. No on-screen text. AUDIO: wind, wingbeats, amulet chime, no lyrics.

2 steps21614.8K
Seedance 2.530s · 4:3
Inspired by Noor_ul_ain43on X

13-second 16:9 ultra-realistic cinematic fight in a messy urban apartment/studio: books, posters, scattered furniture, warm lamps, cool daylight through large windows. @image1 is absolute character truth for person 1. @image2 is absolute character truth for person 2. Photocopy both sheets. Do not describe appearance. Use they / their / them only. 0–2s: Wide establishing the whole room. @image1 swings a long wooden object. @image2 blocks and dodges. 2–8s: Fast believable choreography — blocks, punches, grapples, shoves. Handheld, wide / medium / low / impact close-ups. Camera shake, motion blur, both faces readable. 8–11s: A powerful takedown. One of them hits the floor. 11–13s: The other remains standing in the foreground, breathing, defensive stance. Dramatic hold. Room stays the same. No cartoon physics. No on-screen text. AUDIO: impacts, breath, room tone, no lyrics.

3 steps481K
Seedance 2.013s · 16:9
Inspired by obecaon X

An exactly 15-second retro-futurist documentary film, 16:9 horizontal, genuine 1970s archival news footage of a rocket landing — except the rocket is a residential apartment block. Multi-shot, hard cuts. LOOK: aged 16mm colour film. Heavy fine grain, slight gate weave and flicker, faded period colour — washed cyan sky, warm yellowed concrete, muted reds and browns. Soft optics, mild chromatic fringing, occasional dust on the emulsion. Long telephoto, heat shimmer. Handheld drifts, a refocus hunt, a late pan. Never smooth, never a drone, never CGI-clean. SUBJECT: ordinary six-storey 1970s apartment block — pale yellow-cream render, concrete balconies two sides, standard windows, a small shopfront with an awning on the ground floor, washing lines with laundry. Residents on the balconies, period clothing, calm, leaning on railings watching the ground come up. Beneath the flat concrete underside a single intense rocket landing plume — focused white-orange flame with visible shock diamonds, like an orbital booster landing burn. No legs, no fins, no machinery. It descends on the flame. CROWD: a few dozen ordinary people, all ages, 1970s summer clothes — patterned dresses, short-sleeved shirts, high-waisted trousers — on a wide concrete apron, seen from behind, looking up. Period cars at the edges. Curious and excited, never frightened, never fleeing. PHYSICS: enormous real mass. Slow descent, smooth deceleration. Exhaust blasts a huge rolling dust cloud on contact. Real flame, real dust, real weight. AUDIO: distant compressed rocket roar on a single microphone, building. Bass rumble through the ground. Dust crackle. At touchdown the engine cuts dead — one full second of near silence, only wind. Then applause, whistles, cheering, a car horn. No music, no narration, no score. SHOT 1 | 0.0-3.0s. Extreme long lens, high in a hazy pale sky. The apartment block descends slowly, upright and level, plume burning beneath, heat distortion. Camera drifts and corrects. Tiny figures on the balconies. SHOT 2 | 3.0-6.0s. HARD CUT to ground level, behind the crowd. Dozens from behind, shielding eyes, some pointing. The building comes down into frame, growing, roar building. Period cars and low buildings at the edges. SHOT 3 | 6.0-9.0s. The plume strikes the concrete apron. Enormous dust cloud rolls toward camera. Crowd braces, clothes and hair blown back, a few turning faces away, one hat lifting. Building fills the upper half, still descending. SHOT 4 | 9.0-12.0s. Through thinning dust the building settles onto the concrete, takes its weight with a deep shudder. Plume cuts out instantly. Silent and still. Dust hangs. Nobody moves. SHOT 5 | 12.0-15.0s. Dust clears. The block stands ordinary, as if it had always been there — laundry still hanging, gently swaying. One long beat of stillness. Then the crowd bursts into applause, arms up, residents on balconies wave back. Final: the building among the applauding crowd, dust settling, laundry swaying, faded 1970s film colour. Hold. NEGATIVE: no text, no captions, no logos, no brand names, no company markings, no readable signage. No modern clothing, no smartphones, no modern cars, no drone, no gimbal, no CGI gloss. No fire damage, no explosion, no collapse, no debris striking anyone, no injuries, no panic, no one running. Building never tilts, never wobbles, never falls. No landing legs, no fins, no visible rocket nozzles.

1 step1051K
Kling 3.015s · 16:9
Inspired by @Noor_ul_ain43on X

Generate a video where the garment in the boutique window flies through the glass and becomes what you are wearing.

2 steps601.7K
Seedance 2.515s · 9:16
Inspired by @codewithhajraon X

Generate a video of one perfect summer day on a tropical island.

1 step16321.4K
Seedance 2.530s · 9:16
Inspired by NinaAIGirlon X

15-second 9:16 photoreal. @image1 is FACE ONLY — photocopy their face. Do not use a turtleneck. Outfit: grey hoodie, beige shorts, skateboard. @image2 is the landscape — photocopy that cliff road AND the completely fantasy skyline (floating palaces, impossible spires, aurora, turquoise bay). Not a real-world city. 0–3s: Close on the face, wind, they drop in on the skateboard at the top of the cliff road. Fantasy skyline already visible behind. 3–8s: High tracking down the steep switchback. Speed, dust, board on asphalt toward the water. Unreal towers fill the horizon. 8–12s: Wide: tiny figure racing the cliff edge, bay and fantasy skyline below. 12–15s: They ride toward the shore. Hold the fantasy skyline. No on-screen text. AUDIO: wheels, wind, no lyrics.

2 steps119
Seedance 2.515s · 9:16
Inspired by ZetoGroovinon X

@image1 is ELARA — photocopy their exact face, hair and eyes exactly as in @image1, dressed in this outfit: black leather bomber (open), white tank, ripped denim shorts, black over-the-knee boots, sunglasses on their head, silver chain. Do not add tattoos @image1 does not show. Do not restyle their hair. They MOVE — hip-hop dance, not a frozen JPEG of the still. @image2 is the LOCATION — photocopy this location exactly as in @image2 — its ground, buildings, walls, light and time of day. They dance IN this alley. Not a pink flower studio. Not neon indoor plants. ONE PERSON. No extra dancers, no statues, no second body. 30-second 16:9 music-video energy: dope original hip-hop (no named commercial song), multi-cut, handheld + smooth orbits, beast-mode intensity. No on-screen titles. No end card. [TIMELINE — 30 SECONDS] 0–5s: Wide 16:9. ELARA in the bomber outfit stands in the @image2 alley, the @image2 light behind them. They hit the first groove — shoulder, step, hair moves. 5–12s: Medium. Hip-hop: body rolls, sharp hits, walk-and-turn down the street. Bomber and boots read. The @image2 walls in frame. 12–18s: Low angle, into the light. They drop into a wide stance, arms, then pop up. 18–24s: Tighter cuts: boot stomp, bomber sleeve, hair whip, face (ELARA, not another person). 24–30s: Pull wide. They hit a final pose walking toward camera, the @image2 location full-frame. Hold one beat. Cut. Audio: original dark hip-hop beat + alley ambience. No lyrics from a famous song. No voiceover.

1 step479.1K
Seedance 2.530s · 16:9
Inspired by @AiwithElisiaon X

@image1 is the absolute lock for the product: silhouette, proportions, materials, finish, colours and hardware are taken from it exactly in every shot, with no redesign, no recolouring and no invented lettering or logo. @image2 is the absolute character lock: the large portrait on it is the face, and the face in every shot matches that portrait exactly — same features, same proportions, same skin — with body, hair and garment from @image2 as well and no drift in any shot. Follow @image3 exactly for shot order, framing and staging. Shot 1: The subject@image2 stands front on to the camera and holds the product@image1 in both hands, offering it toward the lens. Their hands rise a little and settle. The camera pushes in slowly and evenly on the hands. Shot 2: Macro on the hands of the subject@image2, their body soft and out of focus behind. Their fingers open, unfasten or prepare the product@image1 in the way its own design calls for, the moving part travelling smoothly and catching the light. The camera holds still. Shot 3: Macro on the hands and forearms of the subject@image2, sleeve pushed back to mid-forearm. They put the product@image1 to its intended use on the body — worn, fastened, applied or held as that product is meant to be — in one unhurried continuous action. The camera drifts slowly along the forearm toward the hands. Shot 4: The subject@image2, framed close from the chest up, raises the product@image1 near their face and turns it slowly so it catches the light. Their eyes travel down to it and follow the light across its surface, their chin lowers a fraction and the corner of their mouth lifts. The camera holds still. Shot 5: Extreme close on the product@image1, filling the frame at a slight three-quarter angle, the light raking across its surface while the subject@image2 falls softly out of focus behind it. The camera pushes in slowly onto it. All five shots are set on one seamless pale blue-grey studio sweep lit by a single large diffused window source from camera-left, the same set and the same light in every shot. All movements are slow, gentle and continuous, with no sudden gestures and nothing moving in reverse. Voiceover {Getting ready, one final touch. Make it yours.} Soft natural lighting, shallow depth of field, high-end fashion film aesthetic, slow elegant movements, premium commercial look. Photorealistic throughout, real skin texture, true materials on the product, accurate reflections and shadows, true optical shallow focus. No illustration, no stylization, no painterly rendering, no 3D-render look. Avoid generating any text or subtitles. Do not generate a logo. Do not generate a watermark. Do not generate any lettering or marking on the product that is not already present in @image1.

4 steps18138
Seedance 2.010s · 4:3
Inspired by @meAsifAion X

10 seconds, 16:9, five shots, bright music. @image_1 films a selfie vlog through a pastel-pink shopping lane and the phone filter draws pink augmented-reality effects over the picture. @image_1 is the only attached asset and the same person in every shot. ATTACHED IMAGES ARE MANDATORY AND FINAL: @image_1 decides the face, hair, skin and build in every frame. Where this text and the attached image disagree, the attached image wins. Preserve the gender presentation of @image_1 exactly as shown. Every hand in frame has five separate fingers. WARDROBE LOCK: one outfit for the whole film - a plain fitted black crew-neck t-shirt, the hair exactly as @image_1 already has it, at whatever length and texture. The garment is fixed; only its drape adapts to the body of @image_1. THE PLACE: a narrow pedestrian shopping lane on a bright overcast day, storefronts in pastel pink and cream, café tables and folding chairs out front, chrome balls and pink parasols along the paving, Korean shop signage on the fascias, soft even daylight. CAMERA: phone front camera at arm's length on a very wide, slightly barrel-distorted lens. The first two shots sit inside a soft round vignette; from the third the frame opens to the full rectangle. Natural phone colour, handheld drift, focus and exposure a beat late. THE EFFECTS: pink augmented-reality graphics drawn over the live picture the way a phone filter lays them on - a ribbon of light that writes itself through the air, small chrome hearts turning with real reflections, little square photo stickers with soft white borders, and one large glowing heart outline. They sit flat on top of the image, in front of everything including the arm, cast no light on the face and never hide it. [0-2s] Already filming. @image_1 looks into the lens and starts talking, one hand up near the collarbone, inside the round vignette. [2-4s] @image_1 sweeps one hand through the air and a ribbon of pink light follows it and writes a heart that hangs there, sparkling, before it fades. [4-6s] The frame opens out. Two chrome hearts and two photo stickers drift in, turning slowly. @image_1 winks and brings both hands up beside the jaw. [6-8s] Cut wide, the camera no longer in their hand: @image_1 walks away down the middle of the pink lane and turns back over one shoulder. [8-10s] Back to the selfie. A large glowing pink heart outline draws itself around the head and shoulders of @image_1, who makes a small finger heart close to the lens and laughs. A bright light instrumental at one even level with street ambience under it; @image_1 talks brightly to the lens throughout, the words under the music rather than over it. The five shots run back to back with no gaps and no black frames; the first frame is already lit and already moving. Writing in frame is only the shop signage that belongs to the place. No subtitles.

1 step973.2K
Seedance 2.510s · 1:1
Inspired by krimx_on X

VISUAL-RE. Hands-only ASMR. No face. No on-screen titles. No brand names. No engraved words on tools. 9:16 vertical close-up. Soft indoor light. Satisfying “melting cute” physics: solid metal-looking objects crush and turn into thick glossy metallic slime. Real hands, real weight, wet mixing sounds. Continuous motion. Never a frozen still. HANDS: feminine, short almond nails with a pastel French / milky-blue manicure. No extra people. TOOLS: grey speckled granite mortar and pestle; a light wooden pestle in beat 1; a matching granite pestle in beat 2; a plain steel artist’s palette knife with a gold ferrule in beat 3 — NO logo, NO engraved text. [TIMELINE — 30 SECONDS] 0–5s: Overhead-ish close-up of a grey granite mortar. The product from @image1, rendered as a solid metal-looking object in its own exact shape and colours, sits in the bowl. A wooden pestle presses down and crushes it. Its surface yields like dense clay, not shattering glass. 5–10s: The product from @image2, in its own exact shape and colours, sits on the crushed @image1 product. Pestle presses; it flattens and the @image1 body starts to liquefy. Thick ribbons in @image1's colours swirl into @image2's colours, marbled, glossy, slow. 10–15s: Hard cut. Same mortar on a white table. Three metal dice stacked in the bowl: silver on top, copper-rose in the middle, gold at the bottom. Granite pestle comes down and crushes the stack. 15–20s: The three metals have become one thick rose-gold / champagne metallic paste. Pestle folds and swirls it in the mortar. Heavy, creamy, reflective. A second hand steadies the bowl. 20–24s: Hard cut. White speckled stone slab on a warm wooden table. Dried roses, small glass jar of petals, amethyst, red crystals in the background — no readable labels. A hand places the product from @image3, glossy and metallic in its own exact shape and colours, on the slab. 24–30s: A plain steel palette knife (no text) presses into the top of the @image3 product. Hairline cracks race across its surface. It collapses into a cracked, molten metallic puddle in its own colours. The knife spreads it like thick frosting. Hold on the glossy smear. Audio: close ASMR — stone on metal, wet swirl, knife in thick paste. No music. No voiceover.

1 step2K1.3M
Seedance 2.530s · 9:16
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